forked from External/mage
- Another fix for AI blocking. This should work better.
This commit is contained in:
parent
412577e6b4
commit
71d01ce9e5
2 changed files with 360 additions and 360 deletions
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@ -288,17 +288,16 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue(true).hashCode() == test.gameValue) {
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/*
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// Try to fix horizon effect
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if (root.combat == null || root.combat.getAttackers().size() == 0) {
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FilterCreatureForAttack attackFilter = new FilterCreatureForAttack();
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attackFilter.getControllerId().add(playerId);
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List<Permanent> attackers = game.getBattlefield().getAllActivePermanents(attackFilter);
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if (attackers.size() > 0) {
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// we have attackers but don't attack with any of them
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// let's try once again to avoid possible horizon effect
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return false;
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}
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}
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* // Try to fix horizon effect if (root.combat == null ||
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* root.combat.getAttackers().size() == 0) {
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* FilterCreatureForAttack attackFilter = new
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* FilterCreatureForAttack();
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* attackFilter.getControllerId().add(playerId); List<Permanent>
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* attackers =
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* game.getBattlefield().getAllActivePermanents(attackFilter);
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* if (attackers.size() > 0) { // we have attackers but don't
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* attack with any of them // let's try once again to avoid
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* possible horizon effect return false; } }
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*/
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logger.info("simulating -- continuing previous action chain");
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@ -409,6 +408,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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protected Integer addActionsTimed() {
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FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
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@Override
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public Integer call() throws Exception {
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return addActions(root, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
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@ -541,10 +541,10 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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if (newNode.getChildren().size() > 0) {
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bestNode.setCombat(newNode.getChildren().get(0).getCombat());
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}
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/*if (node.getTargets().size() > 0)
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targets = node.getTargets();
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if (node.getChoices().size() > 0)
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choices = node.getChoices();
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/*
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* if (node.getTargets().size() > 0) targets =
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* node.getTargets(); if (node.getChoices().size() > 0)
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* choices = node.getChoices();
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*/
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if (depth == maxDepth) {
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logger.info("saved");
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@ -576,19 +576,21 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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node.setScore(bestNode.getScore());
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}
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if (!currentPlayer.getId().equals(playerId)) {
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/*if (beta == Integer.MAX_VALUE) {
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int val = GameStateEvaluator2.evaluate(playerId, game);
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logger.info("returning priority beta: " + val);
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return val;
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}*/
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/*
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* if (beta == Integer.MAX_VALUE) { int val =
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* GameStateEvaluator2.evaluate(playerId, game);
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* logger.info("returning priority beta: " + val); return val;
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}
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*/
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//logger.info("returning priority beta: " + beta);
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return beta;
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} else {
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/*if (alpha == Integer.MIN_VALUE) {
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int val = GameStateEvaluator2.evaluate(playerId, game);
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logger.info("returning priority beta: " + val);
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return val;
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}*/
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/*
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* if (alpha == Integer.MIN_VALUE) { int val =
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* GameStateEvaluator2.evaluate(playerId, game);
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* logger.info("returning priority beta: " + val); return val;
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}
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*/
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//logger.info("returning priority alpha: " + alpha);
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return alpha;
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}
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@ -604,6 +606,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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optimizer.optimize(game, allActions);
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}
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Collections.sort(allActions, new Comparator<Ability>() {
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@Override
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public int compare(Ability ability, Ability ability1) {
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String rule = ability.toString();
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@ -805,41 +808,27 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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CombatUtil.sortByPower(attackers, false);
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Player player = game.getPlayer(this.playerId);
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Player attackingPlayer = game.getPlayer(attackers.get(0).getControllerId());
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//this is where my code goes
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for (Permanent attacker : attackers) {
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for (Permanent blocker : possibleBlockers) {
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if (attacker.getPower().getValue() < blocker.getToughness().getValue()
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|| attacker.getToughness().getValue() < blocker.getPower().getValue()
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|| attacker.getPower().getValue() >= attackingPlayer.getLife()) {
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if (blocker.getBlocking() == 0) {
