Commit graph

57 commits

Author SHA1 Message Date
LevelX2
a0346109a2 * Changed block requirment checking so that block lock is less probable. 2014-02-15 09:28:06 +01:00
LevelX2
f32b28abcc * Tromokratis - Added check that blockers can't be selected to block if they are not able to block anyway. Some redesign of combat. 2014-01-30 15:01:25 +01:00
LevelX2
99c51f8091 * Tromokratis - added first implementation (can't handle forced block conflicts yet) 2014-01-28 17:05:30 +01:00
LevelX2
bd77e476ee Removed redundant combat code for handling block effect of Odric Master Tactician. 2014-01-28 15:11:23 +01:00
LevelX2
6d0f30178d * Commander - Fixed that sacrificing a commander as cost was not possible. Added game log message if creature was removed from combat. 2013-12-15 14:17:39 +01:00
LevelX2
b1250353ee Added logic to limit number of allowed attackers attacking defending player. 2013-11-30 23:26:45 +01:00
LevelX2
b83634605c * Game log - Added sacrifice message, added some information to the log of combat. 2013-10-14 07:51:33 +02:00
LevelX2
43da29da44 Fixed two possible NPE. 2013-10-12 22:57:44 +02:00
LevelX2
db1521d30c * Fixed some problems with blocking requirements (fixes #355). 2013-10-08 17:12:04 +02:00
LevelX2
4486e3670b * Game log - Added info about which attacker was blocked by which blocker. 2013-10-06 10:23:13 +02:00
LevelX2
a7f9ba65fe * Doran, the Siege Tower - Fixed handling of use toughness instead of power for damage effect. Prevention effects work now always for the correct amount of damage. 2013-10-01 14:41:19 +02:00
LevelX2
f9a53e56fc * Fixed blocking requirements - If a creature is forced to block attcker it's no more possible to block no attacker. If a craeture must be blockt by at least one creature the blocker is now forced to block this creature, if there are no are blocking requirements are to fulfill. 2013-09-25 16:52:59 +02:00
LevelX2
3dd75d6609 Implemented support for MustBeBlockedByAtLeastOne...Effect. (ongoing). 2013-09-17 17:25:16 +02:00
LevelX2
3a048cb828 Renamed some combat effects for name consistency. 2013-09-17 15:55:21 +02:00
LevelX2
e2017762ba Moved combat related effects to an new package. 2013-09-17 14:22:42 +02:00
LevelX2
d36a968579 * Thraximundar - Fixed that the second ability to sacrifice a creature didn't trigger. 2013-09-03 23:42:34 +02:00
LevelX2
0d37d1593b * Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric. 2013-08-06 18:26:49 +02:00
LevelX2
56dbd4b284 Fixed that in multiplayer games attacked players could block attacking creatures that attacked other players. 2013-08-05 15:32:26 +02:00
LevelX2
4a28881f71 Added as thought effect to let creatures block tapped. 2013-08-03 20:14:11 +02:00
North
0bb110be45 [refactor] moved enums from Constants class 2013-06-16 12:28:10 +03:00
LevelX2
38917087a5 Fixed a bug that AI blocking causes endless loop. 2013-05-30 15:21:39 +02:00
LevelX2
6f8ee8e3de Fixed blocking change for AI player not locking the game. 2013-05-29 21:02:00 +02:00
LevelX2
7bb6fabfef Fixed Alpha Authority and combat to handle a defined maximum of blockers. 2013-05-29 17:41:30 +02:00
LevelX2
bb43f5194b Added CanAttackOnlyAloneAbility. 2013-05-09 09:06:50 +02:00
LevelX2
1e5100e0d6 Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196. 2013-04-17 23:44:50 +02:00
LevelX2
88e5ddb807 Added new method to add an attacker later to combat. 2013-03-17 16:12:29 +01:00
LevelX2
2409e229c0 Fixed can't attack alone ability (issue #119), creature wasn't untapped when attack was reverted. 2013-03-05 22:01:01 +01:00
LevelX2
8af2628094 Fixed bug of ReturnToHandAllEffect, minor formating changes of Combat. 2013-02-02 19:04:58 +01:00
magenoxx
ad7391b4b5 Combat trace (to catch annoying bug with non-flying blockers) 2012-08-08 13:21:31 +04:00
magenoxx
1a60504fcc Blocks this turn ability. 2012-07-23 02:17:41 +04:00
magenoxx
ba964592f6 CantAttackAlone and CantBlockAlone abilities 2012-07-20 16:18:26 +04:00
magenoxx
23a75c39ba [M13] Odric Master Tactician 2012-07-18 20:45:39 +04:00
North
239a4fb100 [refactoring][minor] Replaced all tabs with four spaces. 2012-06-19 23:50:20 +03:00
magenoxx
32e29392d2 [AVR] Second Guest + tests. Refactored filters. 2012-05-24 09:01:31 +04:00
magenoxx
537c326789 [load] loading testing: added simple test for starting game by two players 2012-04-30 18:56:36 +04:00
magenoxx
deb6533bd8 [mad ai] emulating block declaration. safe block. (in progress) 2012-03-26 22:04:31 +04:00
BetaSteward
dfffdfcf8c latest monte carlo ai - has a memory leak 2012-01-10 21:29:53 -05:00
BetaSteward
7c69bc6f30 fixes + optimizations + allow games to be paused and resumed 2011-11-02 21:39:03 -04:00
BetaSteward
21f9633486 fixed issue 314 2011-10-25 21:43:59 -04:00
North
1f4f1e8188 [MRD] Lightning Greaves 2011-10-08 00:43:42 +03:00
BetaSteward
0ce1b4b918 fixed issue 235 2011-08-31 11:16:17 -04:00
BetaSteward
19481bf961 fixed issue 94 2011-08-28 22:10:05 -04:00
BetaSteward
8b62a1d06f MBS - Spire Serpent + improved getAvailableAttackers check 2011-08-26 23:23:30 -04:00
magenoxx
e2d4fa8899 [M12] Stormblood Berserker 2011-08-22 09:39:37 +04:00
magenoxx
d33bf20bf0 Attackers sorting, Blocking groups - rule 509.3. Fixed Issue 195. 2011-08-02 21:32:05 +04:00
BetaSteward
f1558a255a implemented Damage Assignment Order 2011-06-16 23:02:24 -04:00
magenoxx
aed19fe183 Fixed setTapped(true\false) not correctly used in various places. 2011-06-02 09:03:06 +04:00
BetaSteward
499a6fb0df adding Architect Ramp deck + plus necessary cards (taking a break from coding drafts) 2011-01-06 23:19:24 -05:00
BetaSteward
0ce1f50734 redesigned evasion abilities and added restriction and requirement effects 2010-12-19 00:56:45 -05:00
BetaSteward
9c3ff863e8 fix for issue 22 + fix for planeswalker damage redirection 2010-11-28 04:31:48 +00:00