- Another fix for AI blocking. This should work better.

This commit is contained in:
jeffwadsworth 2012-12-31 12:26:27 -06:00
parent 412577e6b4
commit 71d01ce9e5
2 changed files with 360 additions and 360 deletions

View file

@ -288,17 +288,16 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue(true).hashCode() == test.gameValue) {
/*
// Try to fix horizon effect
if (root.combat == null || root.combat.getAttackers().size() == 0) {
FilterCreatureForAttack attackFilter = new FilterCreatureForAttack();
attackFilter.getControllerId().add(playerId);
List<Permanent> attackers = game.getBattlefield().getAllActivePermanents(attackFilter);
if (attackers.size() > 0) {
// we have attackers but don't attack with any of them
// let's try once again to avoid possible horizon effect
return false;
}
}
* // Try to fix horizon effect if (root.combat == null ||
* root.combat.getAttackers().size() == 0) {
* FilterCreatureForAttack attackFilter = new
* FilterCreatureForAttack();
* attackFilter.getControllerId().add(playerId); List<Permanent>
* attackers =
* game.getBattlefield().getAllActivePermanents(attackFilter);
* if (attackers.size() > 0) { // we have attackers but don't
* attack with any of them // let's try once again to avoid
* possible horizon effect return false; } }
*/
logger.info("simulating -- continuing previous action chain");
@ -409,6 +408,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
protected Integer addActionsTimed() {
FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
@Override
public Integer call() throws Exception {
return addActions(root, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
@ -541,10 +541,10 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
if (newNode.getChildren().size() > 0) {
bestNode.setCombat(newNode.getChildren().get(0).getCombat());
}
/*if (node.getTargets().size() > 0)
targets = node.getTargets();
if (node.getChoices().size() > 0)
choices = node.getChoices();
/*
* if (node.getTargets().size() > 0) targets =
* node.getTargets(); if (node.getChoices().size() > 0)
* choices = node.getChoices();
*/
if (depth == maxDepth) {
logger.info("saved");
@ -576,19 +576,21 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
node.setScore(bestNode.getScore());
}
if (!currentPlayer.getId().equals(playerId)) {
/*if (beta == Integer.MAX_VALUE) {
int val = GameStateEvaluator2.evaluate(playerId, game);
logger.info("returning priority beta: " + val);
return val;
}*/
/*
* if (beta == Integer.MAX_VALUE) { int val =
* GameStateEvaluator2.evaluate(playerId, game);
* logger.info("returning priority beta: " + val); return val;
}
*/
//logger.info("returning priority beta: " + beta);
return beta;
} else {
/*if (alpha == Integer.MIN_VALUE) {
int val = GameStateEvaluator2.evaluate(playerId, game);
logger.info("returning priority beta: " + val);
return val;
}*/
/*
* if (alpha == Integer.MIN_VALUE) { int val =
* GameStateEvaluator2.evaluate(playerId, game);
* logger.info("returning priority beta: " + val); return val;
}
*/
//logger.info("returning priority alpha: " + alpha);
return alpha;
}
@ -604,6 +606,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
optimizer.optimize(game, allActions);
}
Collections.sort(allActions, new Comparator<Ability>() {
@Override
public int compare(Ability ability, Ability ability1) {
String rule = ability.toString();
@ -805,41 +808,27 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
CombatUtil.sortByPower(attackers, false);
Player player = game.getPlayer(this.playerId);
Player attackingPlayer = game.getPlayer(attackers.get(0).getControllerId());
//this is where my code goes
for (Permanent attacker : attackers) {
for (Permanent blocker : possibleBlockers) {
if (attacker.getPower().getValue() < blocker.getToughness().getValue()
|| attacker.getToughness().getValue() < blocker.getPower().getValue()
|| attacker.getPower().getValue() >= attackingPlayer.getLife()) {