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player.declareBlocker(blocker.getId(), attacker.getId(), game);
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}
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CombatInfo combatInfo = CombatUtil.blockWithGoodTrade2(game, attackers, possibleBlockers);
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Player player = game.getPlayer(this.playerId);
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boolean blocked = false;
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for (Map.Entry<Permanent, List<Permanent>> entry : combatInfo.getCombat().entrySet()) {
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UUID attackerId = entry.getKey().getId();
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List<Permanent> blockers = entry.getValue();
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if (blockers != null) {
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for (Permanent blocker : blockers) {
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player.declareBlocker(blocker.getId(), attackerId, game);
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blocked = true;
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}
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}
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}
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/*
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CombatInfo combatInfo = CombatUtil.blockWithGoodTrade(game, attackers, possibleBlockers);
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Player player = game.getPlayer(this.playerId);
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boolean blocked = false;
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for (Map.Entry<Permanent, List<Permanent>> entry : combatInfo.getCombat().entrySet()) {
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UUID attackerId = entry.getKey().getId();
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List<Permanent> blockers = entry.getValue();
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if (blockers != null) {
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for (Permanent blocker : blockers) {
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player.declareBlocker(blocker.getId(), attackerId, game);
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blocked = true;
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}
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}
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}
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if (blocked) {
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game.getPlayers().resetPassed();
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}
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if (blocked) {
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game.getPlayers().resetPassed();
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}
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}
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*/
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}
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}
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@ -883,27 +872,25 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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private void declareBlockers(Game game, UUID activePlayerId, SimulationNode2 node) {
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game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
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if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
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/*for (UUID defenderId: game.getCombat().getDefenders()) {
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//check if defender is being attacked
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if (game.getCombat().isAttacked(defenderId, game)) {
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for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(defenderId)).addBlockers(game)) {
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Game sim = game.copy();
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for (CombatGroup group: engagement.getGroups()) {
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List<UUID> blockers = new ArrayList<UUID>();
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blockers.addAll(group.getBlockers());
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for (UUID blockerId: blockers) {
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group.addBlocker(blockerId, defenderId, sim);
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/*
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* for (UUID defenderId: game.getCombat().getDefenders()) { //check
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* if defender is being attacked if
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* (game.getCombat().isAttacked(defenderId, game)) { for (Combat
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* engagement:
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* ((SimulatedPlayer2)game.getPlayer(defenderId)).addBlockers(game))
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* { Game sim = game.copy(); for (CombatGroup group:
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* engagement.getGroups()) { List<UUID> blockers = new
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* ArrayList<UUID>(); blockers.addAll(group.getBlockers()); for
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* (UUID blockerId: blockers) { group.addBlocker(blockerId,
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* defenderId, sim); } blockers = null; }
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* sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS,
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* playerId, playerId)); SimulationNode2 newNode = new
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* SimulationNode2(node, sim, node.getDepth()-1, defenderId);
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* logger.debug("simulating -- node #:" + SimulationNode2.getCount()
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* + " declare blockers"); newNode.setCombat(sim.getCombat());
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* node.children.add(newNode); } }
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}
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blockers = null;
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}
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sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
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SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, defenderId);
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logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
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newNode.setCombat(sim.getCombat());
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node.children.add(newNode);
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}
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}
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}*/
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*/
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}
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}
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@ -962,131 +949,110 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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//int defenderForces = 0;
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//int defenderForcesForBlock = 0;
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/*
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FilterCreatureForCombat filter = new FilterCreatureForCombat();
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for (Permanent possibleAttacker : game.getBattlefield().getAllActivePermanents(filter, defender.getId(), game)) {
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//TODO: it can be improved with next turn emulation
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if (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance())) {
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counterAttackList.add(possibleAttacker);
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if (possibleAttacker.getPower().getValue() > 0) {
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// TODO: DB and infect
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counterAttackDamage += possibleAttacker.getPower().getValue();
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defenderForces++;
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}
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if (CombatUtil.canBlock(game, possibleAttacker)) {
