jeffwadsworth
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ad99fcad23
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- Added some Dragon Maze cards. Improved AI attacking with flying creatures.
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2013-05-01 16:00:49 -05:00 |
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jeffwadsworth
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4feb0638bd
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- Added Ruric Thar, the Unbowed. Little fix.
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2013-05-01 11:15:53 -05:00 |
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jeffwadsworth
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111f198f3d
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- Added some cards. AI will no longer attack with creatures at 0 power.
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2013-05-01 10:27:48 -05:00 |
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magenoxx
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29b84e0d92
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Closed #169: Make it possible to untap lands
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2013-03-29 20:35:16 +04:00 |
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LevelX2
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9450074b70
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Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging.
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2013-03-14 23:55:14 +01:00 |
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LevelX2
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cb43a58290
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Some changes to AI logging.
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2013-03-12 17:31:22 +01:00 |
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LevelX2
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88b2b9546a
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[minor] changes to logging
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2013-03-06 17:21:12 +01:00 |
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North
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a327668660
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fixed possible NPEs
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2013-03-02 18:02:09 +02:00 |
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LevelX2
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0aa218f6ea
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Minor changes to logging of ComputerPlayer.
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2013-02-26 08:28:36 +01:00 |
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LevelX2
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0af121c3e4
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Some more changes to logging of ComputerPlayer.
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2013-02-22 08:40:32 +01:00 |
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LevelX2
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d5989b32fd
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Minor changes to the logging of ComputerPlayer.
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2013-02-21 17:05:35 +01:00 |
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LevelX2
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f75575f99b
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Samll changes to ComputerPlayer logging, FromZone Pick for CardImpl added.
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2013-02-21 01:22:10 +01:00 |
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LevelX2
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768cf365b9
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Some more changes to the logging messages of ComputerPlayer.
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2013-02-21 00:07:43 +01:00 |
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LevelX2
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1f3dea13af
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Some formating and logging changes to ComputerPlayer.
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2013-02-20 17:35:30 +01:00 |
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jeffwadsworth
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71d01ce9e5
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- Another fix for AI blocking. This should work better.
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2012-12-31 12:26:27 -06:00 |
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jeffwadsworth
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9ac5a1d47e
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- Simplified blocking. Freezes should no longer occur.
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2012-12-23 21:12:44 -06:00 |
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North
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f0b32e7ca3
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Removed unused imports
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2012-12-20 00:26:21 +02:00 |
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jeffwadsworth
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8dcfead462
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- Attempt to fix the AI attacking with your creatures. Small enchancements to AI attacking.
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2012-11-08 11:57:13 -06:00 |
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jeffwadsworth
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ad035f1e47
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- Blocking by the AI should no longer freeze. Please post any errors. Small attack AI adjustments.
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2012-11-07 14:58:26 -06:00 |
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jeff
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1d7e9e55be
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- AI will now block and attack a little more sanely. The sim methods are not working right now, so they were commented out.
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2012-11-03 21:34:32 -05:00 |
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magenoxx
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1454cbb3c8
|
Fixed Issue#39: Vile Rebirth or Revive always fizzles when cast by AI
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2012-08-31 14:31:13 +04:00 |
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magenoxx
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cc4d772483
|
Fixed Issue#53: AI casts Rancor, but Rancor goes to graveyard
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2012-08-31 13:46:29 +04:00 |
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magenoxx
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c97d5e8a35
|
AI enhancements
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2012-08-03 16:53:01 +04:00 |
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magenoxx
|
eefedc03b9
|
[AI] enhanced targeting. card fixes
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2012-07-29 10:31:46 +04:00 |
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magenoxx
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2200fb8572
|
[AI] Improvements on repeating actions
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2012-07-29 08:56:35 +04:00 |
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magenoxx
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23a75c39ba
|
[M13] Odric Master Tactician
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2012-07-18 20:45:39 +04:00 |
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North
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239a4fb100
|
[refactoring][minor] Replaced all tabs with four spaces.
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2012-06-19 23:50:20 +03:00 |
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magenoxx
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5be6f78d59
|
Adding writting amount of mana payed for {X} cost
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2012-06-12 10:38:39 +04:00 |
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magenoxx
|
4e0a5c65e3
|
Fixed AI attacking not causing attack triggers
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2012-05-29 09:09:38 +04:00 |
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magenoxx
|
32e29392d2
|
[AVR] Second Guest + tests. Refactored filters.
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2012-05-24 09:01:31 +04:00 |
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magenoxx
|
aa224dee2f
|
Fixed NPE in mad ai
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2012-05-09 11:24:49 +04:00 |
|
Loki
|
95e4ef4ff8
|
[mad ai] removed dynamic aggression calculation for now. doesn't work correctly
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2012-05-06 23:40:38 +03:00 |
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magenoxx
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655a84a65f
|
[mad ai] more code for attack
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2012-04-12 20:48:21 +04:00 |
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magenoxx
|
deb6533bd8
|
[mad ai] emulating block declaration. safe block. (in progress)
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2012-03-26 22:04:31 +04:00 |
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magenoxx
|
0d8c533542
|
[mad ai] blocking (in progress)
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2012-03-21 22:52:04 +04:00 |
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magenoxx
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f5acfcc58a
|
[mad ai] migrating to static attack\block algorithm
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2012-03-15 20:37:02 +04:00 |
|
BetaSteward
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d813283c19
|
adding back recent changes - not quite sure how I managed to revert all this
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2012-02-02 23:48:25 -05:00 |
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BetaSteward
|
dfffdfcf8c
|
latest monte carlo ai - has a memory leak
|
2012-01-10 21:29:53 -05:00 |
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magenoxx
|
eb0bc89597
|
Tree optimizers. Fixed Issue 420.
|
2011-12-26 12:52:31 +04:00 |
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magenoxx
|
d004525027
|
Test for equip ability.
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2011-12-24 20:15:03 +04:00 |
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magenoxx
|
53e9d2752b
|
Fixed combat actions in MAD AI. Updated tests.
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2011-12-24 18:45:13 +04:00 |
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magenoxx
|
dc2ebdd16d
|
Some tests fixes. Returned back checking for repeated action with the fix.
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2011-12-24 12:34:00 +04:00 |
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magenoxx
|
af05af7050
|
Fixed Issue 441.
|
2011-12-11 15:53:34 +04:00 |
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magenoxx
|
58b959ff65
|
Fixes in MAD ai.
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2011-11-16 10:44:55 +04:00 |
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magenoxx
|
60b6fe5a79
|
Changes in testing framework. Added support for fixed targets. Added test to damage itself by Lightning Bolt. Ignored some old tests.
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2011-11-15 19:43:37 +04:00 |
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magenoxx
|
a3d590fc79
|
Updated test framework with minimum functionality.
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2011-11-15 16:01:34 +04:00 |
|
BetaSteward
|
a1f1ed44c0
|
adjustment to GameState.getValue
|
2011-11-04 22:57:50 -04:00 |
|
BetaSteward
|
7c69bc6f30
|
fixes + optimizations + allow games to be paused and resumed
|
2011-11-02 21:39:03 -04:00 |
|
BetaSteward
|
517a0cae26
|
optimizations + some fixes - mostly for monte carlo simulations
|
2011-10-25 15:17:42 -04:00 |
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magenoxx
|
6933c5a9f3
|
Added the possibility to force AI to play cards in cheat mode.
|
2011-10-19 19:13:51 +04:00 |
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