foul-magics/Mage/src/mage/game/combat/Combat.java

874 lines
38 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game.combat;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.RequirementEffect;
import mage.abilities.keyword.CanAttackOnlyAloneAbility;
import mage.abilities.keyword.CantAttackAloneAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.constants.Outcome;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreatureForCombatBlock;
import mage.filter.common.FilterPlaneswalkerPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.players.PlayerList;
import mage.target.common.TargetDefender;
import mage.util.Copyable;
import mage.util.trace.TraceUtil;
/**
* @author BetaSteward_at_googlemail.com
*/
public class Combat implements Serializable, Copyable<Combat> {
private static FilterPlaneswalkerPermanent filterPlaneswalker = new FilterPlaneswalkerPermanent();
private static FilterCreatureForCombatBlock filterBlockers = new FilterCreatureForCombatBlock();
// There are effects that let creatures assigns combat damage equal to its toughness rather than its power
private boolean useToughnessForDamage;
protected List<CombatGroup> groups = new ArrayList<CombatGroup>();
protected Map<UUID, CombatGroup> blockingGroups = new HashMap<UUID, CombatGroup>();
protected Set<UUID> defenders = new HashSet<UUID>();
protected UUID attackerId; //the player that is attacking
// <creature that can block, <all attackers that force the creature to block it>>
protected Map<UUID, Set<UUID>> creaturesForcedToBlockAttackers = new HashMap<UUID, Set<UUID>>();
public Combat() {
this.useToughnessForDamage = false;
}
public Combat(final Combat combat) {
this.attackerId = combat.attackerId;
for (CombatGroup group : combat.groups) {
groups.add(group.copy());
}
defenders.addAll(combat.defenders);
for (Map.Entry<UUID, CombatGroup> group : combat.blockingGroups.entrySet()) {
blockingGroups.put(group.getKey(), group.getValue());
}
this.useToughnessForDamage = combat.useToughnessForDamage;
}
public List<CombatGroup> getGroups() {
return groups;
}
public Collection<CombatGroup> getBlockingGroups() {
return blockingGroups.values();
}
public Set<UUID> getDefenders() {
return defenders;
}
public List<UUID> getAttackers() {
List<UUID> attackers = new ArrayList<UUID>();
for (CombatGroup group : groups) {
attackers.addAll(group.attackers);
}
return attackers;
}
public List<UUID> getBlockers() {
List<UUID> blockers = new ArrayList<UUID>();
for (CombatGroup group : groups) {
blockers.addAll(group.blockers);
}
return blockers;
}
public boolean useToughnessForDamage() {
return useToughnessForDamage;
}
public void setUseToughnessForDamage(boolean useToughnessForDamage) {
this.useToughnessForDamage = useToughnessForDamage;
}
public void reset() {
this.useToughnessForDamage = false;
}
public void clear() {
groups.clear();
blockingGroups.clear();
defenders.clear();
attackerId = null;
creaturesForcedToBlockAttackers.clear();
}
public String getValue() {
StringBuilder sb = new StringBuilder();
sb.append(attackerId).append(defenders);
for (CombatGroup group : groups) {
sb.append(group.defenderId).append(group.attackers).append(group.attackerOrder).append(group.blockers).append(group.blockerOrder);
}
return sb.toString();
}
public void setAttacker(UUID playerId) {
this.attackerId = playerId;
}
/**
* Add an additional attacker to the combat (e.g. token of Geist of Saint Traft)
* This method doesn't trigger ATTACKER_DECLARED event (as intended).
