foul-magics/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ComputerPlayer6.java

1335 lines
55 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import mage.Constants.Outcome;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.common.PassAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.costs.mana.VariableManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.SearchEffect;
import mage.abilities.keyword.*;
import mage.cards.Card;
import mage.cards.Cards;
import mage.choices.Choice;
import mage.counters.CounterType;
import mage.filter.common.FilterCreatureForCombat;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.game.turn.*;
import mage.player.ai.ma.optimizers.TreeOptimizer;
import mage.player.ai.ma.optimizers.impl.DiscardCardOptimizer;
import mage.player.ai.ma.optimizers.impl.EquipOptimizer;
import mage.player.ai.ma.optimizers.impl.LevelUpOptimizer;
import mage.player.ai.util.CombatInfo;
import mage.player.ai.util.CombatUtil;
import mage.player.ai.util.SurviveInfo;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import java.io.File;
import java.util.*;
import java.util.concurrent.*;
/**
*
* @author nantuko
*/
public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements Player {
private static final transient org.apache.log4j.Logger logger = org.apache.log4j.Logger.getLogger(ComputerPlayer6.class);
private static final ExecutorService pool = Executors.newFixedThreadPool(1);
protected int maxDepth;
protected int maxNodes;
protected int maxThink;
protected LinkedList<Ability> actions = new LinkedList<Ability>();
protected List<UUID> targets = new ArrayList<UUID>();
protected List<String> choices = new ArrayList<String>();
protected Combat combat;
protected int currentScore;
protected SimulationNode2 root;
private static final String FILE_WITH_INSTRUCTIONS = "config/ai.please.cast.this.txt";
private List<String> suggested = new ArrayList<String>();
protected Set<String> actionCache;
private static final List<TreeOptimizer> optimizers = new ArrayList<TreeOptimizer>();
static {
optimizers.add(new LevelUpOptimizer());
optimizers.add(new EquipOptimizer());
optimizers.add(new DiscardCardOptimizer());
}
public ComputerPlayer6(String name, RangeOfInfluence range, int skill) {
super(name, range);
maxDepth = skill * 2;
maxThink = skill * 300;
maxNodes = Config2.maxNodes;
getSuggestedActions();
this.actionCache = new HashSet<String>();
}
public ComputerPlayer6(final ComputerPlayer6 player) {
super(player);
this.maxDepth = player.maxDepth;
this.currentScore = player.currentScore;
if (player.combat != null)
this.combat = player.combat.copy();
this.actions.addAll(player.actions);
this.targets.addAll(player.targets);
this.choices.addAll(player.choices);
this.actionCache = player.actionCache;
}
@Override
public ComputerPlayer6 copy() {
return new ComputerPlayer6(this);
}
@Override
public boolean priority(Game game) {
logState(game);
game.getState().setPriorityPlayerId(playerId);
game.firePriorityEvent(playerId);
switch (game.getTurn().getStepType()) {
case UPKEEP:
case DRAW:
pass();
return false;
case PRECOMBAT_MAIN:
case POSTCOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
printOutState(game, playerId);
printOutState(game, game.getOpponents(playerId).iterator().next());
if (actions.size() == 0) {
calculateActions(game);
}
act(game);
return true;
} else {
pass();
}
return false;
case BEGIN_COMBAT:
case FIRST_COMBAT_DAMAGE:
case COMBAT_DAMAGE:
case END_COMBAT:
pass();
return false;
case DECLARE_ATTACKERS:
if (game.getActivePlayerId().equals(playerId)) {
//declareAttackers(game, playerId);
pass();
} else {
pass();
}
return false;
case DECLARE_BLOCKERS:
if (!game.getActivePlayerId().equals(playerId)) {
declareBlockers(game, playerId);
pass();
} else {
pass();
}
return false;
case END_TURN:
pass();
return false;
case CLEANUP:
pass();
return false;
}
return false;
}
protected void printOutState(Game game, UUID playerId) {
Player player = game.getPlayer(playerId);
System.out.println("Turn::"+game.getTurnNum());
System.out.println("[" + game.getPlayer(playerId).getName() + "] " + game.getTurn().getStepType().name() +", life=" + player.getLife());
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
System.out.println("[Opponent] life=" + opponent.getLife());
String s = "[";
for (Card card : player.getHand().getCards(game)) {
s += card.getName() + ";";
}
s += "]";
System.out.println("Hand: " + s);
s = "[";
for (Permanent permanent : game.getBattlefield().getAllPermanents()) {
if (permanent.getOwnerId().equals(player.getId())) {
s += permanent.getName();
if (permanent.isTapped()) {
s+="(tapped)";
}
