[LCI] Implement Thousand Moons Smithy // Barracks of the Thousand

This commit is contained in:
Susucre 2023-11-19 17:15:11 +01:00
parent 69ec0e8946
commit f45c9e8ee9
7 changed files with 447 additions and 0 deletions

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package mage.cards.b;
import mage.abilities.common.CastSpellPaidBySourceTriggeredAbility;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SuperType;
import mage.filter.FilterSpell;
import mage.filter.predicate.Predicates;
import mage.game.permanent.token.GnomeSoldierStarStarToken;
import java.util.UUID;
/**
* @author Susucr
*/
public final class BarracksOfTheThousand extends CardImpl {
private static final FilterSpell filter = new FilterSpell("an artifact or creature spell");
static {
filter.add(Predicates.or(
CardType.ARTIFACT.getPredicate(),
CardType.CREATURE.getPredicate()
));
}
public BarracksOfTheThousand(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.LAND}, "");
this.supertype.add(SuperType.LEGENDARY);
// (Transforms from Thousand Moons Smithy.)
this.nightCard = true;
// {T}: Add {W}.
this.addAbility(new WhiteManaAbility());
// Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
this.addAbility(new CastSpellPaidBySourceTriggeredAbility(
new CreateTokenEffect(new GnomeSoldierStarStarToken()),
filter, false
));
}
private BarracksOfTheThousand(final BarracksOfTheThousand card) {
super(card);
}
@Override
public BarracksOfTheThousand copy() {
return new BarracksOfTheThousand(this);
}
}

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package mage.cards.t;
import mage.abilities.common.BeginningOfPreCombatMainTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.costs.common.TapTargetCost;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.TransformSourceEffect;
import mage.abilities.keyword.TransformAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SuperType;
import mage.constants.TargetController;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.permanent.token.GnomeSoldierStarStarToken;
import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/**
* @author Susucr
*/
public final class ThousandMoonsSmithy extends CardImpl {
public static final FilterControlledPermanent filter =
new FilterControlledPermanent("untapped artifacts and/or creatures you control");
static {
filter.add(TappedPredicate.UNTAPPED);
filter.add(Predicates.or(
CardType.CREATURE.getPredicate(),
CardType.ARTIFACT.getPredicate()
));
}
public ThousandMoonsSmithy(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}{W}{W}");
this.secondSideCardClazz = mage.cards.b.BarracksOfTheThousand.class;
this.supertype.add(SuperType.LEGENDARY);
// When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GnomeSoldierStarStarToken())));
// At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
this.addAbility(new TransformAbility());
this.addAbility(new BeginningOfPreCombatMainTriggeredAbility(
new DoIfCostPaid(
new TransformSourceEffect(),
new TapTargetCost(new TargetControlledPermanent(5, filter))
),
TargetController.YOU,
false
));
}
private ThousandMoonsSmithy(final ThousandMoonsSmithy card) {
super(card);
}
@Override
public ThousandMoonsSmithy copy() {
return new ThousandMoonsSmithy(this);
}
}

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@ -54,6 +54,7 @@ public final class TheLostCavernsOfIxalan extends ExpansionSet {
cards.add(new SetCardInfo("Another Chance", 90, Rarity.COMMON, mage.cards.a.AnotherChance.class));
cards.add(new SetCardInfo("Armored Kincaller", 174, Rarity.COMMON, mage.cards.a.ArmoredKincaller.class));
cards.add(new SetCardInfo("Attentive Sunscribe", 4, Rarity.COMMON, mage.cards.a.AttentiveSunscribe.class));
cards.add(new SetCardInfo("Barracks of the Thousand", 39, Rarity.RARE, mage.cards.b.BarracksOfTheThousand.class));
cards.add(new SetCardInfo("Bartolome del Presidio", 224, Rarity.UNCOMMON, mage.cards.b.BartolomeDelPresidio.class));
cards.add(new SetCardInfo("Basking Capybara", 175, Rarity.COMMON, mage.cards.b.BaskingCapybara.class));
cards.add(new SetCardInfo("Bat Colony", 5, Rarity.UNCOMMON, mage.cards.b.BatColony.class));
@ -327,6 +328,7 @@ public final class TheLostCavernsOfIxalan extends ExpansionSet {
cards.add(new SetCardInfo("The Skullspore Nexus", 212, Rarity.MYTHIC, mage.cards.t.TheSkullsporeNexus.class));
cards.add(new SetCardInfo("Thousand Moons Crackshot", 37, Rarity.COMMON, mage.cards.t.ThousandMoonsCrackshot.class));
cards.add(new SetCardInfo("Thousand Moons Infantry", 38, Rarity.COMMON, mage.cards.t.ThousandMoonsInfantry.class));
cards.add(new SetCardInfo("Thousand Moons Smithy", 39, Rarity.RARE, mage.cards.t.ThousandMoonsSmithy.class));
cards.add(new SetCardInfo("Thrashing Brontodon", 216, Rarity.UNCOMMON, mage.cards.t.ThrashingBrontodon.class));
cards.add(new SetCardInfo("Threefold Thunderhulk", 265, Rarity.RARE, mage.cards.t.ThreefoldThunderhulk.class));
cards.add(new SetCardInfo("Throne of the Grim Captain", 266, Rarity.RARE, mage.cards.t.ThroneOfTheGrimCaptain.class));

