Commit graph

300 commits

Author SHA1 Message Date
betasteward
9ad8530dee moved faceDown property from Card to CardState 2015-03-12 22:09:12 -04:00
betasteward
620a3b9a52 Moved some setters from Card to Permanent 2015-02-24 15:37:33 -05:00
LevelX2
3142866ede * Fixed a possible null pointer exception concerning Aura enchantments without targets log message. 2015-02-12 13:52:34 +01:00
LevelX2
8a6a615250 * Some minor changes. 2015-02-07 18:15:43 +01:00
LevelX2
dd54269216 * Fixed handling of Split cards (fixes #670). 2015-02-03 00:05:30 +01:00
LevelX2
001e17a73e * Fixed handling of enlarged view for manifested and morphed cards. 2015-01-24 19:43:53 +01:00
LevelX2
495b93a679 Added Dolmen Gate. 2015-01-19 07:59:41 +01:00
LevelX2
97d8715488 [FRF] Added Temur War-Shaman, Yasova Dragonclaw, Whisperwood Elemental and Dromka, the Eternal. 2015-01-03 15:25:21 +01:00
LevelX2
4a35c8c567 Some changes to framework classes (e.g. to handle gained DiesTriggeredAbilities correctly). 2015-01-03 15:15:12 +01:00
LevelX2
18e4bc7f18 * Fixed a bug of Exchange control were activated abilities got the wrong controller. 2014-12-27 02:18:29 +01:00
LevelX2
7d30d288be * Chnages to text of priority prompt. 2014-12-26 23:00:02 +01:00
LevelX2
40eef06944 * Grindstone - Infinite loop (with e.g. two Progenitus) is handled as a draw. 2014-12-26 17:22:32 +01:00
LevelX2
4f1368f3de * Made a lot of changes to handling of continuous and triggered abilities. This should fix the problems with Mage Singletons like Flyinging / Intimidate / Reach not working. Fixed also #533 and some other problems with copy effects of cards like Clone that did not end if e.g. Clone left the battlefield. 2014-12-25 02:07:40 +01:00
LevelX2
0ef340d108 * Some rework of User/Tournament/Quit handling. 2014-12-20 17:54:02 +01:00
LevelX2
30869beca0 * Some changes to game start logic (better handling for disconnected users). Changes to server logging. 2014-12-08 01:30:18 +01:00
LevelX2
1cdf2ab4b0 [C14] Added two planeswalker and 10 black cards. 2014-11-27 00:56:35 +01:00
LevelX2
67479bb5a4 * Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection. 2014-11-26 01:48:00 +01:00
betasteward
08c9dc32be Optimization - setUniqueTimestamp was waiting for timestamp to change causing many small pauses 2014-11-15 12:42:28 -05:00
LevelX2
d7f100b24b * Added "Duel Commander" format (fixes #436). 2014-11-08 01:33:29 +01:00
LevelX2
307677ed2b * Copied cards - Copied cards (e.g. spell cast with Isochron Scepter) cease to exist on check of next state based effects if they are moved to graveyard (#611). Before they did not trigger cards like Vulturous Zombie. 2014-11-07 16:25:35 +01:00
LevelX2
e7e6a5bb99 * Copied cards - Copied cards cease to exist on check of next state based effects if they are returned to hand (#611). 2014-11-07 16:13:57 +01:00
LevelX2
df71237f46 * Added logic to auto select replacement effects. Some changes to counter size and font size handling. 2014-10-30 20:40:23 +01:00
LevelX2
d8d25dc00a * Morph - Fixed that copying a morph creature always copied the creature like it was face down. 2014-10-29 15:16:42 +01:00
LevelX2
7999126f61 Fixed order of extra turns. Extra turns of a player were only performed before and after that players turn. That didn't handle the order of extra turns correctly. 2014-10-29 11:22:47 +01:00
LevelX2
209f3bc8c8 * Prossh, Skyraider of Kher - Fixed that the tokens were not created if the spell was countered (part 2). 2014-10-24 21:52:58 +02:00
LevelX2