if (blocker.getBlocking() == 0) {
player.declareBlocker(blocker.getId(), attacker.getId(), game);
}
CombatInfo combatInfo = CombatUtil.blockWithGoodTrade2(game, attackers, possibleBlockers);
Player player = game.getPlayer(this.playerId);
boolean blocked = false;
for (Map.Entry<Permanent, List<Permanent>> entry : combatInfo.getCombat().entrySet()) {
UUID attackerId = entry.getKey().getId();
List<Permanent> blockers = entry.getValue();
if (blockers != null) {
for (Permanent blocker : blockers) {
player.declareBlocker(blocker.getId(), attackerId, game);
blocked = true;
}
}
}
/*
CombatInfo combatInfo = CombatUtil.blockWithGoodTrade(game, attackers, possibleBlockers);
Player player = game.getPlayer(this.playerId);
boolean blocked = false;
for (Map.Entry<Permanent, List<Permanent>> entry : combatInfo.getCombat().entrySet()) {
UUID attackerId = entry.getKey().getId();
List<Permanent> blockers = entry.getValue();
if (blockers != null) {
for (Permanent blocker : blockers) {
player.declareBlocker(blocker.getId(), attackerId, game);
blocked = true;
}
}
}
if (blocked) {
game.getPlayers().resetPassed();
}
if (blocked) {
game.getPlayers().resetPassed();
}
}
*/
}
}
@ -883,27 +872,25 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
private void declareBlockers(Game game, UUID activePlayerId, SimulationNode2 node) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
/*for (UUID defenderId: game.getCombat().getDefenders()) {
//check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) {
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(defenderId)).addBlockers(game)) {
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
List<UUID> blockers = new ArrayList<UUID>();
blockers.addAll(group.getBlockers());
for (UUID blockerId: blockers) {
group.addBlocker(blockerId, defenderId, sim);
/*
* for (UUID defenderId: game.getCombat().getDefenders()) { //check
* if defender is being attacked if
* (game.getCombat().isAttacked(defenderId, game)) { for (Combat
* engagement:
* ((SimulatedPlayer2)game.getPlayer(defenderId)).addBlockers(game))
* { Game sim = game.copy(); for (CombatGroup group:
* engagement.getGroups()) { List<UUID> blockers = new
* ArrayList<UUID>(); blockers.addAll(group.getBlockers()); for
* (UUID blockerId: blockers) { group.addBlocker(blockerId,
* defenderId, sim); } blockers = null; }
* sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS,
* playerId, playerId)); SimulationNode2 newNode = new
* SimulationNode2(node, sim, node.getDepth()-1, defenderId);
* logger.debug("simulating -- node #:" + SimulationNode2.getCount()
* + " declare blockers"); newNode.setCombat(sim.getCombat());
* node.children.add(newNode); } }
}
blockers = null;
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, defenderId);
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}*/
*/
}
}
@ -962,131 +949,110 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
//int defenderForces = 0;
//int defenderForcesForBlock = 0;
/*
FilterCreatureForCombat filter = new FilterCreatureForCombat();
for (Permanent possibleAttacker : game.getBattlefield().getAllActivePermanents(filter, defender.getId(), game)) {
//TODO: it can be improved with next turn emulation
if (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance())) {
counterAttackList.add(possibleAttacker);
if (possibleAttacker.getPower().getValue() > 0) {
// TODO: DB and infect
counterAttackDamage += possibleAttacker.getPower().getValue();
defenderForces++;
}
if (CombatUtil.canBlock(game, possibleAttacker)) {
defenderForcesForBlock++;
}
}
}
double oppScore = 1000000;
if (counterAttackDamage > 0) {
oppScore = (double) attackingPlayer.getLife() / counterAttackDamage;
}
List<Permanent> possibleAttackersList = new ArrayList<Permanent>();
int possibleAttackersDamage = 0;
int ourForces = 0;
for (Permanent possibleAttacker : game.getBattlefield().getAllActivePermanents(filter, playerId, game)) {