if (permanent.isAttacking()) {
s+="(attacking)";
}
s+=";";
}
}
s += "]";
System.out.println("Permanents: " + s);
}
protected void act(Game game) {
if (actions == null || actions.size() == 0)
pass();
else {
boolean usedStack = false;
while (actions.peek() != null) {
Ability ability = actions.poll();
System.out.println("[" + game.getPlayer(playerId).getName() + "] Action: " + ability.toString());
if (ability.getTargets().size() > 0) {
for (Target target : ability.getTargets()) {
for (UUID id : target.getTargets()) {
target.updateTarget(id, game);
}
}
Player player = game.getPlayer(ability.getFirstTarget());
if (player != null) {
System.out.println("targets = " + player.getName());
}
}
this.activateAbility((ActivatedAbility) ability, game);
if (ability.isUsesStack())
usedStack = true;
if (!suggested.isEmpty() && !(ability instanceof PassAbility)) {
Iterator<String> it = suggested.iterator();
while (it.hasNext()) {
Card card = game.getCard(ability.getSourceId());
String action = it.next();
System.out.println("action="+action+";card="+card);
if (action.equals(card.getName())) {
System.out.println("removed from suggested="+action);
it.remove();
}
}
}
}
if (usedStack)
pass();
}
}
protected void calculateActions(Game game) {
if (!getNextAction(game)) {
Game sim = createSimulation(game);
SimulationNode2.resetCount();
root = new SimulationNode2(null, sim, maxDepth, playerId);
logger.info("simulating actions");
//int bestScore = addActionsTimed(new FilterAbility());
currentScore = GameStateEvaluator2.evaluate(playerId, game);
addActionsTimed();
if (root.children.size() > 0) {
root = root.children.get(0);
//GameStateEvaluator2.evaluate(playerId, root.getGame());
int bestScore = root.getScore();
//if (bestScore > currentScore) {
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
//} else {
//System.out.println("[" + game.getPlayer(playerId).getName() + "] Action: not better score");
//}
} else {
System.out.println("[" + game.getPlayer(playerId).getName() + "] Action: skip");
}
}
}
protected boolean getNextAction(Game game) {
if (root != null && root.children.size() > 0) {
SimulationNode2 test = root;
root = root.children.get(0);
while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
test = root;
root = root.children.get(0);
}
logger.info("simlating -- game value:" + game.getState().getValue(true) + " test value:" + test.gameValue);
if (!suggested.isEmpty()) {
return false;
}
if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue(true).hashCode() == test.gameValue) {
/*
// Try to fix horizon effect
if (root.combat == null || root.combat.getAttackers().size() == 0) {
FilterCreatureForAttack attackFilter = new FilterCreatureForAttack();
attackFilter.getControllerId().add(playerId);
List<Permanent> attackers = game.getBattlefield().getAllActivePermanents(attackFilter);
if (attackers.size() > 0) {
// we have attackers but don't attack with any of them
// let's try once again to avoid possible horizon effect
return false;
}
}
*/
logger.info("simulating -- continuing previous action chain");
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
return true;
}
else {
return false;
}
}
return false;
}
protected int minimaxAB(SimulationNode2 node, int depth, int alpha, int beta) {
UUID currentPlayerId = node.getGame().getPlayerList().get();
SimulationNode2 bestChild = null;
for (SimulationNode2 child: node.getChildren()) {
Combat _combat = child.getCombat();
if (alpha >= beta) {
//logger.info("alpha beta pruning");
break;
}
if (SimulationNode2.nodeCount > maxNodes) {
//logger.info("simulating -- reached end-state, count=" + SimulationNode2.nodeCount);
break;
}
int val = addActions(child, depth-1, alpha, beta);
if (!currentPlayerId.equals(playerId)) {
if (val < beta) {
beta = val;
bestChild = child;
if (node.getCombat() == null) {
node.setCombat(_combat);
bestChild.setCombat(_combat);
}
}
// no need to check other actions
if (val == GameStateEvaluator2.LOSE_GAME_SCORE) {
logger.debug("lose - break");
break;
}
}
else {
if (val > alpha) {
alpha = val;
bestChild = child;
if (node.getCombat() == null) {
node.setCombat(_combat);
bestChild.setCombat(_combat);
}
}
// no need to check other actions
if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
logger.debug("win - break");
break;
}
}
}
node.children.clear();
if (bestChild != null)
node.children.add(bestChild);
if (!currentPlayerId.equals(playerId)) {
//logger.info("returning minimax beta: " + beta);
return beta;
}
else {
//logger.info("returning minimax alpha: " + alpha);
return alpha;
}
}
protected SearchEffect getSearchEffect(StackAbility ability) {
for (Effect effect: ability.getEffects()) {