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defenderForcesForBlock++;
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}
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}
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}
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double oppScore = 1000000;
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if (counterAttackDamage > 0) {
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oppScore = (double) attackingPlayer.getLife() / counterAttackDamage;
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}
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List<Permanent> possibleAttackersList = new ArrayList<Permanent>();
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int possibleAttackersDamage = 0;
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int ourForces = 0;
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for (Permanent possibleAttacker : game.getBattlefield().getAllActivePermanents(filter, playerId, game)) {
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//TODO: it can be improved with next turn emulation
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if (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance())) {
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possibleAttackersList.add(possibleAttacker);
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if (possibleAttacker.getPower().getValue() > 0) {
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// TODO: DB and infect
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possibleAttackersDamage += possibleAttacker.getPower().getValue();
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ourForces++;
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}
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}
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}
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double ourScore = 1000000;
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if (possibleAttackersDamage > 0) {
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ourScore = (double) defender.getLife() / possibleAttackersDamage;
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}
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int outNumber = ourForces - defenderForces;
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double score = ourScore - oppScore;
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boolean doAttack = false;
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//attackersList
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CombatUtil.sortByPower(attackersList, false);
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int opponentLife = defender.getLife();
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List<Permanent> notBlockedAttackers = new ArrayList<Permanent>();
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for (int i = 0; i < (attackersList.size() - defenderForces); i++) {
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notBlockedAttackers.add(attackersList.get(i));
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}
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int attackRound = 1;
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while (notBlockedAttackers.size() > 0 && opponentLife > 0 && attackRound < 99) {
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int damageThisRound = 0;
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for (Permanent attacker : notBlockedAttackers) {
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damageThisRound += attacker.getPower().getValue();
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}
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opponentLife -= damageThisRound;
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for (int i = 0; i < defenderForcesForBlock && !notBlockedAttackers.isEmpty(); i++) {
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notBlockedAttackers.remove(notBlockedAttackers.size() - 1);
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}
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attackRound++;
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if (opponentLife <= 0) {
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doAttack = true;
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}
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}
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double unblockableDamage = 0;
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double turnsUntilDeathByUnblockable = 0;
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boolean doUnblockableAttack = false;
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for (Permanent attacker : attackersList) {
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boolean isUnblockableCreature = true;
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for (Permanent blocker : possibleBlockers) {
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if (blocker.canBlock(attacker.getId(), game)) {
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isUnblockableCreature = false;
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}
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}
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if (isUnblockableCreature) {
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unblockableDamage += attacker.getPower().getValue();
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}
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}
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if (unblockableDamage > 0) {
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turnsUntilDeathByUnblockable = defender.getLife() / unblockableDamage;
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}
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if (unblockableDamage > defender.getLife()) {
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doUnblockableAttack = true;
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}
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int aggressionRate = 5;
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//aggressionRate = getAggressionRate(oppScore, ourScore, outNumber, score, doAttack, turnsUntilDeathByUnblockable, doUnblockableAttack, aggressionRate);
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System.out.println("AI aggression = " + String.valueOf(aggressionRate));
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System.out.println("AI attackers size: " + attackersList.size());
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List<Permanent> finalAttackers = new ArrayList<Permanent>();
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for (int i = 0; i < attackersList.size(); i++) {
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Permanent attacker = attackersList.get(i);
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int totalFirstStrikeBlockPower = 0;
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if (!attacker.getAbilities().contains(FirstStrikeAbility.getInstance()) && !attacker.getAbilities().contains(DoubleStrikeAbility.getInstance())) {
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for (Permanent blockerWithFSorDB : game.getBattlefield().getAllActivePermanents(filter, playerId, game)) {
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if (blockerWithFSorDB.getAbilities().contains(DoubleStrikeAbility.getInstance())) {
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totalFirstStrikeBlockPower += 2 * blockerWithFSorDB.getPower().getValue();
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} else
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if (blockerWithFSorDB.getAbilities().contains(FirstStrikeAbility.getInstance())) {
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totalFirstStrikeBlockPower += blockerWithFSorDB.getPower().getValue();
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}
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}
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}
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boolean shouldAttack = shouldAttack(game, attackingPlayer.getId(), defenderId, attacker, possibleBlockers, aggressionRate);
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if (aggressionRate == 5 || shouldAttack && (totalFirstStrikeBlockPower < attacker.getToughness().getValue()) ) {
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finalAttackers.add(attacker);
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}
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}
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* FilterCreatureForCombat filter = new FilterCreatureForCombat();
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* for (Permanent possibleAttacker :
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* game.getBattlefield().getAllActivePermanents(filter,
