LevelX2
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98bfd16680
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Fixed adouble calss name.
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2014-08-13 18:44:43 +02:00 |
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LevelX2
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6068357c3f
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Set all cards at game start to face up (can be set to face down from previous game of the match e.g. by Pyxis of Pandemonium).
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2014-08-09 19:44:14 +02:00 |
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LevelX2
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3aab091492
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Some changes to client and server logging messages.
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2014-08-04 17:21:14 +02:00 |
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magenoxx
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65a0c9fc79
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[UI] Displaying creatures that can attack
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2014-07-18 16:05:21 +04:00 |
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LevelX2
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020958078c
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Fixed end turn handling. Fixes #463 (this does not handle Time Vault correctly. It needs a skip current turn effect that's not implemented yet).
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2014-07-17 15:37:48 +02:00 |
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emerald000
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7218cfe9a6
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[NEW] Added Time Vault, Grim Tutor and Aluren.
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2014-07-16 21:25:23 -04:00 |
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LevelX2
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12a2d020e7
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* Changed handling of getting source object. Needed some change to adjust methods.
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2014-07-14 09:02:06 +02:00 |
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emerald000
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7ca60078a0
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Merge origin/master
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2014-07-14 01:01:39 -04:00 |
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emerald000
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3a5e45cc87
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[NEW] Added Gemstone Caverns.
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2014-07-14 00:58:54 -04:00 |
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magenoxx
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5fcc3b1ba8
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[UI] Displaying playable cards in hand
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2014-07-11 19:35:01 +04:00 |
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LevelX2
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d40a3f591d
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Changes to game log.
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2014-07-09 20:44:06 +02:00 |
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LevelX2
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6813ce6d14
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* M15 - Added Garruk, Apex Predator and Sliver Hivelord.
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2014-07-08 17:36:52 +02:00 |
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LevelX2
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18e78b8294
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Some fixes to M15 cards or by M15 used classes.
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2014-07-06 16:00:32 +02:00 |
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LevelX2
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09afaaf9ab
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* Prevent undo if game has already ended. Probably related to #433.
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2014-06-30 17:36:09 +02:00 |
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LevelX2
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d337e2cc13
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* Some changes to logging.
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2014-06-25 17:17:17 +02:00 |
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LevelX2
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513b012dc0
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* Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages.
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2014-06-25 01:34:11 +02:00 |
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LevelX2
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e51213a72a
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Some formatting, NPE checking and log messages.
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2014-06-20 08:25:03 +02:00 |
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LevelX2
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26297a0b22
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* Fixed bug that prevents to use Undo (introduced with a recent commit).
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2014-06-14 10:11:08 +02:00 |
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Quercitron
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a0fb5bfe22
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Merge branch 'master' of https://github.com/magefree/mage
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2014-06-13 17:14:56 +04:00 |
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LevelX2
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48f149c549
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* LogName - Changed some more messages to use the logName instead of name.
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2014-06-13 15:09:06 +02:00 |
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Quercitron
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f9fc2246e8
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Remove unnecessary set of required status with setRequired method
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2014-06-13 16:35:31 +04:00 |
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LevelX2
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c0aa97802e
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* Triggered abilities - Fixed a bug that triggered abilities triggered not at the correct time but too late.
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2014-06-12 21:09:59 +02:00 |
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LevelX2
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b964758325
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* Game log - added move message for permanents moved to graveyard by state based effects. Some formatting.
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2014-06-12 17:48:55 +02:00 |
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North
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9324e93868
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[refactor] removed generic parameter from Game classes
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2014-06-03 12:33:02 +03:00 |
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LevelX2
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7af040e70b
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* Batterskull - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached.
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2014-06-02 15:03:14 +02:00 |
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Quercitron
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b007242761
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Fix mulligan process (rule 103.4)
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2014-05-26 03:21:14 +04:00 |
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LevelX2
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2652316421
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Some changes to handling of triggered effects and player response.
