forked from External/mage
2534 lines
94 KiB
Java
2534 lines
94 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game;
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import java.io.IOException;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Date;
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import java.util.EnumMap;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Random;
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import java.util.Set;
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import java.util.Stack;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.common.ChancellorAbility;
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import mage.abilities.common.GemstoneCavernsAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffects;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.PreventionEffectData;
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import mage.abilities.effects.common.CopyEffect;
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import mage.abilities.keyword.LeylineAbility;
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import mage.abilities.keyword.MorphAbility;
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import mage.abilities.keyword.TransformAbility;
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import mage.abilities.mana.DelayedTriggeredManaAbility;
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import mage.abilities.mana.TriggeredManaAbility;
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import mage.actions.impl.MageAction;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.cards.SplitCard;
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import mage.cards.decks.Deck;
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import mage.choices.Choice;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.Outcome;
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import mage.constants.PhaseStep;
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import mage.constants.PlayerAction;
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import mage.constants.RangeOfInfluence;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.Filter;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterPlaneswalkerPermanent;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.mageobject.NamePredicate;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.mageobject.SupertypePredicate;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.combat.Combat;
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import mage.game.command.CommandObject;
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import mage.game.command.Commander;
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import mage.game.command.Emblem;
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import mage.game.events.DamageEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.Listener;
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import mage.game.events.PlayerQueryEvent;
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import mage.game.events.PlayerQueryEventSource;
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import mage.game.events.TableEvent;
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import mage.game.events.TableEvent.EventType;
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import mage.game.events.TableEventSource;
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import mage.game.permanent.Battlefield;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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import mage.game.permanent.PermanentImpl;
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import mage.game.stack.Spell;
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import mage.game.stack.SpellStack;
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import mage.game.stack.StackObject;
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import mage.game.turn.Phase;
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import mage.game.turn.Step;
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import mage.game.turn.Turn;
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import mage.game.turn.TurnMod;
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import mage.players.Player;
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import mage.players.PlayerList;
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import mage.players.Players;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import mage.target.TargetPlayer;
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import mage.util.functions.ApplyToPermanent;
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import mage.watchers.common.BlockedAttackerWatcher;
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import mage.watchers.common.CastSpellLastTurnWatcher;
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import mage.watchers.common.MorbidWatcher;
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import mage.watchers.common.PlayerDamagedBySourceWatcher;
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import mage.watchers.common.PlayerLostLifeWatcher;
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import mage.watchers.common.SoulbondWatcher;
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import org.apache.log4j.Logger;
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public abstract class GameImpl implements Game, Serializable {
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private static final transient Logger logger = Logger.getLogger(GameImpl.class);
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private static final FilterPermanent filterAura = new FilterPermanent();
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private static final FilterPermanent filterEquipment = new FilterPermanent();
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private static final FilterPermanent filterFortification = new FilterPermanent();
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private static final FilterPermanent filterLegendary = new FilterPermanent();
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static {
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filterAura.add(new CardTypePredicate(CardType.ENCHANTMENT));
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filterAura.add(new SubtypePredicate("Aura"));
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filterEquipment.add(new CardTypePredicate(CardType.ARTIFACT));
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filterEquipment.add(new SubtypePredicate("Equipment"));
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filterFortification.add(new CardTypePredicate(CardType.ARTIFACT));
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filterFortification.add(new SubtypePredicate("Fortification"));
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filterLegendary.add(new SupertypePredicate("Legendary"));
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}
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private static Random rnd = new Random();
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private transient Object customData;
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protected boolean simulation = false;
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protected final UUID id;
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protected boolean ready;
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protected transient TableEventSource tableEventSource = new TableEventSource();
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protected transient PlayerQueryEventSource playerQueryEventSource = new PlayerQueryEventSource();
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protected Map<UUID, Card> gameCards = new HashMap<>();
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protected Map<Zone,HashMap<UUID, MageObject>> lki = new EnumMap<>(Zone.class);
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protected Map<UUID, Map<Integer, MageObject>> lkiExtended = new HashMap<>();
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protected Map<Zone,HashMap<UUID, MageObject>> shortLivingLKI = new EnumMap<>(Zone.class);
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protected GameState state;
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private transient Stack<Integer> savedStates = new Stack<>();
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protected transient GameStates gameStates = new GameStates();
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protected Date startTime;
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protected Date endTime;
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protected UUID startingPlayerId;
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protected UUID winnerId;
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protected RangeOfInfluence range;
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protected int freeMulligans;
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protected Map<UUID, Integer> usedFreeMulligans = new LinkedHashMap<>();
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protected MultiplayerAttackOption attackOption;
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protected GameOptions gameOptions;
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protected String startMessage;
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public static volatile int copyCount = 0;
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public static volatile long copyTime = 0;
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// private final transient LinkedList<MageAction> actions;
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private Player scorePlayer;
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// private int score = 0;
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private Player losingPlayer;
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private boolean stateCheckRequired = false;
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// used to indicate that currently applied replacement effects have to check for scope relevance (614.12 13/01/18)
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private boolean scopeRelevant = false;
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private boolean saveGame = false;
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private int priorityTime;
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private final int startLife;
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public GameImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
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this.id = UUID.randomUUID();
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this.range = range;
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this.freeMulligans = freeMulligans;
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this.attackOption = attackOption;
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this.state = new GameState();
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this.startLife = startLife;
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// this.actions = new LinkedList<MageAction>();
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}
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public GameImpl(final GameImpl game) {
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long t1 = 0;
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if (logger.isDebugEnabled()) {
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t1 = System.currentTimeMillis();
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}
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this.id = game.id;
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this.ready = game.ready;
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this.startingPlayerId = game.startingPlayerId;
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this.winnerId = game.winnerId;
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this.range = game.range;
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this.freeMulligans = game.freeMulligans;
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this.attackOption = game.attackOption;
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this.state = game.state.copy();
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// Ai simulation modifies e.g. zoneChangeCounter so copy is needed if AI active
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for (Map.Entry<UUID, Card> entry: game.gameCards.entrySet()) {
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this.gameCards.put(entry.getKey(), entry.getValue().copy());
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}
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this.simulation = game.simulation;
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this.gameOptions = game.gameOptions;
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this.lki.putAll(game.lki);
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this.lkiExtended.putAll(game.lkiExtended);
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this.shortLivingLKI.putAll(game.shortLivingLKI);
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if (logger.isDebugEnabled()) {
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copyCount++;
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copyTime += (System.currentTimeMillis() - t1);
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}
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// this.actions = new LinkedList<MageAction>();
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this.stateCheckRequired = game.stateCheckRequired;
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this.scorePlayer = game.scorePlayer;
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this.scopeRelevant = game.scopeRelevant;
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this.priorityTime = game.priorityTime;
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this.saveGame = game.saveGame;
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this.startLife = game.startLife;
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}
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@Override
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public boolean isSimulation() {
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return simulation;
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}
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@Override
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public void setSimulation(boolean simulation) {
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this.simulation = simulation;
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}
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@Override
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public UUID getId() {
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return id;
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}
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@Override
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public Object getCustomData() {
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return customData;
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}
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@Override
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public void setCustomData(Object data) {
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this.customData = data;
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}
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@Override
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public GameOptions getOptions() {
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return gameOptions;
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}
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@Override
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public void loadCards(Set<Card> cards, UUID ownerId) {
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for (Card card: cards) {
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if (card instanceof PermanentCard) {
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card = ((PermanentCard)card).getCard();
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}
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card.setOwnerId(ownerId);
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gameCards.put(card.getId(), card);
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state.addCard(card);
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if (card.isSplitCard()) {
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Card leftCard = ((SplitCard)card).getLeftHalfCard();
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leftCard.setOwnerId(ownerId);
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gameCards.put(leftCard.getId(), leftCard);
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state.addCard(leftCard);
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Card rightCard = ((SplitCard)card).getRightHalfCard();
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rightCard.setOwnerId(ownerId);
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gameCards.put(rightCard.getId(), rightCard);
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state.addCard(rightCard);
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}
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}
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}
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@Override
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public void unloadCard(Card card) {
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gameCards.remove(card.getId());
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state.removeCard(card);
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if (card.isSplitCard()) {
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Card leftCard = ((SplitCard)card).getLeftHalfCard();
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gameCards.remove(leftCard.getId());
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state.removeCard(leftCard);
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Card rightCard = ((SplitCard)card).getRightHalfCard();
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gameCards.remove(rightCard.getId());
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state.removeCard(rightCard);
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}
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}
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@Override
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public Collection<Card> getCards() {
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return gameCards.values();
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}
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@Override
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public void addPlayer(Player player, Deck deck) throws GameException {
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player.useDeck(deck, this);
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state.addPlayer(player);
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}
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@Override
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public RangeOfInfluence getRangeOfInfluence() {
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return range;
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}
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@Override
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public MultiplayerAttackOption getAttackOption() {
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return attackOption;
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}
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@Override
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public Player getPlayer(UUID playerId) {
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if (playerId == null) {
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return null;
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}
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return state.getPlayer(playerId);
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}
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@Override
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public MageObject getObject(UUID objectId) {
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if (objectId == null) {
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return null;
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}
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MageObject object;
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if (state.getBattlefield().containsPermanent(objectId)) {
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object = state.getBattlefield().getPermanent(objectId);
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state.setZone(objectId, Zone.BATTLEFIELD);
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return object;
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}
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for (StackObject item: state.getStack()) {
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if (item.getId().equals(objectId)) {
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state.setZone(objectId, Zone.STACK);
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return item;
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}
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if (item.getSourceId().equals(objectId) && item instanceof Spell) {
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return item;
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}
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}
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for (CommandObject commandObject : state.getCommand()) {
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if (commandObject instanceof Commander && commandObject.getId().equals(objectId)) {
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return commandObject;
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}
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}
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object = getCard(objectId);
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if (object == null) {
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for (CommandObject commandObject : state.getCommand()) {
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if (commandObject.getId().equals(objectId)) {
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return commandObject;
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}
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}
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// can be an ability of a sacrificed Token trying to get it's source object
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object = getLastKnownInformation(objectId, Zone.BATTLEFIELD);
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}
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return object;
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}
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@Override
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public MageObject getEmblem(UUID objectId) {
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if (objectId == null) {
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return null;
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}
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for (CommandObject commandObject : state.getCommand()) {
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if (commandObject.getId().equals(objectId)) {
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return commandObject;
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}
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}
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return null;
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}
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@Override
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public UUID getControllerId(UUID objectId) {
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if (objectId == null) {
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return null;
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}
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MageObject object = getObject(objectId);
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if (object != null) {
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if (object instanceof Permanent) {
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return ((Permanent)object).getControllerId();
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}
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if (object instanceof Card) {
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return ((Card)object).getOwnerId();
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}
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}
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return null;
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}
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@Override
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public Permanent getPermanent(UUID permanentId) {
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return state.getPermanent(permanentId);
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}
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||
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@Override
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public Permanent getPermanentOrLKIBattlefield(UUID permanentId) {
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Permanent permanent = state.getPermanent(permanentId);
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if (permanent == null) {
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permanent = (Permanent) this.getLastKnownInformation(permanentId, Zone.BATTLEFIELD);
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}
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return permanent;
|
||
}
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@Override
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public Card getCard(UUID cardId) {
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if (cardId == null) {
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return null;
|
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}
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return gameCards.get(cardId);
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}
|
||
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@Override
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public Ability getAbility(UUID abilityId, UUID sourceId) {
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MageObject object = getObject(sourceId);
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||
if (object != null) {
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return object.getAbilities().get(abilityId);
|
||
}
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||
return null;
|
||
}
|
||
|
||
// @Override
|
||
// public Zone getZone(UUID objectId) {
|
||
// return state.getZone(objectId);
|
||
// }
|
||
|
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@Override
|
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public void setZone(UUID objectId, Zone zone) {
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state.setZone(objectId, zone);
|
||
}
|
||
|
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@Override
|
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public GameStates getGameStates() {
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||
return gameStates;
|
||
}
|
||
|
||
@Override
|
||
public void loadGameStates(GameStates states) {
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this.gameStates = states;
|
||
}
|
||
|
||
@Override
|
||
public void saveState(boolean bookmark) {
|
||
if (!simulation && gameStates != null) {
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||
if (bookmark || saveGame) {
|
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gameStates.save(state);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Starts check if game is over or
|
||
* if playerId is given let the player concede.
