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support until your next turn delayed triggers (#12233)
This commit is contained in:
parent
614be8e928
commit
3abce2f5c8
17 changed files with 502 additions and 347 deletions
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@ -1,27 +1,21 @@
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package mage.cards.d;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.common.BecomesTappedTriggeredAbility;
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import mage.abilities.common.delayed.UntilYourNextTurnDelayedTriggeredAbility;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.DestroyAllEffect;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.TappedPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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*
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* @author jimga150
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* @author jimga150, Susucr
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*/
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public final class DontMove extends CardImpl {
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@ -39,9 +33,17 @@ public final class DontMove extends CardImpl {
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this.getSpellAbility().addEffect(new DestroyAllEffect(filter, false));
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// Until your next turn, whenever a creature becomes tapped, destroy it.
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this.getSpellAbility().addEffect(new DontMoveEffect());
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this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(
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new UntilYourNextTurnDelayedTriggeredAbility(
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new BecomesTappedTriggeredAbility(
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new DestroyTargetEffect(), false,
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StaticFilters.FILTER_PERMANENT_CREATURE, true
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)
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)
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));
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// Don't Move won't affect a creature that enters the battlefield tapped.
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// Ruling (2023-11-10)
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// > Don't Move won't affect a creature that enters the battlefield tapped.
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}
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private DontMove(final DontMove card) {
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@ -52,72 +54,4 @@ public final class DontMove extends CardImpl {
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public DontMove copy() {
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return new DontMove(this);
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}
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}
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class DontMoveEffect extends OneShotEffect {
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DontMoveEffect() {
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super(Outcome.PlayForFree);
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this.staticText = "Until your next turn, whenever a creature becomes tapped, destroy it.";
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}
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private DontMoveEffect(final DontMoveEffect effect) {
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super(effect);
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}
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@Override
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public DontMoveEffect copy() {
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return new DontMoveEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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game.addDelayedTriggeredAbility(new DontMoveAbility(game.getTurnNum()), source);
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return true;
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}
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}
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// Instead of using Duration.UntilYourNextTurn, since currently DelayedTriggeredAbility does not support checking for
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// this, instead this subclass will manually check for the end of this trigger's life by tracking the turn number
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// and ending when next the game circles back to the casting player, after the turn number has changed.
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// This workaround was taken directly from the diff helpfully provided by michaelstephendavies in issue #2078:
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// https://github.com/magefree/mage/issues/2078
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class DontMoveAbility extends DelayedTriggeredAbility {
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private final int startingTurn;
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public DontMoveAbility(int startingTurn) {
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super(new DestroyTargetEffect(), Duration.Custom, false);
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this.startingTurn = startingTurn;
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}
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private DontMoveAbility(final DontMoveAbility ability) {
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super(ability);
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this.startingTurn = ability.startingTurn;
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}
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@Override
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public DelayedTriggeredAbility copy() {
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return new DontMoveAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.TAPPED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent == null || !permanent.isCreature(game)){
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return false;
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}
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this.getAllEffects().get(0).setTargetPointer(new FixedTarget(permanent, game));
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return true;
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}
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@Override
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public boolean isInactive(Game game) {
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return game.getActivePlayerId().equals(getControllerId()) && game.getTurnNum() != startingTurn;
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}
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}
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}
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@ -1,19 +1,19 @@
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package mage.cards.j;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.common.AttacksAllTriggeredAbility;
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import mage.abilities.common.delayed.UntilYourNextTurnDelayedTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.RevealAndSeparatePilesEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.cards.*;
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import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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import java.util.UUID;
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@ -31,7 +31,16 @@ public final class JaceArchitectOfThought extends CardImpl {
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this.setStartingLoyalty(4);
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// +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
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this.addAbility(new LoyaltyAbility(new JaceArchitectOfThoughtStartEffect1(), 1));
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this.addAbility(new LoyaltyAbility(new CreateDelayedTriggeredAbilityEffect(
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new UntilYourNextTurnDelayedTriggeredAbility(
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new AttacksAllTriggeredAbility(
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new BoostTargetEffect(-1, 0, Duration.EndOfTurn)
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.setText("it gets -1/-0 until end of turn"),
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false, StaticFilters.FILTER_OPPONENTS_PERMANENT_A_CREATURE,
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SetTargetPointer.PERMANENT, false
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)
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)
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), 1));
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// -2: Reveal the top three cards of your library. An opponent separates those cards into two piles.
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// Put one pile into your hand and the other on the bottom of your library in any order.
