forked from External/mage
1279 lines
47 KiB
Java
1279 lines
47 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.ai;
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import mage.Constants.Outcome;
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import mage.Constants.PhaseStep;
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import mage.Constants.RangeOfInfluence;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.common.PassAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.costs.mana.VariableManaCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.SearchEffect;
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import mage.abilities.keyword.*;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.choices.Choice;
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import mage.counters.CounterType;
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import mage.filter.common.FilterCreatureForCombat;
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import mage.game.Game;
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import mage.game.combat.Combat;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackAbility;
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import mage.game.stack.StackObject;
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import mage.game.turn.*;
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import mage.player.ai.ma.optimizers.TreeOptimizer;
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import mage.player.ai.ma.optimizers.impl.EquipOptimizer;
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import mage.player.ai.ma.optimizers.impl.LevelUpOptimizer;
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import mage.player.ai.util.CombatInfo;
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import mage.player.ai.util.CombatUtil;
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import mage.player.ai.util.SurviveInfo;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetCard;
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import java.io.File;
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import java.util.*;
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import java.util.concurrent.*;
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/**
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*
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* @author nantuko
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*/
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public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements Player {
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private static final transient org.apache.log4j.Logger logger = org.apache.log4j.Logger.getLogger(ComputerPlayer6.class);
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private static final ExecutorService pool = Executors.newFixedThreadPool(1);
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protected int maxDepth;
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protected int maxNodes;
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protected int maxThink;
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protected LinkedList<Ability> actions = new LinkedList<Ability>();
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protected List<UUID> targets = new ArrayList<UUID>();
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protected List<String> choices = new ArrayList<String>();
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protected Combat combat;
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protected int currentScore;
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protected SimulationNode2 root;
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private static final String FILE_WITH_INSTRUCTIONS = "config/ai.please.cast.this.txt";
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private List<String> suggested = new ArrayList<String>();
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private static final List<TreeOptimizer> optimizers = new ArrayList<TreeOptimizer>();
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static {
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optimizers.add(new LevelUpOptimizer());
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optimizers.add(new EquipOptimizer());
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}
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public ComputerPlayer6(String name, RangeOfInfluence range, int skill) {
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super(name, range);
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maxDepth = skill * 2;
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maxThink = skill * 300;
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maxNodes = Config2.maxNodes;
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getSuggestedActions();
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}
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public ComputerPlayer6(final ComputerPlayer6 player) {
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super(player);
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this.maxDepth = player.maxDepth;
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this.currentScore = player.currentScore;
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if (player.combat != null)
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this.combat = player.combat.copy();
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this.actions.addAll(player.actions);
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this.targets.addAll(player.targets);
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this.choices.addAll(player.choices);
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}
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@Override
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public ComputerPlayer6 copy() {
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return new ComputerPlayer6(this);
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}
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@Override
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public boolean priority(Game game) {
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logState(game);
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game.getState().setPriorityPlayerId(playerId);
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game.firePriorityEvent(playerId);
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switch (game.getTurn().getStepType()) {
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case UPKEEP:
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case DRAW:
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pass();
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return false;
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case PRECOMBAT_MAIN:
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case POSTCOMBAT_MAIN:
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if (game.getActivePlayerId().equals(playerId)) {
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printOutState(game, playerId);
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printOutState(game, game.getOpponents(playerId).iterator().next());
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if (actions.size() == 0) {
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calculateActions(game);
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}
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act(game);
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return true;
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} else {
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pass();
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}
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return false;
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case BEGIN_COMBAT:
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case FIRST_COMBAT_DAMAGE:
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case COMBAT_DAMAGE:
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case END_COMBAT:
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pass();
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return false;
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case DECLARE_ATTACKERS:
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if (game.getActivePlayerId().equals(playerId)) {
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declareAttackers(game, playerId);
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pass();
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} else {
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pass();
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}
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return false;
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case DECLARE_BLOCKERS:
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if (!game.getActivePlayerId().equals(playerId)) {
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declareBlockers(game, playerId);
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pass();
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} else {