//TODO: it can be improved with next turn emulation
if (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance())) {
possibleAttackersList.add(possibleAttacker);
if (possibleAttacker.getPower().getValue() > 0) {
// TODO: DB and infect
possibleAttackersDamage += possibleAttacker.getPower().getValue();
ourForces++;
}
}
}
double ourScore = 1000000;
if (possibleAttackersDamage > 0) {
ourScore = (double) defender.getLife() / possibleAttackersDamage;
}
int outNumber = ourForces - defenderForces;
double score = ourScore - oppScore;
boolean doAttack = false;
//attackersList
CombatUtil.sortByPower(attackersList, false);
int opponentLife = defender.getLife();
List<Permanent> notBlockedAttackers = new ArrayList<Permanent>();
for (int i = 0; i < (attackersList.size() - defenderForces); i++) {
notBlockedAttackers.add(attackersList.get(i));
}
int attackRound = 1;
while (notBlockedAttackers.size() > 0 && opponentLife > 0 && attackRound < 99) {
int damageThisRound = 0;
for (Permanent attacker : notBlockedAttackers) {
damageThisRound += attacker.getPower().getValue();
}
opponentLife -= damageThisRound;
for (int i = 0; i < defenderForcesForBlock && !notBlockedAttackers.isEmpty(); i++) {
notBlockedAttackers.remove(notBlockedAttackers.size() - 1);
}
attackRound++;
if (opponentLife <= 0) {
doAttack = true;
}
}
double unblockableDamage = 0;
double turnsUntilDeathByUnblockable = 0;
boolean doUnblockableAttack = false;
for (Permanent attacker : attackersList) {
boolean isUnblockableCreature = true;
for (Permanent blocker : possibleBlockers) {
if (blocker.canBlock(attacker.getId(), game)) {
isUnblockableCreature = false;
}
}
if (isUnblockableCreature) {
unblockableDamage += attacker.getPower().getValue();
}
}
if (unblockableDamage > 0) {
turnsUntilDeathByUnblockable = defender.getLife() / unblockableDamage;
}
if (unblockableDamage > defender.getLife()) {
doUnblockableAttack = true;
}
int aggressionRate = 5;
//aggressionRate = getAggressionRate(oppScore, ourScore, outNumber, score, doAttack, turnsUntilDeathByUnblockable, doUnblockableAttack, aggressionRate);
System.out.println("AI aggression = " + String.valueOf(aggressionRate));
System.out.println("AI attackers size: " + attackersList.size());
List<Permanent> finalAttackers = new ArrayList<Permanent>();
for (int i = 0; i < attackersList.size(); i++) {
Permanent attacker = attackersList.get(i);
int totalFirstStrikeBlockPower = 0;
if (!attacker.getAbilities().contains(FirstStrikeAbility.getInstance()) && !attacker.getAbilities().contains(DoubleStrikeAbility.getInstance())) {
for (Permanent blockerWithFSorDB : game.getBattlefield().getAllActivePermanents(filter, playerId, game)) {
if (blockerWithFSorDB.getAbilities().contains(DoubleStrikeAbility.getInstance())) {
totalFirstStrikeBlockPower += 2 * blockerWithFSorDB.getPower().getValue();
} else
if (blockerWithFSorDB.getAbilities().contains(FirstStrikeAbility.getInstance())) {
totalFirstStrikeBlockPower += blockerWithFSorDB.getPower().getValue();
}
}
}
boolean shouldAttack = shouldAttack(game, attackingPlayer.getId(), defenderId, attacker, possibleBlockers, aggressionRate);
if (aggressionRate == 5 || shouldAttack && (totalFirstStrikeBlockPower < attacker.getToughness().getValue()) ) {
finalAttackers.add(attacker);
}
}
* FilterCreatureForCombat filter = new FilterCreatureForCombat();
* for (Permanent possibleAttacker :
* game.getBattlefield().getAllActivePermanents(filter,
* defender.getId(), game)) { //TODO: it can be improved with next
* turn emulation if
* (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance()))
* { counterAttackList.add(possibleAttacker); if
* (possibleAttacker.getPower().getValue() > 0) { // TODO: DB and
* infect counterAttackDamage +=
* possibleAttacker.getPower().getValue(); defenderForces++; } if
* (CombatUtil.canBlock(game, possibleAttacker)) {
* defenderForcesForBlock++; } } }
