betasteward
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9ad8530dee
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moved faceDown property from Card to CardState
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2015-03-12 22:09:12 -04:00 |
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betasteward
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620a3b9a52
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Moved some setters from Card to Permanent
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2015-02-24 15:37:33 -05:00 |
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LevelX2
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3142866ede
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* Fixed a possible null pointer exception concerning Aura enchantments without targets log message.
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2015-02-12 13:52:34 +01:00 |
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LevelX2
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8a6a615250
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* Some minor changes.
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2015-02-07 18:15:43 +01:00 |
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LevelX2
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dd54269216
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* Fixed handling of Split cards (fixes #670).
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2015-02-03 00:05:30 +01:00 |
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LevelX2
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001e17a73e
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* Fixed handling of enlarged view for manifested and morphed cards.
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2015-01-24 19:43:53 +01:00 |
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LevelX2
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495b93a679
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Added Dolmen Gate.
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2015-01-19 07:59:41 +01:00 |
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LevelX2
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97d8715488
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[FRF] Added Temur War-Shaman, Yasova Dragonclaw, Whisperwood Elemental and Dromka, the Eternal.
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2015-01-03 15:25:21 +01:00 |
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LevelX2
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4a35c8c567
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Some changes to framework classes (e.g. to handle gained DiesTriggeredAbilities correctly).
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2015-01-03 15:15:12 +01:00 |
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LevelX2
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18e4bc7f18
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* Fixed a bug of Exchange control were activated abilities got the wrong controller.
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2014-12-27 02:18:29 +01:00 |
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LevelX2
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7d30d288be
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* Chnages to text of priority prompt.
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2014-12-26 23:00:02 +01:00 |
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LevelX2
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40eef06944
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* Grindstone - Infinite loop (with e.g. two Progenitus) is handled as a draw.
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2014-12-26 17:22:32 +01:00 |
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LevelX2
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4f1368f3de
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* Made a lot of changes to handling of continuous and triggered abilities. This should fix the problems with Mage Singletons like Flyinging / Intimidate / Reach not working. Fixed also #533 and some other problems with copy effects of cards like Clone that did not end if e.g. Clone left the battlefield.
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2014-12-25 02:07:40 +01:00 |
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LevelX2
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0ef340d108
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* Some rework of User/Tournament/Quit handling.
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2014-12-20 17:54:02 +01:00 |
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LevelX2
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30869beca0
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* Some changes to game start logic (better handling for disconnected users). Changes to server logging.
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2014-12-08 01:30:18 +01:00 |
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LevelX2
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1cdf2ab4b0
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[C14] Added two planeswalker and 10 black cards.
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2014-11-27 00:56:35 +01:00 |
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LevelX2
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67479bb5a4
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* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
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2014-11-26 01:48:00 +01:00 |
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betasteward
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08c9dc32be
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Optimization - setUniqueTimestamp was waiting for timestamp to change causing many small pauses
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2014-11-15 12:42:28 -05:00 |
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LevelX2
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d7f100b24b
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* Added "Duel Commander" format (fixes #436).
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2014-11-08 01:33:29 +01:00 |
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LevelX2
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307677ed2b
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* Copied cards - Copied cards (e.g. spell cast with Isochron Scepter) cease to exist on check of next state based effects if they are moved to graveyard (#611). Before they did not trigger cards like Vulturous Zombie.
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2014-11-07 16:25:35 +01:00 |
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LevelX2
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e7e6a5bb99
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* Copied cards - Copied cards cease to exist on check of next state based effects if they are returned to hand (#611).
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2014-11-07 16:13:57 +01:00 |
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LevelX2
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df71237f46
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* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
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2014-10-30 20:40:23 +01:00 |
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LevelX2
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d8d25dc00a
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* Morph - Fixed that copying a morph creature always copied the creature like it was face down.
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2014-10-29 15:16:42 +01:00 |
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LevelX2
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7999126f61
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Fixed order of extra turns. Extra turns of a player were only performed before and after that players turn. That didn't handle the order of extra turns correctly.
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2014-10-29 11:22:47 +01:00 |
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LevelX2
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209f3bc8c8
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* Prossh, Skyraider of Kher - Fixed that the tokens were not created if the spell was countered (part 2).
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2014-10-24 21:52:58 +02:00 |
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LevelX2
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7dd873b1e6
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* Fixes to put token onto the battlefield that's a copy of creature on the battlefield effects that copy creatures that already copy other creatures.