*
* @param creatureId - creature that shall be added to the combat
* @param game
* @return
*/
public boolean addAttackingCreature(UUID creatureId, Game game) {
Player player = game.getPlayer(attackerId);
if (defenders.size() == 1) {
declareAttacker(creatureId, defenders.iterator().next(), game);
return true;
}
else {
TargetDefender target = new TargetDefender(defenders, creatureId);
target.setRequired(true);
player.chooseTarget(Outcome.Damage, target, null, game);
if (target.getFirstTarget() != null) {
declareAttacker(creatureId, target.getFirstTarget(), game);
return true;
}
}
return false;
}
public void selectAttackers(Game game) {
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, attackerId, attackerId))) {
Player player = game.getPlayer(attackerId);
//20101001 - 508.1d
checkAttackRequirements(player, game);
player.selectAttackers(game, attackerId);
if (game.isPaused() || game.isGameOver()) {
return;
}
checkAttackRestrictions(player, game);
resumeSelectAttackers(game);
}
}
public void resumeSelectAttackers(Game game) {
Player player = game.getPlayer(attackerId);
for (CombatGroup group: groups) {
for (UUID attacker: group.getAttackers()) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.ATTACKER_DECLARED, group.defenderId, attacker, attackerId));
}
}
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, attackerId, attackerId));
game.informPlayers(new StringBuilder(player.getName()).append(" attacks with ").append(groups.size()).append(" creatures").toString());
}
protected void checkAttackRequirements(Player player, Game game) {
//20101001 - 508.1d
for (Permanent creature : player.getAvailableAttackers(game)) {
for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
RequirementEffect effect = (RequirementEffect)entry.getKey();
if (effect.mustAttack(game)) {
for (Ability ability: (HashSet<Ability>)entry.getValue()) {
UUID defenderId = effect.mustAttackDefender(ability, game);
if (defenderId == null) {
if (defenders.size() == 1) {
player.declareAttacker(creature.getId(), defenders.iterator().next(), game);
} else {
TargetDefender target = new TargetDefender(defenders, creature.getId());
target.setRequired(true);
if (player.chooseTarget(Outcome.Damage, target, null, game)) {
player.declareAttacker(creature.getId(), target.getFirstTarget(), game);
}
}
} else {
player.declareAttacker(creature.getId(), defenderId, game);
}
}
}
}
}
}
protected void checkAttackRestrictions(Player player, Game game) {
int count = 0;
for (CombatGroup group: groups) {
count += group.getAttackers().size();
}
if (count > 1) {
List<UUID> tobeRemoved = new ArrayList<UUID>();
for (CombatGroup group: groups) {
for (UUID attackingCreatureId: group.getAttackers()) {
Permanent attacker = game.getPermanent(attackingCreatureId);
if (count >1 && attacker != null && attacker.getAbilities().containsKey(CanAttackOnlyAloneAbility.getInstance().getId())) {
game.informPlayers(attacker.getName() + " can only attack alone. Removing it from combat.");
tobeRemoved.add(attackingCreatureId);
count--;
}
}
}
for (UUID attackingCreatureId : tobeRemoved) {
this.removeAttacker(attackingCreatureId, game);
}
}
if (count == 1) {
List<UUID> tobeRemoved = new ArrayList<UUID>();
for (CombatGroup group: groups) {
for (UUID attackingCreatureId: group.getAttackers()) {
Permanent attacker = game.getPermanent(attackingCreatureId);
if (attacker != null && attacker.getAbilities().containsKey(CantAttackAloneAbility.getInstance().getId())) {
game.informPlayers(attacker.getName() + " can't attack alone. Removing it from combat.");
tobeRemoved.add(attackingCreatureId);
}
}
}
for (UUID attackingCreatureId : tobeRemoved) {
this.removeAttacker(attackingCreatureId, game);
}
}
}
public void selectBlockers(Game game) {
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, attackerId, attackerId))) {
// !! Attention: Changes to this block must be also done in card "OdricMaster Tactician".
Player player = game.getPlayer(attackerId);
//20101001 - 509.1c
checkBlockRequirementsBefore(player, game);
for (UUID defenderId : getPlayerDefenders(game)) {
boolean choose = true;
Player defender = game.getPlayer(defenderId);
while (choose) {
game.getPlayer(defenderId).selectBlockers(game, defenderId);
if (game.isPaused() || game.isGameOver()) {
return;
}
if (!checkBlockRestrictions(game.getPlayer(defenderId), game)) {
// only human player can decide to do the block in another way
if (defender.isHuman()) {
continue;
}
}
choose = !checkBlockRequirementsAfter(defender, defender, game);
}
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
// add info about attacker blocked by blocker to the game log
for (CombatGroup group :this.getGroups()) {
StringBuilder sb = new StringBuilder();
for(UUID attackingCreatureId : group.getAttackers()) {
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
if (attackingCreature != null) {
sb.append(attackingCreature.getName()).append(" ");
}
}
if (group.getBlockers().size() > 0) {
sb.append("blocked by ");
for(UUID blockingCreatureId : group.getBlockers()) {
Permanent blockingCreature = game.getPermanent(blockingCreatureId);
if (blockingCreature != null) {
sb.append(blockingCreature.getName()).append(" ");
}
}
} else{
sb.append("unblocked");
}
game.informPlayers(sb.toString());
}
}
TraceUtil.traceCombatIfNeeded(game, this);
}
}
/**
* Check the block restrictions
* @param player
* @param game
* @return false - if block restrictions were not complied
*/
public boolean checkBlockRestrictions(Player player, Game game) {
int count = 0;
boolean blockWasLegal = true;
for (CombatGroup group: groups) {
count += group.getBlockers().size();
}
for (CombatGroup group : groups) {
blockWasLegal &= group.checkBlockRestrictions(game, count);
}
return blockWasLegal;
}
public void acceptBlockers(Game game) {
for (CombatGroup group : groups) {
group.acceptBlockers(game);
}
}
public void resumeSelectBlockers(Game game) {
//TODO: this isn't quite right - but will work fine for two-player games
for (UUID defenderId : getPlayerDefenders(game)) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
}
}
public void checkBlockRequirementsBefore(Player player, Game game) {
/*20101001 - 509.1c
* 509.1c The defending player checks each creature he or she controls to see whether it's affected by
* any requirements (effects that say a creature must block, or that it must block if some condition is met).
