Commit graph

64 commits

Author SHA1 Message Date
jeffwadsworth
ad99fcad23 - Added some Dragon Maze cards. Improved AI attacking with flying creatures. 2013-05-01 16:00:49 -05:00
jeffwadsworth
4feb0638bd - Added Ruric Thar, the Unbowed. Little fix. 2013-05-01 11:15:53 -05:00
jeffwadsworth
111f198f3d - Added some cards. AI will no longer attack with creatures at 0 power. 2013-05-01 10:27:48 -05:00
magenoxx
29b84e0d92 Closed #169: Make it possible to untap lands 2013-03-29 20:35:16 +04:00
LevelX2
9450074b70 Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging. 2013-03-14 23:55:14 +01:00
LevelX2
cb43a58290 Some changes to AI logging. 2013-03-12 17:31:22 +01:00
LevelX2
88b2b9546a [minor] changes to logging 2013-03-06 17:21:12 +01:00
North
a327668660 fixed possible NPEs 2013-03-02 18:02:09 +02:00
LevelX2
0aa218f6ea Minor changes to logging of ComputerPlayer. 2013-02-26 08:28:36 +01:00
LevelX2
0af121c3e4 Some more changes to logging of ComputerPlayer. 2013-02-22 08:40:32 +01:00
LevelX2
d5989b32fd Minor changes to the logging of ComputerPlayer. 2013-02-21 17:05:35 +01:00
LevelX2
f75575f99b Samll changes to ComputerPlayer logging, FromZone Pick for CardImpl added. 2013-02-21 01:22:10 +01:00
LevelX2
768cf365b9 Some more changes to the logging messages of ComputerPlayer. 2013-02-21 00:07:43 +01:00
LevelX2
1f3dea13af Some formating and logging changes to ComputerPlayer. 2013-02-20 17:35:30 +01:00
jeffwadsworth
71d01ce9e5 - Another fix for AI blocking. This should work better. 2012-12-31 12:26:27 -06:00
jeffwadsworth
9ac5a1d47e - Simplified blocking. Freezes should no longer occur. 2012-12-23 21:12:44 -06:00
North
f0b32e7ca3 Removed unused imports 2012-12-20 00:26:21 +02:00
jeffwadsworth
8dcfead462 - Attempt to fix the AI attacking with your creatures. Small enchancements to AI attacking. 2012-11-08 11:57:13 -06:00
jeffwadsworth
ad035f1e47 - Blocking by the AI should no longer freeze. Please post any errors. Small attack AI adjustments. 2012-11-07 14:58:26 -06:00
jeff
1d7e9e55be - AI will now block and attack a little more sanely. The sim methods are not working right now, so they were commented out. 2012-11-03 21:34:32 -05:00
magenoxx
1454cbb3c8 Fixed Issue#39: Vile Rebirth or Revive always fizzles when cast by AI 2012-08-31 14:31:13 +04:00
magenoxx
cc4d772483 Fixed Issue#53: AI casts Rancor, but Rancor goes to graveyard 2012-08-31 13:46:29 +04:00
magenoxx
c97d5e8a35 AI enhancements 2012-08-03 16:53:01 +04:00
magenoxx
eefedc03b9 [AI] enhanced targeting. card fixes 2012-07-29 10:31:46 +04:00
magenoxx
2200fb8572 [AI] Improvements on repeating actions 2012-07-29 08:56:35 +04:00
magenoxx
23a75c39ba [M13] Odric Master Tactician 2012-07-18 20:45:39 +04:00
North
239a4fb100 [refactoring][minor] Replaced all tabs with four spaces. 2012-06-19 23:50:20 +03:00
magenoxx
5be6f78d59 Adding writting amount of mana payed for {X} cost 2012-06-12 10:38:39 +04:00
magenoxx
4e0a5c65e3 Fixed AI attacking not causing attack triggers 2012-05-29 09:09:38 +04:00
magenoxx
32e29392d2 [AVR] Second Guest + tests. Refactored filters. 2012-05-24 09:01:31 +04:00
magenoxx
aa224dee2f Fixed NPE in mad ai 2012-05-09 11:24:49 +04:00
Loki
95e4ef4ff8 [mad ai] removed dynamic aggression calculation for now. doesn't work correctly 2012-05-06 23:40:38 +03:00
magenoxx
655a84a65f [mad ai] more code for attack 2012-04-12 20:48:21 +04:00
magenoxx
deb6533bd8 [mad ai] emulating block declaration. safe block. (in progress) 2012-03-26 22:04:31 +04:00
magenoxx
0d8c533542 [mad ai] blocking (in progress) 2012-03-21 22:52:04 +04:00
magenoxx
f5acfcc58a [mad ai] migrating to static attack\block algorithm 2012-03-15 20:37:02 +04:00
BetaSteward
d813283c19 adding back recent changes - not quite sure how I managed to revert all this 2012-02-02 23:48:25 -05:00
BetaSteward
dfffdfcf8c latest monte carlo ai - has a memory leak 2012-01-10 21:29:53 -05:00
magenoxx
eb0bc89597 Tree optimizers. Fixed Issue 420. 2011-12-26 12:52:31 +04:00
magenoxx
d004525027 Test for equip ability. 2011-12-24 20:15:03 +04:00
magenoxx
53e9d2752b Fixed combat actions in MAD AI. Updated tests. 2011-12-24 18:45:13 +04:00
magenoxx
dc2ebdd16d Some tests fixes. Returned back checking for repeated action with the fix. 2011-12-24 12:34:00 +04:00
magenoxx
af05af7050 Fixed Issue 441. 2011-12-11 15:53:34 +04:00
magenoxx
58b959ff65 Fixes in MAD ai. 2011-11-16 10:44:55 +04:00
magenoxx
60b6fe5a79 Changes in testing framework. Added support for fixed targets. Added test to damage itself by Lightning Bolt. Ignored some old tests. 2011-11-15 19:43:37 +04:00
magenoxx
a3d590fc79 Updated test framework with minimum functionality. 2011-11-15 16:01:34 +04:00
BetaSteward
a1f1ed44c0 adjustment to GameState.getValue 2011-11-04 22:57:50 -04:00
BetaSteward
7c69bc6f30 fixes + optimizations + allow games to be paused and resumed 2011-11-02 21:39:03 -04:00
BetaSteward
517a0cae26 optimizations + some fixes - mostly for monte carlo simulations 2011-10-25 15:17:42 -04:00
magenoxx
6933c5a9f3 Added the possibility to force AI to play cards in cheat mode. 2011-10-19 19:13:51 +04:00