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pass();
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}
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return false;
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case END_TURN:
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pass();
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return false;
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case CLEANUP:
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pass();
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return false;
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}
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return false;
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}
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protected void printOutState(Game game, UUID playerId) {
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Player player = game.getPlayer(playerId);
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System.out.println("Turn::"+game.getTurnNum());
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System.out.println("[" + game.getPlayer(playerId).getName() + "] " + game.getTurn().getStepType().name() +", life=" + player.getLife());
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Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
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System.out.println("[Opponent] life=" + opponent.getLife());
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String s = "[";
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for (Card card : player.getHand().getCards(game)) {
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s += card.getName() + ";";
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}
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s += "]";
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System.out.println("Hand: " + s);
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s = "[";
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for (Permanent permanent : game.getBattlefield().getAllPermanents()) {
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if (permanent.getOwnerId().equals(player.getId())) {
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s += permanent.getName();
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if (permanent.isTapped()) {
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s+="(tapped)";
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}
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if (permanent.isAttacking()) {
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s+="(attacking)";
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}
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s+=";";
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}
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}
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s += "]";
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System.out.println("Permanents: " + s);
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}
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protected void act(Game game) {
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if (actions == null || actions.size() == 0)
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pass();
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else {
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boolean usedStack = false;
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while (actions.peek() != null) {
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Ability ability = actions.poll();
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System.out.println("[" + game.getPlayer(playerId).getName() + "] Action: " + ability.toString());
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if (ability.getTargets().size() > 0) {
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Player player = game.getPlayer(ability.getFirstTarget());
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if (player != null) {
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System.out.println("targets = " + player.getName());
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}
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}
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this.activateAbility((ActivatedAbility) ability, game);
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if (ability.isUsesStack())
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usedStack = true;
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if (!suggested.isEmpty() && !(ability instanceof PassAbility)) {
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Iterator<String> it = suggested.iterator();
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while (it.hasNext()) {
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Card card = game.getCard(ability.getSourceId());
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String action = it.next();
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System.out.println("action="+action+";card="+card);
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if (action.equals(card.getName())) {
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System.out.println("removed from suggested="+action);
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it.remove();
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}
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}
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}
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}
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if (usedStack)
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pass();
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}
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}
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protected void calculateActions(Game game) {
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if (!getNextAction(game)) {
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Game sim = createSimulation(game);
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SimulationNode2.resetCount();
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root = new SimulationNode2(null, sim, maxDepth, playerId);
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logger.info("simulating actions");
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//int bestScore = addActionsTimed(new FilterAbility());
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currentScore = GameStateEvaluator2.evaluate(playerId, game);
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addActionsTimed();
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if (root.children.size() > 0) {
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root = root.children.get(0);
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//GameStateEvaluator2.evaluate(playerId, root.getGame());
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int bestScore = root.getScore();
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//if (bestScore > currentScore) {
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actions = new LinkedList<Ability>(root.abilities);
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combat = root.combat;
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//} else {
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//System.out.println("[" + game.getPlayer(playerId).getName() + "] Action: not better score");
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//}
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} else {
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System.out.println("[" + game.getPlayer(playerId).getName() + "] Action: skip");
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}
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}
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}
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protected boolean getNextAction(Game game) {
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if (root != null && root.children.size() > 0) {
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SimulationNode2 test = root;
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root = root.children.get(0);
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while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
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test = root;
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root = root.children.get(0);
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}
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logger.info("simlating -- game value:" + game.getState().getValue(true) + " test value:" + test.gameValue);
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if (!suggested.isEmpty()) {
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return false;
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}
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if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue(true).hashCode() == test.gameValue) {
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/*
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// Try to fix horizon effect