* If the number of requirements that are being obeyed is fewer than the maximum possible number of
* requirements that could be obeyed without disobeying any restrictions, the declaration of blockers is
* illegal. If a creature can't block unless a player pays a cost, that player is not required to pay
* that cost, even if blocking with that creature would increase the number of requirements being obeyed.
*
* Example: A player controls one creature that "blocks if able" and another creature with no abilities.
* An effect states "Creatures can't be blocked except by two or more creatures." Having only the first
* creature block violates the restriction. Having neither creature block fulfills the restriction but
* not the requirement. Having both creatures block the same attacking creature fulfills both the restriction
* and the requirement, so that's the only option.
*/
for (Permanent creature : game.getBattlefield().getActivePermanents(filterBlockers, player.getId(), game)) {
if (game.getOpponents(attackerId).contains(creature.getControllerId())) {
for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
RequirementEffect effect = (RequirementEffect)entry.getKey();
if (effect.mustBlock(game)) {
for (Ability ability: (HashSet<Ability>)entry.getValue()) {
UUID attackId = effect.mustBlockAttacker(ability, game);
Player defender = game.getPlayer(creature.getControllerId());
if (attackId != null && defender != null) {
if (creaturesForcedToBlockAttackers.containsKey(creature.getId())) {
creaturesForcedToBlockAttackers.get(creature.getId()).add(attackId);
} else {
Set<UUID> forcingAttackers = new HashSet<UUID>();
forcingAttackers.add(attackId);
creaturesForcedToBlockAttackers.put(creature.getId(), forcingAttackers);
// assign block to the first forcing attacker automatically
defender.declareBlocker(defender.getId(), creature.getId(), attackId, game);
}
}
}
}
}
}
}
}
public boolean checkBlockRequirementsAfter(Player player, Player controller, Game game) {
// Get one time a list of all opponents in range
Set<UUID> opponents = game.getOpponents(attackerId);
//20101001 - 509.1c
// map with attackers (UUID) that must be blocked by at least one blocker and a set of all creatures that can block it and don't block yet
Map<UUID, Set<UUID>> mustBeBlockedByAtLeastOne = new HashMap<UUID, Set<UUID>>();
// check mustBlockAny
for (Permanent creature : game.getBattlefield().getActivePermanents(new FilterControlledCreaturePermanent(), player.getId(), game)) {
// creature is controlled by an opponent of the attacker
if (opponents.contains(creature.getControllerId())) {
// Creature is already blocking but not forced to do so
if (creature.getBlocking() > 0) {
// get all requirement effects that apply to the creature (ce.g. is able to block attacker)
for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
RequirementEffect effect = (RequirementEffect)entry.getKey();
// get possible mustBeBlockedByAtLeastOne blocker
for (Ability ability: (HashSet<Ability>)entry.getValue()) {
UUID toBeBlockedCreature = effect.mustBlockAttackerIfElseUnblocked(ability, game);
if (toBeBlockedCreature != null) {
Set<UUID> potentialBlockers;
if (mustBeBlockedByAtLeastOne.containsKey(toBeBlockedCreature)) {
potentialBlockers = mustBeBlockedByAtLeastOne.get(toBeBlockedCreature);
} else {
potentialBlockers = new HashSet<UUID>();
mustBeBlockedByAtLeastOne.put(toBeBlockedCreature, potentialBlockers);
}
potentialBlockers.add(creature.getId());
}
}
}
}
// Creature is not blocking yet
if (creature.getBlocking() == 0) {
// get all requirement effects that apply to the creature
for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
RequirementEffect effect = (RequirementEffect)entry.getKey();
// get possible mustBeBlockedByAtLeastOne blocker
for (Ability ability: (HashSet<Ability>)entry.getValue()) {
UUID toBeBlockedCreature = effect.mustBlockAttackerIfElseUnblocked(ability, game);
