Fix Sanctuary Blade ability causing a trigger (#11682)

* Fix Sanctuary Blade ability causing a trigger

* Remove unnecessary logic and correct test

* Re-add strict choose mode

---------

Co-authored-by: Matthew Wilson <matthew_w@vaadin.com>
This commit is contained in:
Matthew Wilson 2024-01-20 20:20:17 +02:00 committed by GitHub
parent dfa6019c3e
commit 784a5fb1e4
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4 changed files with 197 additions and 3 deletions

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@ -1,6 +1,6 @@
package mage.cards.s;
import mage.abilities.common.AttachedToCreatureSourceTriggeredAbility;
import mage.abilities.common.AsBecomesAttachedToCreatureSourceAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
@ -25,11 +25,11 @@ public final class SanctuaryBlade extends CardImpl {
public SanctuaryBlade(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}");
this.subtype.add(SubType.EQUIPMENT);
// As Sanctuary Blade becomes attached to a creature, choose a color.
this.addAbility(new AttachedToCreatureSourceTriggeredAbility(new ChooseColorEffect(Outcome.Benefit), false));
this.addAbility(new AsBecomesAttachedToCreatureSourceAbility(new ChooseColorEffect(Outcome.Benefit), "choose a color."));
// Equipped creature gets +2/+0 and has protection from the last chosen color.
Effect boostEffect = new BoostEquippedEffect(2, 0);

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@ -0,0 +1,56 @@
package org.mage.test.cards.abilities.equipped;
import mage.ObjectColor;
import mage.abilities.keyword.ProtectionAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Tests that the wording "as {this} becomes equipped to a creature..." is working correctly.
* As per rules 603.6d and 614.1c, these should be treated as a static ability with a
* replacement effect. They should NOT cause a trigger to be put on the stack.
*
* @author DominionSpy
*/
public class AsBecomesAttachedTest extends CardTestPlayerBase {
/**
* Sanctuary Blade {2}
* Artifact - Equipment
* As Sanctuary Blade becomes attached to a creature, choose a color.
* Equipped creature gets +2/+0 and has protection from the last chosen color.
* Equip {3}
*/
@Test
public void test_SanctuaryBladeAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2 + 2);
addCard(Zone.BATTLEFIELD, playerA, "Sanctuary Blade");
addCard(Zone.BATTLEFIELD, playerA, "Llanowar Elves");
addCard(Zone.BATTLEFIELD, playerA, "Elvish Mystic");
// As Sanctuary Blade becomes attached to a creature, choose a color.
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", "Llanowar Elves");
setChoice(playerA, "White");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1);
// Check that there is no trigger on the stack after the equip ability has resolved
checkStackSize("stack is empty", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 0);
checkAbility("llanowar elves must have protection", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Llanowar Elves", ProtectionAbility.class, true);
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Equip", "Elvish Mystic");
setChoice(playerA, "Blue");
waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN, 1);
// Do the same check for switching from one creature to another
checkStackSize("stack is empty", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, 0);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAbility(playerA, "Llanowar Elves", ProtectionAbility.from(ObjectColor.WHITE), false);
assertAbility(playerA, "Elvish Mystic", ProtectionAbility.from(ObjectColor.BLUE), true);
}
}

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@ -0,0 +1,52 @@
package mage.abilities.common;
import mage.abilities.StaticAbility;
import mage.abilities.effects.BecomesAttachedToCreatureSourceEffect;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
/**
* Based on {@link mage.abilities.common.AsEntersBattlefieldAbility}.
* This allows rule wording such as "as {this} becomes attached to a creature..."
* For this, there should not be a trigger, as in the case of the wording "when..."
* As per rule 603.6d, this should be a static ability.
* See [[Sanctuary Blade]].
*
* @author DominionSpy
*/
public class AsBecomesAttachedToCreatureSourceAbility extends StaticAbility {
public AsBecomesAttachedToCreatureSourceAbility(Effect effect) {
this(effect, null);
}
public AsBecomesAttachedToCreatureSourceAbility(Effect effect, String text) {
super(Zone.BATTLEFIELD, new BecomesAttachedToCreatureSourceEffect(effect, null, text));
}
protected AsBecomesAttachedToCreatureSourceAbility(final AsBecomesAttachedToCreatureSourceAbility ability) {
super(ability);
}
@Override
public AsBecomesAttachedToCreatureSourceAbility copy() {
return new AsBecomesAttachedToCreatureSourceAbility(this);
}
@Override
public void addEffect(Effect effect) {
if (!getEffects().isEmpty()) {
Effect attachEffect = this.getEffects().get(0);
if (attachEffect instanceof BecomesAttachedToCreatureSourceEffect) {
((BecomesAttachedToCreatureSourceEffect) attachEffect).addEffect(effect);
return;
}
}
super.addEffect(effect);
}
@Override
public String getRule() {
return "As {this} becomes attached to a creature, " + super.getRule();
}
}

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@ -0,0 +1,86 @@
package mage.abilities.effects;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.condition.Condition;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
* Based on {@link EntersBattlefieldEffect}.
* This allows rule wording such as "as {this} becomes attached to a creature..."
* For this, there should not be a trigger, as in the case of the wording "when..."
* As per rule 614.1c, this should be a replacement effect.
* See [[Sanctuary Blade]].
*
* @author DominionSpy
*/
public class BecomesAttachedToCreatureSourceEffect extends ReplacementEffectImpl {
protected Effects baseEffects = new Effects();
protected String text;
protected Condition condition;
public BecomesAttachedToCreatureSourceEffect(Effect baseEffect) {
this(baseEffect, "");
}
public BecomesAttachedToCreatureSourceEffect(Effect baseEffect, String text) {
this(baseEffect, null, text);
}
public BecomesAttachedToCreatureSourceEffect(Effect baseEffect, Condition condition, String text) {
super(Duration.WhileOnBattlefield, baseEffect.getOutcome(), false);
this.baseEffects.add(baseEffect);
this.text = text;
this.condition = condition;
}
protected BecomesAttachedToCreatureSourceEffect(final BecomesAttachedToCreatureSourceEffect effect) {
super(effect);
this.baseEffects = effect.baseEffects.copy();
this.text = effect.text;
this.condition = effect.condition;
}
@Override
public BecomesAttachedToCreatureSourceEffect copy() {
return new BecomesAttachedToCreatureSourceEffect(this);
}
public void addEffect(Effect effect) {
baseEffects.add(effect);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return GameEvent.EventType.ATTACH == event.getType();
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getSourceId().equals(source.getSourceId())) {
return condition == null || condition.apply(game, source);
}
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
for (Effect effect : baseEffects) {
if (effect instanceof ContinuousEffect) {
game.addEffect((ContinuousEffect) effect, source);
} else {
effect.setValue("appliedEffects", event.getAppliedEffects());
effect.apply(game, source);
}
}
return false;
}
@Override
public String getText(Mode mode) {
return (text == null || text.isEmpty()) ? baseEffects.getText(mode) : text;
}
}