|
||
*
|
||
* @param playerId
|
||
* @return
|
||
*/
|
||
@Override
|
||
public synchronized boolean gameOver(UUID playerId) {
|
||
if (playerId == null) {
|
||
boolean result = checkIfGameIsOver();
|
||
return result;
|
||
} else {
|
||
logger.debug("Game over for player Id: " + playerId + " gameId " + getId());
|
||
leave(playerId);
|
||
return true;
|
||
}
|
||
}
|
||
|
||
|
||
private boolean checkIfGameIsOver() {
|
||
if (state.isGameOver()) {
|
||
return true;
|
||
}
|
||
int remainingPlayers = 0;
|
||
int numLosers = 0;
|
||
for (Player player: state.getPlayers().values()) {
|
||
if (!player.hasLeft()) {
|
||
remainingPlayers++;
|
||
}
|
||
if (player.hasLost()) {
|
||
numLosers++;
|
||
}
|
||
}
|
||
if (remainingPlayers <= 1 || numLosers >= state.getPlayers().size() - 1) {
|
||
end();
|
||
if (remainingPlayers == 0 && logger.isDebugEnabled()) {
|
||
logger.debug("DRAW for gameId: " + getId());
|
||
for (Player player: state.getPlayers().values()) {
|
||
logger.debug("-- " + player.getName() + " left: " + (player.hasLeft() ? "Y":"N") + " lost: " + (player.hasLost()? "Y":"N"));
|
||
}
|
||
}
|
||
for (Player player: state.getPlayers().values()) {
|
||
if (!player.hasLeft() && !player.hasLost()) {
|
||
logger.debug(new StringBuilder("Player ").append(player.getName()).append(" has won gameId: ").append(this.getId()));
|
||
player.won(this);
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
@Override
|
||
public boolean hasEnded() {
|
||
return endTime != null;
|
||
}
|
||
|
||
@Override
|
||
public boolean isADraw() {
|
||
return hasEnded() && winnerId == null;
|
||
}
|
||
|
||
@Override
|
||
public String getWinner() {
|
||
if (winnerId == null) {
|
||
return "Game is a draw";
|
||
}
|
||
return new StringBuilder("Player ").append(state.getPlayer(winnerId).getName()).append(" is the winner").toString();
|
||
}
|
||
|
||
@Override
|
||
public GameState getState() {
|
||
return state;
|
||
}
|
||
|
||
@Override
|
||
public int bookmarkState() {
|
||
if (!simulation) {
|
||
saveState(true);
|
||
if (logger.isTraceEnabled()) {
|
||
logger.trace("Bookmarking state: " + gameStates.getSize());
|
||
}
|
||
savedStates.push(gameStates.getSize() - 1);
|
||
return savedStates.size();
|
||
}
|
||
return savedStates.size();
|
||
}
|
||
|
||
@Override
|
||
public void restoreState(int bookmark, String context) {
|
||
if (!simulation && !this.hasEnded()) { // if player left or game is over no undo is possible - this could lead to wrong winner
|
||
if (bookmark != 0) {
|
||
if (!savedStates.contains(bookmark - 1)) {
|
||
throw new UnsupportedOperationException("It was not possible to do the requested undo operation (bookmark " + (bookmark -1) + " does not exist) context: " + context);
|
||
}
|
||
int stateNum = savedStates.get(bookmark - 1);
|
||
removeBookmark(bookmark);
|
||
GameState restore = gameStates.rollback(stateNum);
|
||
if (restore != null) {
|
||
state.restore(restore);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void removeBookmark(int bookmark) {
|
||
if (!simulation) {
|
||
if (bookmark != 0) {
|
||
while (savedStates.size() > bookmark) {
|
||
savedStates.pop();
|
||
}
|
||
gameStates.remove(bookmark);
|
||
}
|
||
}
|
||
}
|
||
|
||
private void clearAllBookmarks() {
|
||
if (!simulation) {
|
||
while (!savedStates.isEmpty()) {
|
||
savedStates.pop();
|
||
}
|
||
gameStates.remove(0);
|
||
for (Player player : getPlayers().values()) {
|
||
player.setStoredBookmark(-1);
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public int getSavedStateSize() {
|
||
if (!simulation) {
|
||
return savedStates.size();
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
@Override
|
||
public void start(UUID choosingPlayerId) {
|
||
start(choosingPlayerId, this.gameOptions != null ? gameOptions : GameOptions.getDefault());
|
||
}
|
||
|
||
@Override
|
||
public void cleanUp() {
|
||
gameCards.clear();
|
||
}
|
||
|
||
@Override
|
||
public void start(UUID choosingPlayerId, GameOptions options) {
|
||
startTime = new Date();
|
||
this.gameOptions = options;
|
||
if (state.getPlayers().values().iterator().hasNext()) {
|
||
scorePlayer = state.getPlayers().values().iterator().next();
|
||
init(choosingPlayerId, options);
|
||
play(startingPlayerId);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void resume() {
|
||
PlayerList players = state.getPlayerList(state.getActivePlayerId());
|
||
Player player = getPlayer(players.get());
|
||
boolean wasPaused = state.isPaused();
|
||
state.resume();
|
||
if (!gameOver(null)) {
|
||
fireInformEvent(new StringBuilder("Turn ").append(state.getTurnNum()).toString());
|
||
if (checkStopOnTurnOption()) {
|
||
return;
|
||
}
|
||
state.getTurn().resumePlay(this, wasPaused);
|
||
if (!isPaused() && !gameOver(null)) {
|
||
endOfTurn();
|
||
player = players.getNext(this);
|
||
state.setTurnNum(state.getTurnNum() + 1);
|
||
}
|
||
}
|
||
play(player.getId());
|
||
}
|
||
|
||
protected void play(UUID nextPlayerId) {
|
||
if (!isPaused() && !gameOver(null)) {
|
||
PlayerList players = state.getPlayerList(nextPlayerId);
|
||
Player playerByOrder = getPlayer(players.get());
|
||
while (!isPaused() && !gameOver(null)) {
|
||
playExtraTurns();
|
||
GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, playerByOrder.getId());
|
||
if (!replaceEvent(event)) {
|
||
if (!playTurn(playerByOrder)) {
|
||
break;
|
||
}
|
||
state.setTurnNum(state.getTurnNum() + 1);
|
||
}
|
||
playExtraTurns();
|
||
playerByOrder = players.getNext(this);
|
||
}
|
||
}
|
||
if (gameOver(null) && !isSimulation()) {
|
||
winnerId = findWinnersAndLosers();
|
||
StringBuilder sb = new StringBuilder("GAME END gameId: ").append(this.getId()).append(" ");
|
||
int count = 0;
|
||
for (Player player: this.getState().getPlayers().values()) {
|
||
if (count > 0) {
|
||
sb.append(" - ");
|
||
}
|
||
sb.append("[").append(player.getName()).append(" => ");
|
||
sb.append(player.hasWon() ? "W":"");
|
||
sb.append(player.hasLost()? "L":"");
|
||
sb.append(player.hasQuit() ? "Q":"");
|
||
sb.append(player.hasIdleTimeout() ? "I":"");
|
||
sb.append(player.hasTimerTimeout() ? "T":"");
|
||
sb.append("]");
|
||
count++;
|
||
}
|
||
logger.info(sb.toString());
|
||
}
|
||
}
|
||
|
||
private void playExtraTurns() {
|
||
//20091005 - 500.7
|
||
TurnMod extraTurn = getNextExtraTurn();
|
||
while (extraTurn != null) {
|
||
GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, extraTurn.getPlayerId());
|
||
if (!replaceEvent(event)) {
|
||
Player extraPlayer = this.getPlayer(extraTurn.getPlayerId());
|
||
if (extraPlayer != null && extraPlayer.isInGame()) {
|
||
state.setExtraTurn(true);
|
||
state.setTurnId(extraTurn.getId());
|
||
informPlayers(extraPlayer.getName() + " takes an extra turn");
|
||
playTurn(extraPlayer);
|
||
state.setTurnNum(state.getTurnNum() + 1);
|
||
}
|
||
}
|
||
extraTurn = getNextExtraTurn();
|
||
}
|
||
state.setTurnId(null);
|
||
state.setExtraTurn(false);
|
||
|
||
}
|
||
|
||
private TurnMod getNextExtraTurn() {
|
||
boolean checkForExtraTurn = true;
|
||
while(checkForExtraTurn) {
|
||
TurnMod extraTurn = getState().getTurnMods().getNextExtraTurn();
|
||
if (extraTurn != null) {
|
||
GameEvent event = new GameEvent(GameEvent.EventType.EXTRA_TURN, extraTurn.getId(), null, extraTurn.getPlayerId());
|
||
if (!replaceEvent(event)) {
|
||
return extraTurn;
|
||
}
|
||
} else {
|
||
checkForExtraTurn = false;
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
private boolean playTurn(Player player) {
|
||
this.logStartOfTurn(player);
|
||
if (checkStopOnTurnOption()) {
|
||
return false;
|
||
}
|
||
state.setActivePlayerId(player.getId());
|
||
player.becomesActivePlayer();
|
||
state.getTurn().play(this, player.getId());
|
||
if (isPaused() || gameOver(null)) {
|
||
return false;
|
||
}
|
||
endOfTurn();
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
private void logStartOfTurn(Player player) {
|
||
StringBuilder sb = new StringBuilder("Turn ").append(state.getTurnNum()).append(" ");
|
||
sb.append(player.getName());
|
||
sb.append(" (");
|
||
int delimiter = this.getPlayers().size() - 1;
|
||
for (Player gamePlayer : this.getPlayers().values()) {
|
||
sb.append(gamePlayer.getLife());
|
||
int poison = gamePlayer.getCounters().getCount(CounterType.POISON);
|
||
if (poison > 0) {
|
||
sb.append("[P:").append(poison).append("]");
|
||
}
|
||
if (delimiter > 0) {
|
||
sb.append(" - ");
|
||
delimiter--;
|
||
}
|
||
}
|
||
sb.append(")");
|
||
fireStatusEvent(sb.toString(), true);
|
||
}
|
||
|
||
private boolean checkStopOnTurnOption() {
|
||
if (gameOptions.stopOnTurn != null && gameOptions.stopAtStep == PhaseStep.UNTAP) {
|
||
if (gameOptions.stopOnTurn.equals(state.getTurnNum())) {
|
||
winnerId = null; //DRAW
|
||
saveState(false);
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
protected void init(UUID choosingPlayerId, GameOptions gameOptions) {
|
||
for (Player player: state.getPlayers().values()) {
|
||
player.beginTurn(this);
|
||
// init only if match is with timer (>0) and time left was not set yet (== MAX_VALUE).
