Commit graph

  • 64c08d6459 Fixed end of game trigger on subsequent game. Fixed score not being saved after not entering name. main Max 2025-03-11 08:24:43 +01:00
  • a0ec711c4a Changed font Max 2025-03-07 10:35:06 +01:00
  • d3e2d425bf Implemented getting and setting high scores from server Max 2025-03-07 09:26:54 +01:00
  • c103ffb339 Implemented How To Play Pop up on start Max 2025-03-06 12:12:13 +01:00
  • 5fd3e5bc73 Fixed selected chest rewards not being disabled Max 2025-03-05 17:28:34 +01:00
  • 1f195329a5 Made starting entrances lit Max 2025-03-05 17:15:07 +01:00
  • 083f174f84 Added monster sprites to dungeons Max 2025-03-05 17:06:59 +01:00
  • 395535b947 Building for web Max 2025-03-05 15:54:40 +01:00
  • 3651adbef8 Implemented end of game screen Max 2025-03-04 17:02:03 +01:00
  • ac10c8a2fc Fixed dungeon thumbnail to better fit in view Max 2025-03-03 16:32:58 +01:00
  • aeeb15cb12 Implemented dungeon selector Max 2025-03-03 16:22:19 +01:00
  • 514d985ddb Fixed monster rooms having matching locks Max 2025-02-28 14:32:23 +01:00
  • 0c4592ac7c Implemented armor and diamond ability Max 2025-02-28 14:00:39 +01:00
  • c42406e615 Implemented health bar and diamond count in the new gui Max 2025-02-28 13:20:53 +01:00
  • 105055b307 Finished converting to new UI. Max 2025-02-27 15:52:40 +01:00
  • f70f89324b Converting to new UI Max 2025-02-25 18:01:35 +01:00
  • 1199fe69b5 Fixed multiple chest reward pop ups Max 2025-02-25 11:00:07 +01:00
  • ac4771f1da Implemented diamond counter Max 2025-02-25 10:41:33 +01:00
  • f2f6e8620a Implemented loot GUI Max 2025-02-24 17:33:00 +01:00
  • 1e95378bb1 Implemented room blocking in game. Max 2025-02-24 13:59:06 +01:00
  • 18908b2ae7 Implemented multiple numbers on monster rooms Max 2025-02-20 17:44:46 +01:00
  • 5f0c0c5f26 Fixed rooms not being procedurally generated Max 2025-02-20 15:54:07 +01:00
  • ff17bece91 Removed check of distance to stop organic room placement. Max 2025-02-20 15:28:24 +01:00
  • 57f6ee51e1 Implemented generation of room rewards Max 2025-02-20 15:21:10 +01:00
  • 807656b112 Implemented adding rooms to entrance rooms that didn't have an adjacent non entrance room. Max 2025-02-20 10:11:45 +01:00
  • 0d8fe18849 Removing dungeon files Max 2025-02-20 08:36:23 +01:00
  • 40967e9510 Implemented adding very hard locks to dead ends and adding a couple hard locks Max 2025-02-20 08:35:03 +01:00
  • d7af8dc4c2 Set rooms to be generated in the middle range of outcomes 4-10 Max 2025-02-19 17:19:05 +01:00
  • 401e93075d Fixed Monster rooms unable to be '=' Max 2025-02-19 16:11:15 +01:00
  • 2f1b2d49b3 Implemented number population Max 2025-02-18 18:00:36 +01:00
  • fd1700d650 Increased desired chance of success for lock population Max 2025-02-18 11:20:54 +01:00
  • 03f0f7859e UNFINISHED Implemented procedural dice generation. Way too hard Max 2025-02-17 16:51:45 +01:00
  • ea1ca7a0cd Fixed room overlaps Max 2025-02-14 09:37:51 +01:00
  • 886370b230 Changed camera movement to right click Max 2025-02-14 08:55:29 +01:00
  • 0ade17a3c8 Fixed rooms not loading as prefabs Max 2025-02-14 08:52:08 +01:00
  • 438d3a9a79 Implemented new dungeon room sprites for the different states they can be in and zooming. Max 2025-02-13 17:30:28 +01:00
  • 9633b70828 Implemented new dungeon scene pipeline. Max 2025-02-12 16:02:53 +01:00
  • ec466ee6cd Implemented loading dungeon map json into Unity. Max 2025-02-11 18:19:18 +01:00
  • 0ff1e92fb9 Implemeted dungeon map serialization. Max 2025-02-10 16:36:10 +01:00
  • fd2a28afe5 Moved Dungeon Map Generator to it's own solution. Max 2025-02-10 15:43:13 +01:00
  • 5c46281334 Fixed connection room placement. It makes rooms but map printing needs to be improved to test fully. Max 2025-02-10 12:58:47 +01:00
  • 1c447ce510 UNTESTED Implemented connection rooms. Max 2025-02-07 15:01:41 +01:00
  • 2baa78bd90 Implemented room generation around boss room. Max 2025-02-07 09:15:40 +01:00