if (toBeBlockedCreature != null) {
Set<UUID> potentialBlockers;
if (mustBeBlockedByAtLeastOne.containsKey(toBeBlockedCreature)) {
potentialBlockers = mustBeBlockedByAtLeastOne.get(toBeBlockedCreature);
} else {
potentialBlockers = new HashSet<UUID>();
mustBeBlockedByAtLeastOne.put(toBeBlockedCreature, potentialBlockers);
}
potentialBlockers.add(creature.getId());
}
}
// check the mustBlockAny requirement ----------------------------------------
if (effect.mustBlockAny(game)) {
// check that it can block at least one of the attackers
boolean mayBlock = false;
for (UUID attackingCreatureId : getAttackers()) {
if (creature.canBlock(attackingCreatureId, game)) {
mayBlock = true;
break;
}
}
// is so inform human player or set block for AI player
if (mayBlock) {
if (controller.isHuman()) {
game.informPlayer(controller, "Creature should block this turn: " + creature.getName());
} else {
Player defender = game.getPlayer(creature.getControllerId());
if (defender != null) {
for (UUID attackingCreatureId : getAttackers()) {
if (creature.canBlock(attackingCreatureId, game)) {
defender.declareBlocker(defender.getId(), creature.getId(), attackingCreatureId, game);
break;
}
}
}
}
return false;
}
}
}
}
}
}
// check attacking creature mustBeBlockedByAtLeastOne
for (UUID toBeBlockedCreatureId: mustBeBlockedByAtLeastOne.keySet()) {
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
if (combatGroup.getBlockers().isEmpty() && combatGroup.getAttackers().contains(toBeBlockedCreatureId)) {
// creature is not blocked but has possible blockers
if (controller.isHuman()) {
Permanent toBeBlockedCreature = game.getPermanent(toBeBlockedCreatureId);
if (toBeBlockedCreature != null) {
// check if all possible blocker block other creatures they are forced to block
// read through all possible blockers
boolean possibleBlockerAvailable = false;
for (UUID possibleBlockerId : mustBeBlockedByAtLeastOne.get(toBeBlockedCreatureId)) {
Set<UUID> forcingAttackers = creaturesForcedToBlockAttackers.get(possibleBlockerId);
if (forcingAttackers == null) {
// no other creature forces the blocker to block -> it's available
possibleBlockerAvailable = true;
break;
}
// get the attackers he blocks
List<UUID> blockedAttackers = null;
for (CombatGroup combatGroupToCheck : game.getCombat().getGroups()) {
if (combatGroupToCheck.getBlockers().contains(possibleBlockerId)) {
blockedAttackers = combatGroupToCheck.getAttackers();
break;
}
}
if (blockedAttackers == null) {
// he blocks no other creature -> it's available
possibleBlockerAvailable = true;
break;
}
// get attackers forcing the possible blocker to block
possibleBlockerAvailable = true;
for (UUID blockedAttackerId : blockedAttackers) {
if (creaturesForcedToBlockAttackers.get(possibleBlockerId).contains(blockedAttackerId)) {
possibleBlockerAvailable = false;
break;
}
}
if (possibleBlockerAvailable) {
break;
}
}
if (possibleBlockerAvailable) {
game.informPlayer(controller, new StringBuilder(toBeBlockedCreature.getName()).append(" has to be blocked by at least one creature.").toString());
return false;
}
}
} else {
// take the first potential blocker from the set to block for the AI
UUID blockingCreatureId = mustBeBlockedByAtLeastOne.get(toBeBlockedCreatureId).iterator().next();
Permanent blockingCreature = game.getPermanent(blockingCreatureId);
if (blockingCreature != null) {
Player defender = game.getPlayer(blockingCreature.getControllerId());
if (defender != null) {
defender.declareBlocker(defender.getId(), blockingCreatureId, toBeBlockedCreatureId, game);
}
}
}
}
}
}
// check if creatures are forced to block but do not block at all or block creatures they are not forced to block
StringBuilder sb = new StringBuilder();
for (Map.Entry<UUID, Set<UUID>> entry :creaturesForcedToBlockAttackers.entrySet()) {
boolean blockIsValid;