|
||
// otherwise the priorityTimeLeft is set in {@link MatchImpl.initGame)
|
||
if (priorityTime > 0 && player.getPriorityTimeLeft() == Integer.MAX_VALUE) {
|
||
initTimer(player.getId());
|
||
}
|
||
}
|
||
if (startMessage == null || startMessage.isEmpty()) {
|
||
startMessage = "Game has started";
|
||
}
|
||
fireStatusEvent(startMessage, false);
|
||
|
||
saveState(false);
|
||
|
||
if (gameOver(null)) {
|
||
return;
|
||
}
|
||
|
||
//20091005 - 103.1
|
||
if (!gameOptions.skipInitShuffling) { //don't shuffle in test mode for card injection on top of player's libraries
|
||
for (Player player: state.getPlayers().values()) {
|
||
player.shuffleLibrary(this);
|
||
}
|
||
}
|
||
|
||
//20091005 - 103.2
|
||
TargetPlayer targetPlayer = new TargetPlayer();
|
||
targetPlayer.setTargetName("starting player");
|
||
Player choosingPlayer = null;
|
||
if (choosingPlayerId != null) {
|
||
choosingPlayer = this.getPlayer(choosingPlayerId);
|
||
}
|
||
if (choosingPlayer == null) {
|
||
choosingPlayer = getPlayer(pickChoosingPlayer());
|
||
}
|
||
|
||
if (choosingPlayer != null && choosingPlayer.choose(Outcome.Benefit, targetPlayer, null, this)) {
|
||
startingPlayerId = targetPlayer.getTargets().get(0);
|
||
Player startingPlayer = state.getPlayer(startingPlayerId);
|
||
StringBuilder message = new StringBuilder(choosingPlayer.getName()).append(" chooses that ");
|
||
if (choosingPlayer.getId().equals(startingPlayerId)) {
|
||
message.append("he or she");
|
||
} else {
|
||
message.append(startingPlayer.getName());
|
||
}
|
||
message.append(" takes the first turn");
|
||
|
||
this.informPlayers(message.toString());
|
||
} else {
|
||
// not possible to choose starting player, stop here
|
||
return;
|
||
}
|
||
|
||
|
||
//20091005 - 103.3
|
||
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
|
||
Player player = getPlayer(playerId);
|
||
if (!gameOptions.testMode || player.getLife() == 0) {
|
||
player.initLife(this.getLife());
|
||
}
|
||
if (!gameOptions.testMode) {
|
||
player.drawCards(7, this);
|
||
}
|
||
}
|
||
|
||
//20091005 - 103.4
|
||
List<UUID> keepPlayers = new ArrayList<>();
|
||
List<UUID> mulliganPlayers = new ArrayList<>();
|
||
do {
|
||
mulliganPlayers.clear();
|
||
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
|
||
if (!keepPlayers.contains(playerId)) {
|
||
Player player = getPlayer(playerId);
|
||
boolean keep = true;
|
||
while (true) {
|
||
if (player.getHand().isEmpty()) {
|
||
break;
|
||
}
|
||
GameEvent event = new GameEvent(GameEvent.EventType.CAN_TAKE_MULLIGAN, null, null, playerId);
|
||
if (!replaceEvent(event)) {
|
||
fireEvent(event);
|
||
if (player.chooseMulligan(this)) {
|
||
keep = false;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
if (keep) {
|
||
endMulligan(player.getId());
|
||
keepPlayers.add(playerId);
|
||
fireInformEvent(player.getName() + " keeps hand");
|
||
} else {
|
||
mulliganPlayers.add(playerId);
|
||
fireInformEvent(player.getName() + " decides to take mulligan");
|
||
}
|
||
}
|
||
}
|
||
for (UUID mulliganPlayerId : mulliganPlayers) {
|
||
mulligan(mulliganPlayerId);
|
||
}
|
||
saveState(false);
|
||
} while (!mulliganPlayers.isEmpty());
|
||
|
||
// add watchers
|
||
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
|
||
state.getWatchers().add(new PlayerDamagedBySourceWatcher(playerId));
|
||
}
|
||
state.getWatchers().add(new MorbidWatcher());
|
||
state.getWatchers().add(new CastSpellLastTurnWatcher());
|
||
state.getWatchers().add(new SoulbondWatcher());
|
||
state.getWatchers().add(new PlayerLostLifeWatcher());
|
||
state.getWatchers().add(new BlockedAttackerWatcher());
|
||
|
||
//20100716 - 103.5
|
||
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
|
||
Player player = getPlayer(playerId);
|
||
for (Card card: player.getHand().getCards(this)) {
|
||
if (player.getHand().contains(card.getId())) {
|
||
if (card.getAbilities().containsKey(LeylineAbility.getInstance().getId())) {
|
||
if (player.chooseUse(Outcome.PutCardInPlay, "Do you wish to put " + card.getName() + " on the battlefield?", this)) {
|
||
card.putOntoBattlefield(this, Zone.HAND, null, player.getId());
|
||
}
|
||
}
|
||
for (Ability ability: card.getAbilities()) {
|
||
if (ability instanceof ChancellorAbility) {
|
||
if (player.chooseUse(Outcome.PutCardInPlay, "Do you wish to reveal " + card.getName() + "?", this)) {
|
||
Cards cards = new CardsImpl();
|
||
cards.add(card);
|
||
player.revealCards("Revealed", cards, this);
|
||
ability.resolve(this);
|
||
}
|
||
}
|
||
if (ability instanceof GemstoneCavernsAbility) {
|
||
if (!playerId.equals(startingPlayerId)) {
|
||
if (player.chooseUse(Outcome.PutCardInPlay, "Do you wish to put " + card.getName() + " into play?", this)) {
|
||
Cards cards = new CardsImpl();
|
||
cards.add(card);
|
||
player.revealCards("Revealed", cards, this);
|
||
ability.resolve(this);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
protected UUID findWinnersAndLosers() {
|
||
UUID winnerIdFound = null;
|
||
for (Player player: state.getPlayers().values()) {
|
||
if (player.hasWon()) {
|
||
logger.debug(player.getName() + " has won gameId: " + getId());
|
||
winnerIdFound = player.getId();
|
||
break;
|
||
}
|
||
if (!player.hasLost() && !player.hasLeft()) {
|
||
logger.debug(player.getName() + " has not lost so he won gameId: " + this.getId());
|
||
player.won(this);
|
||
winnerIdFound = player.getId();
|
||
break;
|
||
}
|
||
}
|
||
for (Player player: state.getPlayers().values()) {
|
||
if (winnerIdFound != null && !player.getId().equals(winnerIdFound) && !player.hasLost()) {
|
||
player.lost(this);
|
||
}
|
||
}
|
||
return winnerIdFound;
|
||
}
|
||
|
||
protected void endOfTurn() {
|
||
for (Player player: getPlayers().values()) {
|
||
player.endOfTurn(this);
|
||
}
|
||
state.getWatchers().reset();
|
||
}
|
||
|
||
protected UUID pickChoosingPlayer() {
|
||
UUID[] players = getPlayers().keySet().toArray(new UUID[0]);
|
||
UUID playerId = players[rnd.nextInt(players.length)];
|
||
fireInformEvent(state.getPlayer(playerId).getName() + " won the toss");
|
||
return playerId;
|
||
}
|
||
|
||
@Override
|
||
public void pause() {
|
||
state.pause();
|
||
}
|
||
|
||
@Override
|
||
public boolean isPaused() {
|
||
return state.isPaused();
|
||
}
|
||
|
||
@Override
|
||
public void end() {
|
||
if (!state.isGameOver()) {
|
||
logger.debug("END of gameId: " + this.getId());
|
||
endTime = new Date();
|
||
state.endGame();
|
||
for (Player player: state.getPlayers().values()) {
|
||
player.abort();
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void addTableEventListener(Listener<TableEvent> listener) {
|
||
tableEventSource.addListener(listener);
|
||
}
|
||
|
||
@Override
|
||
public int mulliganDownTo(UUID playerId) {
|
||
Player player = getPlayer(playerId);
|
||
int deduction = 1;
|
||
if (freeMulligans > 0) {
|
||
if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
|
||
int used = usedFreeMulligans.get(player.getId());
|
||
if (used < freeMulligans ) {
|
||
deduction = 0;
|
||
}
|
||
} else {
|
||
deduction = 0;
|
||
}
|
||
}
|
||
return player.getHand().size() - deduction;
|
||
}
|
||
|
||
@Override
|
||
public void endMulligan(UUID playerId){
|
||
}
|
||
|
||
@Override
|
||
public void mulligan(UUID playerId) {
|
||
Player player = getPlayer(playerId);
|
||
int numCards = player.getHand().size();
|
||
player.getLibrary().addAll(player.getHand().getCards(this), this);
|
||
player.getHand().clear();
|
||
player.shuffleLibrary(this);
|
||
int deduction = 1;
|
||
if (freeMulligans > 0) {
|
||
if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
|
||
int used = usedFreeMulligans.get(player.getId());
|
||
if (used < freeMulligans ) {
|
||
deduction = 0;
|
||
usedFreeMulligans.put(player.getId(), used+1);
|
||
}
|
||
} else {
|
||
deduction = 0;
|
||
usedFreeMulligans.put(player.getId(), 1);
|
||
}
|
||
}
|
||
fireInformEvent(new StringBuilder(player.getName())
|
||
.append(" mulligans")
|
||
.append(deduction == 0 ? " for free and draws ":" down to ")
|
||
.append(Integer.toString(numCards - deduction))
|
||
.append(numCards - deduction == 1? " card":" cards").toString());
|
||
player.drawCards(numCards - deduction, this);
|
||
}
|
||
|
||
// @Override
|
||
// public void quit(UUID playerId) {
|
||
// if (state != null) {
|
||
// Player player = state.getPlayer(playerId);
|
||
// if (player != null && player.isInGame()) {
|
||
// player.quit(this);
|
||
// }
|
||
// }
|
||
// }
|
||
|
||
@Override
|
||
public synchronized void timerTimeout(UUID playerId) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
player.timerTimeout(this);
|
||
} else {
|
||
logger.error(new StringBuilder("timerTimeout - player not found - playerId: ").append(playerId));
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void idleTimeout(UUID playerId) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
