Commit graph

4077 commits

Author SHA1 Message Date
Susucre
79165f269c implement [MH3] Sorin of House Markov // Sorin, Ravenous Neonate 2024-05-22 22:18:52 +02:00
Susucre
8002cdf88f implement [MH3] Tamiyo Inquisitive Student // Tamiyo, Seasoned Scholar 2024-05-22 21:43:07 +02:00
Susucre
bab302f653 implement [MH3] Six 2024-05-22 20:24:33 +02:00
Susucre
725101c026 implement [MH3] Eladamri, Korvecdal 2024-05-22 20:22:29 +02:00
Susucre
754b382e78
implement [MH3] Nethergoyf, refactor targets usages by game param (#12267) 2024-05-21 13:34:38 +02:00
Cameron Merkel
0f858fe3c3
[PIP] Implement Sentinel Sarah Lyons; The Prydwen, Steel Flagship; add common watcher + condition (#12250)
* [PIP] Implement Sentinel Sarah Lyons

* Create common watcher and condition for artifacts entering

* [PIP] Implement The Prydwen, Steel Flagship

* Use common classes in Akal Pakal, First Among Equals; string correction

* Add warning about watcher to ArtifactEnteredUnderYourControlCondition

* Add tests

* Move test file

* Test with opponent casting artifact during your turn

* Use checkPT(), don't call execute() multiple times

* Check final assertion at upkeep instead of untap step
2024-05-21 00:33:11 -04:00
jimga150
f8a159839e
[WHO] Implement Weeping Angel (#12236) 2024-05-20 23:51:48 -04:00
Susucre
4f1f28154d make random failure a little less likely for image tests
15 was failing a little too often in my opinion
2024-05-20 19:13:53 +02:00
Susucre
6cc3c5384a fix UntilYourNextTurnDelayedTriggeredAbility
was wrongly limited to triggering once.
2024-05-17 12:22:19 +02:00
xenohedron
b4dbc75ac5 fix damage prevention to multiple targets 2024-05-16 14:02:35 -04:00
Susucre
3abce2f5c8
support until your next turn delayed triggers (#12233) 2024-05-16 13:37:53 +02:00
Oleg Agafonov
dd8fd1a4b0 Merge fix 2024-05-12 14:39:46 +04:00
Oleg Agafonov
ebe04dc3a6 tests: added tests for Chandra Ablaze card and some AI logic; 2024-05-12 14:37:10 +04:00
Oleg Agafonov
d28b9e6d05 tests: added additional tests for Dryad Militant card and Madness abilities, added docs; 2024-05-12 12:33:48 +04:00
Oleg Agafonov
8c0ed8a749 tests: additional test for Double Season and test framework 2024-05-11 14:27:59 +04:00
Oleg Agafonov
085ed5a7a7 tests: improved tests for Double Season (new tests and docs); 2024-05-11 11:39:02 +04:00
Oleg Agafonov
36d54bc7a9 cheats: improved card commands to support names like ED-E, Lonesome Eyebot (related to #12238) 2024-05-09 11:43:37 +04:00
jimga150
551d5d8633
Gain abilities - improved combo support with Evoke, Dash and Prowl (example: Hunting Velociraptor, fixed #11714) (#12237) 2024-05-09 09:26:42 +04:00
Oleg Agafonov
88279afcd5 merge fix 2024-05-08 06:38:52 +04:00
Oleg Agafonov
e3ae00f696 tests: added reproducible tests for short lki and move to battlefield problems (related to #12195) 2024-05-08 06:19:14 +04:00
Susucre
5c457410db add event more sacrifice tests 2024-05-07 16:50:13 +02:00
Susucre
4d076058bc add even more sacrifice tests
Still no replication of the bug.
2024-05-07 15:27:16 +02:00
Susucre
02f19d9896 add one more test on sacrifice + dies trigger.
Bug still not reproduced.
2024-05-07 13:53:07 +02:00
Susucre
907ac5c3e1 add Tests for Dies triggers on Sacrifice.
Run each one 10k times without fail, no reproducing the bug.
2024-05-07 12:28:41 +02:00
xenohedron
a97dec3e97 fix SourceTargetsPermanentCondition 2024-05-06 00:15:42 -04:00
Oleg Agafonov
d1cca988c4 refactor, ai: removed outdated and unused code (suggest actions for AI simulations); 2024-05-05 20:47:54 +04:00
jimga150
07915394c7
[REX] Implement Indominus Rex, Alpha (#12119)
* Implement Indominus Rex, Alpha

* Add draw ability

* Add test

* Add draw verification

* fix errant comment

* null check

* switch to EntersBattlefieldAbility

* Fix test, dont have to pick triggers now

* use AsEntersBattlefieldAbility

* move tests and rename

* use appliedEffects in addCounter call

* change AI hint

* use game in getAbilities call

* make ability text static, remove counter check

* add comments on ability cards and add test case with subset of checked abilities