*
* double oppScore = 1000000; if (counterAttackDamage > 0) {
* oppScore = (double) attackingPlayer.getLife() /
* counterAttackDamage; }
*
* List<Permanent> possibleAttackersList = new
* ArrayList<Permanent>(); int possibleAttackersDamage = 0; int
* ourForces = 0;
*
* for (Permanent possibleAttacker :
* game.getBattlefield().getAllActivePermanents(filter, playerId,
* game)) { //TODO: it can be improved with next turn emulation if
* (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance()))
* { possibleAttackersList.add(possibleAttacker);
*
* if (possibleAttacker.getPower().getValue() > 0) { // TODO: DB and
* infect possibleAttackersDamage +=
* possibleAttacker.getPower().getValue(); ourForces++; } } }
*
* double ourScore = 1000000; if (possibleAttackersDamage > 0) {
* ourScore = (double) defender.getLife() / possibleAttackersDamage;
* }
*
* int outNumber = ourForces - defenderForces;
*
* double score = ourScore - oppScore;
*
* boolean doAttack = false;
*
* //attackersList CombatUtil.sortByPower(attackersList, false); int
* opponentLife = defender.getLife();
*
* List<Permanent> notBlockedAttackers = new ArrayList<Permanent>();
* for (int i = 0; i < (attackersList.size() - defenderForces); i++)
* { notBlockedAttackers.add(attackersList.get(i)); }
*
* int attackRound = 1; while (notBlockedAttackers.size() > 0 &&
* opponentLife > 0 && attackRound < 99) { int damageThisRound = 0;
* for (Permanent attacker : notBlockedAttackers) { damageThisRound
* += attacker.getPower().getValue(); } opponentLife -=
* damageThisRound; for (int i = 0; i < defenderForcesForBlock &&
* !notBlockedAttackers.isEmpty(); i++) {
* notBlockedAttackers.remove(notBlockedAttackers.size() - 1); }
* attackRound++; if (opponentLife <= 0) { doAttack = true; } }
*
* double unblockableDamage = 0; double turnsUntilDeathByUnblockable
* = 0; boolean doUnblockableAttack = false; for (Permanent attacker
* : attackersList) { boolean isUnblockableCreature = true; for
* (Permanent blocker : possibleBlockers) { if
* (blocker.canBlock(attacker.getId(), game)) {
* isUnblockableCreature = false; } } if (isUnblockableCreature) {
* unblockableDamage += attacker.getPower().getValue(); } } if
* (unblockableDamage > 0) { turnsUntilDeathByUnblockable =
* defender.getLife() / unblockableDamage; } if (unblockableDamage >
* defender.getLife()) { doUnblockableAttack = true; }
*
* int aggressionRate = 5; //aggressionRate =
* getAggressionRate(oppScore, ourScore, outNumber, score, doAttack,
* turnsUntilDeathByUnblockable, doUnblockableAttack,
* aggressionRate); System.out.println("AI aggression = " +
* String.valueOf(aggressionRate));
*
*
* System.out.println("AI attackers size: " + attackersList.size());
*
* List<Permanent> finalAttackers = new ArrayList<Permanent>(); for
* (int i = 0; i < attackersList.size(); i++) { Permanent attacker =
* attackersList.get(i); int totalFirstStrikeBlockPower = 0;
*
* if
* (!attacker.getAbilities().contains(FirstStrikeAbility.getInstance())
* &&
* !attacker.getAbilities().contains(DoubleStrikeAbility.getInstance()))
* { for (Permanent blockerWithFSorDB :
* game.getBattlefield().getAllActivePermanents(filter, playerId,
* game)) { if
* (blockerWithFSorDB.getAbilities().contains(DoubleStrikeAbility.getInstance()))
* { totalFirstStrikeBlockPower += 2 *
* blockerWithFSorDB.getPower().getValue(); } else if
* (blockerWithFSorDB.getAbilities().contains(FirstStrikeAbility.getInstance()))
* { totalFirstStrikeBlockPower +=
* blockerWithFSorDB.getPower().getValue(); } }
*
* }
*
* boolean shouldAttack = shouldAttack(game,
* attackingPlayer.getId(), defenderId, attacker, possibleBlockers,
* aggressionRate);
*
* if (aggressionRate == 5 || shouldAttack &&
* (totalFirstStrikeBlockPower < attacker.getToughness().getValue())
* ) { finalAttackers.add(attacker); } }
*/
// The AI will now attack more sanely. Simple, but good enough for now.
