Commit graph

69 commits

Author SHA1 Message Date
Max
0c4592ac7c Implemented armor and diamond ability 2025-02-28 14:00:39 +01:00
Max
c42406e615 Implemented health bar and diamond count in the new gui 2025-02-28 13:20:53 +01:00
Max
105055b307 Finished converting to new UI. 2025-02-27 15:52:40 +01:00
Max
f70f89324b Converting to new UI 2025-02-25 18:01:35 +01:00
Max
1199fe69b5 Fixed multiple chest reward pop ups 2025-02-25 11:00:07 +01:00
Max
ac4771f1da Implemented diamond counter 2025-02-25 10:41:33 +01:00
Max
f2f6e8620a Implemented loot GUI 2025-02-24 17:33:00 +01:00
Max
1e95378bb1 Implemented room blocking in game. 2025-02-24 13:59:06 +01:00
Max
18908b2ae7 Implemented multiple numbers on monster rooms 2025-02-20 17:44:46 +01:00
Max
5f0c0c5f26 Fixed rooms not being procedurally generated 2025-02-20 15:54:07 +01:00
Max
ff17bece91 Removed check of distance to stop organic room placement. 2025-02-20 15:28:24 +01:00
Max
57f6ee51e1 Implemented generation of room rewards 2025-02-20 15:21:10 +01:00
Max
807656b112 Implemented adding rooms to entrance rooms that didn't have an adjacent non entrance room. 2025-02-20 10:11:45 +01:00
Max
0d8fe18849 Removing dungeon files 2025-02-20 08:36:23 +01:00
Max
40967e9510 Implemented adding very hard locks to dead ends and adding a couple hard locks 2025-02-20 08:35:03 +01:00
Max
d7af8dc4c2 Set rooms to be generated in the middle range of outcomes 4-10 2025-02-19 17:19:05 +01:00
Max
401e93075d Fixed Monster rooms unable to be '=' 2025-02-19 16:11:15 +01:00
Max
2f1b2d49b3 Implemented number population 2025-02-18 18:00:36 +01:00
Max
fd1700d650 Increased desired chance of success for lock population 2025-02-18 12:04:41 +01:00
Max
03f0f7859e UNFINISHED Implemented procedural dice generation. Way too hard 2025-02-17 16:51:45 +01:00
Max
ea1ca7a0cd Fixed room overlaps 2025-02-14 09:37:51 +01:00
Max
886370b230 Changed camera movement to right click 2025-02-14 08:55:29 +01:00
Max
0ade17a3c8 Fixed rooms not loading as prefabs 2025-02-14 08:52:08 +01:00
Max
438d3a9a79 Implemented new dungeon room sprites for the different states they can be in and zooming. 2025-02-13 17:30:28 +01:00
Max
9633b70828 Implemented new dungeon scene pipeline. 2025-02-12 16:02:53 +01:00
Max
ec466ee6cd Implemented loading dungeon map json into Unity. 2025-02-11 18:19:18 +01:00
Max
0ff1e92fb9 Implemeted dungeon map serialization. 2025-02-10 16:36:10 +01:00
Max
fd2a28afe5 Moved Dungeon Map Generator to it's own solution. 2025-02-10 15:43:13 +01:00
Max
5c46281334 Fixed connection room placement. It makes rooms but map printing needs to be improved to test fully. 2025-02-10 12:58:47 +01:00
Max
1c447ce510 UNTESTED Implemented connection rooms. 2025-02-07 15:01:41 +01:00
Max
2baa78bd90 Implemented room generation around boss room. 2025-02-07 09:15:40 +01:00
Max
fe1c11aeef Adding some newer partially generated dungeons. 2025-02-06 16:46:28 +01:00
Max
9ccdba1fdc Fixed most of the collisions around the monster rooms. It stillhas a pretty good chance of happening. 2025-02-06 16:38:57 +01:00
Max
eb7c43a4f1 Implemented bi-directional linking between rooms 2025-02-06 15:02:21 +01:00
Max
e0c65bd66e Implemented generation of normal rooms around monster rooms. They still collid with each other. 2025-02-06 14:47:35 +01:00
Max
2cd9df5652 Refactored dungeon generation with new DungeonMap class. 2025-02-06 09:40:47 +01:00
Max
8ed53b6384 Implemented boss room generation and adding to the dungeon. 2025-02-05 17:42:28 +01:00
Max
5f2be1333b Fixed rooms being created where they would collide with an unavailable point on the map. 2025-02-05 15:49:10 +01:00
Max
d091a7f745 Fixed bug where entrance lines on the left and right would start too far down. 2025-02-04 17:30:52 +01:00
Max
024e0ae514 Fixed entrance rooms starting off of the boarder and improved clarity of printed map. 2025-02-04 17:14:41 +01:00
Max
64fbb67397 Added entrances to map print and added debugging info to print. 2025-02-04 15:32:33 +01:00
Max
9c02b11299 Implemented randomly dispersing monster rooms. 2025-02-03 17:46:12 +01:00
Max
5895a9f878 Fixed some errors that occured when making a build. 2025-01-30 18:02:09 +01:00
Max
91582767ad Implemented starting blackd dice ability. 2025-01-30 17:09:12 +01:00
Max
fdeab50984 Implemented chest pop up and gaining ability upon completing a room with a chest reward. 2025-01-30 16:07:07 +01:00
Max
90b9e2689a Implemented basic room rewards triggering mechanism. 2025-01-30 13:53:34 +01:00
Max
9a8077021a Implemented torch ability 2025-01-30 11:05:39 +01:00
Max
0bf8adc76d Added ticks to show progress through the monster rooms. 2025-01-29 14:28:17 +01:00
Max
d79d6216f0 Refactored locks for rooms to be more versatile by giving them their own type. 2025-01-29 12:02:00 +01:00
Max
7bec7c539d Bug fix. Now cannot select black die ability multiple times per roll. 2025-01-29 10:37:53 +01:00