player.idleTimeout(this);
|
||
} else {
|
||
logger.error(new StringBuilder("idleTimeout - player not found - playerId: ").append(playerId));
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void concede(UUID playerId) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
logger.debug(new StringBuilder("Player ").append(player.getName()).append(" concedes game ").append(this.getId()));
|
||
fireInformEvent(player.getName() + " has conceded.");
|
||
player.concede(this);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void undo(UUID playerId) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
int bookmark = player.getStoredBookmark();
|
||
if (bookmark != -1) {
|
||
restoreState(bookmark, "undo");
|
||
player.setStoredBookmark(-1);
|
||
fireUpdatePlayersEvent();
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void sendPlayerAction(PlayerAction playerAction, UUID playerId) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
player.sendPlayerAction(playerAction, this);
|
||
}
|
||
}
|
||
|
||
|
||
@Override
|
||
public synchronized void setManaPoolMode(UUID playerId, boolean autoPayment) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
player.getManaPool().setAutoPayment(autoPayment);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void playPriority(UUID activePlayerId, boolean resuming) {
|
||
int bookmark = 0;
|
||
clearAllBookmarks();
|
||
try {
|
||
while (!isPaused() && !gameOver(null) && !this.getTurn().isEndTurnRequested()) {
|
||
if (!resuming) {
|
||
state.getPlayers().resetPassed();
|
||
state.getPlayerList().setCurrent(activePlayerId);
|
||
}
|
||
else {
|
||
state.getPlayerList().setCurrent(this.getPriorityPlayerId());
|
||
}
|
||
fireUpdatePlayersEvent();
|
||
Player player;
|
||
while (!isPaused() && !gameOver(null)) {
|
||
try {
|
||
if (bookmark == 0) {
|
||
bookmark = bookmarkState();
|
||
}
|
||
player = getPlayer(state.getPlayerList().get());
|
||
state.setPriorityPlayerId(player.getId());
|
||
while (!player.isPassed() && player.isInGame() && !isPaused() && !gameOver(null)) {
|
||
if (!resuming) {
|
||
// 603.3. Once an ability has triggered, its controller puts it on the stack as an object thats not a card the next time a player would receive priority
|
||
checkStateAndTriggered();
|
||
applyEffects();
|
||
saveState(false);
|
||
if (isPaused() || gameOver(null)) {
|
||
return;
|
||
}
|
||
// resetPassed should be called if player performs any action
|
||
if (player.priority(this)) {
|
||
applyEffects();
|
||
}
|
||
if (isPaused()) {
|
||
return;
|
||
}
|
||
}
|
||
resuming = false;
|
||
}
|
||
resetShortLivingLKI();
|
||
resuming = false;
|
||
if (isPaused() || gameOver(null)) {
|
||
return;
|
||
}
|
||
if (allPassed()) {
|
||
if (!state.getStack().isEmpty()) {
|
||
//20091005 - 115.4
|
||
resolve();
|
||
applyEffects();
|
||
state.getPlayers().resetPassed();
|
||
fireUpdatePlayersEvent();
|
||
state.getRevealed().reset();
|
||
resetShortLivingLKI();
|
||
break;
|
||
} else {
|
||
resetLKI();
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
catch (Exception ex) {
|
||
logger.fatal("Game exception gameId: " + getId(), ex);
|
||
ex.printStackTrace();
|
||
this.fireErrorEvent("Game exception occurred: ", ex);
|
||
restoreState(bookmark, "");
|
||
bookmark = 0;
|
||
continue;
|
||
}
|
||
state.getPlayerList().getNext();
|
||
}
|
||
}
|
||
} catch (Exception ex) {
|
||
logger.fatal("Game exception ", ex);
|
||
this.fireErrorEvent("Game exception occurred: ", ex);
|
||
} finally {
|
||
resetLKI();
|
||
clearAllBookmarks();
|
||
}
|
||
}
|
||
|
||
//resolve top StackObject
|
||
protected void resolve() {
|
||
StackObject top = null;
|
||
try {
|
||
top = state.getStack().peek();
|
||
top.resolve(this);
|
||
} finally {
|
||
if (top != null) {
|
||
state.getStack().remove(top);
|
||
rememberLKI(top.getSourceId(), Zone.STACK, top);
|
||
if (!getTurn().isEndTurnRequested()) {
|
||
while (state.hasSimultaneousEvents()) {
|
||
state.handleSimultaneousEvent(this);
|
||
checkTriggered();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
protected boolean allPassed() {
|
||
for (Player player: state.getPlayers().values()) {
|
||
if (!player.isPassed() && player.isInGame()) {
|
||
return false;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
@Override
|
||
public void emptyManaPools() {
|
||
for (Player player: getPlayers().values()) {
|
||
player.getManaPool().emptyPool(this);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void applyEffects() {
|
||
state.applyEffects(this);
|
||
}
|
||
|
||
@Override
|
||
public void addEffect(ContinuousEffect continuousEffect, Ability source) {
|
||
Ability newAbility = source.copy();
|
||
|
||
ContinuousEffect newEffect = continuousEffect.copy();
|
||
newEffect.newId();
|
||
newEffect.init(newAbility, this);
|
||
|
||
state.addEffect(newEffect, newAbility);
|
||
}
|
||
|
||
@Override
|
||
public void addEmblem(Emblem emblem, Ability source) {
|
||
addEmblem(emblem, source, null);
|
||
}
|
||
|
||
@Override
|
||
public void addEmblem(Emblem emblem, Ability source, UUID toPlayerId) {
|
||
Emblem newEmblem = emblem.copy();
|
||
newEmblem.setSourceId(source.getSourceId());
|
||
if (toPlayerId == null) {
|
||
newEmblem.setControllerId(source.getControllerId());
|
||
} else {
|
||
newEmblem.setControllerId(toPlayerId);
|
||
}
|
||
newEmblem.assignNewId();
|
||
newEmblem.getAbilities().newId();
|
||
for (Ability ability : newEmblem.getAbilities()) {
|
||
ability.setSourceId(newEmblem.getId());
|
||
}
|
||
state.addCommandObject(newEmblem);
|
||
}
|
||
|
||
|
||
@Override
|
||
public void addCommander(Commander commander){
|
||
state.addCommandObject(commander);
|
||
}
|
||
|
||
@Override
|
||
public void addPermanent(Permanent permanent) {
|
||
getBattlefield().addPermanent(permanent);
|
||
}
|
||
|
||
@Override
|
||
public Permanent copyPermanent(Permanent copyFromPermanent, Permanent copyToPermanent, Ability source, ApplyToPermanent applier) {
|
||
return copyPermanent(Duration.Custom, copyFromPermanent, copyToPermanent, source, applier);
|
||
}
|
||
|
||
@Override
|
||
public Permanent copyPermanent(Duration duration, Permanent copyFromPermanent, Permanent copyToPermanent, Ability source, ApplyToPermanent applier) {
|
||
Permanent permanent = copyFromPermanent.copy();
|
||
|
||
//getState().addCard(permanent);
|
||
permanent.reset(this);
|
||
if (copyFromPermanent.isMorphed() || copyFromPermanent.isManifested()) {
|
||
MorphAbility.setPermanentToFaceDownCreature(permanent);
|
||
}
|
||
permanent.assignNewId();
|
||
if (copyFromPermanent.isTransformed()) {
|
||
TransformAbility.transform(permanent, copyFromPermanent.getSecondCardFace(), this);
|
||
}
|
||
applier.apply(this, permanent);
|
||
|
||
CopyEffect newEffect = new CopyEffect(duration, permanent, copyToPermanent.getId());
|
||
newEffect.newId();
|
||
newEffect.setApplier(applier);
|
||
Ability newAbility = source.copy();
|
||
newEffect.init(newAbility, this);
|
||
|
||
// handle copies of copies
|
||
for (Effect effect : getState().getContinuousEffects().getLayeredEffects(this)) {
|
||
if (effect instanceof CopyEffect) {
|
||
CopyEffect copyEffect = (CopyEffect) effect;
|
||
// there is another copy effect that our targetPermanent copies stats from
|
||
if (copyEffect.getSourceId().equals(copyFromPermanent.getId())) {
|
||
MageObject object = ((CopyEffect) effect).getTarget();
|
||
if (object instanceof Permanent) {
|
||
// so we will use original card instead of target
|
||
Permanent original = (Permanent)object;
|
||
// copy it and apply changes we need
|
||
original = original.copy();
|
||
applier.apply(this, original);
|
||
newEffect.setTarget(object);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
state.addEffect(newEffect, newAbility);
|
||
return permanent;
|
||
}
|
||
|
||
@Override
|
||
public Card copyCard(Card cardToCopy, Ability source, UUID newController) {
|
||
Card copiedCard = cardToCopy.copy();
|
||
copiedCard.assignNewId();
|
||
copiedCard.setCopy(true);
|
||
Set<Card> cards = new HashSet<>();
|
||
cards.add(copiedCard);
|
||
loadCards(cards, source.getControllerId());
|
||
|
||
return copiedCard;
|
||
}
|
||
|
||
@Override
|
||
public void addTriggeredAbility(TriggeredAbility ability) {
|
||
if (ability instanceof TriggeredManaAbility || ability instanceof DelayedTriggeredManaAbility) {
|
||
// 20110715 - 605.4
|
||
Ability manaAbiltiy = ability.copy();
|
||
manaAbiltiy.activate(this, false);
|
||
manaAbiltiy.resolve(this);
|
||
}
|
||
else {
|
||
TriggeredAbility newAbility = ability.copy();
|
||
newAbility.newId();
|
||
state.addTriggeredAbility(newAbility);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility) {
|
||
DelayedTriggeredAbility newAbility = delayedAbility.copy();
|
||
newAbility.newId();
|
||
newAbility.init(this);
|
||
state.addDelayedTriggeredAbility(newAbility);
|
||
}
|
||
|
||
@Override
|
||