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2014-05-25 13:53:32 +02:00 |
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LevelX2
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0443311f0e
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Fixed some handling problems of triggered abilities.
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2014-05-24 21:10:56 +02:00 |
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LevelX2
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71fb7bf25b
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Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
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2014-05-24 02:56:35 +02:00 |
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Quercitron
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d7489789d9
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Add TurnId to GameState (for Final Fortune card)
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2014-05-23 23:48:13 +04:00 |
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LevelX2
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0d8325bc79
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Fixed that if a creature get attached to an object (e.g. because equipment becomes a creature), it gets unattached.
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2014-05-22 16:25:22 +02:00 |
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LevelX2
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29c7354bb4
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* Fixed some bugs in damage prevention handling.
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2014-05-10 11:34:11 +02:00 |
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LevelX2
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89aa727e05
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Some minorlog changes.
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2014-05-07 21:44:53 +02:00 |
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LevelX2
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9364616517
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* Fix to handle returning effects correct if multiple objects return at the same time (e.g. two creatures with evolve return from exile because two Banisher Priests die by damage to all effect). (not complete finished yet, because Undying test does not run without error).
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2014-05-06 17:51:37 +02:00 |
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LevelX2
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473c9e207b
|
Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
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2014-05-01 19:34:52 +02:00 |
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magenoxx
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e82bc6e671
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Added exception and error handling for game worker
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2014-04-30 16:41:52 +05:30 |
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LevelX2
|
2ab18b77a6
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Changed log message about player who takes first turn.
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2014-04-28 17:08:34 +02:00 |
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LevelX2
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d7a8bd64e2
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* Phyrexian Unlife - Fixed that the first ability is a continuous effect instead wrongly a replacement effect.
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2014-04-26 18:35:37 +02:00 |
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LevelX2
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b57b91150b
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Some more rework of prevention effects.
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2014-04-24 16:39:03 +02:00 |
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LevelX2
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e2517264b1
|
More rework to handling of prevention effects. Some more framework effects created.
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2014-04-23 17:15:18 +02:00 |
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LevelX2
|
35b1e776d2
|
* Banisher Priest - Fixed that the return from exile effect was added to the list of triggered abilities the player has to choose the order for.
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2014-04-22 15:13:58 +02:00 |
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LevelX2
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c40fa87674
|
Started reworking handling prevention effects.
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2014-04-20 09:49:29 +02:00 |
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LevelX2
|
db3d40b7a6
|
Minor change to game logging.
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2014-04-14 08:32:59 +02:00 |
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LevelX2
|
d031b93fd4
|
* Fixed a bug that prevented most continuous effects from recognizing if a permanent made zone changes and so the permanent was considered as a valid target even if the permanent changed zones (e.g. was Cloudshifted).
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2014-04-05 02:51:11 +02:00 |
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LevelX2
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601d1be24f
|
Added Tidespout Tyrant, Shallow Grave, Xantid Swarm, Goblin War Strike, Wound Reflection, Children of Korlis and Sneak Attack.
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2014-03-26 16:58:55 +01:00 |
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LevelX2
|
507a9e8016
|
Removing of permanents handling for a player that leaves the game changed to avoid ConcurrentModificationException (fixes #393). Some formatting.
|
2014-03-12 08:35:31 +01:00 |
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LevelX2
|
9b10da0551
|
Some minor changes/formatting.
|
2014-02-26 12:34:58 +01:00 |
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LevelX2
|
753ada0a01
|
* Fixed a cleanup problem that locked the game at game end. Minor formattings and cleanup additions.
|
2014-02-11 00:38:10 +01:00 |
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LevelX2
|
1131a84892
|
* Moved concede messages before execution, so the order in the log is more logical.
|
2014-02-09 17:13:16 +01:00 |
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LevelX2
|
81d630b65b
|
Some changes/fixes to epic effect and cards using it.
|
2014-02-08 14:08:53 +01:00 |
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