Permanent creatureForcedToBlock = game.getPermanent(entry.getKey());
// creature does not block -> not allowed
if (creatureForcedToBlock.getBlocking() == 0) {
blockIsValid = false;
} else {
blockIsValid = false;
// which attacker is he blocking
CombatGroups:
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
if (combatGroup.getBlockers().contains(creatureForcedToBlock.getId())) {
for (UUID forcingAttackerId :combatGroup.getAttackers()) {
if (entry.getValue().contains(forcingAttackerId)) {
// the creature is blocking a forcing attacker, so the block is ok
blockIsValid = true;
break CombatGroups;
} else {
// check if the blocker blocks a attacker that must be blocked at least by one and is the only blocker, this block is also valid
if (combatGroup.getBlockers().size() == 1) {
if (mustBeBlockedByAtLeastOne.containsKey(forcingAttackerId)) {
if (mustBeBlockedByAtLeastOne.get(forcingAttackerId).contains(creatureForcedToBlock.getId())) {
blockIsValid = true;
break CombatGroups;
}
}
}
}
}
}
}
}
if (!blockIsValid) {
sb.append(" ").append(creatureForcedToBlock.getName());
}
}
if (sb.length() > 0) {
sb.insert(0, "Some creatures are forced to block certain attacker(s):\n");
sb.append("\nPlease block with each of these creatures an appropriate attacker.");
game.informPlayer(controller, sb.toString());
return false;
}
return true;
}
public void setDefenders(Game game) {
Set<UUID> opponents = game.getOpponents(attackerId);
PlayerList players;
switch (game.getAttackOption()) {
case LEFT:
players = game.getState().getPlayerList(attackerId);
while (true) {
Player opponent = players.getNext(game);
if (opponents.contains(opponent.getId())) {
addDefender(opponent.getId(), game);
break;
}
}
break;
case RIGHT:
players = game.getState().getPlayerList(attackerId);
while (true) {
Player opponent = players.getPrevious(game);
if (opponents.contains(opponent.getId())) {
addDefender(opponent.getId(), game);
break;
}
}
break;
case MULTIPLE:
for (UUID opponentId : game.getOpponents(attackerId)) {
addDefender(opponentId, game);
}
break;
}
}
private void addDefender(UUID defenderId, Game game) {
defenders.add(defenderId);
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filterPlaneswalker, defenderId, game)) {
defenders.add(permanent.getId());
}
}
public void declareAttacker(UUID attackerId, UUID defenderId, Game game) {
if (!defenders.contains(defenderId)) {
return;
}
Permanent defender = game.getPermanent(defenderId);
CombatGroup newGroup = new CombatGroup(defenderId, defender != null, defender != null ? defender.getControllerId(): defenderId);
newGroup.attackers.add(attackerId);
Permanent attacker = game.getPermanent(attackerId);
if (!attacker.getAbilities().containsKey(VigilanceAbility.getInstance().getId())) {
attacker.tap(game);
}
attacker.setAttacking(true);
groups.add(newGroup);
}
// add blocking group for creatures that block more than one creature
public void addBlockingGroup(UUID blockerId, UUID attackerId, UUID playerId, Game game) {
Permanent blocker = game.getPermanent(blockerId);
if (blockerId != null && blocker != null && blocker.getBlocking() > 1) {
if (!blockingGroups.containsKey(blockerId)) {
CombatGroup newGroup = new CombatGroup(playerId, false, playerId);
newGroup.blockers.add(blockerId);
// add all blocked attackers
for (CombatGroup group : groups) {
if (group.getBlockers().contains(blockerId)) {
// take into account banding
for (UUID attacker : group.attackers) {
newGroup.attackers.add(attacker);
}
}
}
blockingGroups.put(blockerId, newGroup);
} else {
//TODO: handle banding
blockingGroups.get(blockerId).attackers.add(attackerId);
}
}
}
public void removeFromCombat(UUID creatureId, Game game) {
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
creature.setAttacking(false);
creature.setBlocking(0);
for (CombatGroup group : groups) {
group.remove(creatureId);
}
}
}
public void endCombat(Game game) {
Permanent creature;