if (effect instanceof SearchEffect) {
return (SearchEffect) effect;
}
}
return null;
}
protected void resolve(SimulationNode2 node, int depth, Game game) {
StackObject ability = game.getStack().pop();
if (ability instanceof StackAbility) {
SearchEffect effect = getSearchEffect((StackAbility) ability);
if (effect != null && ability.getControllerId().equals(playerId)) {
Target target = effect.getTarget();
if (!target.doneChosing()) {
for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
Game sim = game.copy();
StackAbility newAbility = (StackAbility) ability.copy();
SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
newEffect.getTarget().addTarget(targetId, newAbility, sim);
sim.getStack().push(newAbility);
SimulationNode2 newNode = new SimulationNode2(node, sim, depth, ability.getControllerId());
node.children.add(newNode);
newNode.getTargets().add(targetId);
logger.debug("simulating search -- node#: " + SimulationNode2.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
}
return;
}
}
}
//logger.info("simulating resolve ");
ability.resolve(game);
game.applyEffects();
game.getPlayers().resetPassed();
game.getPlayerList().setCurrent(game.getActivePlayerId());
}
protected Integer addActionsTimed() {
FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
@Override
public Integer call() throws Exception
{
return addActions(root, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
}
});
pool.execute(task);
try {
return task.get(maxThink, TimeUnit.SECONDS);
} catch (TimeoutException e) {
logger.info("simulating - timed out");
task.cancel(true);
} catch (ExecutionException e) {
e.printStackTrace();
task.cancel(true);
} catch (InterruptedException e) {
e.printStackTrace();
task.cancel(true);
} catch (Exception e) {
e.printStackTrace();
task.cancel(true);
}
//TODO: timeout handling
return 0;
}
protected int addActions(SimulationNode2 node, int depth, int alpha, int beta) {
logger.debug("addActions: " + depth + ", alpha=" + alpha + ", beta=" + beta);
Game game = node.getGame();
int val;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
val = GameStateEvaluator2.evaluate(playerId, game);
logger.info("interrupted - " + val);
return val;
}
if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.isGameOver()) {
logger.debug("simulating -- reached end state, node count=" + SimulationNode2.nodeCount + ", depth=" + depth);
val = GameStateEvaluator2.evaluate(playerId, game);
UUID currentPlayerId = node.getGame().getPlayerList().get();
//logger.info("reached - " + val + ", playerId=" + playerId + ", node.pid="+currentPlayerId);
return val;
}
else if (node.getChildren().size() > 0) {
logger.debug("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, depth-1, alpha, beta);
return val;
}
else {
logger.debug("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId) ? "yes" : "no"));
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
}
else {
game.getPlayers().resetPassed();
playNext(game, game.getActivePlayerId(), node);
}
}
if (game.isGameOver()) {
val = GameStateEvaluator2.evaluate(playerId, game);
} else if (node.getChildren().size() > 0) {
//declared attackers or blockers or triggered abilities
logger.debug("simulating -- attack/block/trigger added children:" + node.getChildren().size());
val = minimaxAB(node, depth-1, alpha, beta);
}
else {
val = simulatePriority(node, game, depth, alpha, beta);
}
}
logger.debug("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulatePriority(SimulationNode2 node, Game game, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.info("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
}
node.setGameValue(game.getState().getValue(true).hashCode());
SimulatedPlayer2 currentPlayer = (SimulatedPlayer2) game.getPlayer(game.getPlayerList().get());
//logger.info("simulating -- player " + currentPlayer.getName());
SimulationNode2 bestNode = null;
List<Ability> allActions = currentPlayer.simulatePriority(game);
optimize(game, allActions);
logger.debug("simulating -- adding " + allActions.size() + " children:" + allActions);
for (Ability action: allActions) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
break;
}
Game sim = game.copy();
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
sim.applyEffects();
if (checkForRepeatedAction(sim, node, action, currentPlayer.getId()))
continue;
if (!sim.isGameOver() && action.isUsesStack()) {
// only pass if the last action uses the stack
sim.getPlayer(currentPlayer.getId()).pass();
sim.getPlayerList().getNext();
}
SimulationNode2 newNode = new SimulationNode2(node, sim, action, depth, currentPlayer.getId());
int testVal = GameStateEvaluator2.evaluate(currentPlayer.getId(), sim);
