LevelX2
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c8c1680084
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Some improvements for Splice onto Arcane Ability (game log text, reveal all spliced cards at once).
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2013-06-26 22:03:12 +02:00 |
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LevelX2
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725ee6e042
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Added SpliceOntoArcane Ability. It's working but it will need some handling improvements.
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2013-06-26 17:34:14 +02:00 |
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LevelX2
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9c6db9405a
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* UnearthAbility - Fixed that unearthed creatures had no haste.
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2013-06-18 15:14:53 +02:00 |
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North
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0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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b7a22aa283
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* Sovereigns of Lost Alara - Fixed a bug that the effect attaching the aura to the attacking creature throws an error.
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2013-06-15 00:24:10 +02:00 |
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LevelX2
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f84177bbcd
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Added missing logic to remove continuous effects with duration EndOfCombat.
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2013-05-09 09:06:31 +02:00 |
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LevelX2
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768ef9a4fc
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Improved handling of applied efffects for replacement effects.
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2013-04-21 22:34:44 +02:00 |
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LevelX2
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1e5100e0d6
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Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196.
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2013-04-17 23:44:50 +02:00 |
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LevelX2
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32dff5ae72
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Added replacement of {this} and{source} for selection of replacement effect order.
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2013-03-23 16:40:15 +01:00 |
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LevelX2
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b46bdef429
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Added the possibility to handle the enteres_the_battlefield event according to rule 614.12 (issue #164).
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2013-03-22 15:00:06 +01:00 |
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LevelX2
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2e60801df6
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Fixed some problems concerning applying layeres effects in timestamp order. Tests now always successful.
1.Timestamps not distinct.
2. Timestamps not updated when attachments are attached (mainly equipments).
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2012-12-12 15:51:54 +01:00 |
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LevelX2
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29222dfcbf
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Added reloading of effects during apply that is needed if some effects are added during the apply. According to the reverted fix of Plopman from 19.11.2012.
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2012-11-23 00:53:09 +01:00 |
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Plopman
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814bb081a7
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Revert "Fix copy effect and gain triggerAbility effect"
This reverts commit bfd3bcaf78.
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2012-11-19 11:38:05 +01:00 |
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Plopman
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bfd3bcaf78
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Fix copy effect and gain triggerAbility effect
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2012-11-19 11:25:15 +01:00 |
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magenoxx
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3b3d02b3f8
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Fixed Issue#67: Evernight Shade doesn't loose +1/+1 effects
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2012-09-07 20:05:03 +04:00 |
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magenoxx
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c61e4f2b32
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Fixed Issue#35. All tests pass now.
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2012-08-22 22:36:19 +04:00 |
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magenoxx
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f2229f9fd7
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Test and fix for Issue#44: War Falcon - Attack condition does not work properly. Fixed changing controller for game state effects
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2012-08-16 08:54:53 +04:00 |
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magenoxx
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cdb3ccfc38
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new effect discarding mechanism
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2012-07-20 13:06:42 +04:00 |
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magenoxx
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a3faf6eb90
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Fixed AsThoughEffects: fixed Issue#23. Tests pass.
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2012-07-19 13:18:08 +04:00 |
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North
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239a4fb100
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[refactoring][minor] Replaced all tabs with four spaces.
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2012-06-19 23:50:20 +03:00 |
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magenoxx
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1cb25812c9
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Fixed replacement effects for copied creatures. All tests pass now.
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2012-06-14 20:59:15 +04:00 |
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magenoxx
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5650c6c782
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Fixed effect timestamps not working. +1 test passes.
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2012-05-25 19:00:32 +04:00 |
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magenoxx
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a47b8c25df
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Various fixed. +3 tests passed.
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2012-05-24 00:24:01 +04:00 |
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magenoxx
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0d732e8f86
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New way of copying permanents - supports copies of copies. +1 test pass.