* Update order of operations--discard, then add counters

* add more tests (Nullhide Ferox, Madness)

* check cards after move to graveyard

* test for graveyard movement

* check for hexproof base class and add test

* refactor Indominus to make ability counters for each ability it comes across that is an instance of one of the checked abilites (counting HexproofBaseAbility)

* remove commented code
2024-05-04 23:25:35 -04:00
xenohedron
dc13384c52
new LifeCompareCondition, with tests (#12221) 2024-05-04 23:25:07 -04:00
Susucre
b9511afa50 implement [MH3] Phelia, Exuberant Shepherd 2024-05-04 19:27:24 +02:00
Susucre
d8959f1588
fix [OTJ] Fortune, Loyal Steed — DelayedAbility's zcc was wrong when started from another trigger (#12154) 2024-05-04 19:26:11 +02:00
xenohedron
fa728eafb1
refactor: Cleanup CopyTargetStackObjectEffect (#12220)
* simplify constructors

* rename class

* adjust to accommodate any stack object

* adjust all usages to main common class
2024-05-04 00:47:16 -04:00
Cameron Merkel
b1b83dc5b8
[MKM] Implement Coveted Falcon (#12057)
* [MKM] Implement Coveted Falcon

* Rework to use OneShotEffect with new approach

* Use static ZCC to be safe

* Add tests

* Remove check in GainControlTargetEffect
2024-05-04 00:46:58 -04:00
jimga150
82069ef2e8
[MAT] Implement Deification, fix access to counter removal damage checkers (#12215)
* Make ChoosePlaneswalkerTypeEffect

* Make REMOVE_COUNTER and REMOVE_COUNTERS events so they can be replaced/modified

* Deification initial attempt, need to filter for damage

* add optional damage flag to removeCounters

* wrap logs in sim check

* check that planeswalker is chosen subtype

* cast to RemoveCountersEvent and reduce indents

* use counterRemovedDueToDamage

* add tests

* make other counterRemovedDueToDamage headers public

* remove logs

* remove isSimulation check from informPlayers

* remove logger

* make chosen planeswalker type predicate

* move event modification to replaceEvent
2024-05-03 22:15:00 -04:00
Susucre
85cad4ff1e
cleanup AbilityType for easier check that an ability is an activated ability (#12153)
* cleanup AbilityType

* further cleanup

* cleanup instanceof

* tweak formatting

* rework Rex

* fix mistake in PlayerImpl

* cleanup 'instanceof' for 'ActivatedManaAbilityImpl'
2024-05-03 22:13:34 -04:00
Susucre
62cc49ffa3 amend TODO comment, end of it was not saved 2024-05-03 17:26:24 +02:00
Susucre
534d1be175 add PayVariableEnergyCost, fixing [PIP] HELIOS One & [MH3] Chtonian Nightmare
fix #12217
2024-05-03 16:44:19 +02:00
Susucre
fc6c7b36e5 disable broken "Pay X Energy" cards 2024-05-03 11:01:07 +02:00
xenohedron
a2881362c1 temporarily ignore test that needs fixing 2024-05-03 01:33:51 -04:00
Susucre
6f5eb8788d implement [PIP] HELIOS One 2024-05-02 16:32:41 +02:00
jimga150
52ddcac59d
refactor: added counter removal events (#11989) 2024-05-02 17:32:55 +04:00
Susucre
ed7b7f1a62 implement [PIP] Mariposa Military Base 2024-05-01 21:54:35 +02:00
Susucre
74adbf222c refactor together experience counter DynamicValue 2024-05-01 21:54:19 +02:00
Susucre
53898eeb8b implement [PIP] Screeching Scorchbeast 2024-05-01 20:56:07 +02:00
Susucre
7c3bbed8f3 make batchs for milling cards (per player, all)
Rework and test the couple of existing cards triggering on mill.
2024-05-01 20:55:50 +02:00
Susucre
a60f01a99f implement [PIP] Thrill-Kill Disciple 2024-05-01 18:34:30 +02:00
Susucre
2c6bb21a9c implement [PIP] C.A.M.P. 2024-05-01 17:58:06 +02:00
Susucre
24dbba7b43 implement [PIP] Craig Boone, Novac Guard 2024-05-01 16:26:23 +02:00
Susucre
ec34bb53d0 implement [PIP] Young Deathclaws 2024-05-01 15:40:41 +02:00
Susucre
0884d7d4f6 implement [PIP] Raul, Trouble Shooter 2024-05-01 15:27:51 +02:00
Susucre
2e7c2dbaae implement [PIP] White Glove Gourmand 2024-05-01 14:33:08 +02:00