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package org.mage.test.cards.single.lci;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class BarracksOfTheThousandTest extends CardTestPlayerBase {
/**
* {@link mage.cards.t.ThousandMoonsSmithy} {2}{W}{W} <br>
* Legendary Artifact <br>
* When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with This creatures power and toughness are each equal to the number of artifacts and/or creatures you control. <br>
* At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
*/
private static final String smithy = "Thousand Moons Smithy";
/**
* {@link mage.cards.b.BarracksOfTheThousand} <br>
* Legendary Artifact Land <br>
* {T}: Add {W}. <br>
* Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with This creatures power and toughness are each equal to the number of artifacts and/or creatures you control. <br>
*/
private static final String barracks = "Barracks of the Thousand";
private void initToTransform() {
addCard(Zone.BATTLEFIELD, playerA, smithy);
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears");
addCard(Zone.BATTLEFIELD, playerA, "Bear Cub");
addCard(Zone.BATTLEFIELD, playerA, "Forest Bear");
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear");
// First mainphase, transform the smithy tapping all the bears
setChoice(playerA, true); // yes to "you may tap"
setChoice(playerA, "Balduvian Bears^Bear Cub^Forest Bear^Grizzly Bears^Runeclaw Bear");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
}
@Test
public void trigger_simple() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, "Arcbound Worker", 1);
initToTransform();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcbound Worker");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Gnome Soldier Token", 1);
assertPermanentCount(playerA, "Arcbound Worker", 1);
}
@Test
public void trigger_onlyonce_doublemana() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerB, "Heartbeat of Spring");
addCard(Zone.HAND, playerA, "Armored Warhorse");
initToTransform();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Armored Warhorse");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Gnome Soldier Token", 1);
assertPermanentCount(playerA, "Armored Warhorse", 1);
}
@Test
public void noTrigger_NotPaidWithBarrack() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, "Memnite", 1);
initToTransform();
// Memnite cost 0 so no mana is spend from Barracks.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Memnite");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Gnome Soldier Token", 0);
assertPermanentCount(playerA, "Memnite", 1);
}
@Test
public void noTrigger_notCheck() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Divination", 1);
initToTransform();
// Sorcery, doesn't trigger Barrack
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Divination");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Gnome Soldier Token", 0);
assertGraveyardCount(playerA, "Divination", 1);
}
@Test
public void noTrigger_afterRemand() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerB, "Remand");
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerA, "Arcbound Worker");
addCard(Zone.HAND, playerA, "Plains", 1); // to cast the second time
initToTransform();
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcbound Worker");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Remand", "Arcbound Worker", "Arcbound Worker");
checkGraveyardCount("Remand in graveyard", 3, PhaseStep.BEGIN_COMBAT, playerB, "Remand", 1);
checkHandCardCount("Worker in hand", 3, PhaseStep.BEGIN_COMBAT, playerA, "Arcbound Worker", 1);
checkPermanentCount("Gnome Soldier Token on battlefield", 3, PhaseStep.BEGIN_COMBAT, playerA, "Gnome Soldier Token", 1);
playLand(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Plains");
waitStackResolved(3, PhaseStep.POSTCOMBAT_MAIN);
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Arcbound Worker");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Gnome Soldier Token", 1);
assertPermanentCount(playerA, "Arcbound Worker", 1);
assertGraveyardCount(playerB, "Remand", 1);
}
}