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* defender.getId(), game)) { //TODO: it can be improved with next
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* turn emulation if
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* (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance()))
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* { counterAttackList.add(possibleAttacker); if
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* (possibleAttacker.getPower().getValue() > 0) { // TODO: DB and
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* infect counterAttackDamage +=
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* possibleAttacker.getPower().getValue(); defenderForces++; } if
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* (CombatUtil.canBlock(game, possibleAttacker)) {
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* defenderForcesForBlock++; } } }
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*
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* double oppScore = 1000000; if (counterAttackDamage > 0) {
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* oppScore = (double) attackingPlayer.getLife() /
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* counterAttackDamage; }
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*
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* List<Permanent> possibleAttackersList = new
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* ArrayList<Permanent>(); int possibleAttackersDamage = 0; int
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* ourForces = 0;
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*
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* for (Permanent possibleAttacker :
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* game.getBattlefield().getAllActivePermanents(filter, playerId,
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* game)) { //TODO: it can be improved with next turn emulation if
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* (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance()))
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* { possibleAttackersList.add(possibleAttacker);
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*
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* if (possibleAttacker.getPower().getValue() > 0) { // TODO: DB and
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* infect possibleAttackersDamage +=
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* possibleAttacker.getPower().getValue(); ourForces++; } } }
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*
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* double ourScore = 1000000; if (possibleAttackersDamage > 0) {
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* ourScore = (double) defender.getLife() / possibleAttackersDamage;
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* }
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*
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* int outNumber = ourForces - defenderForces;
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*
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* double score = ourScore - oppScore;
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*
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* boolean doAttack = false;
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*
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* //attackersList CombatUtil.sortByPower(attackersList, false); int
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* opponentLife = defender.getLife();
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*
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* List<Permanent> notBlockedAttackers = new ArrayList<Permanent>();
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* for (int i = 0; i < (attackersList.size() - defenderForces); i++)
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* { notBlockedAttackers.add(attackersList.get(i)); }
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*
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* int attackRound = 1; while (notBlockedAttackers.size() > 0 &&
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* opponentLife > 0 && attackRound < 99) { int damageThisRound = 0;
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* for (Permanent attacker : notBlockedAttackers) { damageThisRound
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* += attacker.getPower().getValue(); } opponentLife -=
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* damageThisRound; for (int i = 0; i < defenderForcesForBlock &&
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* !notBlockedAttackers.isEmpty(); i++) {
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* notBlockedAttackers.remove(notBlockedAttackers.size() - 1); }
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* attackRound++; if (opponentLife <= 0) { doAttack = true; } }
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*
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* double unblockableDamage = 0; double turnsUntilDeathByUnblockable
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* = 0; boolean doUnblockableAttack = false; for (Permanent attacker
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* : attackersList) { boolean isUnblockableCreature = true; for
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* (Permanent blocker : possibleBlockers) { if
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* (blocker.canBlock(attacker.getId(), game)) {
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* isUnblockableCreature = false; } } if (isUnblockableCreature) {
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* unblockableDamage += attacker.getPower().getValue(); } } if
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* (unblockableDamage > 0) { turnsUntilDeathByUnblockable =
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* defender.getLife() / unblockableDamage; } if (unblockableDamage >
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* defender.getLife()) { doUnblockableAttack = true; }
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*
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* int aggressionRate = 5; //aggressionRate =
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* getAggressionRate(oppScore, ourScore, outNumber, score, doAttack,
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* turnsUntilDeathByUnblockable, doUnblockableAttack,
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* aggressionRate); System.out.println("AI aggression = " +
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* String.valueOf(aggressionRate));
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*
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*
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* System.out.println("AI attackers size: " + attackersList.size());
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*
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* List<Permanent> finalAttackers = new ArrayList<Permanent>(); for
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* (int i = 0; i < attackersList.size(); i++) { Permanent attacker =
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* attackersList.get(i); int totalFirstStrikeBlockPower = 0;
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*
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* if
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* (!attacker.getAbilities().contains(FirstStrikeAbility.getInstance())
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* &&
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* !attacker.getAbilities().contains(DoubleStrikeAbility.getInstance()))
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* { for (Permanent blockerWithFSorDB :
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* game.getBattlefield().getAllActivePermanents(filter, playerId,
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* game)) { if
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||||
* (blockerWithFSorDB.getAbilities().contains(DoubleStrikeAbility.getInstance()))
|
||||
* { totalFirstStrikeBlockPower += 2 *
|
||||
* blockerWithFSorDB.getPower().getValue(); } else if
|
||||
* (blockerWithFSorDB.getAbilities().contains(FirstStrikeAbility.getInstance()))
|
||||
* { totalFirstStrikeBlockPower +=
|
||||
* blockerWithFSorDB.getPower().getValue(); } }
|
||||
*
|
||||
* }
|
||||
*
|
||||
* boolean shouldAttack = shouldAttack(game,
|
||||
* attackingPlayer.getId(), defenderId, attacker, possibleBlockers,
|
||||
* aggressionRate);
|
||||
*
|
||||
* if (aggressionRate == 5 || shouldAttack &&
|
||||
* (totalFirstStrikeBlockPower < attacker.getToughness().getValue())
|
||||
* ) { finalAttackers.add(attacker); } }
|
||||
*/
|
||||
|
||||
// The AI will now attack more sanely. Simple, but good enough for now.