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " actions:" + action);
sim.checkStateAndTriggered();
int val = addActions(newNode, depth-1, alpha, beta);
logger.debug("val = " + val);
if (!currentPlayer.getId().equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
bestNode.setScore(val);
if (newNode.getChildren().size() > 0) {
bestNode.setCombat(newNode.getChildren().get(0).getCombat());
}
}
// no need to check other actions
if (val == GameStateEvaluator2.LOSE_GAME_SCORE) {
logger.debug("lose - break");
break;
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
bestNode.setScore(val);
if (newNode.getChildren().size() > 0) {
bestNode.setCombat(newNode.getChildren().get(0).getCombat());
}
/*if (node.getTargets().size() > 0)
targets = node.getTargets();
if (node.getChoices().size() > 0)
choices = node.getChoices();
*/
if (depth == maxDepth) {
logger.info("saved");
node.children.clear();
node.children.add(bestNode);
node.setScore(bestNode.getScore());
}
}
// no need to check other actions
if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
logger.debug("win - break");
break;
}
}
if (alpha >= beta) {
//logger.info("simulating -- pruning");
break;
}
if (SimulationNode2.nodeCount > maxNodes) {
logger.debug("simulating -- reached end-state");
break;
}
}
}
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
node.setScore(bestNode.getScore());
}
if (!currentPlayer.getId().equals(playerId)) {
/*if (beta == Integer.MAX_VALUE) {
int val = GameStateEvaluator2.evaluate(playerId, game);
logger.info("returning priority beta: " + val);
return val;
}*/
//logger.info("returning priority beta: " + beta);
return beta;
}
else {
/*if (alpha == Integer.MIN_VALUE) {
int val = GameStateEvaluator2.evaluate(playerId, game);
logger.info("returning priority beta: " + val);
return val;
}*/
//logger.info("returning priority alpha: " + alpha);
return alpha;
}
}
/**
* Various AI optimizations for actions.
*
* @param allActions
*/
protected void optimize(Game game, List<Ability> allActions) {
for (TreeOptimizer optimizer : optimizers) {
optimizer.optimize(game, allActions);
}
Collections.sort(allActions, new Comparator<Ability>() {
@Override
public int compare(Ability ability, Ability ability1) {
String rule = ability.toString();
String rule1 = ability1.toString();
if (rule.equals("Pass")) {
return 1;
}
if (rule1.equals("Pass")) {
return -1;
}
if (rule.startsWith("Play")) {
return -1;
}
if (rule1.startsWith("Play")) {
return 1;
}
if (rule.startsWith("Cast")) {
return -1;
}
if (rule1.startsWith("Cast")) {
return 1;
}
return ability.getRule().compareTo(ability1.getRule());
}
});
}
protected boolean allPassed(Game game) {
for (Player player: game.getPlayers().values()) {
if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
return false;
}
return true;
}
@Override
public boolean choose(Outcome outcome, Choice choice, Game game) {
if (choices.isEmpty())
return super.choose(outcome, choice, game);
if (!choice.isChosen()) {
for (String achoice: choices) {
choice.setChoice(achoice);
if (choice.isChosen()) {
choices.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
if (targets.isEmpty())
return super.chooseTarget(outcome, cards, target, source, game);
if (!target.doneChosing()) {
for (UUID targetId: targets) {
target.addTarget(targetId, source, game);
if (target.doneChosing()) {
targets.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
if (targets.isEmpty())
return super.choose(outcome, cards, target, game);
if (!target.doneChosing()) {
for (UUID targetId: targets) {
target.add(targetId, game);
if (target.doneChosing()) {
targets.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean playXMana(VariableManaCost cost, ManaCosts<ManaCost> costs, Game game) {
//SimulatedPlayer.simulateVariableCosts method adds a generic mana cost for each option
for (ManaCost manaCost: costs) {
if (manaCost instanceof GenericManaCost) {
cost.setPayment(manaCost.getPayment());
logger.debug("using X = " + cost.getPayment().count());
break;
}
}
game.informPlayers(getName() + " payed " + cost.getPayment().count() + " for " + cost.getText());
cost.setPaid();
return true;
}
public void playNext(Game game, UUID activePlayerId, SimulationNode2 node) {
boolean skip = false;
while (true) {
Phase currentPhase = game.getPhase();
if (!skip)
currentPhase.getStep().endStep(game, activePlayerId);
game.applyEffects();
switch (currentPhase.getStep().getType()) {
case UNTAP:
game.getPhase().setStep(new UpkeepStep());
break;
case UPKEEP:
game.getPhase().setStep(new DrawStep());
break;
case DRAW:
game.getTurn().setPhase(new PreCombatMainPhase());