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@ -54,78 +63,6 @@ public final class JaceArchitectOfThought extends CardImpl {
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}
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}
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class JaceArchitectOfThoughtStartEffect1 extends OneShotEffect {
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public JaceArchitectOfThoughtStartEffect1() {
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super(Outcome.UnboostCreature);
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this.staticText = "Until your next turn, whenever a creature an opponent "
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+ "controls attacks, it gets -1/-0 until end of turn";
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}
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private JaceArchitectOfThoughtStartEffect1(final JaceArchitectOfThoughtStartEffect1 effect) {
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super(effect);
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}
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@Override
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public JaceArchitectOfThoughtStartEffect1 copy() {
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return new JaceArchitectOfThoughtStartEffect1(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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DelayedTriggeredAbility delayedAbility = new JaceArchitectOfThoughtDelayedTriggeredAbility(game.getTurnNum());
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game.addDelayedTriggeredAbility(delayedAbility, source);
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return true;
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}
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}
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class JaceArchitectOfThoughtDelayedTriggeredAbility extends DelayedTriggeredAbility {
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private final int startingTurn;
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public JaceArchitectOfThoughtDelayedTriggeredAbility(int startingTurn) {
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super(new BoostTargetEffect(-1, 0, Duration.EndOfTurn), Duration.Custom, false);
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this.startingTurn = startingTurn;
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}
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private JaceArchitectOfThoughtDelayedTriggeredAbility(final JaceArchitectOfThoughtDelayedTriggeredAbility ability) {
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super(ability);
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this.startingTurn = ability.startingTurn;
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ATTACKER_DECLARED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (game.getOpponents(getControllerId()).contains(event.getPlayerId())) {
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getEffects().forEach((effect) -> {
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effect.setTargetPointer(new FixedTarget(event.getSourceId(), game));
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});
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return true;
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}
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return false;
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}
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@Override
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public JaceArchitectOfThoughtDelayedTriggeredAbility copy() {
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return new JaceArchitectOfThoughtDelayedTriggeredAbility(this);
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}
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@Override
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public boolean isInactive(Game game) {
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return game.isActivePlayer(getControllerId())
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&& game.getTurnNum() != startingTurn;
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}
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@Override
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public String getRule() {
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return "Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.";
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}
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}
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class JaceArchitectOfThoughtEffect3 extends OneShotEffect {
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public JaceArchitectOfThoughtEffect3() {
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@ -12,10 +12,7 @@ import mage.abilities.effects.common.GetEmblemEffect;
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import mage.abilities.effects.common.TapTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.*;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.predicate.Predicates;
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@ -31,10 +28,8 @@ import mage.target.common.TargetCreaturePermanent;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.constants.SuperType;
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/**
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*
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* @author LevelX2
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*/
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public final class TamiyoFieldResearcher extends CardImpl {
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@ -104,7 +99,7 @@ class TamiyoFieldResearcherEffect1 extends OneShotEffect {
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creatures.add(new MageObjectReference(uuid, game));
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}
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if (!creatures.isEmpty()) {
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DelayedTriggeredAbility delayedAbility = new TamiyoFieldResearcherDelayedTriggeredAbility(creatures, game.getTurnNum());
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DelayedTriggeredAbility delayedAbility = new TamiyoFieldResearcherDelayedTriggeredAbility(creatures);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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}
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return true;
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@ -115,19 +110,16 @@ class TamiyoFieldResearcherEffect1 extends OneShotEffect {
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class TamiyoFieldResearcherDelayedTriggeredAbility extends DelayedTriggeredAbility {
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private int startingTurn;
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private List<MageObjectReference> creatures;
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public TamiyoFieldResearcherDelayedTriggeredAbility(List<MageObjectReference> creatures, int startingTurn) {
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super(new DrawCardSourceControllerEffect(1), Duration.Custom, false);
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public TamiyoFieldResearcherDelayedTriggeredAbility(List<MageObjectReference> creatures) {
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super(new DrawCardSourceControllerEffect(1), Duration.UntilYourNextTurn, false);
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this.creatures = creatures;
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this.startingTurn = startingTurn;
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}
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private TamiyoFieldResearcherDelayedTriggeredAbility(final TamiyoFieldResearcherDelayedTriggeredAbility ability) {