public boolean checkStateAndTriggered() {
|
||
boolean trigger = !getTurn().isEndTurnRequested();
|
||
boolean somethingHappened = false;
|
||
//20091005 - 115.5
|
||
while (!isPaused() && !gameOver(null)) {
|
||
if (!checkStateBasedActions() ) {
|
||
// nothing happened so check triggers
|
||
if (trigger) {
|
||
state.handleSimultaneousEvent(this);
|
||
}
|
||
if (isPaused() || gameOver(null) || !trigger || !checkTriggered()) {
|
||
break;
|
||
}
|
||
}
|
||
applyEffects(); // needed e.g if boost effects end and cause creatures to die
|
||
somethingHappened = true;
|
||
}
|
||
return somethingHappened;
|
||
}
|
||
/**
|
||
* Sets the waiting triggered abilities (if there are any)
|
||
* to the stack in the choosen order by player
|
||
*
|
||
* @return
|
||
*/
|
||
public boolean checkTriggered() {
|
||
boolean played = false;
|
||
for (UUID playerId: state.getPlayerList(state.getActivePlayerId())) {
|
||
Player player = getPlayer(playerId);
|
||
while (player.isInGame()) { // player can die or win caused by triggered abilities or leave the game
|
||
List<TriggeredAbility> abilities = state.getTriggered(player.getId());
|
||
if (abilities.isEmpty()) {
|
||
break;
|
||
}
|
||
// triggered abilities that don't use the stack have to be executed first (e.g. Banisher Priest Return exiled creature
|
||
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
|
||
TriggeredAbility triggeredAbility = it.next();
|
||
if (!triggeredAbility.isUsesStack()) {
|
||
state.removeTriggeredAbility(triggeredAbility);
|
||
played |= player.triggerAbility(triggeredAbility, this);
|
||
it.remove();
|
||
}
|
||
}
|
||
if (abilities.isEmpty()) {
|
||
break;
|
||
}
|
||
if (abilities.size() == 1) {
|
||
state.removeTriggeredAbility(abilities.get(0));
|
||
played |= player.triggerAbility(abilities.get(0), this);
|
||
}
|
||
else {
|
||
TriggeredAbility ability = player.chooseTriggeredAbility(abilities, this);
|
||
if (ability != null) {
|
||
state.removeTriggeredAbility(ability);
|
||
played |= player.triggerAbility(ability, this);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return played;
|
||
}
|
||
|
||
protected boolean checkStateBasedActions() {
|
||
boolean somethingHappened = false;
|
||
|
||
//20091005 - 704.5a/704.5b/704.5c
|
||
for (Player player: state.getPlayers().values()) {
|
||
if (!player.hasLost()
|
||
&& ((player.getLife() <= 0 && player.canLoseByZeroOrLessLife())
|
||
|| player.isEmptyDraw()
|
||
|| player.getCounters().getCount(CounterType.POISON) >= 10)) {
|
||
player.lost(this);
|
||
}
|
||
}
|
||
|
||
// 704.5e
|
||
for (Player player: getPlayers().values()) {
|
||
for (Card card: player.getHand().getCards(this)) {
|
||
if (card.isCopy()) {
|
||
player.getHand().remove(card);
|
||
this.unloadCard(card);
|
||
}
|
||
}
|
||
for (Card card: player.getGraveyard().getCards(this)) {
|
||
if (card.isCopy()) {
|
||
player.getGraveyard().remove(card);
|
||
this.unloadCard(card);
|
||
}
|
||
}
|
||
}
|
||
// (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
|
||
for (Card card: this.getState().getExile().getAllCards(this)) {
|
||
if (card.isCopy()) {
|
||
this.getState().getExile().removeCard(card, this);
|
||
this.unloadCard(card);
|
||
}
|
||
}
|
||
// TODO Library + graveyard
|
||
|
||
|
||
List<Permanent> planeswalkers = new ArrayList<>();
|
||
List<Permanent> legendary = new ArrayList<>();
|
||
for (Permanent perm: getBattlefield().getAllActivePermanents()) {
|
||
if (perm.getCardType().contains(CardType.CREATURE)) {
|
||
//20091005 - 704.5f
|
||
if (perm.getToughness().getValue() <= 0) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
continue;
|
||
}
|
||
}
|
||
//20091005 - 704.5g/704.5h
|
||
else if (perm.getToughness().getValue() <= perm.getDamage() || perm.isDeathtouched()) {
|
||
if (perm.destroy(null, this, false)) {
|
||
somethingHappened = true;
|
||
continue;
|
||
}
|
||
}
|
||
if (perm.getPairedCard() != null) {
|
||
//702.93e.: ...another player gains control
|
||
// ...or the creature it's paired with leaves the battlefield.
|
||
Permanent paired = getPermanent(perm.getPairedCard());
|
||
if (paired == null || !perm.getControllerId().equals(paired.getControllerId()) || paired.getPairedCard() == null) {
|
||
perm.setPairedCard(null);
|
||
if (paired != null) {
|
||
paired.setPairedCard(null);
|
||
}
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
} else if (perm.getPairedCard() != null) {
|
||
//702.93e.: ...stops being a creature
|
||
Permanent paired = getPermanent(perm.getPairedCard());
|
||
perm.setPairedCard(null);
|
||
if (paired != null) {
|
||
paired.setPairedCard(null);
|
||
}
|
||
somethingHappened = true;
|
||
}
|
||
if (perm.getCardType().contains(CardType.PLANESWALKER)) {
|
||
//20091005 - 704.5i
|
||
if (perm.getCounters().getCount(CounterType.LOYALTY) == 0) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
continue;
|
||
}
|
||
}
|
||
planeswalkers.add(perm);
|
||
}
|
||
if (filterAura.match(perm, this)) {
|
||
//20091005 - 704.5n, 702.14c
|
||
if (perm.getAttachedTo() == null) {
|
||
Card card = this.getCard(perm.getId());
|
||
if (card != null && !card.getCardType().contains(CardType.CREATURE)) { // no bestow creature
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
if (perm.getSpellAbility().getTargets().isEmpty()) {
|
||
Permanent enchanted = this.getPermanent(perm.getAttachedTo());
|
||
logger.error("Aura without target: " + perm.getName() + " attached to " + (enchanted == null ? " null" : enchanted.getName()));
|
||
} else {
|
||
Target target = perm.getSpellAbility().getTargets().get(0);
|
||
if (target instanceof TargetPermanent) {
|
||
Permanent attachedTo = getPermanent(perm.getAttachedTo());
|
||
if (attachedTo == null || !attachedTo.getAttachments().contains(perm.getId())) {
|
||
// handle bestow unattachment
|
||
Card card = this.getCard(perm.getId());
|
||
if (card != null && card.getCardType().contains(CardType.CREATURE)) {
|
||
UUID wasAttachedTo = perm.getAttachedTo();
|
||
perm.attachTo(null, this);
|
||
fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED, wasAttachedTo, perm.getId(), perm.getControllerId()));
|
||
} else {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
Filter auraFilter = perm.getSpellAbility().getTargets().get(0).getFilter();
|
||
if (auraFilter instanceof FilterControlledCreaturePermanent) {
|
||
if (!((FilterControlledCreaturePermanent)auraFilter).match(attachedTo, perm.getId(), perm.getControllerId(), this)
|
||
|| attachedTo.cantBeEnchantedBy(perm, this)) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
} else {
|
||
if (!auraFilter.match(attachedTo, this) || attachedTo.cantBeEnchantedBy(perm, this)) {
|
||
// handle bestow unattachment
|
||
Card card = this.getCard(perm.getId());
|
||
if (card != null && card.getCardType().contains(CardType.CREATURE)) {
|
||
UUID wasAttachedTo = perm.getAttachedTo();
|
||
perm.attachTo(null, this);
|
||
fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED, wasAttachedTo, perm.getId(), perm.getControllerId()));
|
||
} else {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else if (target instanceof TargetPlayer) {
|
||
Player attachedToPlayer = getPlayer(perm.getAttachedTo());
|
||
if (attachedToPlayer == null) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
else {
|
||
Filter auraFilter = perm.getSpellAbility().getTargets().get(0).getFilter();
|
||
if (!auraFilter.match(attachedToPlayer, this) || attachedToPlayer.hasProtectionFrom(perm, this)) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (this.getState().isLegendaryRuleActive() && filterLegendary.match(perm, this)) {
|
||
legendary.add(perm);
|
||
}
|
||
if (filterEquipment.match(perm, this)) {
|
||
//20091005 - 704.5p, 702.14d
|
||
if (perm.getAttachedTo() != null) {
|
||
Permanent creature = getPermanent(perm.getAttachedTo());
|
||
if (creature == null || !creature.getAttachments().contains(perm.getId())) {
|
||
UUID wasAttachedTo = perm.getAttachedTo();
|
||
perm.attachTo(null, this);
|
||
fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED, wasAttachedTo, perm.getId(), perm.getControllerId()));
|
||
} else if (!creature.getCardType().contains(CardType.CREATURE) || creature.hasProtectionFrom(perm, this)) {
|
||
if (creature.removeAttachment(perm.getId(), this)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (filterFortification.match(perm, this)) {
|
||
if (perm.getAttachedTo() != null) {
|
||
Permanent land = getPermanent(perm.getAttachedTo());
|
||
if (land == null || !land.getAttachments().contains(perm.getId())) {
|
||
perm.attachTo(null, this);
|
||
}
|
||
else if (!land.getCardType().contains(CardType.LAND) || land.hasProtectionFrom(perm, this)) {
|
||
if (land.removeAttachment(perm.getId(), this)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
//20091005 - 704.5q If a creature is attached to an object or player, it becomes unattached and remains on the battlefield.
