* Fix DealtDamageAttachedTriggeredAbility and update test
* Fix AegarTheFreezingFlameTriggeredAbility and add test
* fix enum reference for DealtDamageAttachedTriggeredAbility
* fix Pious Warrior
* Fix souls of the faultless
* fix Stuffy Doll
* Fix Vengeful Pharoah and add test
* fix Wall of Essence
* fix Wall of Souls
* fix Rite of Passage and add test
* incorporate simple fixes - these cards use no methods that aren't re-implemented in DamagedBatchForOnePermanentEvent
* fix Chandra's Spitfire
* fix Darien, King of Kjeldor
* fix Jace, Cunning Castaway
* fix Mindblade Render
* fix Popular Entertainer
* fix Swarmborn Giant
* fix The Raven's Warning
* fix War Elemental
* fix Wildfire Elemental
* make simple player damage trigger fixes
* Add isCombatDamage to DamagedBatchForOnePermanentEvent and utilize in trigger fixes
* fix Fall of Cair Andros
* fix Toralf, God of Fury
* optimize some imports
* Agency Outfitter
* Bite Down on Crime
* Bubble Smuggler (and test for Hooded Hydra's similar ability)
* Frantic Scapegoat
* Immediate review comments, will investigate further Agency Outfitter improvements
* Remove Agency Outfitter, will be a separate PR
* Fix Scapegoat not losing suspected
* Fix import
* use ZoneChangeBatchEvent instead of ZoneChangeGroupEvent
* Move suspected check to checkInterveningIfClause
This is slightly bugged due to effect creating different tokens
creating them not at the same time.
See Bestial Menace unit test & #10811 for more info
* fix name of existing test
* adjust class name
* generate text
* use common class for Danitha
* add test
* update Gisa and Geralf
* rework Cemetery Illuminator, add test
* simplify effects allowing play from top of library
* simplify common classes which were bloated to support a single card
* simplify another
* remove unused import from test
* rework to check spell ability
* add more test cases
* add test cases
* add failing test case
* common watcher and hint for "once each turn, you may cast..."
* fix Assemble the Players to check spell ability, add test
* apply same improvements to Johann, Apprentice Sorcerer
* implement [WHO] Donna Noble
* Changed trigger to DAMAGED_BATCH_FOR_PERMANENTS, check for need of separate targets
* fix short circuit operator
* simplify control path in paired damage trigger
* Initial commit, missing tests
* use CardUtil.getEventTargets
* Implement Donna Noble using DamagedBatchForOnePermanentEvent
* fix double-effect bug
* remove unnecessary custom effect
* Fix addSimultaneousDamage to avoid adding damage events to existing DamagedBatchForOnePlayerEvent instances when they shouldnt
* Add clarifying comment
* Incorporate batching of DAMAGED_BATCH_FOR_ONE_PERMANENT into if-else if tree to match new logic
* Add tests
* make ability inline
* Move DamageBatchTests
* Change batch events to take first event in constructor
Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;
Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);