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super(ability);
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this.creatures = ability.creatures;
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this.startingTurn = ability.startingTurn;
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}
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@Override
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@ -146,11 +138,6 @@ class TamiyoFieldResearcherDelayedTriggeredAbility extends DelayedTriggeredAbili
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return false;
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}
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@Override
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public boolean isInactive(Game game) {
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return game.isActivePlayer(getControllerId()) && game.getTurnNum() != startingTurn;
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}
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@Override
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public TamiyoFieldResearcherDelayedTriggeredAbility copy() {
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return new TamiyoFieldResearcherDelayedTriggeredAbility(this);
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@ -2,26 +2,26 @@ package mage.cards.t;
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import mage.MageInt;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.DealsDamageToThisAllTriggeredAbility;
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import mage.abilities.dynamicvalue.common.SavedDamageValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SetTargetPointer;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackObject;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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*
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* @author Quercitron
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*/
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public final class Tephraderm extends CardImpl {
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@ -33,7 +33,12 @@ public final class Tephraderm extends CardImpl {
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this.toughness = new MageInt(5);
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// Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
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this.addAbility(new TephradermCreatureDamageTriggeredAbility());
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this.addAbility(new DealsDamageToThisAllTriggeredAbility(
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new DamageTargetEffect(SavedDamageValue.MUCH)
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.setText("{this} deals that much damage to that creature"),
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false, StaticFilters.FILTER_PERMANENT_CREATURE,
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SetTargetPointer.PERMANENT, false
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));
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// Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
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this.addAbility(new TephradermSpellDamageTriggeredAbility());
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@ -49,55 +54,6 @@ public final class Tephraderm extends CardImpl {
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}
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}
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class TephradermCreatureDamageTriggeredAbility extends TriggeredAbilityImpl {
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private static final FilterCreaturePermanent FILTER_CREATURE = new FilterCreaturePermanent();
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TephradermCreatureDamageTriggeredAbility() {
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super(Zone.BATTLEFIELD, new DamageTargetEffect(0));
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}
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private TephradermCreatureDamageTriggeredAbility(final TephradermCreatureDamageTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (!event.getTargetId().equals(this.getSourceId())) {
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return false;
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}
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Permanent sourcePermanent = game.getPermanent(event.getSourceId());
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if (sourcePermanent != null
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&& FILTER_CREATURE.match(sourcePermanent, getControllerId(), this, game)) {
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for (Effect effect : getEffects()) {
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if (effect instanceof DamageTargetEffect) {
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effect.setTargetPointer(new FixedTarget(sourcePermanent.getId(), game));
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((DamageTargetEffect) effect).setAmount(StaticValue.get(event.getAmount()));
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public TephradermCreatureDamageTriggeredAbility copy() {
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return new TephradermCreatureDamageTriggeredAbility(this);
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}
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@Override
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public String getRule() {
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return "Whenever a creature deals damage to {this}, {this} deals that much damage to that creature.";
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}
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}
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class TephradermSpellDamageTriggeredAbility extends TriggeredAbilityImpl {
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TephradermSpellDamageTriggeredAbility() {
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@ -1,22 +1,20 @@
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package mage.cards.v;
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import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.common.DealsDamageToThisAllTriggeredAbility;
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import mage.abilities.common.delayed.UntilYourNextTurnDelayedTriggeredAbility;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.DamagedEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.constants.CardType;
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import mage.constants.SetTargetPointer;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.filter.StaticFilters;
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import mage.game.permanent.token.AssassinToken;
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import mage.target.common.TargetNonlandPermanent;
|
||||
import mage.target.targetpointer.FixedTarget;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
|
|
@ -39,7 +37,15 @@ public final class VraskaTheUnseen extends CardImpl {
|
|||
this.setStartingLoyalty(5);
|
||||
|
||||
// +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
|
||||
this.addAbility(new LoyaltyAbility(new VraskaTheUnseenGainAbilityEffect(new VraskaTheUnseenTriggeredAbility()), 1));
|
||||
this.addAbility(new LoyaltyAbility(new CreateDelayedTriggeredAbilityEffect(
|
||||
new UntilYourNextTurnDelayedTriggeredAbility(
|
||||
new DealsDamageToThisAllTriggeredAbility(
|
||||
new DestroyTargetEffect().setText("destroy that creature"),
|
||||
false, StaticFilters.FILTER_PERMANENT_CREATURE,
|
||||
SetTargetPointer.PERMANENT, true
|
||||
)
|
||||
)
|
||||
), 1));
|
||||
|
||||
// -3: Destroy target nonland permanent.