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2014-10-21 16:01:00 +02:00 |
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LevelX2
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763023b550
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* Fixed to the mana pool handling.
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2014-10-20 21:26:18 +02:00 |
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LevelX2
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f893503acd
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Fixed empty mana pool handling to handle multiple effects at the same time correctly (fixes #482). Added support for mana that empties only at end of turn.
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2014-10-20 17:49:40 +02:00 |
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LevelX2
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81408b3649
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* Fixed Miracle handling (fixes #447).
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2014-10-13 23:41:08 +02:00 |
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LevelX2
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63cd131855
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* Added context information for restore call to be able to set add info if restore can#t be executed.
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2014-10-12 12:37:10 +02:00 |
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LevelX2
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8121849a18
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* Tournament game info -player names are listed beginning with the starting player.
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2014-10-05 16:35:08 +02:00 |
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LevelX2
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f62b7ee1d9
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* Fixed that if a creature has already blocked another creature this turn it's no longer forced to block that creature again if a "must be blocked this turn effect" was cast or activated (fixes ##225).
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2014-09-30 16:42:46 +02:00 |
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LevelX2
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ae0417bf5c
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Some minor changes to server.
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2014-09-29 08:11:18 +02:00 |
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LevelX2
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aa842efacc
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Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
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2014-09-24 16:55:51 +02:00 |
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LevelX2
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5b5344a1a0
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* MorphAbility - Fixed copying a face-down creature (fixes #566). Morph cards are indicated as playable now if you have the needed mana to play it by Morph. Cast of Morph spell is now colorless (fixes #569).
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2014-09-23 17:01:09 +02:00 |
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LevelX2
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3d9357c2c9
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Added initLife method for player to prevent triggering abilities of permanets added to test to battlefield from the start.
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2014-09-16 14:13:34 +02:00 |
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LevelX2
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acb9b12291
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* Fixed turn structure so that extra turns are taken after the current turn.
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2014-09-11 17:20:48 +02:00 |
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LevelX2
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0ffa27e777
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Added two new events and replacement calls - PLAY_TURN and EXTRA_TURN.
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2014-09-11 17:00:21 +02:00 |
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LevelX2
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f12a616243
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Some changes to debug messages and change to avoid conccurent change exception.
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2014-09-05 12:47:49 +02:00 |
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LevelX2
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d3a2ba683c
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Some changes to user / session / chat / tournament handling (not all tested yet).
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2014-08-28 17:18:36 +02:00 |
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LevelX2
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cb7d3ab284
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Added custom duration handling to delayed triggered abilities.
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2014-08-27 17:08:19 +02:00 |
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LevelX2
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e9560bb2b6
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Added apply effects to handle successive events without getting again priority (e.g. creature dies that boost other creature and so on).
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2014-08-24 18:33:50 +02:00 |
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LevelX2
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28d3d72c5d
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Fixed that a spell was still shown on the stack if triggered abilities from enters the battlefield event of the cast spell were put on the stack.
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2014-08-24 09:11:34 +02:00 |
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LevelX2
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2f802ad467
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Changed some comments.
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2014-08-23 17:59:31 +02:00 |
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magenoxx
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edd1563c12
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Fixes #468 :Rollback on error doesn't work
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2014-08-18 23:58:43 +04:00 |
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magenoxx
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43e82b7a1a
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Added zoneChangeCounter into LKI. Reimplemented Trostani. PersistTest and LastKnownInformationTest do work now.
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2014-08-18 19:45:37 +04:00 |
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LevelX2
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ddb9c786b4
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Some changes to logging and NPE handling.
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2014-08-17 20:38:57 +02:00 |
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LevelX2
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0c03ce3727
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Some changes to game end handling (in hope to fix/improve server handling of games). Some chanmges to log messages.
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2014-08-17 02:49:21 +02:00 |
|
Dustin Conrad
|
893e83ef7c
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Sacred Ground implemented. Re-ordered logic in GameImpl to handle simultaneous events before removing top of the stack.
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2014-08-15 22:24:42 -04:00 |
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LevelX2
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f0e8041906
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* Fixed a bug that winning with alternate win condition (e.g. Biovisionary) did not set game end date. That leads to a NPE in client.
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2014-08-14 14:08:41 +02:00 |
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