Max
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03f0f7859e
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UNFINISHED Implemented procedural dice generation. Way too hard
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2025-02-17 16:51:45 +01:00 |
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Max
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ea1ca7a0cd
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Fixed room overlaps
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2025-02-14 09:37:51 +01:00 |
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Max
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886370b230
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Changed camera movement to right click
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2025-02-14 08:55:29 +01:00 |
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Max
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0ade17a3c8
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Fixed rooms not loading as prefabs
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2025-02-14 08:52:08 +01:00 |
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Max
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438d3a9a79
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Implemented new dungeon room sprites for the different states they can be in and zooming.
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2025-02-13 17:30:28 +01:00 |
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Max
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9633b70828
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Implemented new dungeon scene pipeline.
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2025-02-12 16:02:53 +01:00 |
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Max
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ec466ee6cd
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Implemented loading dungeon map json into Unity.
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2025-02-11 18:19:18 +01:00 |
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Max
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0ff1e92fb9
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Implemeted dungeon map serialization.
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2025-02-10 16:36:10 +01:00 |
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Max
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fd2a28afe5
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Moved Dungeon Map Generator to it's own solution.
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2025-02-10 15:43:13 +01:00 |
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Max
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5c46281334
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Fixed connection room placement. It makes rooms but map printing needs to be improved to test fully.
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2025-02-10 12:58:47 +01:00 |
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Max
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1c447ce510
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UNTESTED Implemented connection rooms.
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2025-02-07 15:01:41 +01:00 |
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Max
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2baa78bd90
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Implemented room generation around boss room.
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2025-02-07 09:15:40 +01:00 |
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Max
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fe1c11aeef
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Adding some newer partially generated dungeons.
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2025-02-06 16:46:28 +01:00 |
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Max
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9ccdba1fdc
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Fixed most of the collisions around the monster rooms. It stillhas a pretty good chance of happening.
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2025-02-06 16:38:57 +01:00 |
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Max
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eb7c43a4f1
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Implemented bi-directional linking between rooms
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2025-02-06 15:02:21 +01:00 |
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Max
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e0c65bd66e
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Implemented generation of normal rooms around monster rooms. They still collid with each other.
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2025-02-06 14:47:35 +01:00 |
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Max
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2cd9df5652
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Refactored dungeon generation with new DungeonMap class.
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2025-02-06 09:40:47 +01:00 |
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Max
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8ed53b6384
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Implemented boss room generation and adding to the dungeon.
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2025-02-05 17:42:28 +01:00 |
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Max
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5f2be1333b
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Fixed rooms being created where they would collide with an unavailable point on the map.
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2025-02-05 15:49:10 +01:00 |
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Max
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d091a7f745
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Fixed bug where entrance lines on the left and right would start too far down.
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2025-02-04 17:30:52 +01:00 |
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Max
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024e0ae514
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Fixed entrance rooms starting off of the boarder and improved clarity of printed map.
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2025-02-04 17:14:41 +01:00 |
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Max
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64fbb67397
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Added entrances to map print and added debugging info to print.
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2025-02-04 15:32:33 +01:00 |
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Max
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9c02b11299
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Implemented randomly dispersing monster rooms.
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2025-02-03 17:46:12 +01:00 |
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Max
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5895a9f878
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Fixed some errors that occured when making a build.
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2025-01-30 18:02:09 +01:00 |
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Max
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91582767ad
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Implemented starting blackd dice ability.
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2025-01-30 17:09:12 +01:00 |
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Max
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fdeab50984
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Implemented chest pop up and gaining ability upon completing a room with a chest reward.
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2025-01-30 16:07:07 +01:00 |
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Max
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90b9e2689a
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Implemented basic room rewards triggering mechanism.
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2025-01-30 13:53:34 +01:00 |
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Max
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9a8077021a
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Implemented torch ability
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2025-01-30 11:05:39 +01:00 |
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Max
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0bf8adc76d
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Added ticks to show progress through the monster rooms.
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2025-01-29 14:28:17 +01:00 |
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Max
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d79d6216f0
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Refactored locks for rooms to be more versatile by giving them their own type.
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2025-01-29 12:02:00 +01:00 |
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Max
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7bec7c539d
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Bug fix. Now cannot select black die ability multiple times per roll.
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2025-01-29 10:37:53 +01:00 |
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Max
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97981def6e
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Bug fix. Now allows pass on room select.
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2025-01-29 10:32:06 +01:00 |
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Max
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50abb6f9a9
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Merge branch 'main' of https://git.cef.icu/Max/PuzzleGame
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2025-01-29 10:08:15 +01:00 |
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Maxwell Dodd
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aa49815fb9
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Implemented the functionality for monster rooms.
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2025-01-29 10:01:48 +01:00 |
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Maxwell Dodd
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6a309804ad
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Fixed bug where highlighted room would not unhighlight and refactored room highlighting to be habdled by rooms.
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2025-01-27 14:45:57 +01:00 |
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Maxwell Dodd
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bcfd42147b
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Added the ability to use a limited number of black dice.
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2025-01-27 14:16:20 +01:00 |
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Maxwell Dodd
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0e869555d3
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Implemented simple computer camera controls.
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2025-01-25 20:06:21 +01:00 |
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Max Dodd
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e7ea8302ad
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Refactored clicking on dice and rooms so that logic is moved out of the game manager
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2025-01-25 17:18:01 +01:00 |
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Max Dodd
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ede5ef1533
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Implemented turn passing and taking damage from it.
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2025-01-24 17:14:34 +01:00 |
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Max
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8c87c6c6dd
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unsaved thing
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2025-01-21 17:24:02 +01:00 |
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Max
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63209a12dc
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working on health and passing turn without using two dice pairs
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2025-01-21 17:22:00 +01:00 |
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Max
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31917ba415
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Implemented unselecting dice selection
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2025-01-21 15:55:10 +01:00 |
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Max
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1b55b43f34
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Implemented matching dice rooms
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2025-01-21 14:41:43 +01:00 |
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Max
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dbef10d80a
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Added roll dice button
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2025-01-21 14:01:18 +01:00 |
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Max
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d04624edfd
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Implemented both dice selections
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2025-01-20 14:59:33 +01:00 |
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Max Dodd
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2b08dc425f
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Implemented dice rolling.
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2025-01-19 18:59:50 +01:00 |
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Max Dodd
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4bd34a1335
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Implemented basic room exploration logic.
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2025-01-19 14:06:07 +01:00 |
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Max
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cb7aff20dd
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Created some starting rooms and started working on the room, gamemanager, turnmanager, roommanager classes.
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2025-01-17 16:57:56 +01:00 |
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Max
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9d0ada54e0
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Creating Unity project
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2025-01-17 13:38:27 +01:00 |
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Max
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44d8d6a8d8
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Initial commit
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2025-01-17 12:27:49 +01:00 |
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