@ -1131,145 +1097,97 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
}
}
/*
private boolean shouldAttack(Game game, UUID attackingPlayerId, UUID defenderId, Permanent attacker, List<Permanent> blockers, int aggressionRate) {
boolean canBeKilledByOne = false;
boolean canKillAll = true;
boolean canKillAllDangerous = true;
boolean isWorthLessThanAllKillers = true;
boolean canBeBlocked = false;
int numberOfPossibleBlockers = 0;
//int life = game.getPlayer(defenderId).getLife();
//int poison = game.getPlayer(defenderId).getCounters().getCount(CounterType.POISON);
if (!isEffectiveAttacker(game, attackingPlayerId, defenderId, attacker, life, poison)) {
System.out.println("Ahh, this is why it is not attacking");
return false;
}
for (Permanent defender : blockers) {
System.out.println("The blocker is " + defender.getName());
if (defender.canBlock(attacker.getId(), game)) {
System.out.println("The blocker can block the attacker" + defender.getName() + attacker.getName());
numberOfPossibleBlockers += 1;
System.out.println("The number of possible blockers is " + numberOfPossibleBlockers);
SurviveInfo info = CombatUtil.willItSurvive(game, attackingPlayerId, defenderId, attacker, defender);
System.out.println("Did the attacker die? " + info.isAttackerDied());
if (info.isAttackerDied()) {
boolean canBeReallyKilled = true;
for (Ability ability : attacker.getAbilities()) {
if (ability instanceof UndyingAbility) {
if (attacker.getCounters().getCount(CounterType.P1P1) == 0) {
canBeReallyKilled = false;
}
}
}
if (canBeReallyKilled) {
canBeKilledByOne = true;
if (GameStateEvaluator2.evaluateCreature(defender, game) <= GameStateEvaluator2.evaluateCreature(attacker, game)) {
isWorthLessThanAllKillers = false;
}
}
}
// see if this attacking creature can destroy this defender, if
// not record that it can't kill everything
if (info.isBlockerDied()) {
canKillAll = false;
if (defender.getAbilities().contains(WitherAbility.getInstance()) || defender.getAbilities().contains(InfectAbility.getInstance())) {
canKillAllDangerous = false;
}
}
}
}
if (canKillAll && !CombatUtil.canBlock(game, attacker) && isWorthLessThanAllKillers) {
System.out.println(attacker.getName()
+ " = attacking because they can't block, expecting to kill or damage player");
return true;
}
if (numberOfPossibleBlockers >= 1) {
canBeBlocked = true;
}
// This is how I know this does quite work. Something is wrong with the sim part.