|
||||
|
|
@ -1131,145 +1097,97 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
}
|
||||
}
|
||||
/*
|
||||
private boolean shouldAttack(Game game, UUID attackingPlayerId, UUID defenderId, Permanent attacker, List<Permanent> blockers, int aggressionRate) {
|
||||
boolean canBeKilledByOne = false;
|
||||
boolean canKillAll = true;
|
||||
boolean canKillAllDangerous = true;
|
||||
|
||||
boolean isWorthLessThanAllKillers = true;
|
||||
boolean canBeBlocked = false;
|
||||
int numberOfPossibleBlockers = 0;
|
||||
|
||||
//int life = game.getPlayer(defenderId).getLife();
|
||||
//int poison = game.getPlayer(defenderId).getCounters().getCount(CounterType.POISON);
|
||||
|
||||
if (!isEffectiveAttacker(game, attackingPlayerId, defenderId, attacker, life, poison)) {
|
||||
System.out.println("Ahh, this is why it is not attacking");
|
||||
return false;
|
||||
}
|
||||
|
||||
for (Permanent defender : blockers) {
|
||||
System.out.println("The blocker is " + defender.getName());
|
||||
if (defender.canBlock(attacker.getId(), game)) {
|
||||
System.out.println("The blocker can block the attacker" + defender.getName() + attacker.getName());
|
||||
numberOfPossibleBlockers += 1;
|
||||
System.out.println("The number of possible blockers is " + numberOfPossibleBlockers);
|
||||
SurviveInfo info = CombatUtil.willItSurvive(game, attackingPlayerId, defenderId, attacker, defender);
|
||||
System.out.println("Did the attacker die? " + info.isAttackerDied());
|
||||
if (info.isAttackerDied()) {
|
||||
boolean canBeReallyKilled = true;
|
||||
for (Ability ability : attacker.getAbilities()) {
|
||||
if (ability instanceof UndyingAbility) {
|
||||
if (attacker.getCounters().getCount(CounterType.P1P1) == 0) {
|
||||
canBeReallyKilled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (canBeReallyKilled) {
|
||||
canBeKilledByOne = true;
|
||||
if (GameStateEvaluator2.evaluateCreature(defender, game) <= GameStateEvaluator2.evaluateCreature(attacker, game)) {
|
||||
isWorthLessThanAllKillers = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// see if this attacking creature can destroy this defender, if
|
||||
// not record that it can't kill everything
|
||||
if (info.isBlockerDied()) {
|
||||
canKillAll = false;
|
||||
if (defender.getAbilities().contains(WitherAbility.getInstance()) || defender.getAbilities().contains(InfectAbility.getInstance())) {
|
||||
canKillAllDangerous = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (canKillAll && !CombatUtil.canBlock(game, attacker) && isWorthLessThanAllKillers) {
|
||||
System.out.println(attacker.getName()
|
||||
+ " = attacking because they can't block, expecting to kill or damage player");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (numberOfPossibleBlockers >= 1) {
|
||||
canBeBlocked = true;
|
||||
}
|
||||
|
||||
// This is how I know this does quite work. Something is wrong with the sim part.
|
||||
System.out.println("canKillAll, canKillAllDangerous, canbeKilledByOne, canBeBlocked " + canKillAll + canKillAllDangerous + canBeKilledByOne + canBeBlocked);
|
||||
|
||||
switch (aggressionRate) {
|
||||
case 4:
|
||||
if (canKillAll || (canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked) {
|
||||
System.out.println(attacker.getName() + " = attacking expecting to at least trade with something");
|
||||
return true;
|
||||
}
|
||||
case 3:
|
||||
if ((canKillAll && isWorthLessThanAllKillers) || (canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked) {
|
||||
System.out.println(attacker.getName()
|
||||
+ " = attacking expecting to kill creature or cause damage, or is unblockable");
|
||||
return true;
|
||||
}
|
||||
case 2:
|
||||
if ((canKillAll && !canBeKilledByOne) || !canBeBlocked) {
|
||||
System.out.println(attacker.getName() + " = attacking expecting to survive or attract group block");
|
||||
return true;
|
||||
}
|
||||
case 1:
|
||||
if (!canBeBlocked) {
|
||||
System.out.println(attacker.getName() + " = attacking expecting not to be blocked");
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean isEffectiveAttacker(Game game, UUID attackingPlayerId, UUID defenderId, Permanent attacker, int life, int poison) {
|
||||
try {
|
||||
SurviveInfo info = CombatUtil.getCombatInfo(game, attackingPlayerId, defenderId, attacker);
|
||||