game.getPhase().setStep(new PreCombatMainStep());
break;
case PRECOMBAT_MAIN:
game.getTurn().setPhase(new CombatPhase());
game.getPhase().setStep(new BeginCombatStep());
break;
case BEGIN_COMBAT:
game.getPhase().setStep(new DeclareAttackersStep());
break;
case DECLARE_ATTACKERS:
game.getPhase().setStep(new DeclareBlockersStep());
break;
case DECLARE_BLOCKERS:
game.getPhase().setStep(new FirstCombatDamageStep());
break;
case FIRST_COMBAT_DAMAGE:
game.getPhase().setStep(new CombatDamageStep());
break;
case COMBAT_DAMAGE:
game.getPhase().setStep(new EndOfCombatStep());
break;
case END_COMBAT:
game.getTurn().setPhase(new PostCombatMainPhase());
game.getPhase().setStep(new PostCombatMainStep());
break;
case POSTCOMBAT_MAIN:
game.getTurn().setPhase(new EndPhase());
game.getPhase().setStep(new EndStep());
break;
case END_TURN:
game.getPhase().setStep(new CleanupStep());
break;
case CLEANUP:
game.getPhase().getStep().beginStep(game, activePlayerId);
if (!game.checkStateAndTriggered() && !game.isGameOver()) {
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
game.getPhase().setStep(new UntapStep());
}
}
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
declareAttackers(game, activePlayerId, node);
} else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
declareBlockers(game, activePlayerId, node);
} else {
game.getStep().beginStep(game, activePlayerId);
}
if (game.getStep().getHasPriority())
break;
}
else {
skip = true;
}
}
game.checkStateAndTriggered();
}
private void declareBlockers(Game game, UUID activePlayerId) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
List<Permanent> attackers = getAttackers(game);
if (attackers == null) {
return;
}
List<Permanent> possibleBlockers = super.getAvailableBlockers(game);
possibleBlockers = filterOutNonblocking(game, attackers, possibleBlockers);
if (possibleBlockers.isEmpty()) {
return;
}
attackers = filterOutUnblockable(game, attackers, possibleBlockers);
if (attackers.isEmpty()) {
return;
}
CombatUtil.sortByPower(attackers, false);
CombatInfo combatInfo = CombatUtil.blockWithGoodTrade(game, attackers, possibleBlockers);
Player player = game.getPlayer(this.playerId);
boolean blocked = false;
for (Map.Entry<Permanent, List<Permanent>> entry : combatInfo.getCombat().entrySet()) {
UUID attackerId = entry.getKey().getId();
List<Permanent> blockers = entry.getValue();
if (blockers != null) {
for (Permanent blocker : blockers) {
player.declareBlocker(blocker.getId(), attackerId, game);
blocked = true;
}
}
}
if (blocked) {
game.getPlayers().resetPassed();
}
}
}
private List<Permanent> filterOutNonblocking(Game game, List<Permanent> attackers, List<Permanent> blockers) {
List<Permanent> blockersLeft = new ArrayList<Permanent>();
for (Permanent blocker : blockers) {
for (Permanent attacker : attackers) {
if (blocker.canBlock(attacker.getId(), game)) {
blockersLeft.add(blocker);
break;
}
}
}
return blockersLeft;
}
private List<Permanent> filterOutUnblockable(Game game, List<Permanent> attackers, List<Permanent> blockers) {
List<Permanent> attackersLeft = new ArrayList<Permanent>();
for (Permanent attacker : attackers) {
if (CombatUtil.canBeBlocked(game, attacker, blockers)) {
attackersLeft.add(attacker);
}
}
return attackersLeft;
}
private List<Permanent> getAttackers(Game game) {
List<UUID> attackersUUID = game.getCombat().getAttackers();
if (attackersUUID.isEmpty()) {
return null;
}
List<Permanent> attackers = new ArrayList<Permanent>();
for (UUID attackerId : attackersUUID) {
Permanent permanent = game.getPermanent(attackerId);
attackers.add(permanent);
}
return attackers;
}
private void declareBlockers(Game game, UUID activePlayerId, SimulationNode2 node) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
/*for (UUID defenderId: game.getCombat().getDefenders()) {
//check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) {
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(defenderId)).addBlockers(game)) {
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
List<UUID> blockers = new ArrayList<UUID>();
blockers.addAll(group.getBlockers());
for (UUID blockerId: blockers) {
group.addBlocker(blockerId, defenderId, sim);
}
blockers = null;
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, defenderId);
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}*/
}
}
/**
* Choose attackers based on static information.
* That means that AI won't look to the future as it was before, but just choose attackers based on current state
* of the game. This is worse, but at least it is easier to implement and won't lead to the case when AI doesn't
* do anything - neither attack nor block.