System.out.println("canKillAll, canKillAllDangerous, canbeKilledByOne, canBeBlocked " + canKillAll + canKillAllDangerous + canBeKilledByOne + canBeBlocked);
switch (aggressionRate) {
case 4:
if (canKillAll || (canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked) {
System.out.println(attacker.getName() + " = attacking expecting to at least trade with something");
return true;
}
case 3:
if ((canKillAll && isWorthLessThanAllKillers) || (canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked) {
System.out.println(attacker.getName()
+ " = attacking expecting to kill creature or cause damage, or is unblockable");
return true;
}
case 2:
if ((canKillAll && !canBeKilledByOne) || !canBeBlocked) {
System.out.println(attacker.getName() + " = attacking expecting to survive or attract group block");
return true;
}
case 1:
if (!canBeBlocked) {
System.out.println(attacker.getName() + " = attacking expecting not to be blocked");
return true;
}
default:
break;
}
return false;
}
private boolean isEffectiveAttacker(Game game, UUID attackingPlayerId, UUID defenderId, Permanent attacker, int life, int poison) {
try {
SurviveInfo info = CombatUtil.getCombatInfo(game, attackingPlayerId, defenderId, attacker);
if (info.isAttackerDied()) {
return false;
}
if (info.getDefender().getLife() < life) {
return true;
}
if (info.getDefender().getCounters().getCount(CounterType.POISON) > poison && poison < 10) {
return true;
}
if (info.isTriggered()) {
return true;
}
} catch (Exception e) {
// swallow exception and return false
logger.error(e);
return false;
}
return false;
}
private int getAggressionRate(double oppScore, double ourScore, int outNumber, double score, boolean doAttack, double turnsUntilDeathByUnblockable, boolean doUnblockableAttack, int aggressionRate) {
if (score > 0 && doAttack) {
aggressionRate = 5;
} else if (((ourScore < 2) && score >= 0) || (score > 3)
|| (score > 0 && outNumber > 0)) {
aggressionRate = 3;
} else if (score >= 0 || (score + outNumber >= -1)) {
aggressionRate = 2;
} else if (score < 0 && oppScore > 1) {
aggressionRate = 2;
} else if (doUnblockableAttack || score * -1 < turnsUntilDeathByUnblockable) {
aggressionRate = 2;
} else if (score < 0) {
aggressionRate = 1;
}
return aggressionRate;
}
* private boolean shouldAttack(Game game, UUID attackingPlayerId, UUID
* defenderId, Permanent attacker, List<Permanent> blockers, int
* aggressionRate) { boolean canBeKilledByOne = false; boolean canKillAll =
* true; boolean canKillAllDangerous = true;
*
* boolean isWorthLessThanAllKillers = true; boolean canBeBlocked = false;
* int numberOfPossibleBlockers = 0;
*
* //int life = game.getPlayer(defenderId).getLife(); //int poison =
* game.getPlayer(defenderId).getCounters().getCount(CounterType.POISON);
*
* if (!isEffectiveAttacker(game, attackingPlayerId, defenderId, attacker,
* life, poison)) { System.out.println("Ahh, this is why it is not
* attacking"); return false; }
*
* for (Permanent defender : blockers) { System.out.println("The blocker is
* " + defender.getName()); if (defender.canBlock(attacker.getId(), game)) {
* System.out.println("The blocker can block the attacker" +
* defender.getName() + attacker.getName()); numberOfPossibleBlockers += 1;
* System.out.println("The number of possible blockers is " +
* numberOfPossibleBlockers); SurviveInfo info =
* CombatUtil.willItSurvive(game, attackingPlayerId, defenderId, attacker,
* defender); System.out.println("Did the attacker die? " +
* info.isAttackerDied()); if (info.isAttackerDied()) { boolean
* canBeReallyKilled = true; for (Ability ability : attacker.getAbilities())
* { if (ability instanceof UndyingAbility) { if
* (attacker.getCounters().getCount(CounterType.P1P1) == 0) {
* canBeReallyKilled = false; } } }
*
* if (canBeReallyKilled) { canBeKilledByOne = true; if
* (GameStateEvaluator2.evaluateCreature(defender, game) <=
* GameStateEvaluator2.evaluateCreature(attacker, game)) {
* isWorthLessThanAllKillers = false; } } } // see if this attacking
* creature can destroy this defender, if // not record that it can't kill