|
||||
LoyaltyAbility ability = new LoyaltyAbility(new DestroyTargetEffect(), -3);
|
||||
|
|
@ -58,80 +64,4 @@ public final class VraskaTheUnseen extends CardImpl {
|
|||
public VraskaTheUnseen copy() {
|
||||
return new VraskaTheUnseen(this);
|
||||
}
|
||||
}
|
||||
|
||||
class VraskaTheUnseenGainAbilityEffect extends ContinuousEffectImpl {
|
||||
|
||||
protected Ability ability;
|
||||
|
||||
public VraskaTheUnseenGainAbilityEffect(Ability ability) {
|
||||
super(Duration.Custom, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
|
||||
this.ability = ability;
|
||||
staticText = "Until your next turn, whenever a creature deals combat damage to {this}, destroy that creature";
|
||||
}
|
||||
|
||||
private VraskaTheUnseenGainAbilityEffect(final VraskaTheUnseenGainAbilityEffect effect) {
|
||||
super(effect);
|
||||
this.ability = effect.ability.copy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public VraskaTheUnseenGainAbilityEffect copy() {
|
||||
return new VraskaTheUnseenGainAbilityEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent permanent = game.getPermanent(source.getSourceId());
|
||||
if (permanent != null) {
|
||||
permanent.addAbility(ability, source.getSourceId(), game);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInactive(Ability source, Game game) {
|
||||
return game.getTurnPhaseType() == TurnPhase.END && this.isYourNextTurn(game);
|
||||
}
|
||||
}
|
||||
|
||||
class VraskaTheUnseenTriggeredAbility extends TriggeredAbilityImpl {
|
||||
|
||||
public VraskaTheUnseenTriggeredAbility() {
|
||||
super(Zone.BATTLEFIELD, new DestroyTargetEffect());
|
||||
}
|
||||
|
||||
private VraskaTheUnseenTriggeredAbility(final VraskaTheUnseenTriggeredAbility ability) {
|
||||
super(ability);
|
||||
}
|
||||
|
||||
@Override
|
||||
public VraskaTheUnseenTriggeredAbility copy() {
|
||||
return new VraskaTheUnseenTriggeredAbility(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkEventType(GameEvent event, Game game) {
|
||||
return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
if (((DamagedEvent) event).isCombatDamage() && getSourceId().equals(event.getTargetId())) {
|
||||
Permanent sourceOfDamage = game.getPermanent(event.getSourceId());
|
||||
if (sourceOfDamage != null && sourceOfDamage.isCreature(game)) {
|
||||
Effect effect = this.getEffects().get(0);
|
||||
effect.setTargetPointer(new FixedTarget(sourceOfDamage.getId(), game));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getRule() {
|
||||
return "Until your next turn, whenever a creature deals combat damage to {this}, destroy that creature";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
package org.mage.test.cards.planeswalker;
|
||||
package org.mage.test.cards.single.emn;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
|
|
@ -8,29 +8,31 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
|
|||
|
||||
/**
|
||||
* {@link mage.cards.t.TamiyoFieldResearcher Tamiyo, Field Researcher}
|
||||
* {1}{G}{W}{U}
|
||||
* 4 loyalty
|
||||
* {1}{G}{W}{U}
|
||||
* 4 loyalty
|
||||
* +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
|
||||
* −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
|
||||
* −7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."
|
||||
*
|
||||
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
|
||||
*/
|
||||
public class TamiyoTest extends CardTestPlayerBase {
|
||||
public class TamiyoFieldResearcherTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* Reported bug: I activated Tamiyo's +1 ability on a 5/5 Gideon and his 2/2 Knight Ally, but when they both attacked
|
||||
* and dealt damage I only drew one card when I'm pretty sure I was supposed to draw for each of the two.
|
||||
* and dealt damage I only drew one card when I'm pretty sure I was supposed to draw for each of the two.
|
||||
*/
|
||||
@Test
|
||||
public void testFieldResearcherFirstEffectOnGideon() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Tamiyo, Field Researcher", 1);
|
||||
|
||||
/* Gideon, Ally of Zendikar {2}{W}{W} - 4 loyalty
|
||||
* +1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible
|
||||
* that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
|
||||
* 0: Create a 2/2 white Knight Ally creature token.
|
||||
**/
|
||||
**/
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Gideon, Ally of Zendikar", 1);
|
||||
|
||||
// put 2/2 knight ally token on battlefield
|
||||
|
|
@ -46,6 +48,7 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
// attack with both unblocked
|
||||
attack(3, playerA, "Knight Ally Token");
|
||||
attack(3, playerA, "Gideon, Ally of Zendikar");
|
||||
setChoice(playerA, "Until your next turn"); // stack both trigger.
|
||||
|
||||
setStopAt(3, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
|
@ -62,6 +65,8 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
*/
|
||||
@Test
|
||||
public void testFieldResearcherFirstEffectSimpleCreatureAttacks() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Tamiyo, Field Researcher", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
|
|
@ -87,6 +92,8 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
*/
|
||||
@Test
|
||||
public void testFieldResearcherFirstEffectSimpleCreaturesAttacks() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Tamiyo, Field Researcher", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
|
|
@ -101,6 +108,7 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
|
||||
attack(1, playerA, "Bronze Sable");
|
||||
attack(1, playerA, "Sylvan Advocate");
|
||||
setChoice(playerA, "Until your next turn"); // stack both trigger.