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if (root.combat == null || root.combat.getAttackers().size() == 0) {
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FilterCreatureForAttack attackFilter = new FilterCreatureForAttack();
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attackFilter.getControllerId().add(playerId);
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List<Permanent> attackers = game.getBattlefield().getAllActivePermanents(attackFilter);
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if (attackers.size() > 0) {
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// we have attackers but don't attack with any of them
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// let's try once again to avoid possible horizon effect
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return false;
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}
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}
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*/
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logger.info("simulating -- continuing previous action chain");
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actions = new LinkedList<Ability>(root.abilities);
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combat = root.combat;
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return true;
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}
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else {
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return false;
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}
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}
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return false;
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}
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protected int minimaxAB(SimulationNode2 node, int depth, int alpha, int beta) {
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UUID currentPlayerId = node.getGame().getPlayerList().get();
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SimulationNode2 bestChild = null;
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for (SimulationNode2 child: node.getChildren()) {
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Combat _combat = child.getCombat();
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if (alpha >= beta) {
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//logger.info("alpha beta pruning");
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break;
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}
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if (SimulationNode2.nodeCount > maxNodes) {
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//logger.info("simulating -- reached end-state, count=" + SimulationNode2.nodeCount);
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break;
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}
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int val = addActions(child, depth-1, alpha, beta);
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if (!currentPlayerId.equals(playerId)) {
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if (val < beta) {
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beta = val;
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bestChild = child;
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if (node.getCombat() == null) {
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node.setCombat(_combat);
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bestChild.setCombat(_combat);
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}
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}
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// no need to check other actions
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if (val == GameStateEvaluator2.LOSE_GAME_SCORE) {
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logger.debug("lose - break");
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break;
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}
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}
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else {
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if (val > alpha) {
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alpha = val;
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bestChild = child;
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if (node.getCombat() == null) {
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node.setCombat(_combat);
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bestChild.setCombat(_combat);
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}
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}
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// no need to check other actions
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if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
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logger.debug("win - break");
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break;
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}
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}
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}
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node.children.clear();
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if (bestChild != null)
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node.children.add(bestChild);
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if (!currentPlayerId.equals(playerId)) {
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//logger.info("returning minimax beta: " + beta);
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return beta;
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}
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else {
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//logger.info("returning minimax alpha: " + alpha);
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return alpha;
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}
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}
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protected SearchEffect getSearchEffect(StackAbility ability) {
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for (Effect effect: ability.getEffects()) {
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if (effect instanceof SearchEffect) {
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return (SearchEffect) effect;
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}
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}
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return null;
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}
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protected void resolve(SimulationNode2 node, int depth, Game game) {
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StackObject ability = game.getStack().pop();
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if (ability instanceof StackAbility) {
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SearchEffect effect = getSearchEffect((StackAbility) ability);
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if (effect != null && ability.getControllerId().equals(playerId)) {
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Target target = effect.getTarget();
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if (!target.doneChosing()) {
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for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
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Game sim = game.copy();
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StackAbility newAbility = (StackAbility) ability.copy();
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SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
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newEffect.getTarget().addTarget(targetId, newAbility, sim);
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sim.getStack().push(newAbility);
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SimulationNode2 newNode = new SimulationNode2(node, sim, depth, ability.getControllerId());
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node.children.add(newNode);
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newNode.getTargets().add(targetId);
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logger.debug("simulating search -- node#: " + SimulationNode2.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
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}
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return;
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}
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}
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}
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//logger.info("simulating resolve ");
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ability.resolve(game);
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game.applyEffects();
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game.getPlayers().resetPassed();
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game.getPlayerList().setCurrent(game.getActivePlayerId());