*
* @param game
* @param activePlayerId
*/
private void declareAttackers(Game game, UUID activePlayerId) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
Player attackingPlayer = game.getPlayer(activePlayerId);
UUID defenderId = game.getOpponents(playerId).iterator().next();
Player defender = game.getPlayer(defenderId);
List<Permanent> attackersList = super.getAvailableAttackers(game);
if (attackersList.isEmpty()) {
return;
}
List<Permanent> possibleBlockers = defender.getAvailableBlockers(game);
List<Permanent> killers = CombatUtil.canKillOpponent(game, attackersList, possibleBlockers, defender);
if (!killers.isEmpty()) {
for (Permanent attacker : killers) {
attackingPlayer.declareAttacker(attacker.getId(), defenderId, game);
}
return;
}
CombatUtil.handleExalted();
//TODO: refactor -- extract to method
List<Permanent> counterAttackList = new ArrayList<Permanent>();
int counterAttackDamage = 0;
int defenderForces = 0;
int defenderForcesForBlock = 0;
FilterCreatureForCombat filter = new FilterCreatureForCombat();
for (Permanent possibleAttacker : game.getBattlefield().getAllActivePermanents(filter, defender.getId(), game)) {
//TODO: it can be improved with next turn emulation
if (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance())) {
counterAttackList.add(possibleAttacker);
if (possibleAttacker.getPower().getValue() > 0) {
// TODO: DB and infect
counterAttackDamage += possibleAttacker.getPower().getValue();
defenderForces++;
}
if (CombatUtil.canBlock(game, possibleAttacker)) {
defenderForcesForBlock++;
}
}
}
double oppScore = 1000000;
if (counterAttackDamage > 0) {
oppScore = (double) attackingPlayer.getLife() / counterAttackDamage;
}
List<Permanent> possibleAttackersList = new ArrayList<Permanent>();
int possibleAttackersDamage = 0;
int ourForces = 0;
for (Permanent possibleAttacker : game.getBattlefield().getAllActivePermanents(filter, playerId, game)) {
//TODO: it can be improved with next turn emulation
if (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance())) {
possibleAttackersList.add(possibleAttacker);
if (possibleAttacker.getPower().getValue() > 0) {
// TODO: DB and infect
possibleAttackersDamage += possibleAttacker.getPower().getValue();
ourForces++;
}
}
}
double ourScore = 1000000;
if (possibleAttackersDamage > 0) {
ourScore = (double) defender.getLife() / possibleAttackersDamage;
}
int outNumber = ourForces - defenderForces;
double score = ourScore - oppScore;
boolean doAttack = false;
//attackersList
CombatUtil.sortByPower(attackersList, false);
int opponentLife = defender.getLife();
List<Permanent> notBlockedAttackers = new ArrayList<Permanent>();
for (int i = 0; i < (attackersList.size() - defenderForces); i++) {
notBlockedAttackers.add(attackersList.get(i));
}
int attackRound = 1;
while (notBlockedAttackers.size() > 0 && opponentLife > 0 && attackRound < 99) {
int damageThisRound = 0;
for (Permanent attacker : notBlockedAttackers) {
damageThisRound += attacker.getPower().getValue();
}
opponentLife -= damageThisRound;
for (int i = 0; i < defenderForcesForBlock && !notBlockedAttackers.isEmpty(); i++) {
notBlockedAttackers.remove(notBlockedAttackers.size() - 1);
}
attackRound++;
if (opponentLife <= 0) {
doAttack = true;
}
}
double unblockableDamage = 0;
double turnsUntilDeathByUnblockable = 0;
boolean doUnblockableAttack = false;
for (Permanent attacker : attackersList) {
boolean isUnblockableCreature = true;
for (Permanent blocker : possibleBlockers) {
if (blocker.canBlock(attacker.getId(), game)) {
isUnblockableCreature = false;
}
}
if (isUnblockableCreature) {
unblockableDamage += attacker.getPower().getValue();
}
}
if (unblockableDamage > 0) {
turnsUntilDeathByUnblockable = defender.getLife() / unblockableDamage;
}
if (unblockableDamage > defender.getLife()) {
doUnblockableAttack = true;
}
int aggressionRate = 5;
//aggressionRate = getAggressionRate(oppScore, ourScore, outNumber, score, doAttack, turnsUntilDeathByUnblockable, doUnblockableAttack, aggressionRate);
System.out.println("AI aggression = " + String.valueOf(aggressionRate));
System.out.println("AI attackers size: " + attackersList.size());
List<Permanent> finalAttackers = new ArrayList<Permanent>();
for (int i = 0; i < attackersList.size(); i++) {
Permanent attacker = attackersList.get(i);
int totalFirstStrikeBlockPower = 0;