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2012-05-23 20:48:31 +04:00 |
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magenoxx
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933f094f69
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More careful fix for PlayerImpl.canPlay. Moved ThaliaGuardianOfThrabenTest to another package.
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2012-05-01 12:33:51 +04:00 |
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magenoxx
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4526d50e43
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Added tests for cost modification effects based on Arcane Melee card. One test fails because of bug in core.
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2012-05-01 12:07:06 +04:00 |
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North
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9632a3297d
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Added AuraReplacementEffect; cards with the Aura subtype don't change the zone they are in if there is no valid target on the battlefield. Also, when entering the Battlefield and it was not cast this effect gets the target to witch to attach it.
Updated Aura Enchantment cards affected by the AuraReplacementEffect.
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2012-04-13 22:18:37 +03:00 |
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BetaSteward
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3b643805c8
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normalized ContinuousEffects
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2012-03-10 22:20:24 -05:00 |
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BetaSteward
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631308a5df
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fixed cost modification effects getting applied twice
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2012-03-05 22:45:36 -05:00 |
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BetaSteward
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c64c597467
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DKA - Fiend of the Shadows
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2012-02-26 21:48:55 -05:00 |
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BetaSteward
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79be305eb9
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fixed continuous effects generated by spells
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2012-02-05 22:50:42 -05:00 |
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BetaSteward
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bf9e25fc34
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other fixes
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2012-02-04 17:05:48 -05:00 |
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BetaSteward
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1d32f49fd0
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modified triggered abilities, continuous effects and zones
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2012-02-02 23:27:23 -05:00 |
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BetaSteward
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7fce6c552d
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fixes + optimizations + updates to monte carlo ai
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2012-01-24 22:51:31 -05:00 |
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BetaSteward
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e8ed56c80f
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a few more fixes + optimizations
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2011-12-01 14:51:21 -05:00 |
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magenoxx
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b9dd394f57
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Fixed Issue 362
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2011-11-15 09:18:57 +03:00 |
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BetaSteward
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7c69bc6f30
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fixes + optimizations + allow games to be paused and resumed
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2011-11-02 21:39:03 -04:00 |
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BetaSteward
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cdc45d99f9
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some more optimizations
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2011-10-26 13:24:39 -04:00 |
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BetaSteward
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517a0cae26
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optimizations + some fixes - mostly for monte carlo simulations
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2011-10-25 15:17:42 -04:00 |
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BetaSteward
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6660c6eece
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can now add Abilities to players
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2011-10-07 12:25:45 -04:00 |
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BetaSteward
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cdd0ba6d0c
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NPH - Karn Liberated
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2011-09-09 23:07:24 -04:00 |
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BetaSteward
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2d0842f320
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handle multiple replacement effects
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2011-08-19 22:17:19 -04:00 |
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magenoxx
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5010ef9dbe
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ConditionalStaticAbility. New implementation of Sejiri Merfolk.
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2011-08-12 00:35:54 +04:00 |
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BetaSteward
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7e05790a07
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added SOM - Chimeric Mass
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2011-07-28 11:25:06 -04:00 |
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maurer.it
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31fedb27a6
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Much better than revision 4e7269ad70
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2011-01-17 23:03:40 -05:00 |
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BetaSteward
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0ce1f50734
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redesigned evasion abilities and added restriction and requirement effects
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2010-12-19 00:56:45 -05:00 |
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BetaSteward
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b2d9c3b344
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fixes
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2010-12-09 04:55:01 +00:00 |
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BetaSteward
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7efd24464c
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fixed issue 44 and made triggered abilities extendable
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2010-12-08 04:27:28 +00:00 |
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BetaSteward
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428609ab8b
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fixes for issues 18, 19, 20, 21 + more fixes
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2010-11-25 03:15:35 +00:00 |
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BetaSteward
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0cd0b7045a
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lots of fixes - mainly to continuous effects and zone changes
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2010-11-23 05:08:45 +00:00 |
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