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}
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protected Integer addActionsTimed() {
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FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
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@Override
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public Integer call() throws Exception
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{
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return addActions(root, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
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}
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});
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pool.execute(task);
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try {
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return task.get(maxThink, TimeUnit.SECONDS);
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} catch (TimeoutException e) {
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logger.info("simulating - timed out");
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task.cancel(true);
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} catch (ExecutionException e) {
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e.printStackTrace();
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task.cancel(true);
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} catch (InterruptedException e) {
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e.printStackTrace();
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task.cancel(true);
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} catch (Exception e) {
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e.printStackTrace();
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task.cancel(true);
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}
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//TODO: timeout handling
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return 0;
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}
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protected int addActions(SimulationNode2 node, int depth, int alpha, int beta) {
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logger.debug("addActions: " + depth + ", alpha=" + alpha + ", beta=" + beta);
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Game game = node.getGame();
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int val;
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if (Thread.interrupted()) {
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Thread.currentThread().interrupt();
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val = GameStateEvaluator2.evaluate(playerId, game);
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logger.info("interrupted - " + val);
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return val;
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}
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if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.isGameOver()) {
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logger.debug("simulating -- reached end state, node count=" + SimulationNode2.nodeCount + ", depth=" + depth);
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val = GameStateEvaluator2.evaluate(playerId, game);
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UUID currentPlayerId = node.getGame().getPlayerList().get();
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//logger.info("reached - " + val + ", playerId=" + playerId + ", node.pid="+currentPlayerId);
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return val;
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}
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else if (node.getChildren().size() > 0) {
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logger.debug("simulating -- somthing added children:" + node.getChildren().size());
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val = minimaxAB(node, depth-1, alpha, beta);
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return val;
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}
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else {
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logger.debug("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId) ? "yes" : "no"));
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if (allPassed(game)) {
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if (!game.getStack().isEmpty()) {
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resolve(node, depth, game);
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}
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else {
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game.getPlayers().resetPassed();
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playNext(game, game.getActivePlayerId(), node);
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}
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}
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if (game.isGameOver()) {
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val = GameStateEvaluator2.evaluate(playerId, game);
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} else if (node.getChildren().size() > 0) {
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//declared attackers or blockers or triggered abilities
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logger.debug("simulating -- attack/block/trigger added children:" + node.getChildren().size());
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val = minimaxAB(node, depth-1, alpha, beta);
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}
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else {
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val = simulatePriority(node, game, depth, alpha, beta);
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}
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}
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logger.debug("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
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return val;
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}
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protected int simulatePriority(SimulationNode2 node, Game game, int depth, int alpha, int beta) {
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if (Thread.interrupted()) {
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Thread.currentThread().interrupt();
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logger.info("interrupted");
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return GameStateEvaluator2.evaluate(playerId, game);
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}
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node.setGameValue(game.getState().getValue(true).hashCode());
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SimulatedPlayer2 currentPlayer = (SimulatedPlayer2) game.getPlayer(game.getPlayerList().get());
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|
//logger.info("simulating -- player " + currentPlayer.getName());
|
|
SimulationNode2 bestNode = null;
|
|
List<Ability> allActions = currentPlayer.simulatePriority(game);
|
|
optimize(game, allActions);
|
|
logger.debug("simulating -- adding " + allActions.size() + " children:" + allActions);
|
|
for (Ability action: allActions) {
|
|
if (Thread.interrupted()) {
|
|
Thread.currentThread().interrupt();
|
|
logger.debug("interrupted");
|
|
break;
|
|
}
|
|
Game sim = game.copy();
|
|
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
|
|
sim.applyEffects();
|
|
if (checkForRepeatedAction(sim, node, action, currentPlayer.getId()))
|
|
continue;
|
|
if (!sim.isGameOver() && action.isUsesStack()) {
|
|
// only pass if the last action uses the stack
|
|
sim.getPlayer(currentPlayer.getId()).pass();
|
|
sim.getPlayerList().getNext();
|
|
}
|
|
SimulationNode2 newNode = new SimulationNode2(node, sim, action, depth, currentPlayer.getId());
|
|
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " actions:" + action);
|
|
sim.checkStateAndTriggered();
|
|
int val = addActions(newNode, depth-1, alpha, beta);
|
|
logger.debug("val = " + val);
|
|
if (!currentPlayer.getId().equals(playerId)) {
|
|
if (val < beta) {
|
|
beta = val;
|
|
bestNode = newNode;
|
|
bestNode.setScore(val);
|
|
if (newNode.getChildren().size() > 0) {
|
|
bestNode.setCombat(newNode.getChildren().get(0).getCombat());
|
|
}
|
|
}
|
|
|
|
// no need to check other actions
|
|
if (val == GameStateEvaluator2.LOSE_GAME_SCORE) {
|
|
logger.debug("lose - break");
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
if (val > alpha) {
|
|
alpha = val;
|
|
bestNode = newNode;
|
|
bestNode.setScore(val);
|
|
if (newNode.getChildren().size() > 0) {
|
|
bestNode.setCombat(newNode.getChildren().get(0).getCombat());
|
|
}
|
|
/*if (node.getTargets().size() > 0)
|
|
targets = node.getTargets();
|
|
if (node.getChoices().size() > 0)
|
|
choices = node.getChoices();
|
|
*/
|
|
if (depth == maxDepth) {
|
|
logger.info("saved");
|
|
node.children.clear();
|
|