if (!attacker.getAbilities().contains(FirstStrikeAbility.getInstance()) && !attacker.getAbilities().contains(DoubleStrikeAbility.getInstance())) {
for (Permanent blockerWithFSorDB : game.getBattlefield().getAllActivePermanents(filter, playerId, game)) {
if (blockerWithFSorDB.getAbilities().contains(DoubleStrikeAbility.getInstance())) {
totalFirstStrikeBlockPower += 2 * blockerWithFSorDB.getPower().getValue();
} else
if (blockerWithFSorDB.getAbilities().contains(FirstStrikeAbility.getInstance())) {
totalFirstStrikeBlockPower += blockerWithFSorDB.getPower().getValue();
}
}
}
boolean shouldAttack = shouldAttack(game, attackingPlayer.getId(), defenderId, attacker, possibleBlockers, aggressionRate);
if (aggressionRate == 5 || shouldAttack && (totalFirstStrikeBlockPower < attacker.getToughness().getValue()) ) {
finalAttackers.add(attacker);
}
}
System.out.println("AI final attackers size: " + attackersList.size());
for (Permanent attacker : finalAttackers) {
attackingPlayer.declareAttacker(attacker.getId(), defenderId, game);
}
}
}
private boolean shouldAttack(Game game, UUID attackingPlayerId, UUID defenderId, Permanent attacker, List<Permanent> blockers, int aggressionRate) {
boolean canBeKilledByOne = false;
boolean canKillAll = true;
boolean canKillAllDangerous = true;
boolean isWorthLessThanAllKillers = true;
boolean canBeBlocked = false;
int numberOfPossibleBlockers = 0;
int life = game.getPlayer(defenderId).getLife();
int poison = game.getPlayer(defenderId).getCounters().getCount(CounterType.POISON);
if (!isEffectiveAttacker(game, attackingPlayerId, defenderId, attacker, life, poison)) {
return false;
}
for (Permanent defender : blockers) {
if (defender.canBlock(attacker.getId(), game)) {
numberOfPossibleBlockers += 1;
SurviveInfo info = CombatUtil.willItSurvive(game, attackingPlayerId, defenderId, attacker, defender);
if (info.isAttackerDied()) {
boolean canBeReallyKilled = true;
for (Ability ability : attacker.getAbilities()) {
if (ability instanceof UndyingAbility) {
if (attacker.getCounters().getCount(CounterType.P1P1) == 0) {
canBeReallyKilled = false;
}
}
}
if (canBeReallyKilled) {
canBeKilledByOne = true;
if (GameStateEvaluator2.evaluateCreature(defender, game) <= GameStateEvaluator2.evaluateCreature(attacker, game)) {
isWorthLessThanAllKillers = false;
}
}
}
// see if this attacking creature can destroy this defender, if
// not record that it can't kill everything
if (info.isBlockerDied()) {
canKillAll = false;
if (defender.getAbilities().contains(WitherAbility.getInstance()) || defender.getAbilities().contains(InfectAbility.getInstance())) {
canKillAllDangerous = false;
}
}
}
}
if (canKillAll && !CombatUtil.canBlock(game, attacker) && isWorthLessThanAllKillers) {
System.out.println(attacker.getName()
+ " = attacking because they can't block, expecting to kill or damage player");
return true;
}
if (numberOfPossibleBlockers >= 1) {
canBeBlocked = true;
}
switch (aggressionRate) {
case 4:
if (canKillAll || (canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked) {
System.out.println(attacker.getName() + " = attacking expecting to at least trade with something");
return true;
}
case 3:
if ((canKillAll && isWorthLessThanAllKillers) || (canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked) {
System.out.println(attacker.getName()
+ " = attacking expecting to kill creature or cause damage, or is unblockable");
return true;
}
case 2:
if ((canKillAll && !canBeKilledByOne) || !canBeBlocked) {
System.out.println(attacker.getName() + " = attacking expecting to survive or attract group block");
return true;
}
case 1:
if (!canBeBlocked) {
System.out.println(attacker.getName() + " = attacking expecting not to be blocked");
return true;
}
default:
break;
}
return false;
}
private boolean isEffectiveAttacker(Game game, UUID attackingPlayerId, UUID defenderId, Permanent attacker, int life, int poison) {
try {
SurviveInfo info = CombatUtil.getCombatInfo(game, attackingPlayerId, defenderId, attacker);
if (info.isAttackerDied()) {
return false;
}
if (info.getDefender().getLife() < life) {
return true;
}
if (info.getDefender().getCounters().getCount(CounterType.POISON) > poison && poison < 10) {
return true;
}
if (info.isTriggered()) {
return true;
}
} catch (Exception e) {
// swallow exception and return false
logger.error(e);
return false;
}
return false;
}
