foul-magics/Mage/src/mage/game/combat/Combat.java

451 lines
14 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game.combat;
import mage.Constants.Outcome;
import mage.abilities.effects.RequirementEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.filter.common.FilterCreatureForCombat;
import mage.filter.common.FilterPlaneswalkerPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.players.PlayerList;
import mage.target.common.TargetDefender;
import mage.util.Copyable;
import java.io.Serializable;
import java.util.*;
/**
* @author BetaSteward_at_googlemail.com
*/
public class Combat implements Serializable, Copyable<Combat> {
private static FilterPlaneswalkerPermanent filterPlaneswalker = new FilterPlaneswalkerPermanent();
private static FilterCreatureForCombat filterBlockers = new FilterCreatureForCombat();
protected List<CombatGroup> groups = new ArrayList<CombatGroup>();
protected Map<UUID, CombatGroup> blockingGroups = new HashMap<UUID, CombatGroup>();
protected Set<UUID> defenders = new HashSet<UUID>();
protected UUID attackerId; //the player that is attacking
public Combat() {
}
public Combat(final Combat combat) {
this.attackerId = combat.attackerId;
for (CombatGroup group : combat.groups) {
groups.add(group.copy());
}
defenders.addAll(combat.defenders);
for (Map.Entry<UUID, CombatGroup> group : combat.blockingGroups.entrySet()) {
blockingGroups.put(group.getKey(), group.getValue());
}
}
public List<CombatGroup> getGroups() {
return groups;
}
public Collection<CombatGroup> getBlockingGroups() {
return blockingGroups.values();
}
public Set<UUID> getDefenders() {
return defenders;
}
public List<UUID> getAttackers() {
List<UUID> attackers = new ArrayList<UUID>();
for (CombatGroup group : groups) {
attackers.addAll(group.attackers);
}
return attackers;
}
public List<UUID> getBlockers() {
List<UUID> blockers = new ArrayList<UUID>();
for (CombatGroup group : groups) {
blockers.addAll(group.blockers);
}
return blockers;
}
public void clear() {
groups.clear();
blockingGroups.clear();
defenders.clear();
attackerId = null;
}
public String getValue() {
StringBuilder sb = new StringBuilder();
sb.append(attackerId).append(defenders);
for (CombatGroup group : groups) {
sb.append(group.defenderId).append(group.attackers).append(group.attackerOrder).append(group.blockers).append(group.blockerOrder);
}
return sb.toString();
}
public void setAttacker(UUID playerId) {
this.attackerId = playerId;
}
public void selectAttackers(Game game) {
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, attackerId, attackerId))) {
Player player = game.getPlayer(attackerId);
//20101001 - 508.1d
checkAttackRequirements(player, game);
player.selectAttackers(game);
if (game.isPaused() || game.isGameOver())
return;
resumeSelectAttackers(game);
}
}
public void resumeSelectAttackers(Game game) {
Player player = game.getPlayer(attackerId);
for (CombatGroup group: groups) {
for (UUID attacker: group.getAttackers()) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.ATTACKER_DECLARED, group.defenderId, attacker, attackerId));
}
}
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, attackerId, attackerId));
game.fireInformEvent(player.getName() + " attacks with " + groups.size() + " creatures");
}
protected void checkAttackRequirements(Player player, Game game) {
//20101001 - 508.1d
for (Permanent creature : player.getAvailableAttackers(game)) {
for (RequirementEffect effect : game.getContinuousEffects().getApplicableRequirementEffects(creature, game)) {
if (effect.mustAttack(game)) {
UUID defenderId = effect.mustAttackDefender(game.getContinuousEffects().getAbility(effect.getId()), game);
if (defenderId == null) {
if (defenders.size() == 1) {
player.declareAttacker(creature.getId(), defenders.iterator().next(), game);
} else {