node.children.add(bestNode);
|
|
node.setScore(bestNode.getScore());
|
|
}
|
|
}
|
|
|
|
// no need to check other actions
|
|
if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
|
|
logger.debug("win - break");
|
|
break;
|
|
}
|
|
}
|
|
if (alpha >= beta) {
|
|
//logger.info("simulating -- pruning");
|
|
break;
|
|
}
|
|
if (SimulationNode2.nodeCount > maxNodes) {
|
|
logger.debug("simulating -- reached end-state");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (bestNode != null) {
|
|
node.children.clear();
|
|
node.children.add(bestNode);
|
|
node.setScore(bestNode.getScore());
|
|
}
|
|
if (!currentPlayer.getId().equals(playerId)) {
|
|
/*if (beta == Integer.MAX_VALUE) {
|
|
int val = GameStateEvaluator2.evaluate(playerId, game);
|
|
logger.info("returning priority beta: " + val);
|
|
return val;
|
|
}*/
|
|
//logger.info("returning priority beta: " + beta);
|
|
return beta;
|
|
}
|
|
else {
|
|
/*if (alpha == Integer.MIN_VALUE) {
|
|
int val = GameStateEvaluator2.evaluate(playerId, game);
|
|
logger.info("returning priority beta: " + val);
|
|
return val;
|
|
}*/
|
|
//logger.info("returning priority alpha: " + alpha);
|
|
return alpha;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Various AI optimizations for actions.
|
|
*
|
|
* @param allActions
|
|
*/
|
|
protected void optimize(Game game, List<Ability> allActions) {
|
|
for (TreeOptimizer optimizer : optimizers) {
|
|
optimizer.optimize(game, allActions);
|
|
}
|
|
}
|
|
|
|
protected boolean allPassed(Game game) {
|
|
for (Player player: game.getPlayers().values()) {
|
|
if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean choose(Outcome outcome, Choice choice, Game game) {
|
|
if (choices.isEmpty())
|
|
return super.choose(outcome, choice, game);
|
|
if (!choice.isChosen()) {
|
|
for (String achoice: choices) {
|
|
choice.setChoice(achoice);
|
|
if (choice.isChosen()) {
|
|
choices.clear();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
|
|
if (targets.isEmpty())
|
|
return super.chooseTarget(outcome, cards, target, source, game);
|
|
if (!target.doneChosing()) {
|
|
for (UUID targetId: targets) {
|
|
target.addTarget(targetId, source, game);
|
|
if (target.doneChosing()) {
|
|
targets.clear();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
|
|
if (targets.isEmpty())
|
|
return super.choose(outcome, cards, target, game);
|
|
if (!target.doneChosing()) {
|
|
for (UUID targetId: targets) {
|
|
target.add(targetId, game);
|
|
if (target.doneChosing()) {
|
|
targets.clear();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean playXMana(VariableManaCost cost, ManaCosts<ManaCost> costs, Game game) {
|
|
//SimulatedPlayer.simulateVariableCosts method adds a generic mana cost for each option
|
|
for (ManaCost manaCost: costs) {
|
|
if (manaCost instanceof GenericManaCost) {
|
|
cost.setPayment(manaCost.getPayment());
|
|
logger.debug("using X = " + cost.getPayment().count());
|
|
break;
|
|
}
|
|
}
|
|
cost.setPaid();
|
|
return true;
|
|
}
|
|
|
|
public void playNext(Game game, UUID activePlayerId, SimulationNode2 node) {
|
|
boolean skip = false;
|
|
while (true) {
|
|
Phase currentPhase = game.getPhase();
|
|
if (!skip)
|
|
currentPhase.getStep().endStep(game, activePlayerId);
|
|
game.applyEffects();
|
|
switch (currentPhase.getStep().getType()) {
|
|
case UNTAP:
|
|
game.getPhase().setStep(new UpkeepStep());
|
|
break;
|
|
case UPKEEP:
|
|
game.getPhase().setStep(new DrawStep());
|
|
break;
|
|
case DRAW:
|
|
game.getTurn().setPhase(new PreCombatMainPhase());
|
|
game.getPhase().setStep(new PreCombatMainStep());
|
|
break;
|
|
case PRECOMBAT_MAIN:
|
|
game.getTurn().setPhase(new CombatPhase());
|
|
game.getPhase().setStep(new BeginCombatStep());
|
|
break;
|
|
case BEGIN_COMBAT:
|
|
game.getPhase().setStep(new DeclareAttackersStep());
|
|
break;
|
|
case DECLARE_ATTACKERS:
|
|
game.getPhase().setStep(new DeclareBlockersStep());
|
|
break;
|
|
case DECLARE_BLOCKERS:
|
|
game.getPhase().setStep(new FirstCombatDamageStep());
|
|
break;
|
|
case FIRST_COMBAT_DAMAGE:
|
|
game.getPhase().setStep(new CombatDamageStep());
|
|
break;
|
|
case COMBAT_DAMAGE:
|
|
game.getPhase().setStep(new EndOfCombatStep());
|
|
break;
|
|
case END_COMBAT:
|
|
game.getTurn().setPhase(new PostCombatMainPhase());
|
|
game.getPhase().setStep(new PostCombatMainStep());
|
|
break;
|
|
case POSTCOMBAT_MAIN:
|
|
game.getTurn().setPhase(new EndPhase());
|
|
game.getPhase().setStep(new EndStep());
|
|
break;
|
|
case END_TURN:
|
|
game.getPhase().setStep(new CleanupStep());
|
|
break;
|
|
case CLEANUP:
|
|
game.getPhase().getStep().beginStep(game, activePlayerId);
|
|
if (!game.checkStateAndTriggered() && !game.isGameOver()) {
|
|
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
|
|
game.getTurn().setPhase(new BeginningPhase());
|
|
game.getPhase().setStep(new UntapStep());
|
|
}
|
|
}
|
|
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
|
|
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
|
|
declareAttackers(game, activePlayerId, node);
|
|
} else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
|
|
declareBlockers(game, activePlayerId, node);
|
|
} else {
|
|
game.getStep().beginStep(game, activePlayerId);
|
|
}
|
|
if (game.getStep().getHasPriority())
|
|
break;
|
|
}
|
|
else {
|
|
skip = true;
|
|
}
|
|
}
|
|
game.checkStateAndTriggered();
|
|
}
|
|
|
|
private void declareBlockers(Game game, UUID activePlayerId) {
|
|
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
|
|
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
|
|
List<Permanent> attackers = getAttackers(game);
|
|
if (attackers == null) {
|
|
return;
|
|
}
|
|
|
|
List<Permanent> possibleBlockers = super.getAvailableBlockers(game);
|
|
possibleBlockers = filterOutNonblocking(game, attackers, possibleBlockers);
|
|
if (possibleBlockers.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
attackers = filterOutUnblockable(game, attackers, possibleBlockers);
|
|
if (attackers.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
CombatUtil.sortByPower(attackers, false);
|
|
|
|
CombatInfo combatInfo = CombatUtil.blockWithGoodTrade(game, attackers, possibleBlockers);
|
|
Player player = game.getPlayer(this.playerId);
|
|
|
|
boolean blocked = false;
|
|
for (Map.Entry<Permanent, List<Permanent>> entry : combatInfo.getCombat().entrySet()) {
|
|
UUID attackerId = entry.getKey().getId();
|
|
List<Permanent> blockers = entry.getValue();
|
|
if (blockers != null) {
|
|
for (Permanent blocker : blockers) {
|
|
player.declareBlocker(blocker.getId(), attackerId, game);
|
|
blocked = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (blocked) {
|
|
game.getPlayers().resetPassed();
|
|
}
|
|
}
|
|
}
|
|
|
|
private List<Permanent> filterOutNonblocking(Game game, List<Permanent> attackers, List<Permanent> blockers) {
|
|
List<Permanent> blockersLeft = new ArrayList<Permanent>();
|
|
for (Permanent blocker : blockers) {
|
|
for (Permanent attacker : attackers) {
|
|
if (blocker.canBlock(attacker.getId(), game)) {
|
|
blockersLeft.add(blocker);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return blockersLeft;
|
|
}
|
|
|
|
private List<Permanent> filterOutUnblockable(Game game, List<Permanent> attackers, List<Permanent> blockers) {
|
|
List<Permanent> attackersLeft = new ArrayList<Permanent>();
|
|
for (Permanent attacker : attackers) {
|
|
if (CombatUtil.canBeBlocked(game, attacker, blockers)) {
|
|
attackersLeft.add(attacker);
|
|
}
|
|
}
|
|
return attackersLeft;
|
|
}
|
|
|
|
private List<Permanent> getAttackers(Game game) {
|
|
List<UUID> attackersUUID = game.getCombat().getAttackers();
|
|
if (attackersUUID.isEmpty()) {
|
|
return null;
|
|
}
|
|
|
|
List<Permanent> attackers = new ArrayList<Permanent>();
|
|
for (UUID attackerId : attackersUUID) {
|
|
Permanent permanent = game.getPermanent(attackerId);
|
|
attackers.add(permanent);
|
|
}
|
|
return attackers;
|
|
}
|
|
|
|
private void declareBlockers(Game game, UUID activePlayerId, SimulationNode2 node) {
|
|
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
|
|
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
|
|
/*for (UUID defenderId: game.getCombat().getDefenders()) {
|
|
//check if defender is being attacked
|
|
if (game.getCombat().isAttacked(defenderId, game)) {
|
|
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(defenderId)).addBlockers(game)) {
|
|
Game sim = game.copy();
|
|
for (CombatGroup group: engagement.getGroups()) {
|
|
List<UUID> blockers = new ArrayList<UUID>();
|
|
blockers.addAll(group.getBlockers());
|
|
for (UUID blockerId: blockers) {
|
|
group.addBlocker(blockerId, defenderId, sim);
|
|
}
|
|
blockers = null;
|
|
}
|
|
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
|
|
SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, defenderId);
|
|
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
|
|
newNode.setCombat(sim.getCombat());
|
|
node.children.add(newNode);
|
|
}
|
|
}
|
|
}*/
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Choose attackers based on static information.
|
|
* That means that AI won't look to the future as it was before, but just choose attackers based on current state
|
|
* of the game. This is worse, but at least it is easier to implement and won't lead to the case when AI doesn't
|
|
* do anything - neither attack nor block.