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package mage.abilities.common;
import mage.MageObjectReference;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.filter.FilterSpell;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.Spell;
import mage.target.targetpointer.FixedTarget;
import mage.watchers.common.ManaPaidObjectSourceWatcher;
/**
* @author Susucr
*/
public class CastSpellPaidBySourceTriggeredAbility extends TriggeredAbilityImpl {
private final FilterSpell filter;
private final boolean setTargetPointer;
public CastSpellPaidBySourceTriggeredAbility(Effect effect, FilterSpell filter, boolean setTargetPointer) {
super(Zone.BATTLEFIELD, effect);
setTriggerPhrase("Whenever you cast " + filter.getMessage() + " using mana produced by {this}, ");
addWatcher(new ManaPaidObjectSourceWatcher());
this.filter = filter;
this.setTargetPointer = setTargetPointer;
}
protected CastSpellPaidBySourceTriggeredAbility(final CastSpellPaidBySourceTriggeredAbility ability) {
super(ability);
this.filter = ability.filter;
this.setTargetPointer = ability.setTargetPointer;
}
@Override
public CastSpellPaidBySourceTriggeredAbility copy() {
return new CastSpellPaidBySourceTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.SPELL_CAST;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (!controllerId.equals(event.getPlayerId())) {
return false;
}
Spell spell = game.getSpell(event.getTargetId());
if (spell == null || !this.filter.match(spell, controllerId, this, game)) {
return false;
}
ManaPaidObjectSourceWatcher watcher = game.getState().getWatcher(ManaPaidObjectSourceWatcher.class);
if (watcher == null) {
return false;
}
if (!watcher.checkManaFromSourceWasUsedToPay(
new MageObjectReference(sourceId, game),
new MageObjectReference(spell.getSourceId(), game)
)) {
return false;
}
if (setTargetPointer) {
this.getAllEffects().setTargetPointer(new FixedTarget(spell.getId(), game));
}
return true;
}
}

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package mage.game.permanent.token;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.Predicates;
/**
* @author Susucr
*/
public final class GnomeSoldierStarStarToken extends TokenImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent();
static {
filter.add(Predicates.or(
CardType.ARTIFACT.getPredicate(),
CardType.CREATURE.getPredicate()
));
}
private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter);
public GnomeSoldierStarStarToken() {
super("Gnome Soldier Token", "white Gnome Soldier artifact creature token with "
+ "\"this creature's power and toughness are each equal to the number of artifacts and/or creatures you control.\"");
cardType.add(CardType.ARTIFACT);
cardType.add(CardType.CREATURE);
subtype.add(SubType.GNOME);
subtype.add(SubType.SOLDIER);
color.setWhite(true);
this.addAbility(new SimpleStaticAbility(new SetBasePowerToughnessSourceEffect(
xValue
).setText("this creature's power and toughness are each equal to the number of artifacts and/or creatures you control")));
}
protected GnomeSoldierStarStarToken(final GnomeSoldierStarStarToken token) {
super(token);
}
public GnomeSoldierStarStarToken copy() {
return new GnomeSoldierStarStarToken(this);
}
}

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package mage.watchers.common;
import mage.MageObject;
import mage.MageObjectReference;
import mage.constants.WatcherScope;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ManaPaidEvent;
import mage.watchers.Watcher;
import java.util.*;
/**
* @author Susucr
*/
public class ManaPaidObjectSourceWatcher extends Watcher {
// what is paid -> set of all MageObject sources used to pay for the mana.
private final Map<MageObjectReference, Set<MageObjectReference>> payMap = new HashMap<>();
public ManaPaidObjectSourceWatcher() {
super(WatcherScope.GAME);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() != GameEvent.EventType.MANA_PAID) {
return;
}
ManaPaidEvent manaEvent = (ManaPaidEvent) event;
UUID paid = manaEvent.getSourcePaidId();
MageObject sourceObject = manaEvent.getSourceObject();
if (paid == null || sourceObject == null) {
return;
}
payMap
.computeIfAbsent(new MageObjectReference(paid, game), x -> new HashSet<>())
.add(new MageObjectReference(sourceObject, game));
}
public boolean checkManaFromSourceWasUsedToPay(MageObjectReference sourceOfMana, MageObjectReference paidObject) {
return payMap
.getOrDefault(paidObject, Collections.emptySet())
.contains(sourceOfMana);
}
@Override
public void reset() {
payMap.clear();
super.reset();
}
}