LevelX2
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4486e3670b
|
* Game log - Added info about which attacker was blocked by which blocker.
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2013-10-06 10:23:13 +02:00 |
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LevelX2
|
a7f9ba65fe
|
* Doran, the Siege Tower - Fixed handling of use toughness instead of power for damage effect. Prevention effects work now always for the correct amount of damage.
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2013-10-01 14:41:19 +02:00 |
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LevelX2
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f9a53e56fc
|
* Fixed blocking requirements - If a creature is forced to block attcker it's no more possible to block no attacker. If a craeture must be blockt by at least one creature the blocker is now forced to block this creature, if there are no are blocking requirements are to fulfill.
|
2013-09-25 16:52:59 +02:00 |
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LevelX2
|
3dd75d6609
|
Implemented support for MustBeBlockedByAtLeastOne...Effect. (ongoing).
|
2013-09-17 17:25:16 +02:00 |
|
LevelX2
|
3a048cb828
|
Renamed some combat effects for name consistency.
|
2013-09-17 15:55:21 +02:00 |
|
LevelX2
|
e2017762ba
|
Moved combat related effects to an new package.
|
2013-09-17 14:22:42 +02:00 |
|
LevelX2
|
d36a968579
|
* Thraximundar - Fixed that the second ability to sacrifice a creature didn't trigger.
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2013-09-03 23:42:34 +02:00 |
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LevelX2
|
0d37d1593b
|
* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
|
2013-08-06 18:26:49 +02:00 |
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LevelX2
|
56dbd4b284
|
Fixed that in multiplayer games attacked players could block attacking creatures that attacked other players.
|
2013-08-05 15:32:26 +02:00 |
|
LevelX2
|
4a28881f71
|
Added as thought effect to let creatures block tapped.
|
2013-08-03 20:14:11 +02:00 |
|
North
|
0bb110be45
|
[refactor] moved enums from Constants class
|
2013-06-16 12:28:10 +03:00 |
|
LevelX2
|
38917087a5
|
Fixed a bug that AI blocking causes endless loop.
|
2013-05-30 15:21:39 +02:00 |
|
LevelX2
|
6f8ee8e3de
|
Fixed blocking change for AI player not locking the game.
|
2013-05-29 21:02:00 +02:00 |
|
LevelX2
|
7bb6fabfef
|
Fixed Alpha Authority and combat to handle a defined maximum of blockers.
|
2013-05-29 17:41:30 +02:00 |
|
LevelX2
|
bb43f5194b
|
Added CanAttackOnlyAloneAbility.
|
2013-05-09 09:06:50 +02:00 |
|
LevelX2
|
1e5100e0d6
|
Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196.
|
2013-04-17 23:44:50 +02:00 |
|
LevelX2
|
88e5ddb807
|
Added new method to add an attacker later to combat.
|
2013-03-17 16:12:29 +01:00 |
|
LevelX2
|
2409e229c0
|
Fixed can't attack alone ability (issue #119), creature wasn't untapped when attack was reverted.
|
2013-03-05 22:01:01 +01:00 |
|
LevelX2
|
8af2628094
|
Fixed bug of ReturnToHandAllEffect, minor formating changes of Combat.
|
2013-02-02 19:04:58 +01:00 |
|
magenoxx
|
ad7391b4b5
|
Combat trace (to catch annoying bug with non-flying blockers)
|
2012-08-08 13:21:31 +04:00 |
|
magenoxx
|
1a60504fcc
|
Blocks this turn ability.
|
2012-07-23 02:17:41 +04:00 |
|
magenoxx
|
ba964592f6
|
CantAttackAlone and CantBlockAlone abilities
|
2012-07-20 16:18:26 +04:00 |
|
magenoxx
|
23a75c39ba
|
[M13] Odric Master Tactician
|
2012-07-18 20:45:39 +04:00 |
|
North
|
239a4fb100
|
[refactoring][minor] Replaced all tabs with four spaces.
|
2012-06-19 23:50:20 +03:00 |
|
magenoxx
|
32e29392d2
|
[AVR] Second Guest + tests. Refactored filters.
|
2012-05-24 09:01:31 +04:00 |
|
magenoxx
|
537c326789
|
[load] loading testing: added simple test for starting game by two players
|
2012-04-30 18:56:36 +04:00 |
|
magenoxx
|
deb6533bd8
|
[mad ai] emulating block declaration. safe block. (in progress)
|
2012-03-26 22:04:31 +04:00 |
|
BetaSteward
|
dfffdfcf8c
|
latest monte carlo ai - has a memory leak
|
2012-01-10 21:29:53 -05:00 |
|
BetaSteward
|
7c69bc6f30
|
fixes + optimizations + allow games to be paused and resumed
|
2011-11-02 21:39:03 -04:00 |
|
BetaSteward
|
21f9633486
|
fixed issue 314
|
2011-10-25 21:43:59 -04:00 |
|
North
|
1f4f1e8188
|
[MRD] Lightning Greaves
|
2011-10-08 00:43:42 +03:00 |
|
BetaSteward
|
0ce1b4b918
|
fixed issue 235
|
2011-08-31 11:16:17 -04:00 |
|
BetaSteward
|
19481bf961
|
fixed issue 94
|
2011-08-28 22:10:05 -04:00 |
|
BetaSteward
|
8b62a1d06f
|
MBS - Spire Serpent + improved getAvailableAttackers check
|
2011-08-26 23:23:30 -04:00 |
|
magenoxx
|
e2d4fa8899
|
[M12] Stormblood Berserker
|
2011-08-22 09:39:37 +04:00 |
|
magenoxx
|
d33bf20bf0
|
Attackers sorting, Blocking groups - rule 509.3. Fixed Issue 195.
|
2011-08-02 21:32:05 +04:00 |
|
BetaSteward
|
f1558a255a
|
implemented Damage Assignment Order
|
2011-06-16 23:02:24 -04:00 |
|
magenoxx
|
aed19fe183
|
Fixed setTapped(true\false) not correctly used in various places.
|
2011-06-02 09:03:06 +04:00 |
|
BetaSteward
|
499a6fb0df
|
adding Architect Ramp deck + plus necessary cards (taking a break from coding drafts)
|
2011-01-06 23:19:24 -05:00 |
|
BetaSteward
|
0ce1f50734
|
redesigned evasion abilities and added restriction and requirement effects
|
2010-12-19 00:56:45 -05:00 |
|
BetaSteward
|
9c3ff863e8
|
fix for issue 22 + fix for planeswalker damage redirection
|
2010-11-28 04:31:48 +00:00 |
|
BetaSteward
|
3a784f59ee
|
...
|
2010-10-28 03:19:26 +00:00 |
|
BetaSteward
|
3fa0e8b8f4
|
...
|
2010-09-01 03:01:43 +00:00 |
|
BetaSteward
|
69e219c7c6
|
...
|
2010-06-29 01:08:50 +00:00 |
|
BetaSteward
|
2d5af63cba
|
changes to support multiplayer
|
2010-05-17 03:08:18 +00:00 |
|
BetaSteward
|
59f8e3e324
|
added GetBlockers
|
2010-04-16 03:41:59 +00:00 |
|
BetaSteward
|
cbb37e7933
|
latest
|
2010-04-11 19:52:34 +00:00 |
|
BetaSteward
|
a4ecfa58fa
|
Initial
|
2010-03-20 02:47:42 +00:00 |
|