|
|
*
|
|
* @param game
|
|
* @param activePlayerId
|
|
*/
|
|
private void declareAttackers(Game game, UUID activePlayerId) {
|
|
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
|
|
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
|
|
|
|
Player attackingPlayer = game.getPlayer(activePlayerId);
|
|
UUID defenderId = game.getOpponents(playerId).iterator().next();
|
|
Player defender = game.getPlayer(defenderId);
|
|
|
|
List<Permanent> attackersList = super.getAvailableAttackers(game);
|
|
if (attackersList.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
List<Permanent> possibleBlockers = defender.getAvailableBlockers(game);
|
|
|
|
List<Permanent> killers = CombatUtil.canKillOpponent(game, attackersList, possibleBlockers, defender);
|
|
if (!killers.isEmpty()) {
|
|
for (Permanent attacker : killers) {
|
|
attackingPlayer.declareAttacker(attacker.getId(), defenderId, game);
|
|
}
|
|
return;
|
|
}
|
|
|
|
CombatUtil.handleExalted();
|
|
|
|
//TODO: refactor -- extract to method
|
|
List<Permanent> counterAttackList = new ArrayList<Permanent>();
|
|
int counterAttackDamage = 0;
|
|
int defenderForces = 0;
|
|
int defenderForcesForBlock = 0;
|
|
|
|
FilterCreatureForCombat filter = new FilterCreatureForCombat();
|
|
for (Permanent possibleAttacker : game.getBattlefield().getAllActivePermanents(filter, defender.getId())) {
|
|
//TODO: it can be improved with next turn emulation
|
|
if (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance())) {
|
|
counterAttackList.add(possibleAttacker);
|
|
if (possibleAttacker.getPower().getValue() > 0) {
|
|
// TODO: DB and infect
|
|
counterAttackDamage += possibleAttacker.getPower().getValue();
|
|
defenderForces++;
|
|
}
|
|
if (CombatUtil.canBlock(game, possibleAttacker)) {
|
|
defenderForcesForBlock++;
|
|
}
|
|
}
|
|
}
|
|
|
|
double oppScore = 1000000;
|
|
if (counterAttackDamage > 0) {
|
|
oppScore = (double) attackingPlayer.getLife() / counterAttackDamage;
|
|
}
|
|
|
|
List<Permanent> possibleAttackersList = new ArrayList<Permanent>();
|
|
int possibleAttackersDamage = 0;
|
|
int ourForces = 0;
|
|
|
|
for (Permanent possibleAttacker : game.getBattlefield().getAllActivePermanents(filter, playerId)) {
|
|
//TODO: it can be improved with next turn emulation
|
|
if (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance())) {
|
|
possibleAttackersList.add(possibleAttacker);
|
|
|
|
if (possibleAttacker.getPower().getValue() > 0) {
|
|
// TODO: DB and infect
|
|
possibleAttackersDamage += possibleAttacker.getPower().getValue();
|
|
ourForces++;
|
|
}
|
|
}
|
|
}
|
|
|
|
double ourScore = 1000000;
|
|
if (possibleAttackersDamage > 0) {
|
|
ourScore = (double) defender.getLife() / possibleAttackersDamage;
|
|
}
|
|
|
|
int outNumber = ourForces - defenderForces;
|
|
|
|
double score = ourScore - oppScore;
|
|
|
|
boolean doAttack = false;
|
|
|
|
//attackersList
|
|
CombatUtil.sortByPower(attackersList, false);
|
|
int opponentLife = defender.getLife();
|
|
|
|
List<Permanent> notBlockedAttackers = new ArrayList<Permanent>();
|
|
for (int i = 0; i < (attackersList.size() - defenderForces); i++) {
|
|
notBlockedAttackers.add(attackersList.get(i));
|
|
}
|
|
|
|
int attackRound = 1;
|
|
while (notBlockedAttackers.size() > 0 && opponentLife > 0 && attackRound < 99) {
|
|
int damageThisRound = 0;
|
|
for (Permanent attacker : notBlockedAttackers) {
|
|
damageThisRound += attacker.getPower().getValue();
|
|
}
|
|
opponentLife -= damageThisRound;
|
|
for (int i = 0; i < defenderForcesForBlock && !notBlockedAttackers.isEmpty(); i++) {
|
|
notBlockedAttackers.remove(notBlockedAttackers.size() - 1);
|
|
}
|
|
attackRound++;
|
|
if (opponentLife <= 0) {
|
|
doAttack = true;
|
|
}
|
|
}
|
|
|
|
double unblockableDamage = 0;
|
|
double turnsUntilDeathByUnblockable = 0;
|
|
boolean doUnblockableAttack = false;
|
|
for (Permanent attacker : attackersList) {
|
|
boolean isUnblockableCreature = true;
|
|
for (Permanent blocker : possibleBlockers) {
|
|
if (blocker.canBlock(attacker.getId(), game)) {
|
|
isUnblockableCreature = false;
|
|
}
|
|
}
|
|
if (isUnblockableCreature) {
|
|
unblockableDamage += attacker.getPower().getValue();
|
|
}
|
|
}
|
|
if (unblockableDamage > 0) {
|
|
turnsUntilDeathByUnblockable = defender.getLife() / unblockableDamage;
|
|
}
|
|
if (unblockableDamage > defender.getLife()) {
|
|
doUnblockableAttack = true;
|
|
}
|
|
|
|
int aggressionRate = 5;
|
|
//aggressionRate = getAggressionRate(oppScore, ourScore, outNumber, score, doAttack, turnsUntilDeathByUnblockable, doUnblockableAttack, aggressionRate);
|
|
System.out.println("AI aggression = " + String.valueOf(aggressionRate));
|
|
|
|
|
|
System.out.println("AI attackers size: " + attackersList.size());
|
|
|
|
List<Permanent> finalAttackers = new ArrayList<Permanent>();
|
|
for (int i = 0; i < attackersList.size(); i++) {
|
|
Permanent attacker = attackersList.get(i);
|
|