|
||
// Similarly, if a permanent thats neither an Aura, an Equipment, nor a Fortification is attached to an object or player,
|
||
// it becomes unattached and remains on the battlefield.
|
||
if (perm.getAttachments().size() > 0) {
|
||
for (UUID attachmentId : perm.getAttachments()) {
|
||
Permanent attachment = getPermanent(attachmentId);
|
||
if (attachment != null &&
|
||
(attachment.getCardType().contains(CardType.CREATURE) ||
|
||
!(attachment.getSubtype().contains("Aura")
|
||
|| attachment.getSubtype().contains("Equipment")
|
||
|| attachment.getSubtype().contains("Fortification")))) {
|
||
if (perm.removeAttachment(attachment.getId(), this)) {
|
||
somethingHappened = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//20110501 - 704.5r
|
||
if (perm.getCounters().containsKey(CounterType.P1P1) && perm.getCounters().containsKey(CounterType.M1M1)) {
|
||
int p1p1 = perm.getCounters().getCount(CounterType.P1P1);
|
||
int m1m1 = perm.getCounters().getCount(CounterType.M1M1);
|
||
int min = Math.min(p1p1, m1m1);
|
||
perm.getCounters().removeCounter(CounterType.P1P1, min);
|
||
perm.getCounters().removeCounter(CounterType.M1M1, min);
|
||
}
|
||
|
||
}
|
||
//201300713 - 704.5j
|
||
// If a player controls two or more planeswalkers that share a planeswalker type, that player
|
||
// chooses one of them, and the rest are put into their owners' graveyards.
|
||
// This is called the "planeswalker uniqueness rule."
|
||
if (planeswalkers.size() > 1) { //don't bother checking if less than 2 planeswalkers in play
|
||
for (Permanent planeswalker: planeswalkers) {
|
||
for (String planeswalkertype: planeswalker.getSubtype()) {
|
||
FilterPlaneswalkerPermanent filterPlaneswalker = new FilterPlaneswalkerPermanent();
|
||
filterPlaneswalker.add(new SubtypePredicate(planeswalkertype));
|
||
filterPlaneswalker.add(new ControllerIdPredicate(planeswalker.getControllerId()));
|
||
if (getBattlefield().contains(filterPlaneswalker, planeswalker.getControllerId(), this, 2)) {
|
||
Player controller = this.getPlayer(planeswalker.getControllerId());
|
||
if (controller != null) {
|
||
Target targetPlaneswalkerToKeep = new TargetPermanent(filterPlaneswalker);
|
||
targetPlaneswalkerToKeep.setTargetName(new StringBuilder(planeswalker.getName()).append(" to keep?").toString());
|
||
controller.chooseTarget(Outcome.Benefit, targetPlaneswalkerToKeep, null, this);
|
||
for (Permanent dupPlaneswalker: this.getBattlefield().getActivePermanents(filterPlaneswalker, planeswalker.getControllerId(), this)) {
|
||
if (!targetPlaneswalkerToKeep.getTargets().contains(dupPlaneswalker.getId())) {
|
||
movePermanentToGraveyardWithInfo(dupPlaneswalker);
|
||
}
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
//201300713 - 704.5k
|
||
// If a player controls two or more legendary permanents with the same name, that player
|
||
// chooses one of them, and the rest are put into their owners' graveyards.
|
||
// This is called the "legend rule."
|
||
|
||
if (legendary.size() > 1) { //don't bother checking if less than 2 legends in play
|
||
for (Permanent legend: legendary) {
|
||
FilterPermanent filterLegendName = new FilterPermanent();
|
||
filterLegendName.add(new SupertypePredicate("Legendary"));
|
||
filterLegendName.add(new NamePredicate(legend.getName()));
|
||
filterLegendName.add(new ControllerIdPredicate(legend.getControllerId()));
|
||
if (getBattlefield().contains(filterLegendName, legend.getControllerId(), this, 2)) {
|
||
Player controller = this.getPlayer(legend.getControllerId());
|
||
if (controller != null) {
|
||
Target targetLegendaryToKeep = new TargetPermanent(filterLegendName);
|
||
targetLegendaryToKeep.setTargetName(new StringBuilder(legend.getName()).append(" to keep (Legendary Rule)?").toString());
|
||
controller.chooseTarget(Outcome.Benefit, targetLegendaryToKeep, null, this);
|
||
for (Permanent dupLegend: getBattlefield().getActivePermanents(filterLegendName, legend.getControllerId(), this)) {
|
||
if (!targetLegendaryToKeep.getTargets().contains(dupLegend.getId())) {
|
||
movePermanentToGraveyardWithInfo(dupLegend);
|
||
}
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
|
||
//TODO: implement the rest
|
||
|
||
return somethingHappened;
|
||
}
|
||
|
||
private boolean movePermanentToGraveyardWithInfo(Permanent permanent) {
|
||
boolean result = false;
|
||
if (permanent.moveToZone(Zone.GRAVEYARD, null, this, false)) {
|
||
this.informPlayers(new StringBuilder(permanent.getLogName())
|
||
.append(" is put into graveyard from battlefield").toString());
|
||
result = true;
|
||
}
|
||
return result;
|
||
}
|
||
|
||
@Override
|
||
public void addPlayerQueryEventListener(Listener<PlayerQueryEvent> listener) {
|
||
playerQueryEventSource.addListener(listener);
|
||
}
|
||
|
||
@Override
|
||
public synchronized void firePriorityEvent(UUID playerId) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
String message;
|
||
if (this.canPlaySorcery(playerId)) {
|
||
message = "Play spells and abilities.";
|
||
}
|
||
else {
|
||
message = "Play instants and activated abilities.";
|
||
}
|
||
playerQueryEventSource.select(playerId, message);
|
||
}
|
||
|
||
@Override
|
||
public synchronized void fireSelectEvent(UUID playerId, String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.select(playerId, message);
|
||
}
|
||
|
||
|
||
@Override
|
||
public synchronized void fireSelectEvent(UUID playerId, String message, Map<String, Serializable> options) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.select(playerId, message, options);
|
||
}
|
||
|
||
@Override
|
||
public void firePlayManaEvent(UUID playerId, String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.playMana(playerId, message);
|
||
}
|
||
|
||
@Override
|
||
public void firePlayXManaEvent(UUID playerId, String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.playXMana(playerId, message);
|
||
}
|
||
|
||
@Override
|
||
public void fireAskPlayerEvent(UUID playerId, String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.ask(playerId, message);
|
||
}
|
||
|
||
@Override
|
||
public void fireGetChoiceEvent(UUID playerId, String message, MageObject object, List<? extends ActivatedAbility> choices) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
String objectName = null;
|
||
if (object != null) {
|
||
objectName = object.getName();
|
||
}
|
||
playerQueryEventSource.chooseAbility(playerId, message, objectName, choices);
|
||
}
|
||
|
||
@Override
|
||
public void fireGetModeEvent(UUID playerId, String message, Map<UUID, String> modes) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.chooseMode(playerId, message, modes);
|
||
}
|
||
|
||
@Override
|
||
public void fireSelectTargetEvent(UUID playerId, String message, Set<UUID> targets, boolean required, Map<String, Serializable> options) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.target(playerId, message, targets, required, options);
|
||
}
|
||
|
||
@Override
|
||
public void fireSelectTargetEvent(UUID playerId, String message, Cards cards, boolean required, Map<String, Serializable> options) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.target(playerId, message, cards, required, options);
|
||
}
|
||
|
||
@Override
|
||
public void fireSelectTargetEvent(UUID playerId, String message, List<TriggeredAbility> abilities) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.target(playerId, message, abilities);
|
||
}
|
||
|
||
@Override
|
||
public void fireSelectTargetEvent(UUID playerId, String message, List<Permanent> perms, boolean required) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.target(playerId, message, perms, required);
|
||
}
|
||
|
||
@Override
|
||
public void fireGetAmountEvent(UUID playerId, String message, int min, int max) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.amount(playerId, message, min, max);
|
||
}
|
||
|
||
@Override
|
||
public void fireChooseChoiceEvent(UUID playerId, Choice choice) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.chooseChoice(playerId, choice);
|
||
}
|
||
|
||
@Override
|
||
public void fireChoosePileEvent(UUID playerId, String message, List<? extends Card> pile1, List<? extends Card> pile2) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.choosePile(playerId, message, pile1, pile2);
|
||
}
|
||
|
||
@Override
|
||
public void informPlayers(String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
fireInformEvent(message);
|
||
}
|
||
|
||
@Override
|
||
public void debugMessage(String message) {
|
||
logger.warn(message);
|
||
}
|
||
|
||
@Override
|
||
public void fireInformEvent(String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
tableEventSource.fireTableEvent(EventType.INFO, message, this);
|
||
}
|
||
|
||
@Override
|
||
public void fireStatusEvent(String message, boolean withTime) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
tableEventSource.fireTableEvent(EventType.STATUS, message, withTime, this);
|
||
}
|
||
|
||
@Override
|
||
public void fireUpdatePlayersEvent() {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
logger.trace("fireUpdatePlayersEvent");
|
||
tableEventSource.fireTableEvent(EventType.UPDATE, null, this);
|
||
}
|
||
|
||
@Override
|
||
public void fireGameEndInfo() {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
logger.trace("fireGameEndIfo");
|
||
tableEventSource.fireTableEvent(EventType.END_GAME_INFO, null, this);
|
||
}
|
||
|
||
@Override
|
||
public void fireErrorEvent(String message, Exception ex) {
|
||
tableEventSource.fireTableEvent(EventType.ERROR, message, ex, this);
|
||
}
|
||
|
||
@Override
|
||
public Players getPlayers() {
|
||
return state.getPlayers();
|
||
}
|
||
|
||
@Override
|
||
public PlayerList getPlayerList() {
|
||
return state.getPlayerList();
|
||
}
|
||
|
||
@Override
|
||
public Turn getTurn() {
|
||
return state.getTurn();
|
||
}
|
||
|
||
@Override
|
||
public Phase getPhase() {
|
||
return state.getTurn().getPhase();
|
||
}
|
||
|
||
@Override
|
||
public Step getStep() {
|
||
return state.getTurn().getStep();
|
||
}
|
||
|
||
@Override
|
||
public Battlefield getBattlefield() {
|
||
return state.getBattlefield();
|
||
}
|
||
|
||
@Override
|
||
public SpellStack getStack() {
|
||
return state.getStack();
|
||
}
|
||
|
||
@Override
|
||
public Exile getExile() {
|
||
return state.getExile();
|
||
}
|
||
|
||
@Override
|
||
public Combat getCombat() {
|
||
return state.getCombat();
|
||
}
|
||
|
||
@Override
|
||
public int getTurnNum() {
|
||
return state.getTurnNum();
|
||
}
|
||
|
||
@Override
|
||
public boolean isMainPhase() {
|
||
return state.getTurn().getStepType() == PhaseStep.PRECOMBAT_MAIN || state.getTurn().getStepType() == PhaseStep.POSTCOMBAT_MAIN;
|
||
}
|
||
|
||
@Override
|
||
public boolean canPlaySorcery(UUID playerId) {
|
||
return isMainPhase() && getActivePlayerId().equals(playerId) && getStack().isEmpty();
|
||
}
|
||
|
||
/**
|
||
* 800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave
|
||
* the game and any effects which give that player control of any objects or players end. Then,
|
||
* if that player controlled any objects on the stack not represented by cards, those objects
|
||
* cease to exist. Then, if there are any objects still controlled by that player, those objects
|
||
* are exiled. This is not a state-based action. It happens as soon as the player leaves the game.
