Max
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03f0f7859e
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UNFINISHED Implemented procedural dice generation. Way too hard
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2025-02-17 16:51:45 +01:00 |
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Max
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0ade17a3c8
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Fixed rooms not loading as prefabs
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2025-02-14 08:52:08 +01:00 |
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Max
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9633b70828
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Implemented new dungeon scene pipeline.
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2025-02-12 16:02:53 +01:00 |
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Max
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ec466ee6cd
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Implemented loading dungeon map json into Unity.
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2025-02-11 18:19:18 +01:00 |
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Max
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fd2a28afe5
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Moved Dungeon Map Generator to it's own solution.
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2025-02-10 15:43:13 +01:00 |
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Max
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5c46281334
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Fixed connection room placement. It makes rooms but map printing needs to be improved to test fully.
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2025-02-10 12:58:47 +01:00 |
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Max
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1c447ce510
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UNTESTED Implemented connection rooms.
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2025-02-07 15:01:41 +01:00 |
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Max
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2baa78bd90
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Implemented room generation around boss room.
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2025-02-07 09:15:40 +01:00 |
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Max
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9ccdba1fdc
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Fixed most of the collisions around the monster rooms. It stillhas a pretty good chance of happening.
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2025-02-06 16:38:57 +01:00 |
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Max
|
eb7c43a4f1
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Implemented bi-directional linking between rooms
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2025-02-06 15:02:21 +01:00 |
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Max
|
e0c65bd66e
|
Implemented generation of normal rooms around monster rooms. They still collid with each other.
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2025-02-06 14:47:35 +01:00 |
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Max
|
2cd9df5652
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Refactored dungeon generation with new DungeonMap class.
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2025-02-06 09:40:47 +01:00 |
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Max
|
8ed53b6384
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Implemented boss room generation and adding to the dungeon.
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2025-02-05 17:42:28 +01:00 |
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Max
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5f2be1333b
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Fixed rooms being created where they would collide with an unavailable point on the map.
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2025-02-05 15:49:10 +01:00 |
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Max
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d091a7f745
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Fixed bug where entrance lines on the left and right would start too far down.
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2025-02-04 17:30:52 +01:00 |
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Max
|
024e0ae514
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Fixed entrance rooms starting off of the boarder and improved clarity of printed map.
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2025-02-04 17:14:41 +01:00 |
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Max
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64fbb67397
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Added entrances to map print and added debugging info to print.
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2025-02-04 15:32:33 +01:00 |
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Max
|
9c02b11299
|
Implemented randomly dispersing monster rooms.
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2025-02-03 17:46:12 +01:00 |
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