int totalFirstStrikeBlockPower = 0;
|
|
|
|
if (!attacker.getAbilities().contains(FirstStrikeAbility.getInstance()) && !attacker.getAbilities().contains(DoubleStrikeAbility.getInstance())) {
|
|
for (Permanent blockerWithFSorDB : game.getBattlefield().getAllActivePermanents(filter, playerId)) {
|
|
if (blockerWithFSorDB.getAbilities().contains(DoubleStrikeAbility.getInstance())) {
|
|
totalFirstStrikeBlockPower += 2 * blockerWithFSorDB.getPower().getValue();
|
|
} else
|
|
if (blockerWithFSorDB.getAbilities().contains(FirstStrikeAbility.getInstance())) {
|
|
totalFirstStrikeBlockPower += blockerWithFSorDB.getPower().getValue();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
boolean shouldAttack = shouldAttack(game, attackingPlayer.getId(), defenderId, attacker, possibleBlockers, aggressionRate);
|
|
|
|
if (aggressionRate == 5 || shouldAttack && (totalFirstStrikeBlockPower < attacker.getToughness().getValue()) ) {
|
|
finalAttackers.add(attacker);
|
|
}
|
|
}
|
|
|
|
System.out.println("AI final attackers size: " + attackersList.size());
|
|
|
|
for (Permanent attacker : finalAttackers) {
|
|
attackingPlayer.declareAttacker(attacker.getId(), defenderId, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
private boolean shouldAttack(Game game, UUID attackingPlayerId, UUID defenderId, Permanent attacker, List<Permanent> blockers, int aggressionRate) {
|
|
boolean canBeKilledByOne = false;
|
|
boolean canKillAll = true;
|
|
boolean canKillAllDangerous = true;
|
|
|
|
boolean isWorthLessThanAllKillers = true;
|
|
boolean canBeBlocked = false;
|
|
int numberOfPossibleBlockers = 0;
|
|
|
|
int life = game.getPlayer(defenderId).getLife();
|
|
int poison = game.getPlayer(defenderId).getCounters().getCount(CounterType.POISON);
|
|
|
|
if (!isEffectiveAttacker(game, attackingPlayerId, defenderId, attacker, life, poison)) {
|
|
return false;
|
|
}
|
|
|
|
for (Permanent defender : blockers) {
|
|
if (defender.canBlock(attacker.getId(), game)) {
|
|
numberOfPossibleBlockers += 1;
|
|
SurviveInfo info = CombatUtil.willItSurvive(game, attackingPlayerId, defenderId, attacker, defender);
|
|
if (info.isAttackerDied()) {
|
|
boolean canBeReallyKilled = true;
|
|
for (Ability ability : attacker.getAbilities()) {
|
|
if (ability instanceof UndyingAbility) {
|
|
if (attacker.getCounters().getCount(CounterType.P1P1) == 0) {
|
|
canBeReallyKilled = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (canBeReallyKilled) {
|
|
canBeKilledByOne = true;
|
|
if (GameStateEvaluator2.evaluateCreature(defender, game) <= GameStateEvaluator2.evaluateCreature(attacker, game)) {
|
|
isWorthLessThanAllKillers = false;
|
|
}
|
|
}
|
|
}
|
|
// see if this attacking creature can destroy this defender, if
|
|
// not record that it can't kill everything
|
|
if (info.isBlockerDied()) {
|
|
canKillAll = false;
|
|
if (defender.getAbilities().contains(WitherAbility.getInstance()) || defender.getAbilities().contains(InfectAbility.getInstance())) {
|
|
canKillAllDangerous = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (canKillAll && !CombatUtil.canBlock(game, attacker) && isWorthLessThanAllKillers) {
|
|
System.out.println(attacker.getName()
|
|
+ " = attacking because they can't block, expecting to kill or damage player");
|
|
return true;
|
|
}
|
|
|
|
if (numberOfPossibleBlockers >= 1) {
|
|
canBeBlocked = true;
|
|
}
|
|
|
|
switch (aggressionRate) {
|
|
case 4:
|
|
if (canKillAll || (canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked) {
|
|
System.out.println(attacker.getName() + " = attacking expecting to at least trade with something");
|
|
return true;
|
|
}
|
|
case 3:
|
|
if ((canKillAll && isWorthLessThanAllKillers) || (canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked) {
|
|
System.out.println(attacker.getName()
|
|
+ " = attacking expecting to kill creature or cause damage, or is unblockable");
|
|
return true;
|
|
}
|
|
case 2:
|
|
if ((canKillAll && !canBeKilledByOne) || !canBeBlocked) {
|
|
System.out.println(attacker.getName() + " = attacking expecting to survive or attract group block");
|
|
return true;
|
|
}
|
|
case 1:
|
|
if (!canBeBlocked) {
|
|
System.out.println(attacker.getName() + " = attacking expecting not to be blocked");
|
|
return true;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private boolean isEffectiveAttacker(Game game, UUID attackingPlayerId, UUID defenderId, Permanent attacker, int life, int poison) {
|
|
SurviveInfo info = CombatUtil.getCombatInfo(game, attackingPlayerId, defenderId, attacker);
|
|
if (info.isAttackerDied()) {
|
|
return false;
|
|
}
|
|
|
|
if (info.getDefender().getLife() < life) {
|
|
return true;
|
|
}
|
|
|
|
if (info.getDefender().getCounters().getCount(CounterType.POISON) > poison && poison < 10) {
|
|
return true;
|
|
}
|
|
|
|
if (info.isTriggered()) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