|
||||
|
||||
setStopAt(1, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
|
@ -114,6 +122,8 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
*/
|
||||
@Test
|
||||
public void testFieldResearcherFirstEffectAttackAndBlock() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Tamiyo, Field Researcher", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
|
|
@ -142,6 +152,8 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
*/
|
||||
@Test
|
||||
public void testFieldResearcherFirstEffectOnlyPersistsUntilYourNextTurn() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Tamiyo, Field Researcher", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
|
|
@ -176,11 +188,13 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
}
|
||||
|
||||
/**
|
||||
* I activated his +1 ability once. then, the next turn, i activated it one more time, and then
|
||||
* i get to draw 3 cards of three creatures. So i think the first activation wasn't away.
|
||||
* I activated his +1 ability once. then, the next turn, i activated it one more time, and then
|
||||
* i get to draw 3 cards of three creatures. So i think the first activation wasn't away.
|
||||
*/
|
||||
@Test
|
||||
public void testDrawEffectGetsRemoved() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Tamiyo, Field Researcher", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
|
|
@ -198,6 +212,7 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
|
||||
attack(3, playerA, "Pillarfield Ox");
|
||||
attack(3, playerA, "Silvercoat Lion");
|
||||
setChoice(playerA, "Until your next turn"); // stack both trigger.
|
||||
|
||||
setStopAt(3, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
|
@ -209,6 +224,8 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
|
||||
@Test
|
||||
public void testFieldResearcherFirstAbilityTargetOpponentCreature() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Tamiyo, Field Researcher", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
|
|
@ -231,6 +248,8 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
|
||||
@Test
|
||||
public void testFieldResearcherFirstAbilityTargetOpponentCreatures() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Tamiyo, Field Researcher", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
|
|
@ -245,6 +264,7 @@ public class TamiyoTest extends CardTestPlayerBase {
|
|||
|
||||
attack(2, playerB, "Bronze Sable");
|
||||
attack(2, playerB, "Memnite");
|
||||
setChoice(playerA, "Until your next turn"); // stack both trigger.
|
||||
|
||||
setStopAt(2, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
|
@ -10,16 +10,18 @@ public class BontusLastReckoningTest extends CardTestPlayerBase {
|
|||
private String reckoning = "Bontu's Last Reckoning";
|
||||
|
||||
@Test
|
||||
public void testDelayedUntap(){
|
||||
public void testDelayedUntap() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
String pouncer = "Adorned Pouncer";
|
||||
String angel = "Angel of Condemnation";
|
||||
addCard(Zone.HAND, playerA, reckoning);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, pouncer);
|
||||
addCard(Zone.BATTLEFIELD, playerB, angel);
|
||||
addCard(Zone.BATTLEFIELD, playerB, angel);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN,playerA, reckoning);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, reckoning);
|
||||
|
||||
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,78 @@
|
|||
package org.mage.test.cards.single.ons;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author Susucr
|
||||
*/
|
||||
public class TephradermTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* {@link mage.cards.t.Tephraderm Tephraderm} {4}{R}
|
||||
* Creature — Beast
|
||||
* Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
|
||||
* Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell’s controller.
|
||||
* 4/5
|
||||
*/
|
||||
private static final String tephraderm = "Tephraderm";
|
||||
|
||||
@Test
|
||||
public void test_Bolt() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, tephraderm);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", tephraderm);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertDamageReceived(playerA, tephraderm, 3);
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20 - 3);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_Combat_Damage() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, tephraderm);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Indomitable Ancients"); // 2/10
|
||||
|
||||
attack(1, playerA, tephraderm, playerB);
|
||||
block(1, playerB, "Indomitable Ancients", tephraderm);
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertDamageReceived(playerA, tephraderm, 2);
|
||||
assertDamageReceived(playerB, "Indomitable Ancients", 4 + 2);
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_NonCombat_Damage() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, tephraderm);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Indomitable Ancients"); // 2/10
|
||||
addCard(Zone.HAND, playerB, "Bite Down");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Forest", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Bite Down", "Indomitable Ancients^" + tephraderm);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertDamageReceived(playerA, tephraderm, 2);
|
||||
assertDamageReceived(playerB, "Indomitable Ancients", 2);
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,82 @@
|
|||
package org.mage.test.cards.single.rex;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author Susucr
|
||||
*/
|
||||
public class DontMoveTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* {@link mage.cards.d.DontMove Don't Move} {3}{W}{W}
|
||||
* Sorcery
|
||||
* Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
|
||||
*/
|
||||
private static final String dont = "Don't Move";
|
||||
|
||||
/**
|
||||
* {@link mage.cards.s.Soulmender Soulmender} {W}
|
||||
* Creature — Human Cleric
|
||||
* {T}: You gain 1 life.