TargetDefender target = new TargetDefender(defenders, creature.getId());
target.setRequired(true);
if (player.chooseTarget(Outcome.Damage, target, null, game)) {
player.declareAttacker(creature.getId(), target.getFirstTarget(), game);
}
}
} else {
player.declareAttacker(creature.getId(), defenderId, game);
}
}
}
}
}
public void selectBlockers(Game game) {
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, attackerId, attackerId))) {
Player player = game.getPlayer(attackerId);
//20101001 - 509.1c
checkBlockRequirements(player, game);
for (UUID defenderId : getPlayerDefenders(game)) {
game.getPlayer(defenderId).selectBlockers(game);
if (game.isPaused() || game.isGameOver())
return;
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
}
}
}
public void resumeSelectBlockers(Game game) {
//TODO: this isn't quite right - but will work fine for two-player games
for (UUID defenderId : getPlayerDefenders(game)) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
}
}
protected void checkBlockRequirements(Player player, Game game) {
//20101001 - 509.1c
//TODO: handle case where more than one attacker must be blocked
for (Permanent creature : game.getBattlefield().getActivePermanents(filterBlockers, player.getId(), game)) {
if (game.getOpponents(attackerId).contains(creature.getControllerId())) {
for (RequirementEffect effect : game.getContinuousEffects().getApplicableRequirementEffects(creature, game)) {
if (effect.mustBlock(game)) {
UUID attackId = effect.mustBlockAttacker(game.getContinuousEffects().getAbility(effect.getId()), game);
Player defender = game.getPlayer(creature.getControllerId());
if (attackId != null && defender != null) {
defender.declareBlocker(creature.getId(), attackId, game);
}
}
}
}
}
}
public void checkBlockRestrictions(Game game) {
for (CombatGroup group : groups) {
group.checkBlockRestrictions(game);
}
}
public void setDefenders(Game game) {
Set<UUID> opponents = game.getOpponents(attackerId);
PlayerList players;
switch (game.getAttackOption()) {
case LEFT:
players = game.getState().getPlayerList(attackerId);
while (true) {
Player opponent = players.getNext(game);
if (opponents.contains(opponent.getId())) {
addDefender(opponent.getId(), game);
break;
}
}
break;
case RIGHT:
players = game.getState().getPlayerList(attackerId);
while (true) {
Player opponent = players.getPrevious(game);
if (opponents.contains(opponent.getId())) {
addDefender(opponent.getId(), game);
break;
}
}
break;
case MULTIPLE:
for (UUID opponentId : game.getOpponents(attackerId)) {
addDefender(opponentId, game);
}
break;
}
}
private void addDefender(UUID defenderId, Game game) {
defenders.add(defenderId);
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filterPlaneswalker, defenderId, game)) {
defenders.add(permanent.getId());
}
}
public void declareAttacker(UUID attackerId, UUID defenderId, Game game) {
if (!defenders.contains(defenderId))
return;
Permanent defender = game.getPermanent(defenderId);
CombatGroup newGroup = new CombatGroup(defenderId, defender != null);
newGroup.attackers.add(attackerId);
Permanent attacker = game.getPermanent(attackerId);
if (!attacker.getAbilities().containsKey(VigilanceAbility.getInstance().getId())) {
attacker.tap(game);
}
attacker.setAttacking(true);
groups.add(newGroup);
}
// add blocking group for creatures that block more than one creature
public void addBlockingGroup(UUID blockerId, UUID attackerId, UUID playerId, Game game) {
Permanent blocker = game.getPermanent(blockerId);
if (blockerId != null && blocker != null && blocker.getBlocking() > 1) {
if (!blockingGroups.containsKey(blockerId)) {
CombatGroup newGroup = new CombatGroup(playerId, playerId != null);
newGroup.blockers.add(blockerId);
// add all blocked attackers
for (CombatGroup group : groups) {
if (group.getBlockers().contains(blockerId)) {
// take into account banding