7dd873b1e6 * Fixes to put token onto the battlefield that's a copy of creature on the battlefield effects that copy creatures that already copy other creatures. 2014-10-21 16:01:00 +02:00
LevelX2
763023b550 * Fixed to the mana pool handling. 2014-10-20 21:26:18 +02:00
LevelX2
f893503acd Fixed empty mana pool handling to handle multiple effects at the same time correctly (fixes #482). Added support for mana that empties only at end of turn. 2014-10-20 17:49:40 +02:00
LevelX2
81408b3649 * Fixed Miracle handling (fixes #447). 2014-10-13 23:41:08 +02:00
LevelX2
63cd131855 * Added context information for restore call to be able to set add info if restore can#t be executed. 2014-10-12 12:37:10 +02:00
LevelX2
8121849a18 * Tournament game info -player names are listed beginning with the starting player. 2014-10-05 16:35:08 +02:00
LevelX2
f62b7ee1d9 * Fixed that if a creature has already blocked another creature this turn it's no longer forced to block that creature again if a "must be blocked this turn effect" was cast or activated (fixes ##225). 2014-09-30 16:42:46 +02:00
LevelX2
ae0417bf5c Some minor changes to server. 2014-09-29 08:11:18 +02:00
LevelX2
aa842efacc Added F5 button to skip priority until end step of opponent. Added PlayerAction handling. 2014-09-24 16:55:51 +02:00
LevelX2
5b5344a1a0 * MorphAbility - Fixed copying a face-down creature (fixes #566). Morph cards are indicated as playable now if you have the needed mana to play it by Morph. Cast of Morph spell is now colorless (fixes #569). 2014-09-23 17:01:09 +02:00
LevelX2
3d9357c2c9 Added initLife method for player to prevent triggering abilities of permanets added to test to battlefield from the start. 2014-09-16 14:13:34 +02:00
LevelX2
acb9b12291 * Fixed turn structure so that extra turns are taken after the current turn. 2014-09-11 17:20:48 +02:00
LevelX2
0ffa27e777 Added two new events and replacement calls - PLAY_TURN and EXTRA_TURN. 2014-09-11 17:00:21 +02:00
LevelX2
f12a616243 Some changes to debug messages and change to avoid conccurent change exception. 2014-09-05 12:47:49 +02:00
LevelX2
d3a2ba683c Some changes to user / session / chat / tournament handling (not all tested yet). 2014-08-28 17:18:36 +02:00
LevelX2
cb7d3ab284 Added custom duration handling to delayed triggered abilities. 2014-08-27 17:08:19 +02:00
LevelX2
e9560bb2b6 Added apply effects to handle successive events without getting again priority (e.g. creature dies that boost other creature and so on). 2014-08-24 18:33:50 +02:00
LevelX2
28d3d72c5d Fixed that a spell was still shown on the stack if triggered abilities from enters the battlefield event of the cast spell were put on the stack. 2014-08-24 09:11:34 +02:00
LevelX2
2f802ad467 Changed some comments. 2014-08-23 17:59:31 +02:00
magenoxx
edd1563c12 Fixes #468 :Rollback on error doesn't work 2014-08-18 23:58:43 +04:00
magenoxx
43e82b7a1a Added zoneChangeCounter into LKI. Reimplemented Trostani. PersistTest and LastKnownInformationTest do work now. 2014-08-18 19:45:37 +04:00
LevelX2
ddb9c786b4 Some changes to logging and NPE handling. 2014-08-17 20:38:57 +02:00
LevelX2
0c03ce3727 Some changes to game end handling (in hope to fix/improve server handling of games). Some chanmges to log messages. 2014-08-17 02:49:21 +02:00
Dustin Conrad
893e83ef7c Sacred Ground implemented. Re-ordered logic in GameImpl to handle simultaneous events before removing top of the stack. 2014-08-15 22:24:42 -04:00
LevelX2
f0e8041906 * Fixed a bug that winning with alternate win condition (e.g. Biovisionary) did not set game end date. That leads to a NPE in client. 2014-08-14 14:08:41 +02:00