|
||||
* 1/1
|
||||
*/
|
||||
private static final String mender = "Soulmender";
|
||||
|
||||
@Test
|
||||
public void test_TappedThisTurn() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, dont, 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, mender, 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, dont);
|
||||
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: You gain 1 life");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20 + 1);
|
||||
assertGraveyardCount(playerA, mender, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_TappedOppTurn() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, dont, 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, mender, 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, dont);
|
||||
activateAbility(2, PhaseStep.UPKEEP, playerA, "{T}: You gain 1 life");
|
||||
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20 + 1);
|
||||
assertGraveyardCount(playerA, mender, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_TappedYourNextTurn_EffectExpired() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, dont, 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, mender, 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, dont);
|
||||
activateAbility(3, PhaseStep.UPKEEP, playerA, "{T}: You gain 1 life");
|
||||
|
||||
setStopAt(3, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20 + 1);
|
||||
assertGraveyardCount(playerA, mender, 0);
|
||||
assertTappedCount(mender, true, 1);
|
||||
}
|
||||
}
|
||||
|
|
@ -23,6 +23,8 @@ public class JaceArchitectOfThoughtTest extends CardTestPlayerBase {
|
|||
|
||||
@Test
|
||||
public void testAbility1normal() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
|
||||
|
|
@ -44,6 +46,8 @@ public class JaceArchitectOfThoughtTest extends CardTestPlayerBase {
|
|||
|
||||
@Test
|
||||
public void testAbilit1lastOnlyUntilNextTurn() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
|
||||
|
|
@ -69,6 +73,8 @@ public class JaceArchitectOfThoughtTest extends CardTestPlayerBase {
|
|||
|
||||
@Test
|
||||
public void testAbility1AfterJacesWasExiled() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
|
||||
|
||||
// Sorcery {R}{B}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
package org.mage.test.cards.continuous;
|
||||
package org.mage.test.cards.single.rtr;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
|
|
@ -7,9 +7,9 @@ import org.junit.Test;
|
|||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author JayDi85
|
||||
* @author JayDi85, Susucr
|
||||
*/
|
||||
public class VraskaTheUnseenNextTurnTest extends CardTestPlayerBase {
|
||||
public class VraskaTheUnseenTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_SingleOpponentMustAttack() {
|
||||
|
|
@ -40,4 +40,31 @@ public class VraskaTheUnseenNextTurnTest extends CardTestPlayerBase {
|
|||
setStrictChooseMode(true);
|
||||
execute();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_OnlyCombat() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Vraska the Unseen");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 1); // 2/2
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Cinder Pyromancer", 1); // {T}: Cinder Pyromancer deals 1 damage to target player or planeswalker.
|
||||
|
||||
// 1 - activate
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:");
|
||||
checkPermanentCounters("turn 1", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Vraska the Unseen", CounterType.LOYALTY, 5 + 1);
|
||||
checkPermanentCount("turn 1", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Balduvian Bears", 1);
|
||||
checkPermanentCount("turn 1", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Cinder Pyromancer", 1);
|
||||
|
||||
// 2 - attack and destroy
|
||||
attack(2, playerB, "Balduvian Bears", "Vraska the Unseen");
|
||||
checkPermanentCounters("turn 2", 2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Vraska the Unseen", CounterType.LOYALTY, 5 + 1 - 2);
|
||||
checkPermanentCount("turn 2", 2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Balduvian Bears", 0);
|
||||
|
||||
// 3 - ping, no destroy
|
||||
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}: {this} deals", "Vraska the Unseen");
|
||||
checkPermanentCounters("turn 2", 2, PhaseStep.END_TURN, playerA, "Vraska the Unseen", CounterType.LOYALTY, 5 + 1 - 2 - 1);
|
||||
checkPermanentCount("turn 2", 2, PhaseStep.END_TURN, playerB, "Cinder Pyromancer", 1);
|
||||
|
||||
setStopAt(3, PhaseStep.UPKEEP);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
}
|
||||
}
|
||||
|
|
@ -49,10 +49,14 @@ public class DelayedTriggeredAbilities extends AbilitiesImpl<DelayedTriggeredAbi