private int getAggressionRate(double oppScore, double ourScore, int outNumber, double score, boolean doAttack, double turnsUntilDeathByUnblockable, boolean doUnblockableAttack, int aggressionRate) {
|
|
if (score > 0 && doAttack) {
|
|
aggressionRate = 5;
|
|
} else if (((ourScore < 2) && score >= 0) || (score > 3)
|
|
|| (score > 0 && outNumber > 0)) {
|
|
aggressionRate = 3;
|
|
} else if (score >= 0 || (score + outNumber >= -1)) {
|
|
aggressionRate = 2;
|
|
} else if (score < 0 && oppScore > 1) {
|
|
aggressionRate = 2;
|
|
} else if (doUnblockableAttack || score * -1 < turnsUntilDeathByUnblockable) {
|
|
aggressionRate = 2;
|
|
} else if (score < 0) {
|
|
aggressionRate = 1;
|
|
}
|
|
return aggressionRate;
|
|
}
|
|
|
|
private void declareAttackers(Game game, UUID activePlayerId, SimulationNode2 node) {
|
|
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
|
|
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
|
|
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(activePlayerId)).addAttackers(game)) {
|
|
Game sim = game.copy();
|
|
UUID defenderId = game.getOpponents(playerId).iterator().next();
|
|
for (CombatGroup group: engagement.getGroups()) {
|
|
for (UUID attackerId: group.getAttackers()) {
|
|
sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
|
|
}
|
|
}
|
|
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
|
|
SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, activePlayerId);
|
|
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " declare attakers");
|
|
newNode.setCombat(sim.getCombat());
|
|
node.children.add(newNode);
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void selectAttackers(Game game) {
|
|
logger.debug("selectAttackers");
|
|
if (combat != null) {
|
|
UUID opponentId = game.getCombat().getDefenders().iterator().next();
|
|
String attackers = "";
|
|
for (UUID attackerId: combat.getAttackers()) {
|
|
Permanent attacker = game.getPermanent(attackerId);
|
|
if (attacker != null) {
|
|
attackers = "[" + attacker.getName() + "]";
|
|
this.declareAttacker(attackerId, opponentId, game);
|
|
}
|
|
}
|
|
logger.info("declare attackers: " + (attackers.isEmpty() ? "none" : attackers));
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void selectBlockers(Game game) {
|
|
logger.debug("selectBlockers");
|
|
if (combat != null && combat.getGroups().size() > 0) {
|
|
List<CombatGroup> groups = game.getCombat().getGroups();
|
|
for (int i = 0; i < groups.size(); i++) {
|
|
if (i < combat.getGroups().size()) {
|
|
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
|
|
logger.info("select blocker: " + blockerId + " vs " + groups.get(i).getAttackers().get(0));
|
|
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Copies game and replaces all players in copy with simulated players
|
|
*
|
|
* @param game
|
|
* @return a new game object with simulated players
|
|
*/
|
|
protected Game createSimulation(Game game) {
|
|
Game sim = game.copy();
|
|
|
|
for (Player copyPlayer: sim.getState().getPlayers().values()) {
|
|
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId()).copy();
|
|
System.out.println("suggested=" + suggested);
|
|
SimulatedPlayer2 newPlayer = new SimulatedPlayer2(copyPlayer.getId(), copyPlayer.getId().equals(playerId), suggested);
|
|
newPlayer.restore(origPlayer);
|
|
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
|
|
}
|
|
return sim;
|
|
}
|
|
|
|
private boolean checkForRepeatedAction(Game sim, SimulationNode2 node, Ability action, UUID playerId) {
|
|
if (action instanceof PassAbility)
|
|
return false;
|
|
int val = GameStateEvaluator2.evaluate(playerId, sim);
|
|
SimulationNode2 test = node.getParent();
|
|
while (test != null && !test.getPlayerId().equals(playerId)) {
|
|
test = test.getParent();
|
|
}
|
|
if (test != null && test.getAbilities() != null && test.getAbilities().size() == 1) {
|
|
if (action.toString().equals(test.getAbilities().get(0).toString()) && GameStateEvaluator2.evaluate(playerId, test.getGame()) == val) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected void getSuggestedActions() {
|
|
try {
|
|
File file = new File(FILE_WITH_INSTRUCTIONS);
|
|
if (file.exists()) {
|
|
Scanner scanner = new Scanner(file);
|
|
while (scanner.hasNextLine()) {
|
|
String line = scanner.nextLine();
|
|
if (line.startsWith("cast:") || line.startsWith("play:")) {
|
|
suggested.add(line.substring(5, line.length()));
|
|
}
|
|
}
|
|
System.out.println("suggested::");
|
|
for (int i = 0; i < suggested.size(); i++) {
|
|
System.out.println(" " + suggested.get(i));
|
|
}
|
|
}
|
|
} catch (Exception e) {
|
|
// swallow
|
|
e.printStackTrace();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void addAction(String action) {
|
|
System.out.println("adding to suggested actions: " + action);
|
|
if (action != null && action.startsWith("cast:") || action.startsWith("play:")) {
|
|
suggested.add(action.substring(5, action.length()));
|
|
}
|
|
}
|
|
}
|