* everything if (info.isBlockerDied()) { canKillAll = false; if
* (defender.getAbilities().contains(WitherAbility.getInstance()) ||
* defender.getAbilities().contains(InfectAbility.getInstance())) {
* canKillAllDangerous = false; } } } }
*
* if (canKillAll && !CombatUtil.canBlock(game, attacker) &&
* isWorthLessThanAllKillers) { System.out.println(attacker.getName() + " =
* attacking because they can't block, expecting to kill or damage player");
* return true; }
*
* if (numberOfPossibleBlockers >= 1) { canBeBlocked = true; }
*
* // This is how I know this does quite work. Something is wrong with the
* sim part. System.out.println("canKillAll, canKillAllDangerous,
* canbeKilledByOne, canBeBlocked " + canKillAll + canKillAllDangerous +
* canBeKilledByOne + canBeBlocked);
*
* switch (aggressionRate) { case 4: if (canKillAll || (canKillAllDangerous
* && !canBeKilledByOne) || !canBeBlocked) {
* System.out.println(attacker.getName() + " = attacking expecting to at
* least trade with something"); return true; } case 3: if ((canKillAll &&
* isWorthLessThanAllKillers) || (canKillAllDangerous && !canBeKilledByOne)
* || !canBeBlocked) { System.out.println(attacker.getName() + " = attacking
* expecting to kill creature or cause damage, or is unblockable"); return
* true; } case 2: if ((canKillAll && !canBeKilledByOne) || !canBeBlocked) {
* System.out.println(attacker.getName() + " = attacking expecting to
* survive or attract group block"); return true; } case 1: if
* (!canBeBlocked) { System.out.println(attacker.getName() + " = attacking
* expecting not to be blocked"); return true; } default: break; }
*
* return false; }
*
* private boolean isEffectiveAttacker(Game game, UUID attackingPlayerId,
* UUID defenderId, Permanent attacker, int life, int poison) { try {
* SurviveInfo info = CombatUtil.getCombatInfo(game, attackingPlayerId,
* defenderId, attacker); if (info.isAttackerDied()) { return false; }
*
* if (info.getDefender().getLife() < life) { return true; }
*
* if (info.getDefender().getCounters().getCount(CounterType.POISON) >
* poison && poison < 10) { return true; }
*
* if (info.isTriggered()) { return true; } } catch (Exception e) { //
* swallow exception and return false logger.error(e); return false; }
*
* return false; }
*
* private int getAggressionRate(double oppScore, double ourScore, int
* outNumber, double score, boolean doAttack, double
* turnsUntilDeathByUnblockable, boolean doUnblockableAttack, int
* aggressionRate) { if (score > 0 && doAttack) { aggressionRate = 5; } else
* if (((ourScore < 2) && score >= 0) || (score > 3) || (score > 0 &&
* outNumber > 0)) { aggressionRate = 3; } else if (score >= 0 || (score +
* outNumber >= -1)) { aggressionRate = 2; } else if (score < 0 && oppScore
* > 1) { aggressionRate = 2; } else if (doUnblockableAttack || score * -1 <
* turnsUntilDeathByUnblockable) { aggressionRate = 2; } else if (score < 0)
* { aggressionRate = 1; } return aggressionRate; }
*/
private void declareAttackers(Game game, UUID activePlayerId, SimulationNode2 node) {
@ -1296,18 +1214,16 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
public void selectAttackers(Game game, UUID attackingPlayerId) {
logger.debug("selectAttackers");
declareAttackers(game, playerId);
/*if (combat != null) {
UUID opponentId = game.getCombat().getDefenders().iterator().next();
String attackers = "";
for (UUID attackerId: combat.getAttackers()) {
Permanent attacker = game.getPermanent(attackerId);
if (attacker != null) {
attackers = "[" + attacker.getName() + "]";
this.declareAttacker(attackerId, opponentId, game);
/*
* if (combat != null) { UUID opponentId =
* game.getCombat().getDefenders().iterator().next(); String attackers =
* ""; for (UUID attackerId: combat.getAttackers()) { Permanent attacker
* = game.getPermanent(attackerId); if (attacker != null) { attackers =
* "[" + attacker.getName() + "]"; this.declareAttacker(attackerId,
* opponentId, game); } } logger.info("declare attackers: " +
* (attackers.isEmpty() ? "none" : attackers));