|
||
* If the player who left the game had priority at the time he or she left, priority passes to
|
||
* the next player in turn order who's still in the game. #
|
||
*
|
||
* @param playerId
|
||
*/
|
||
|
||
protected void leave(UUID playerId) {
|
||
|
||
Player player = getPlayer(playerId);
|
||
if (player == null || player.hasLeft()) {
|
||
logger.debug("Player already left " + (player != null ? player.getName():playerId));
|
||
return;
|
||
}
|
||
logger.debug("Start leave game: " + player.getName());
|
||
player.leave();
|
||
if (checkIfGameIsOver()) {
|
||
// no need to remove objects if only one player is left so the game is over
|
||
return;
|
||
}
|
||
//20100423 - 800.4a
|
||
for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext();) {
|
||
Permanent perm = it.next();
|
||
if (perm.getOwnerId().equals(playerId)) {
|
||
if (perm.getAttachedTo() != null) {
|
||
Permanent attachedTo = getPermanent(perm.getAttachedTo());
|
||
if (attachedTo != null) {
|
||
attachedTo.removeAttachment(perm.getId(), this);
|
||
}
|
||
}
|
||
// check if it's a creature and must be removed from combat
|
||
if (perm.getCardType().contains(CardType.CREATURE) && this.getCombat() != null) {
|
||
this.getCombat().removeFromCombat(perm.getId(), this);
|
||
}
|
||
it.remove();
|
||
}
|
||
}
|
||
// Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist.
|
||
this.getState().getContinuousEffects().removeInactiveEffects(this);
|
||
for (Iterator<StackObject> it = getStack().iterator(); it.hasNext();) {
|
||
StackObject object = it.next();
|
||
if (object.getControllerId().equals(playerId)) {
|
||
it.remove();
|
||
}
|
||
}
|
||
// Then, if there are any objects still controlled by that player, those objects are exiled.
|
||
List<Permanent> permanents = this.getBattlefield().getAllActivePermanents(playerId);
|
||
for(Permanent permanent : permanents) {
|
||
permanent.moveToExile(null, "", null, this);
|
||
}
|
||
|
||
// Remove cards from the player in all exile zones
|
||
for (ExileZone exile: this.getExile().getExileZones()) {
|
||
for (Iterator<UUID> it = exile.iterator(); it.hasNext();) {
|
||
Card card = this.getCard(it.next());
|
||
if (card != null && card.getOwnerId().equals(playerId)) {
|
||
it.remove();
|
||
}
|
||
}
|
||
}
|
||
|
||
Iterator it = gameCards.entrySet().iterator();
|
||
while(it.hasNext()) {
|
||
Entry<UUID,Card> entry = (Entry<UUID,Card>) it.next();
|
||
Card card = entry.getValue();
|
||
if (card.getOwnerId().equals(playerId)) {
|
||
it.remove();
|
||
}
|
||
}
|
||
|
||
// Update players in range of
|
||
for (Player leftPlayer :this.getPlayers().values()) {
|
||
if (leftPlayer.isInGame()) {
|
||
leftPlayer.otherPlayerLeftGame(this);
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public UUID getActivePlayerId() {
|
||
return state.getActivePlayerId();
|
||
}
|
||
|
||
@Override
|
||
public UUID getPriorityPlayerId() {
|
||
return state.getPriorityPlayerId();
|
||
}
|
||
|
||
@Override
|
||
public void addSimultaneousEvent(GameEvent event) {
|
||
state.addSimultaneousEvent(event, this);
|
||
}
|
||
|
||
@Override
|
||
public void fireEvent(GameEvent event) {
|
||
state.handleEvent(event, this);
|
||
}
|
||
|
||
@Override
|
||
public boolean replaceEvent(GameEvent event) {
|
||
return state.replaceEvent(event, this);
|
||
}
|
||
|
||
@Override
|
||
public PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, boolean preventAllDamage) {
|
||
return preventDamage(event, source, game, Integer.MAX_VALUE);
|
||
}
|
||
|
||
@Override
|
||
public PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, int amountToPrevent) {
|
||
PreventionEffectData result = new PreventionEffectData(amountToPrevent);
|
||
if (!(event instanceof DamageEvent)) {
|
||
result.setError(true);
|
||
return result;
|
||
}
|
||
DamageEvent damageEvent = (DamageEvent) event;
|
||
GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, damageEvent.getTargetId(), damageEvent.getSourceId(), source.getControllerId(), damageEvent.getAmount(), false);
|
||
if (game.replaceEvent(preventEvent)) {
|
||
result.setReplaced(true);
|
||
return result;
|
||
}
|
||
|
||
if (event.getAmount() > amountToPrevent) {
|
||
result.setPreventedDamage(amountToPrevent);
|
||
damageEvent.setAmount(event.getAmount() - amountToPrevent);
|
||
} else {
|
||
result.setPreventedDamage(event.getAmount());
|
||
damageEvent.setAmount(0);
|
||
|
||
}
|
||
if (amountToPrevent != Integer.MAX_VALUE) {
|
||
// set remaining amount
|
||
result.setRemainingAmount(amountToPrevent -= result.getPreventedDamage());
|
||
}
|
||
MageObject damageSource = game.getObject(damageEvent.getSourceId());
|
||
MageObject preventionSource = game.getObject(source.getSourceId());
|
||
|
||
if (damageSource != null && preventionSource != null) {
|
||
MageObject targetObject = game.getObject(event.getTargetId());
|
||
String targetName = "";
|
||
if (targetObject == null) {
|
||
Player targetPlayer = game.getPlayer(event.getTargetId());
|
||
if (targetPlayer != null) {
|
||
targetName = targetPlayer.getName();
|
||
}
|
||
} else {
|
||
targetName = targetObject.getLogName();
|
||
}
|
||
StringBuilder message = new StringBuilder(preventionSource.getLogName()).append(": Prevented ");
|
||
message.append(Integer.toString(result.getPreventedDamage())).append(" damage from ").append(damageSource.getName());
|
||
if (!targetName.isEmpty()) {
|
||
message.append(" to ").append(targetName);
|
||
}
|
||
game.informPlayers(message.toString());
|
||
}
|
||
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, damageEvent.getTargetId(), source.getSourceId(), source.getControllerId(), result.getPreventedDamage()));
|
||
return result;
|
||
|
||
}
|
||
|
||
|
||
protected void removeCreaturesFromCombat() {
|
||
//20091005 - 511.3
|
||
getCombat().endCombat(this);
|
||
}
|
||
|
||
@Override
|
||
public ContinuousEffects getContinuousEffects() {
|
||
return state.getContinuousEffects();
|
||
}
|
||
|
||
private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException {
|
||
//initialize transient objects during deserialization
|
||
in.defaultReadObject();
|
||
savedStates = new Stack<>();
|
||
tableEventSource = new TableEventSource();
|
||
playerQueryEventSource = new PlayerQueryEventSource();
|
||
gameStates = new GameStates();
|
||
}
|
||
|
||
/**
|
||
* Gets last known information about object in the zone.
|
||
* At the moment doesn't take into account zone (it is expected that it doesn't really matter, if not, then Map<UUID, Map<Zone, Card>> should be used instead).
|
||
*
|
||
* Can return null.
|
||
*
|
||
* @param objectId
|
||
* @param zone
|
||
* @return
|
||
*/
|
||
@Override
|
||
public MageObject getLastKnownInformation(UUID objectId, Zone zone) {
|
||
/*if (!lki.containsKey(objectId)) {
|
||
return getCard(objectId);
|
||
}*/
|
||
Map<UUID, MageObject> lkiMap = lki.get(zone);
|
||
if (lkiMap != null) {
|
||
MageObject object = lkiMap.get(objectId);
|
||
if (object != null) {
|
||
return object.copy();
|
||
}
|
||
for (MageObject mageObject:lkiMap.values()) {
|
||
if (mageObject instanceof Spell) {
|
||
if (((Spell)mageObject).getCard().getId().equals(objectId)) {
|
||
return mageObject;
|
||
}
|
||
}
|
||
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
@Override
|
||
public MageObject getLastKnownInformation(UUID objectId, Zone zone, int zoneChangeCounter) {
|
||
if (zone.equals(Zone.BATTLEFIELD)) {
|
||
Map<Integer, MageObject> lkiMapExtended = lkiExtended.get(objectId);
|
||
|
||
if (lkiMapExtended != null) {
|
||
MageObject object = lkiMapExtended.get(zoneChangeCounter);
|
||
if (object != null) {
|
||
return object.copy();
|
||
}
|
||
}
|
||
}
|
||
|
||
return getLastKnownInformation(objectId, zone);
|
||
}
|
||
|
||
@Override
|
||
public MageObject getShortLivingLKI(UUID objectId, Zone zone) {
|
||
Map<UUID, MageObject> shortLivingLkiMap = shortLivingLKI.get(zone);
|
||
if (shortLivingLkiMap != null) {
|
||
MageObject object = shortLivingLkiMap.get(objectId);
|
||
if (object != null) {
|
||
return object.copy();
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
/**
|
||
* Remembers object state to be used as Last Known Information.
|
||
*
|
||
* @param objectId
|
||
* @param zone
|
||
* @param object
|
||
*/
|
||
@Override
|
||
public void rememberLKI(UUID objectId, Zone zone, MageObject object) {
|
||
if (object instanceof Permanent || object instanceof StackObject) {
|
||
MageObject copy = object.copy();
|
||
|
||
Map<UUID, MageObject> lkiMap = lki.get(zone);
|
||
if (lkiMap != null) {
|
||
lkiMap.put(objectId, copy);
|
||
} else {
|
||
HashMap<UUID, MageObject> newMap = new HashMap<>();
|
||
newMap.put(objectId, copy);
|
||
lki.put(zone, newMap);
|
||
}
|
||
|
||
Map<UUID, MageObject> shortLivingLkiMap = shortLivingLKI.get(zone);
|
||
if (shortLivingLkiMap != null) {
|
||
shortLivingLkiMap.put(objectId, copy);
|
||
} else {
|
||
HashMap<UUID, MageObject> newMap = new HashMap<>();
|
||
newMap.put(objectId, copy);
|
||
shortLivingLKI.put(zone, newMap);
|
||
}
|
||
|
||
if (object instanceof Permanent) {
|
||
Map<Integer, MageObject> lkiExtendedMap = lkiExtended.get(objectId);
|
||
if (lkiExtendedMap != null) {
|
||
lkiExtendedMap.put(((Permanent) object).getZoneChangeCounter(), copy);
|
||
} else {
|
||
lkiExtendedMap = new HashMap<>();
|
||
lkiExtendedMap.put(((Permanent) object).getZoneChangeCounter(), copy);
|
||
lkiExtended.put(objectId, lkiExtendedMap);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Reset objects stored for Last Known Information.
|
||
*/
|
||
@Override
|
||
public void resetLKI() {
|
||
lki.clear();
|
||
lkiExtended.clear();
|
||
}
|
||
|
||
@Override
|
||
public void resetShortLivingLKI() {
|
||
shortLivingLKI.clear();
|
||
}
|
||
|
||
@Override
|
||
public void cheat(UUID ownerId, Map<Zone, String> commands) {
|
||
if (commands != null) {
|
||
Player player = getPlayer(ownerId);
|
||
if (player != null) {
|
||
for (Map.Entry<Zone, String> command : commands.entrySet()) {
|
||
switch (command.getKey()) {
|
||
case HAND:
|
||
if (command.getValue().equals("clear")) {
|
||
removeCards(player.getHand());
|
||
}
|
||
break;
|
||
case LIBRARY:
|
||
if (command.getValue().equals("clear")) {
|
||
for (UUID card : player.getLibrary().getCardList()) {
|
||
removeCard(card);
|
||
}
|
||
player.getLibrary().clear();
|
||
}
|
||
break;
|
||
case OUTSIDE:
|
||
if (command.getValue().contains("life:")) {
|
||
String[] s = command.getValue().split(":");
|
||
if (s.length == 2) {
|
||
try {
|
||
Integer amount = Integer.parseInt(s[1]);
|
||
player.setLife(amount, this);
|
||
logger.info("Setting player's life: ");
|
||
} catch (NumberFormatException e) {
|
||
logger.fatal("error setting life", e);
|
||
}
|
||
}
|
||
|
||
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private void removeCards(Cards cards) {
|
||
for (UUID card : cards) {
|
||
removeCard(card);
|
||
}
|
||
cards.clear();
|
||
}
|
||
|
||
private void removeCard(UUID cardId) {
|
||
Card card = this.getCard(cardId);
|
||
if(card != null && card.isSplitCard()) {
|
||
gameCards.remove(((SplitCard)card).getLeftHalfCard().getId());
|
||
gameCards.remove(((SplitCard)card).getRightHalfCard().getId());
|
||
}
|
||
gameCards.remove(cardId);
|
||
}
|
||
|
||
@Override
|
||
public void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<PermanentCard> battlefield, List<Card> graveyard) {
|
||
Player player = getPlayer(ownerId);
|
||
if (player != null) {
|
||
loadCards(ownerId, library);
|
||
loadCards(ownerId, hand);
|
||
loadCards(ownerId, battlefield);
|
||
loadCards(ownerId, graveyard);
|
||
|
||
for (Card card : library) {
|
||
player.getLibrary().putOnTop(card, this);
|
||
}
|
||
for (Card card : hand) {
|
||
card.setZone(Zone.HAND, this);
|
||
player.getHand().add(card);
|
||
}
|
||
for (Card card : graveyard) {
|
||
card.setZone(Zone.GRAVEYARD, this);
|
||
player.getGraveyard().add(card);
|
||
}
|
||
for (PermanentCard card : battlefield) {
|
||
card.setZone(Zone.BATTLEFIELD, this);
|
||
card.setOwnerId(ownerId);
|
||
PermanentCard permanent = new PermanentCard(card.getCard(), ownerId);
|
||
getBattlefield().addPermanent(permanent);
|
||
permanent.entersBattlefield(permanent.getId(), this, Zone.OUTSIDE, false);
|
||
((PermanentImpl)permanent).removeSummoningSickness();
|
||
if (card.isTapped()) {
|
||
permanent.setTapped(true);
|
||
}
|
||
}
|
||
applyEffects();
|
||
}
|
||
}
|
||
|
||
private void loadCards(UUID ownerId, List<? extends Card> cards) {
|
||
if (cards == null) {
|
||
return;
|
||
}
|
||
Set<Card> set = new HashSet<>(cards);
|
||
loadCards(set, ownerId);
|
||
}
|
||
|
||
public void replaceLibrary(List<Card> cardsDownToTop, UUID ownerId) {
|
||
Player player = getPlayer(ownerId);
|
||
if (player != null) {
|
||
for (UUID card : player.getLibrary().getCardList()) {
|
||
removeCard(card);
|
||
}
|
||
player.getLibrary().clear();
|
||
Set<Card> cards = new HashSet<>();
|
||
for (Card card : cardsDownToTop) {
|
||
cards.add(card);
|
||
}
|
||
loadCards(cards, ownerId);
|
||
|
||
for (Card card : cards) {
|
||
player.getLibrary().putOnTop(card, this);
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public boolean endTurn() {
|
||
getTurn().endTurn(this, getActivePlayerId());
|
||
return true;
|
||
}
|
||
|
||
@Override
|
||
public int doAction(MageAction action) {
|
||
//actions.add(action);
|
||
int value = action.doAction(this);
|
||
// score += action.getScore(scorePlayer);
|
||
return value;
|
||
}
|
||
|
||
@Override
|
||
public Date getStartTime() {
|
||
if (startTime == null) {
|
||
return null;
|
||
}
|
||
return new Date(startTime.getTime());
|
||
}
|
||
|
||
@Override
|
||
public Date getEndTime() {
|
||
if (endTime == null) {
|
||
return null;
|
||
}
|
||
return new Date(endTime.getTime());
|
||
}
|
||
|
||
@Override
|
||
public void setGameOptions(GameOptions options) {
|
||
this.gameOptions = options;
|
||
}
|
||
|
||
@Override
|
||
public void setLosingPlayer(Player player) {
|
||
this.losingPlayer = player;
|
||
}
|
||
|
||
@Override
|
||
public Player getLosingPlayer() {
|
||
return this.losingPlayer;
|
||
}
|
||
|
||
@Override
|
||
public void informPlayer(Player player, String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.informPlayer(player.getId(), message);
|
||
}
|
||
|
||
@Override
|
||
public boolean getStateCheckRequired() {
|
||
return stateCheckRequired;
|
||
}
|
||
|
||
@Override
|
||
public void setStateCheckRequired() {
|
||
stateCheckRequired = true;
|
||
}
|
||
|
||
/**
|
||
* If true, only self scope replacement effects are applied
|
||
*
|
||
* @param scopeRelevant
|
||
*/
|
||
@Override
|
||
public void setScopeRelevant(boolean scopeRelevant) {
|
||
this.scopeRelevant = scopeRelevant;
|
||
}
|
||
|
||
/**
|
||
* @return - true if only self scope replacement effects have to be applied
|
||
*/
|
||
@Override
|
||
public boolean getScopeRelevant() {
|
||
return this.scopeRelevant;
|
||
}
|
||
|
||
@Override
|
||
public boolean isSaveGame() {
|
||
return saveGame;
|
||
}
|
||
|
||
@Override
|
||
public void setSaveGame(boolean saveGame) {
|
||
this.saveGame = saveGame;
|
||
}
|
||
|
||
|
||
public void setStartMessage(String startMessage) {
|
||
this.startMessage = startMessage;
|
||
}
|
||
|
||
@Override
|
||
public void initTimer(UUID playerId) {
|
||
if (priorityTime > 0) {
|
||
tableEventSource.fireTableEvent(EventType.INIT_TIMER, playerId, null, this);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void resumeTimer(UUID playerId) {
|
||
if (priorityTime > 0) {
|
||
tableEventSource.fireTableEvent(EventType.RESUME_TIMER, playerId, null, this);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void pauseTimer(UUID playerId) {
|
||
if (priorityTime > 0) {
|
||
tableEventSource.fireTableEvent(EventType.PAUSE_TIMER, playerId, null, this);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public int getPriorityTime() {
|
||
return priorityTime;
|
||
}
|
||
|
||
@Override
|
||
public void setPriorityTime(int priorityTime) {
|
||
this.priorityTime = priorityTime;
|
||
}
|
||
|
||
@Override
|
||
public UUID getStartingPlayerId() {
|
||
return startingPlayerId;
|
||
}
|
||
|
||
@Override
|
||
public int getLife() {
|
||
return startLife;
|
||
}
|
||
|
||
@Override
|
||
public void setDraw(UUID playerId) {
|
||
Player player = getPlayer(playerId);
|
||
if (player != null) {
|
||
for (UUID playerToSetId :player.getInRange()) {
|
||
Player playerToDraw = getPlayer(playerToSetId);
|
||
playerToDraw.lostForced(this);
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|