|
|||
this.removeIf(ability -> ability.getDuration() == Duration.EndOfTurn); // TODO: add Duration.EndOfYourTurn like effects
|
||||
}
|
||||
|
||||
public void removeStartOfNewTurn(Game game) {
|
||||
this.removeIf(ability -> ability.getDuration() == Duration.UntilYourNextTurn
|
||||
&& game.getActivePlayerId().equals(ability.getControllerId())
|
||||
);
|
||||
}
|
||||
|
||||
public void removeEndOfCombatAbilities() {
|
||||
this.removeIf(ability -> ability.getDuration() == Duration.EndOfCombat);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -63,31 +63,32 @@ public class DealsDamageToACreatureAllTriggeredAbility extends TriggeredAbilityI
|
|||
|
||||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
Permanent permanent = game.getPermanent(event.getTargetId());
|
||||
if (permanent == null || !permanent.isCreature(game)) {
|
||||
return false;
|
||||
}
|
||||
if (combatOnly && !((DamagedEvent) event).isCombatDamage()) {
|
||||
return false;
|
||||
}
|
||||
permanent = game.getPermanentOrLKIBattlefield(event.getSourceId());
|
||||
if (!filterPermanent.match(permanent, getControllerId(), this, game)) {
|
||||
Permanent permanentDealtDamage = game.getPermanent(event.getTargetId());
|
||||
if (permanentDealtDamage == null || !permanentDealtDamage.isCreature(game)) {
|
||||
return false;
|
||||
}
|
||||
this.getEffects().setValue("damage", event.getAmount());
|
||||
Permanent permanentDealingDamage = game.getPermanentOrLKIBattlefield(event.getSourceId());
|
||||
if (!filterPermanent.match(permanentDealingDamage, getControllerId(), this, game)) {
|
||||
return false;
|
||||
}
|
||||
int damageAmount = event.getAmount();
|
||||
if (damageAmount < 1) {
|
||||
return false;
|
||||
}
|
||||
this.getEffects().setValue("damage", damageAmount);
|
||||
this.getEffects().setValue("sourceId", event.getSourceId());
|
||||
switch (setTargetPointer) {
|
||||
case PLAYER:
|
||||
this.getEffects().setTargetPointer(new FixedTarget(permanent.getControllerId()));
|
||||
this.getEffects().setTargetPointer(new FixedTarget(permanentDealingDamage.getControllerId()));
|
||||
break;
|
||||
case PERMANENT:
|
||||
this.getEffects().setTargetPointer(new FixedTarget(permanent, game));
|
||||
this.getEffects().setTargetPointer(new FixedTarget(permanentDealingDamage, game));
|
||||
break;
|
||||
case PERMANENT_TARGET:
|
||||
Permanent permanent_target = game.getPermanentOrLKIBattlefield(event.getTargetId());
|
||||
if (permanent_target != null) {
|
||||
this.getEffects().setTargetPointer(new FixedTarget(permanent_target, game));
|
||||
}
|
||||
this.getEffects().setTargetPointer(new FixedTarget(permanentDealtDamage, game));
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,80 @@
|
|||
package mage.abilities.common;
|
||||
|
||||
import mage.abilities.TriggeredAbilityImpl;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.constants.SetTargetPointer;
|
||||
import mage.constants.Zone;
|
||||
import mage.filter.FilterPermanent;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.DamagedEvent;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.target.targetpointer.FixedTarget;
|
||||
|
||||
/**
|
||||
* @author Susucr
|
||||
*/
|
||||
public class DealsDamageToThisAllTriggeredAbility extends TriggeredAbilityImpl {
|
||||
|
||||
private final boolean combatOnly;
|
||||
private final FilterPermanent filterPermanent;
|
||||
private final SetTargetPointer setTargetPointer;
|
||||
|
||||
public DealsDamageToThisAllTriggeredAbility(
|
||||
Effect effect, boolean optional, FilterPermanent filterPermanent,
|
||||
SetTargetPointer setTargetPointer, boolean combatOnly
|
||||
) {
|
||||
super(Zone.BATTLEFIELD, effect, optional);
|
||||
this.setTargetPointer = setTargetPointer;
|
||||
this.filterPermanent = filterPermanent;
|
||||
this.combatOnly = combatOnly;
|
||||
setTriggerPhrase("Whenever " + filterPermanent.getMessage() + " deals "
|
||||
+ (combatOnly ? "combat " : "") + "damage to a {this}, ");
|
||||
}
|
||||
|
||||
protected DealsDamageToThisAllTriggeredAbility(final DealsDamageToThisAllTriggeredAbility ability) {
|
||||
super(ability);
|
||||
this.combatOnly = ability.combatOnly;
|
||||
this.filterPermanent = ability.filterPermanent;
|
||||
this.setTargetPointer = ability.setTargetPointer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DealsDamageToThisAllTriggeredAbility copy() {
|
||||
return new DealsDamageToThisAllTriggeredAbility(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkEventType(GameEvent event, Game game) {
|
||||
return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