for (UUID attacker : group.attackers) {
newGroup.attackers.add(attacker);
}
}
}
blockingGroups.put(blockerId, newGroup);
} else {
//TODO: handle banding
blockingGroups.get(blockerId).attackers.add(attackerId);
}
}
}
public void removeFromCombat(UUID creatureId, Game game) {
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
creature.setAttacking(false);
creature.setBlocking(0);
for (CombatGroup group : groups) {
group.remove(creatureId);
}
}
}
public void endCombat(Game game) {
Permanent creature;
for (CombatGroup group : groups) {
for (UUID attacker : group.attackers) {
creature = game.getPermanent(attacker);
if (creature != null) {
creature.setAttacking(false);
creature.setBlocking(0);
}
}
for (UUID blocker : group.blockers) {
creature = game.getPermanent(blocker);
if (creature != null) {
creature.setAttacking(false);
creature.setBlocking(0);
}
}
}
clear();
}
public boolean hasFirstOrDoubleStrike(Game game) {
for (CombatGroup group : groups) {
if (group.hasFirstOrDoubleStrike(game))
return true;
}
return false;
}
public CombatGroup findGroup(UUID attackerId) {
for (CombatGroup group : groups) {
if (group.getAttackers().contains(attackerId))
return group;
}
return null;
}
public int totalUnblockedDamage(Game game) {
int total = 0;
for (CombatGroup group : groups) {
if (group.getBlockers().isEmpty()) {
total += group.totalAttackerDamage(game);
}
}
return total;
}
public boolean attacksAlone() {
return (groups.size() == 1 && groups.get(0).getAttackers().size() == 1);
}
public boolean noAttackers() {
if (groups.isEmpty() || getAttackers().isEmpty())
return true;
return false;
}
public boolean isAttacked(UUID defenderId, Game game) {
for (CombatGroup group : groups) {
if (group.getDefenderId().equals(defenderId))
return true;
if (group.defenderIsPlaneswalker) {
Permanent permanent = game.getPermanent(group.getDefenderId());
if (permanent.getControllerId().equals(defenderId))
return true;
}
}
return false;
}
public UUID getDefendingPlayer(UUID attackerId) {
UUID defenderId = null;
for (CombatGroup group : groups) {
if (group.getAttackers().contains(attackerId)) {
defenderId = group.getDefenderId();
break;
}
}
return defenderId;
}
private Set<UUID> getPlayerDefenders(Game game) {
Set<UUID> playerDefenders = new HashSet<UUID>();
for (CombatGroup group : groups) {
if (group.defenderIsPlaneswalker) {
Permanent permanent = game.getPermanent(group.getDefenderId());
if (permanent != null)
playerDefenders.add(permanent.getControllerId());
} else {
playerDefenders.add(group.getDefenderId());
}
}
return playerDefenders;
}
public void damageAssignmentOrder(Game game) {
for (CombatGroup group : groups) {
group.pickBlockerOrder(attackerId, game);
}
for (Map.Entry<UUID, CombatGroup> blockingGroup : blockingGroups.entrySet()) {
Permanent blocker = game.getPermanent(blockingGroup.getKey());
if (blocker != null) {
blockingGroup.getValue().pickAttackerOrder(blocker.getControllerId(), game);
}
}
}
public void removeAttacker(UUID attackerId, Game game) {
for (CombatGroup group : groups) {
if (group.attackers.contains(attackerId)) {
group.attackers.remove(attackerId);
group.attackerOrder.remove(attackerId);
Permanent creature = game.getPermanent(attackerId);
if (creature != null) {
creature.setAttacking(false);
creature.setTapped(false);
}
if (group.attackers.isEmpty()) {
groups.remove(group);
}
return;
}
}
}
public void removeBlocker(UUID blockerId, Game game) {
for (CombatGroup group : groups) {
if (group.blockers.contains(blockerId)) {
group.blockers.remove(blockerId);
group.blockerOrder.remove(blockerId);
if (group.blockers.isEmpty())
group.blocked = false;
}
}
Permanent creature = game.getPermanent(blockerId);
if (creature != null)
creature.setBlocking(0);
}
public UUID getAttackerId() {
return attackerId;
}
@Override
public Combat copy() {
return new Combat(this);
}
}