}
}
logger.info("declare attackers: " + (attackers.isEmpty() ? "none" : attackers));
}*/
*/
}
@ -1315,17 +1231,14 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
public void selectBlockers(Game game, UUID defendingPlayerId) {
logger.debug("selectBlockers");
declareBlockers(game, playerId);
/*if (combat != null && combat.getGroups().size() > 0) {
List<CombatGroup> groups = game.getCombat().getGroups();
for (int i = 0; i < groups.size(); i++) {
if (i < combat.getGroups().size()) {
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
logger.info("select blocker: " + blockerId + " vs " + groups.get(i).getAttackers().get(0));
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
}
}
}
}
/*
* if (combat != null && combat.getGroups().size() > 0) {
* List<CombatGroup> groups = game.getCombat().getGroups(); for (int i =
* 0; i < groups.size(); i++) { if (i < combat.getGroups().size()) { for
* (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
* logger.info("select blocker: " + blockerId + " vs " +
* groups.get(i).getAttackers().get(0)); this.declareBlocker(blockerId,
* groups.get(i).getAttackers().get(0), game); } } } }
*/
}

View file

@ -291,5 +291,92 @@ public class CombatUtil {
}
return canBlock;
}
public static CombatInfo blockWithGoodTrade2(Game game, List<Permanent> attackers, List<Permanent> blockers) {
UUID attackerId = game.getCombat().getAttackerId();
UUID defenderId = game.getCombat().getDefenders().iterator().next();
if (attackerId == null || defenderId == null) {
log.warn("Couldn't find attacker or defender: " + attackerId + " " + defenderId);
return new CombatInfo();
}
CombatInfo combatInfo = new CombatInfo();
for (Permanent attacker : attackers) {
//TODO: handle attackers with "can't be blocked except"
List<Permanent> possibleBlockers = getPossibleBlockers(game, attacker, blockers);
List<Permanent> survivedBlockers = getBlockersThatWillSurvive2(game, attackerId, defenderId, attacker, possibleBlockers);
if (!survivedBlockers.isEmpty()) {
Permanent blocker = getWorstCreature(survivedBlockers);
combatInfo.addPair(attacker, blocker);
blockers.remove(blocker);
}
if (blockers.isEmpty()) {
break;
}
}
return combatInfo;
}
private static List<Permanent> getBlockersThatWillSurvive2(Game game, UUID attackerId, UUID defenderId, Permanent attacker, List<Permanent> possibleBlockers) {
List<Permanent> blockers = new ArrayList<Permanent>();
for (Permanent blocker : possibleBlockers) {
SurviveInfo info = willItSurvive2(game, attackerId, defenderId, attacker, blocker);
//if (info.isAttackerDied() && !info.isBlockerDied()) {
if (info != null) {
if (info.isAttackerDied()) {
blockers.add(blocker);
} else if (!info.isBlockerDied()) {
blockers.add(blocker);
}
}
}
return blockers;
}
public static SurviveInfo willItSurvive2(Game game, UUID attackingPlayerId, UUID defendingPlayerId, Permanent attacker, Permanent blocker) {
Game sim = game.copy();
Combat combat = sim.getCombat();
combat.setAttacker(attackingPlayerId);
combat.setDefenders(sim);
if (blocker == null || attacker == null || sim.getPlayer(defendingPlayerId) == null) {
return null;
}
if (attacker.getPower().getValue() >= blocker.getToughness().getValue()) {
sim.getBattlefield().removePermanent(blocker.getId());
}
if (attacker.getToughness().getValue() <= blocker.getPower().getValue()) {
sim.getBattlefield().removePermanent(attacker.getId());
}
/*
sim.getPlayer(defendingPlayerId).declareBlocker(blocker.getId(), attacker.getId(), sim);
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defendingPlayerId, defendingPlayerId));
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
simulateStep(sim, new FirstCombatDamageStep());
simulateStep(sim, new CombatDamageStep());
simulateStep(sim, new EndOfCombatStep());
// The following commented out call produces random freezes.
//sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
sim.applyEffects();
}
*/
return new SurviveInfo(!sim.getBattlefield().containsPermanent(attacker.getId()), !sim.getBattlefield().containsPermanent(blocker.getId()));
}
}