if (info.isAttackerDied()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.getDefender().getLife() < life) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (info.getDefender().getCounters().getCount(CounterType.POISON) > poison && poison < 10) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (info.isTriggered()) {
|
||||
return true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
// swallow exception and return false
|
||||
logger.error(e);
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private int getAggressionRate(double oppScore, double ourScore, int outNumber, double score, boolean doAttack, double turnsUntilDeathByUnblockable, boolean doUnblockableAttack, int aggressionRate) {
|
||||
if (score > 0 && doAttack) {
|
||||
aggressionRate = 5;
|
||||
} else if (((ourScore < 2) && score >= 0) || (score > 3)
|
||||
|| (score > 0 && outNumber > 0)) {
|
||||
aggressionRate = 3;
|
||||
} else if (score >= 0 || (score + outNumber >= -1)) {
|
||||
aggressionRate = 2;
|
||||
} else if (score < 0 && oppScore > 1) {
|
||||
aggressionRate = 2;
|
||||
} else if (doUnblockableAttack || score * -1 < turnsUntilDeathByUnblockable) {
|
||||
aggressionRate = 2;
|
||||
} else if (score < 0) {
|
||||
aggressionRate = 1;
|
||||
}
|
||||
return aggressionRate;
|
||||
}
|
||||
* private boolean shouldAttack(Game game, UUID attackingPlayerId, UUID
|
||||
* defenderId, Permanent attacker, List<Permanent> blockers, int
|
||||
* aggressionRate) { boolean canBeKilledByOne = false; boolean canKillAll =
|
||||
* true; boolean canKillAllDangerous = true;
|
||||
*
|
||||
* boolean isWorthLessThanAllKillers = true; boolean canBeBlocked = false;
|
||||
* int numberOfPossibleBlockers = 0;
|
||||
*
|
||||
* //int life = game.getPlayer(defenderId).getLife(); //int poison =
|
||||
* game.getPlayer(defenderId).getCounters().getCount(CounterType.POISON);
|
||||
*
|
||||
* if (!isEffectiveAttacker(game, attackingPlayerId, defenderId, attacker,
|
||||
* life, poison)) { System.out.println("Ahh, this is why it is not
|
||||
* attacking"); return false; }
|
||||
*
|
||||
* for (Permanent defender : blockers) { System.out.println("The blocker is
|
||||
* " + defender.getName()); if (defender.canBlock(attacker.getId(), game)) {
|
||||
* System.out.println("The blocker can block the attacker" +
|
||||
* defender.getName() + attacker.getName()); numberOfPossibleBlockers += 1;
|
||||
* System.out.println("The number of possible blockers is " +
|
||||
* numberOfPossibleBlockers); SurviveInfo info =
|
||||
* CombatUtil.willItSurvive(game, attackingPlayerId, defenderId, attacker,
|
||||
* defender); System.out.println("Did the attacker die? " +
|
||||
* info.isAttackerDied()); if (info.isAttackerDied()) { boolean
|
||||
* canBeReallyKilled = true; for (Ability ability : attacker.getAbilities())
|
||||
* { if (ability instanceof UndyingAbility) { if
|
||||
* (attacker.getCounters().getCount(CounterType.P1P1) == 0) {
|
||||
* canBeReallyKilled = false; } } }
|
||||
*
|
||||
* if (canBeReallyKilled) { canBeKilledByOne = true; if
|
||||
* (GameStateEvaluator2.evaluateCreature(defender, game) <=
|
||||
* GameStateEvaluator2.evaluateCreature(attacker, game)) {
|
||||
* isWorthLessThanAllKillers = false; } } } // see if this attacking
|
||||
* creature can destroy this defender, if // not record that it can't kill
|
||||
* everything if (info.isBlockerDied()) { canKillAll = false; if
|
||||
* (defender.getAbilities().contains(WitherAbility.getInstance()) ||
|
||||
* defender.getAbilities().contains(InfectAbility.getInstance())) {
|
||||
* canKillAllDangerous = false; } } } }
|
||||
*
|
||||
* if (canKillAll && !CombatUtil.canBlock(game, attacker) &&
|
||||
* isWorthLessThanAllKillers) { System.out.println(attacker.getName() + " =
|
||||
* attacking because they can't block, expecting to kill or damage player");
|
||||
* return true; }
|
||||
*
|
||||
* if (numberOfPossibleBlockers >= 1) { canBeBlocked = true; }
|
||||
*
|
||||
* // This is how I know this does quite work. Something is wrong with the
|
||||
* sim part. System.out.println("canKillAll, canKillAllDangerous,
|
||||
* canbeKilledByOne, canBeBlocked " + canKillAll + canKillAllDangerous +
|
||||
* canBeKilledByOne + canBeBlocked);
|
||||
*
|
||||
* switch (aggressionRate) { case 4: if (canKillAll || (canKillAllDangerous
|
||||