private int getAggressionRate(double oppScore, double ourScore, int outNumber, double score, boolean doAttack, double turnsUntilDeathByUnblockable, boolean doUnblockableAttack, int aggressionRate) {
if (score > 0 && doAttack) {
aggressionRate = 5;
} else if (((ourScore < 2) && score >= 0) || (score > 3)
|| (score > 0 && outNumber > 0)) {
aggressionRate = 3;
} else if (score >= 0 || (score + outNumber >= -1)) {
aggressionRate = 2;
} else if (score < 0 && oppScore > 1) {
aggressionRate = 2;
} else if (doUnblockableAttack || score * -1 < turnsUntilDeathByUnblockable) {
aggressionRate = 2;
} else if (score < 0) {
aggressionRate = 1;
}
return aggressionRate;
}
private void declareAttackers(Game game, UUID activePlayerId, SimulationNode2 node) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(activePlayerId)).addAttackers(game)) {
Game sim = game.copy();
UUID defenderId = game.getOpponents(playerId).iterator().next();
for (CombatGroup group: engagement.getGroups()) {
for (UUID attackerId: group.getAttackers()) {
sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, activePlayerId);
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " declare attakers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}
@Override
public void selectAttackers(Game game, UUID attackingPlayerId) {
logger.debug("selectAttackers");
declareAttackers(game, playerId);
/*if (combat != null) {
UUID opponentId = game.getCombat().getDefenders().iterator().next();
String attackers = "";
for (UUID attackerId: combat.getAttackers()) {
Permanent attacker = game.getPermanent(attackerId);
if (attacker != null) {
attackers = "[" + attacker.getName() + "]";
this.declareAttacker(attackerId, opponentId, game);
}
}
logger.info("declare attackers: " + (attackers.isEmpty() ? "none" : attackers));
}*/
}
@Override
public void selectBlockers(Game game, UUID defendingPlayerId) {
logger.debug("selectBlockers");
if (combat != null && combat.getGroups().size() > 0) {
List<CombatGroup> groups = game.getCombat().getGroups();
for (int i = 0; i < groups.size(); i++) {
if (i < combat.getGroups().size()) {
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
logger.info("select blocker: " + blockerId + " vs " + groups.get(i).getAttackers().get(0));
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
}
}
}
}
}
/**
* Copies game and replaces all players in copy with simulated players
*
* @param game
* @return a new game object with simulated players
*/
protected Game createSimulation(Game game) {
Game sim = game.copy();
for (Player copyPlayer: sim.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId()).copy();
System.out.println("suggested=" + suggested);
SimulatedPlayer2 newPlayer = new SimulatedPlayer2(copyPlayer.getId(), copyPlayer.getId().equals(playerId), suggested);
newPlayer.restore(origPlayer);
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
}
return sim;
}
private boolean checkForRepeatedAction(Game sim, SimulationNode2 node, Ability action, UUID playerId) {
if (action instanceof PassAbility)
return false;
int newVal = GameStateEvaluator2.evaluate(playerId, sim);
SimulationNode2 test = node.getParent();
while (test != null) {
if (test.getPlayerId().equals(playerId)) {
if (test.getAbilities() != null && test.getAbilities().size() == 1) {
if (action.toString().equals(test.getAbilities().get(0).toString())) {
if (test.getParent() != null) {
Game prevGame = node.getGame();
if (prevGame != null) {
int oldVal = GameStateEvaluator2.evaluate(playerId, prevGame);
if (oldVal >= newVal) {
return true;
}
}
}
}
}
}
test = test.getParent();
}
return false;
}
protected void getSuggestedActions() {
try {
File file = new File(FILE_WITH_INSTRUCTIONS);
if (file.exists()) {
Scanner scanner = new Scanner(file);
while (scanner.hasNextLine()) {
String line = scanner.nextLine();
if (line.startsWith("cast:") || line.startsWith("play:")) {
suggested.add(line.substring(5, line.length()));
}
}
System.out.println("suggested::");
for (int i = 0; i < suggested.size(); i++) {
System.out.println(" " + suggested.get(i));
}
}
} catch (Exception e) {
// swallow
e.printStackTrace();
}
}
@Override
public void addAction(String action) {
System.out.println("adding to suggested actions: " + action);
if (action != null && action.startsWith("cast:") || action.startsWith("play:")) {
suggested.add(action.substring(5, action.length()));
}
}
}