for (CombatGroup group : groups) {
for (UUID attacker : group.attackers) {
creature = game.getPermanent(attacker);
if (creature != null) {
creature.setAttacking(false);
creature.setBlocking(0);
}
}
for (UUID blocker : group.blockers) {
creature = game.getPermanent(blocker);
if (creature != null) {
creature.setAttacking(false);
creature.setBlocking(0);
}
}
}
clear();
}
public boolean hasFirstOrDoubleStrike(Game game) {
for (CombatGroup group : groups) {
if (group.hasFirstOrDoubleStrike(game)) {
return true;
}
}
return false;
}
public CombatGroup findGroup(UUID attackerId) {
for (CombatGroup group : groups) {
if (group.getAttackers().contains(attackerId)) {
return group;
}
}
return null;
}
public int totalUnblockedDamage(Game game) {
int total = 0;
for (CombatGroup group : groups) {
if (group.getBlockers().isEmpty()) {
total += group.totalAttackerDamage(game);
}
}
return total;
}
public boolean attacksAlone() {
return (groups.size() == 1 && groups.get(0).getAttackers().size() == 1);
}
public boolean noAttackers() {
if (groups.isEmpty() || getAttackers().isEmpty()) {
return true;
}
return false;
}
public boolean isAttacked(UUID defenderId, Game game) {
for (CombatGroup group : groups) {
if (group.getDefenderId().equals(defenderId)) {
return true;
}
if (group.defenderIsPlaneswalker) {
Permanent permanent = game.getPermanent(group.getDefenderId());
if (permanent.getControllerId().equals(defenderId)) {
return true;
}
}
}
return false;
}
/**
*
* @param attackerId
* @return uuid of defending player or planeswalker
*/
public UUID getDefenderId(UUID attackerId) {
UUID defenderId = null;
for (CombatGroup group : groups) {
if (group.getAttackers().contains(attackerId)) {
defenderId = group.getDefenderId();
break;
}
}
return defenderId;
}
public UUID getDefendingPlayerId(UUID attackerId, Game game) {
UUID defenderId = null;
for (CombatGroup group : groups) {
if (group.getAttackers().contains(attackerId)) {
defenderId = group.getDefenderId();
if (group.defenderIsPlaneswalker) {
Permanent permanent = game.getPermanent(defenderId);
if (permanent != null) {
defenderId = permanent.getControllerId();
} else {
defenderId = null;
}
}
break;
}
}
return defenderId;
}
public Set<UUID> getPlayerDefenders(Game game) {
Set<UUID> playerDefenders = new HashSet<UUID>();
for (CombatGroup group : groups) {
if (group.defenderIsPlaneswalker) {
Permanent permanent = game.getPermanent(group.getDefenderId());
if (permanent != null) {
playerDefenders.add(permanent.getControllerId());
}
} else {
playerDefenders.add(group.getDefenderId());
}
}
return playerDefenders;
}
public void damageAssignmentOrder(Game game) {
for (CombatGroup group : groups) {
group.pickBlockerOrder(attackerId, game);
}
for (Map.Entry<UUID, CombatGroup> blockingGroup : blockingGroups.entrySet()) {
Permanent blocker = game.getPermanent(blockingGroup.getKey());
if (blocker != null) {
blockingGroup.getValue().pickAttackerOrder(blocker.getControllerId(), game);
}
}
}
public void removeAttacker(UUID attackerId, Game game) {
for (CombatGroup group : groups) {
if (group.attackers.contains(attackerId)) {
group.attackers.remove(attackerId);
group.attackerOrder.remove(attackerId);
Permanent creature = game.getPermanent(attackerId);
if (creature != null) {
creature.setAttacking(false);
creature.setTapped(false);
}
if (group.attackers.isEmpty()) {
groups.remove(group);
}
return;
}
}
}
public void removeBlocker(UUID blockerId, Game game) {
for (CombatGroup group : groups) {
if (group.blockers.contains(blockerId)) {
group.blockers.remove(blockerId);
group.blockerOrder.remove(blockerId);
if (group.blockers.isEmpty()) {
group.blocked = false;
}
}
}
Permanent creature = game.getPermanent(blockerId);
if (creature != null) {
creature.setBlocking(0);
}
}
public UUID getAttackerId() {
return attackerId;
}
@Override
public Combat copy() {
return new Combat(this);
}
}