* && !canBeKilledByOne) || !canBeBlocked) {
|
||||
* System.out.println(attacker.getName() + " = attacking expecting to at
|
||||
* least trade with something"); return true; } case 3: if ((canKillAll &&
|
||||
* isWorthLessThanAllKillers) || (canKillAllDangerous && !canBeKilledByOne)
|
||||
* || !canBeBlocked) { System.out.println(attacker.getName() + " = attacking
|
||||
* expecting to kill creature or cause damage, or is unblockable"); return
|
||||
* true; } case 2: if ((canKillAll && !canBeKilledByOne) || !canBeBlocked) {
|
||||
* System.out.println(attacker.getName() + " = attacking expecting to
|
||||
* survive or attract group block"); return true; } case 1: if
|
||||
* (!canBeBlocked) { System.out.println(attacker.getName() + " = attacking
|
||||
* expecting not to be blocked"); return true; } default: break; }
|
||||
*
|
||||
* return false; }
|
||||
*
|
||||
* private boolean isEffectiveAttacker(Game game, UUID attackingPlayerId,
|
||||
* UUID defenderId, Permanent attacker, int life, int poison) { try {
|
||||
* SurviveInfo info = CombatUtil.getCombatInfo(game, attackingPlayerId,
|
||||
* defenderId, attacker); if (info.isAttackerDied()) { return false; }
|
||||
*
|
||||
* if (info.getDefender().getLife() < life) { return true; }
|
||||
*
|
||||
* if (info.getDefender().getCounters().getCount(CounterType.POISON) >
|
||||
* poison && poison < 10) { return true; }
|
||||
*
|
||||
* if (info.isTriggered()) { return true; } } catch (Exception e) { //
|
||||
* swallow exception and return false logger.error(e); return false; }
|
||||
*
|
||||
* return false; }
|
||||
*
|
||||
* private int getAggressionRate(double oppScore, double ourScore, int
|
||||
* outNumber, double score, boolean doAttack, double
|
||||
* turnsUntilDeathByUnblockable, boolean doUnblockableAttack, int
|
||||
* aggressionRate) { if (score > 0 && doAttack) { aggressionRate = 5; } else
|
||||
* if (((ourScore < 2) && score >= 0) || (score > 3) || (score > 0 &&
|
||||
* outNumber > 0)) { aggressionRate = 3; } else if (score >= 0 || (score +
|
||||
* outNumber >= -1)) { aggressionRate = 2; } else if (score < 0 && oppScore
|
||||
* > 1) { aggressionRate = 2; } else if (doUnblockableAttack || score * -1 <
|
||||
* turnsUntilDeathByUnblockable) { aggressionRate = 2; } else if (score < 0)
|
||||
* { aggressionRate = 1; } return aggressionRate; }
|
||||
*/
|
||||
|
||||
private void declareAttackers(Game game, UUID activePlayerId, SimulationNode2 node) {
|
||||
|
|
@ -1296,18 +1214,16 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
public void selectAttackers(Game game, UUID attackingPlayerId) {
|
||||
logger.debug("selectAttackers");
|
||||
declareAttackers(game, playerId);
|
||||
/*if (combat != null) {
|
||||
UUID opponentId = game.getCombat().getDefenders().iterator().next();
|
||||
String attackers = "";
|
||||
for (UUID attackerId: combat.getAttackers()) {
|
||||
Permanent attacker = game.getPermanent(attackerId);
|
||||
if (attacker != null) {
|
||||
attackers = "[" + attacker.getName() + "]";
|
||||
this.declareAttacker(attackerId, opponentId, game);
|
||||
/*
|
||||
* if (combat != null) { UUID opponentId =
|
||||
* game.getCombat().getDefenders().iterator().next(); String attackers =
|
||||
* ""; for (UUID attackerId: combat.getAttackers()) { Permanent attacker
|
||||
* = game.getPermanent(attackerId); if (attacker != null) { attackers =
|
||||
* "[" + attacker.getName() + "]"; this.declareAttacker(attackerId,
|
||||
* opponentId, game); } } logger.info("declare attackers: " +
|
||||
* (attackers.isEmpty() ? "none" : attackers));
|
||||
}
|
||||
}
|
||||
logger.info("declare attackers: " + (attackers.isEmpty() ? "none" : attackers));
|
||||
}*/
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -1315,17 +1231,14 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
public void selectBlockers(Game game, UUID defendingPlayerId) {
|
||||
logger.debug("selectBlockers");
|
||||
declareBlockers(game, playerId);
|
||||
/*if (combat != null && combat.getGroups().size() > 0) {
|
||||
List<CombatGroup> groups = game.getCombat().getGroups();
|
||||
for (int i = 0; i < groups.size(); i++) {
|
||||
if (i < combat.getGroups().size()) {
|
||||
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
|
||||
logger.info("select blocker: " + blockerId + " vs " + groups.get(i).getAttackers().get(0));