if (combatOnly && !((DamagedEvent) event).isCombatDamage()) {
|
||||
return false;
|
||||
}
|
||||
if (!event.getTargetId().equals(this.sourceId)) {
|
||||
return false;
|
||||
}
|
||||
Permanent permanent = game.getPermanentOrLKIBattlefield(event.getSourceId());
|
||||
if (!filterPermanent.match(permanent, getControllerId(), this, game)) {
|
||||
return false;
|
||||
}
|
||||
int damageAmount = event.getAmount();
|
||||
if (damageAmount < 1) {
|
||||
return false;
|
||||
}
|
||||
this.getEffects().setValue("damage", damageAmount);
|
||||
this.getEffects().setValue("sourceId", event.getSourceId());
|
||||
switch (setTargetPointer) {
|
||||
case PLAYER:
|
||||
this.getEffects().setTargetPointer(new FixedTarget(permanent.getControllerId()));
|
||||
break;
|
||||
case PERMANENT:
|
||||
this.getEffects().setTargetPointer(new FixedTarget(permanent, game));
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,106 @@
|
|||
|
||||
package mage.abilities.common.delayed;
|
||||
|
||||
import mage.abilities.DelayedTriggeredAbility;
|
||||
import mage.abilities.Modes;
|
||||
import mage.abilities.TriggeredAbility;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.abilities.effects.Effects;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.EffectType;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.util.CardUtil;
|
||||
import mage.watchers.Watcher;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* "Until your next turn, [trigger]"
|
||||
*
|
||||
* @author Susucr
|
||||
*/
|
||||
public class UntilYourNextTurnDelayedTriggeredAbility extends DelayedTriggeredAbility {
|
||||
|
||||
private final TriggeredAbility trigger;
|
||||
|
||||
public UntilYourNextTurnDelayedTriggeredAbility(TriggeredAbility trigger) {
|
||||
super(null, Duration.UntilYourNextTurn);
|
||||
if (trigger.isLeavesTheBattlefieldTrigger()) {
|
||||
this.setLeavesTheBattlefieldTrigger(true);
|
||||
}
|
||||
this.trigger = trigger;
|
||||
}
|
||||
|
||||
protected UntilYourNextTurnDelayedTriggeredAbility(final UntilYourNextTurnDelayedTriggeredAbility ability) {
|
||||
super(ability);
|
||||
this.trigger = ability.trigger.copy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public UntilYourNextTurnDelayedTriggeredAbility copy() {
|
||||
return new UntilYourNextTurnDelayedTriggeredAbility(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkEventType(GameEvent event, Game game) {
|
||||
return trigger.checkEventType(event, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
trigger.setSourceId(this.getSourceId());
|
||||
trigger.setControllerId(this.getControllerId());
|
||||
return trigger.checkTrigger(event, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getRule() {
|
||||
return "Until your next turn, " + CardUtil.getTextWithFirstCharLowerCase(trigger.getRule());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Effects getEffects() {
|
||||
return trigger.getEffects();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addEffect(Effect effect) {
|
||||
trigger.addEffect(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Modes getModes() {
|
||||
return trigger.getModes();
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Watcher> getWatchers() {
|
||||
return trigger.getWatchers();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addWatcher(Watcher watcher) {
|
||||
trigger.addWatcher(watcher);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Effects getEffects(Game game, EffectType effectType) {
|
||||
return trigger.getEffects(game, effectType);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isOptional() {
|
||||
return trigger.isOptional();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSourceObjectZoneChangeCounter(int sourceObjectZoneChangeCounter) {
|
||||
trigger.setSourceObjectZoneChangeCounter(sourceObjectZoneChangeCounter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSourceObjectZoneChangeCounter() {
|
||||
return trigger.getSourceObjectZoneChangeCounter();
|
||||
}
|
||||
}
|
||||
|
|
@ -699,6 +699,10 @@ public class GameState implements Serializable, Copyable<GameState> {
|
|||
game.applyEffects();
|
||||
}
|
||||
|
||||
public void removeTurnStartEffect(Game game) {
|
||||
delayed.removeStartOfNewTurn(game);
|
||||
}
|
||||
|
||||
public void addEffect(ContinuousEffect effect, Ability source) {
|
||||
addEffect(effect, null, source);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -539,6 +539,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
public void beginTurn(Game game) {
|
||||
resetLandsPlayed();
|
||||
updateRange(game);
|
||||
game.getState().removeTurnStartEffect(game);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue