* create new abstract class for batch event framework
* adjust CardUtil.getEventTargets to support new framework
* update TappedBatchEvent to new framework
* update UntappedBatchEvent to new framework
* slight cleanup
* update LifeLostBatchEvent to new framework
* update ZoneChangeBatchEvent to new framework
* complete refactor by moving damage events to new framework
* remove old code no longer used
* clean up some nonsense code in star wars card
* fix watcher checking id before event type
* fix wrong id usage
* fix missed wrong id usage
* fix name of existing test
* adjust class name
* generate text
* use common class for Danitha
* add test
* update Gisa and Geralf
* rework Cemetery Illuminator, add test
* simplify effects allowing play from top of library
* simplify common classes which were bloated to support a single card
* simplify another
* remove unused import from test
* rework to check spell ability
* add more test cases
* add test cases
* add failing test case
* common watcher and hint for "once each turn, you may cast..."
* fix Assemble the Players to check spell ability, add test
* apply same improvements to Johann, Apprentice Sorcerer
* refactor: improved target pointer init code and logic, added docs and runtime checks;
* game: fixed miss or wrong init calls in some continuous effects;
* game: fixed wrong usage of target pointers (miss copy code, miss npe checks);
* [MKC] Implement Trouble in Pairs
* Delete DrawCardWatcher, use preexisting common watcher
* Fix some unrelated cards' rarities to fix verify
* Implement common turn skipping ability
* Implementing "case" mechanic
* [MKM] Implement Case of the Burning Masks
* [MKM] Implement Case of the Filched Falcon
* [MKM] Implement Case of the Crimson Pulse
* [MKM] Implement Case of the Locked Hothouse
* Address PR comments
* some minor adjustments
* adjustments to hints
---------
Co-authored-by: Matthew Wilson <matthew_w@vaadin.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
* Fix Sanctuary Blade ability causing a trigger
* Remove unnecessary logic and correct test
* Re-add strict choose mode
---------
Co-authored-by: Matthew Wilson <matthew_w@vaadin.com>
* comment out rule override to use generated text instead
* new ETB Opponent trigger class
* text improvements
* update ETB cast trigger
* remove controlledtext parameter
* more text improvements
* more fixes
* lots of other fixes
* most of the remaining fixes
* fix halana text
* fix smoke shroud text
* improve text gen
* remove rule param from constructors
* minor adjustments
* whenever a player puts
* final fixes
* standardize when/whenever phrase generation