|
||||
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* if (combat != null && combat.getGroups().size() > 0) {
|
||||
* List<CombatGroup> groups = game.getCombat().getGroups(); for (int i =
|
||||
* 0; i < groups.size(); i++) { if (i < combat.getGroups().size()) { for
|
||||
* (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
|
||||
* logger.info("select blocker: " + blockerId + " vs " +
|
||||
* groups.get(i).getAttackers().get(0)); this.declareBlocker(blockerId,
|
||||
* groups.get(i).getAttackers().get(0), game); } } } }
|
||||
*/
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -291,5 +291,92 @@ public class CombatUtil {
|
|||
}
|
||||
return canBlock;
|
||||
}
|
||||
|
||||
public static CombatInfo blockWithGoodTrade2(Game game, List<Permanent> attackers, List<Permanent> blockers) {
|
||||
|
||||
UUID attackerId = game.getCombat().getAttackerId();
|
||||
UUID defenderId = game.getCombat().getDefenders().iterator().next();
|
||||
if (attackerId == null || defenderId == null) {
|
||||
log.warn("Couldn't find attacker or defender: " + attackerId + " " + defenderId);
|
||||
return new CombatInfo();
|
||||
}
|
||||
|
||||
CombatInfo combatInfo = new CombatInfo();
|
||||
for (Permanent attacker : attackers) {
|
||||
//TODO: handle attackers with "can't be blocked except"
|
||||
List<Permanent> possibleBlockers = getPossibleBlockers(game, attacker, blockers);
|
||||
List<Permanent> survivedBlockers = getBlockersThatWillSurvive2(game, attackerId, defenderId, attacker, possibleBlockers);
|
||||
if (!survivedBlockers.isEmpty()) {
|
||||
Permanent blocker = getWorstCreature(survivedBlockers);
|
||||
combatInfo.addPair(attacker, blocker);
|
||||
blockers.remove(blocker);
|
||||
}
|
||||
if (blockers.isEmpty()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return combatInfo;
|
||||
}
|
||||
|
||||
private static List<Permanent> getBlockersThatWillSurvive2(Game game, UUID attackerId, UUID defenderId, Permanent attacker, List<Permanent> possibleBlockers) {
|
||||
List<Permanent> blockers = new ArrayList<Permanent>();
|
||||
for (Permanent blocker : possibleBlockers) {
|
||||
SurviveInfo info = willItSurvive2(game, attackerId, defenderId, attacker, blocker);
|
||||
//if (info.isAttackerDied() && !info.isBlockerDied()) {
|
||||
if (info != null) {
|
||||
if (info.isAttackerDied()) {
|
||||
blockers.add(blocker);
|
||||
} else if (!info.isBlockerDied()) {
|
||||
blockers.add(blocker);
|
||||
}
|
||||
}
|
||||
}
|
||||
return blockers;
|
||||
}
|
||||
|
||||
public static SurviveInfo willItSurvive2(Game game, UUID attackingPlayerId, UUID defendingPlayerId, Permanent attacker, Permanent blocker) {
|
||||
|
||||
Game sim = game.copy();
|
||||
|
||||
Combat combat = sim.getCombat();
|
||||
combat.setAttacker(attackingPlayerId);
|
||||
combat.setDefenders(sim);
|
||||
|
||||
if (blocker == null || attacker == null || sim.getPlayer(defendingPlayerId) == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (attacker.getPower().getValue() >= blocker.getToughness().getValue()) {
|
||||
sim.getBattlefield().removePermanent(blocker.getId());
|
||||
}
|
||||
if (attacker.getToughness().getValue() <= blocker.getPower().getValue()) {
|
||||
sim.getBattlefield().removePermanent(attacker.getId());
|
||||
}
|
||||
|
||||
/*
|
||||
sim.getPlayer(defendingPlayerId).declareBlocker(blocker.getId(), attacker.getId(), sim);
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defendingPlayerId, defendingPlayerId));
|
||||
|
||||
sim.checkStateAndTriggered();
|
||||
while (!sim.getStack().isEmpty()) {
|
||||
sim.getStack().resolve(sim);
|
||||
sim.applyEffects();
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
|
||||
|
||||
simulateStep(sim, new FirstCombatDamageStep());
|
||||
simulateStep(sim, new CombatDamageStep());
|
||||
simulateStep(sim, new EndOfCombatStep());
|
||||
// The following commented out call produces random freezes.
|
||||
//sim.checkStateAndTriggered();
|
||||
while (!sim.getStack().isEmpty()) {
|
||||
sim.getStack().resolve(sim);
|
||||
sim.applyEffects();
|
||||
}
|
||||
*/
|
||||
|
||||
return new SurviveInfo(!sim.getBattlefield().containsPermanent(attacker.getId()), !sim.getBattlefield().containsPermanent(blocker.getId()));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue