Commit graph

300 commits

Author SHA1 Message Date
LevelX2
98bfd16680 Fixed adouble calss name. 2014-08-13 18:44:43 +02:00
LevelX2
6068357c3f Set all cards at game start to face up (can be set to face down from previous game of the match e.g. by Pyxis of Pandemonium). 2014-08-09 19:44:14 +02:00
LevelX2
3aab091492 Some changes to client and server logging messages. 2014-08-04 17:21:14 +02:00
magenoxx
65a0c9fc79 [UI] Displaying creatures that can attack 2014-07-18 16:05:21 +04:00
LevelX2
020958078c Fixed end turn handling. Fixes #463 (this does not handle Time Vault correctly. It needs a skip current turn effect that's not implemented yet). 2014-07-17 15:37:48 +02:00
emerald000
7218cfe9a6 [NEW] Added Time Vault, Grim Tutor and Aluren. 2014-07-16 21:25:23 -04:00
LevelX2
12a2d020e7 * Changed handling of getting source object. Needed some change to adjust methods. 2014-07-14 09:02:06 +02:00
emerald000
7ca60078a0 Merge origin/master 2014-07-14 01:01:39 -04:00
emerald000
3a5e45cc87 [NEW] Added Gemstone Caverns. 2014-07-14 00:58:54 -04:00
magenoxx
5fcc3b1ba8 [UI] Displaying playable cards in hand 2014-07-11 19:35:01 +04:00
LevelX2
d40a3f591d Changes to game log. 2014-07-09 20:44:06 +02:00
LevelX2
6813ce6d14 * M15 - Added Garruk, Apex Predator and Sliver Hivelord. 2014-07-08 17:36:52 +02:00
LevelX2
18e78b8294 Some fixes to M15 cards or by M15 used classes. 2014-07-06 16:00:32 +02:00
LevelX2
09afaaf9ab * Prevent undo if game has already ended. Probably related to #433. 2014-06-30 17:36:09 +02:00
LevelX2
d337e2cc13 * Some changes to logging. 2014-06-25 17:17:17 +02:00
LevelX2
513b012dc0 * Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages. 2014-06-25 01:34:11 +02:00
LevelX2
e51213a72a Some formatting, NPE checking and log messages. 2014-06-20 08:25:03 +02:00
LevelX2
26297a0b22 * Fixed bug that prevents to use Undo (introduced with a recent commit). 2014-06-14 10:11:08 +02:00
Quercitron
a0fb5bfe22 Merge branch 'master' of https://github.com/magefree/mage 2014-06-13 17:14:56 +04:00
LevelX2
48f149c549 * LogName - Changed some more messages to use the logName instead of name. 2014-06-13 15:09:06 +02:00
Quercitron
f9fc2246e8 Remove unnecessary set of required status with setRequired method 2014-06-13 16:35:31 +04:00
LevelX2
c0aa97802e * Triggered abilities - Fixed a bug that triggered abilities triggered not at the correct time but too late. 2014-06-12 21:09:59 +02:00
LevelX2
b964758325 * Game log - added move message for permanents moved to graveyard by state based effects. Some formatting. 2014-06-12 17:48:55 +02:00
North
9324e93868 [refactor] removed generic parameter from Game classes 2014-06-03 12:33:02 +03:00
LevelX2
7af040e70b * Batterskull - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached. 2014-06-02 15:03:14 +02:00
Quercitron
b007242761 Fix mulligan process (rule 103.4) 2014-05-26 03:21:14 +04:00
LevelX2
2652316421 Some changes to handling of triggered effects and player response. 2014-05-25 13:53:32 +02:00
LevelX2
0443311f0e Fixed some handling problems of triggered abilities. 2014-05-24 21:10:56 +02:00
LevelX2
71fb7bf25b Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do. 2014-05-24 02:56:35 +02:00
Quercitron
d7489789d9 Add TurnId to GameState (for Final Fortune card) 2014-05-23 23:48:13 +04:00
LevelX2
0d8325bc79 Fixed that if a creature get attached to an object (e.g. because equipment becomes a creature), it gets unattached. 2014-05-22 16:25:22 +02:00
LevelX2
29c7354bb4 * Fixed some bugs in damage prevention handling. 2014-05-10 11:34:11 +02:00
LevelX2
89aa727e05 Some minorlog changes. 2014-05-07 21:44:53 +02:00
LevelX2
9364616517 * Fix to handle returning effects correct if multiple objects return at the same time (e.g. two creatures with evolve return from exile because two Banisher Priests die by damage to all effect). (not complete finished yet, because Undying test does not run without error). 2014-05-06 17:51:37 +02:00
LevelX2
473c9e207b Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly. 2014-05-01 19:34:52 +02:00
magenoxx
e82bc6e671 Added exception and error handling for game worker 2014-04-30 16:41:52 +05:30
LevelX2
2ab18b77a6 Changed log message about player who takes first turn. 2014-04-28 17:08:34 +02:00
LevelX2
d7a8bd64e2 * Phyrexian Unlife - Fixed that the first ability is a continuous effect instead wrongly a replacement effect. 2014-04-26 18:35:37 +02:00
LevelX2
b57b91150b Some more rework of prevention effects. 2014-04-24 16:39:03 +02:00
LevelX2
e2517264b1 More rework to handling of prevention effects. Some more framework effects created. 2014-04-23 17:15:18 +02:00
LevelX2
35b1e776d2 * Banisher Priest - Fixed that the return from exile effect was added to the list of triggered abilities the player has to choose the order for. 2014-04-22 15:13:58 +02:00
LevelX2
c40fa87674 Started reworking handling prevention effects. 2014-04-20 09:49:29 +02:00
LevelX2
db3d40b7a6 Minor change to game logging. 2014-04-14 08:32:59 +02:00
LevelX2
d031b93fd4 * Fixed a bug that prevented most continuous effects from recognizing if a permanent made zone changes and so the permanent was considered as a valid target even if the permanent changed zones (e.g. was Cloudshifted). 2014-04-05 02:51:11 +02:00
LevelX2
601d1be24f Added Tidespout Tyrant, Shallow Grave, Xantid Swarm, Goblin War Strike, Wound Reflection, Children of Korlis and Sneak Attack. 2014-03-26 16:58:55 +01:00
LevelX2
507a9e8016 Removing of permanents handling for a player that leaves the game changed to avoid ConcurrentModificationException (fixes #393). Some formatting. 2014-03-12 08:35:31 +01:00
LevelX2
9b10da0551 Some minor changes/formatting. 2014-02-26 12:34:58 +01:00
LevelX2
753ada0a01 * Fixed a cleanup problem that locked the game at game end. Minor formattings and cleanup additions. 2014-02-11 00:38:10 +01:00
LevelX2
1131a84892 * Moved concede messages before execution, so the order in the log is more logical. 2014-02-09 17:13:16 +01:00
LevelX2
81d630b65b Some changes/fixes to epic effect and cards using it. 2014-02-08 14:08:53 +01:00