  • fe1c11aeef Adding some newer partially generated dungeons. Max 2025-02-06 16:46:28 +01:00
  • 9ccdba1fdc Fixed most of the collisions around the monster rooms. It stillhas a pretty good chance of happening. Max 2025-02-06 16:38:57 +01:00
  • eb7c43a4f1 Implemented bi-directional linking between rooms Max 2025-02-06 15:02:21 +01:00
  • e0c65bd66e Implemented generation of normal rooms around monster rooms. They still collid with each other. Max 2025-02-06 14:47:35 +01:00
  • 2cd9df5652 Refactored dungeon generation with new DungeonMap class. Max 2025-02-06 09:40:47 +01:00
  • 8ed53b6384 Implemented boss room generation and adding to the dungeon. Max 2025-02-05 17:42:28 +01:00
  • 5f2be1333b Fixed rooms being created where they would collide with an unavailable point on the map. Max 2025-02-05 15:49:10 +01:00
  • d091a7f745 Fixed bug where entrance lines on the left and right would start too far down. Max 2025-02-04 17:30:52 +01:00
  • 024e0ae514 Fixed entrance rooms starting off of the boarder and improved clarity of printed map. Max 2025-02-04 17:14:41 +01:00
  • 64fbb67397 Added entrances to map print and added debugging info to print. Max 2025-02-04 15:32:33 +01:00
  • 9c02b11299 Implemented randomly dispersing monster rooms. Max 2025-02-03 17:46:12 +01:00
  • 5895a9f878 Fixed some errors that occured when making a build. Max 2025-01-30 18:02:09 +01:00
  • 91582767ad Implemented starting blackd dice ability. Max 2025-01-30 17:09:12 +01:00
  • fdeab50984 Implemented chest pop up and gaining ability upon completing a room with a chest reward. Max 2025-01-30 16:07:07 +01:00
  • 90b9e2689a Implemented basic room rewards triggering mechanism. Max 2025-01-30 13:53:34 +01:00
  • 9a8077021a Implemented torch ability Max 2025-01-30 11:05:39 +01:00
  • 0bf8adc76d Added ticks to show progress through the monster rooms. Max 2025-01-29 14:28:17 +01:00
  • d79d6216f0 Refactored locks for rooms to be more versatile by giving them their own type. Max 2025-01-29 12:02:00 +01:00
  • 7bec7c539d Bug fix. Now cannot select black die ability multiple times per roll. Max 2025-01-29 10:37:53 +01:00
  • 97981def6e Bug fix. Now allows pass on room select. Max 2025-01-29 10:32:06 +01:00
  • 50abb6f9a9 Merge branch 'main' of https://git.cef.icu/Max/PuzzleGame Max 2025-01-29 10:08:15 +01:00
  • aa49815fb9 Implemented the functionality for monster rooms. Maxwell Dodd 2025-01-29 10:01:48 +01:00
  • 6a309804ad Fixed bug where highlighted room would not unhighlight and refactored room highlighting to be habdled by rooms. Maxwell Dodd 2025-01-27 14:41:40 +01:00
  • bcfd42147b Added the ability to use a limited number of black dice. Maxwell Dodd 2025-01-27 14:16:20 +01:00
  • 0e869555d3 Implemented simple computer camera controls. Maxwell Dodd 2025-01-25 20:06:21 +01:00
  • e7ea8302ad Refactored clicking on dice and rooms so that logic is moved out of the game manager Max Dodd 2025-01-25 17:18:01 +01:00
  • ede5ef1533 Implemented turn passing and taking damage from it. Max Dodd 2025-01-23 10:22:22 +01:00
  • 8c87c6c6dd unsaved thing Max 2025-01-21 17:24:02 +01:00
  • 63209a12dc working on health and passing turn without using two dice pairs Max 2025-01-21 17:22:00 +01:00
  • 31917ba415 Implemented unselecting dice selection Max 2025-01-21 15:55:10 +01:00
  • 1b55b43f34 Implemented matching dice rooms Max 2025-01-21 14:41:43 +01:00
  • dbef10d80a Added roll dice button Max 2025-01-21 14:01:18 +01:00
  • d04624edfd Implemented both dice selections Max 2025-01-20 14:59:33 +01:00
  • 2b08dc425f Implemented dice rolling. Max Dodd 2025-01-19 18:59:50 +01:00
  • 4bd34a1335 Implemented basic room exploration logic. Max Dodd 2025-01-17 20:03:15 +01:00
  • cb7aff20dd Created some starting rooms and started working on the room, gamemanager, turnmanager, roommanager classes. Max 2025-01-17 16:57:56 +01:00
  • 9d0ada54e0 Creating Unity project Max 2025-01-17 13:38:27 +01:00
  • 44d8d6a8d8 Initial commit Max 2025-01-17 12:27:49 +01:00