foul-magics/Mage/src/mage/abilities/effects/ContinuousEffects.java

447 lines
19 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects;
import mage.Constants.AsThoughEffectType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.StaticAbility;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.io.Serializable;
import java.util.*;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ContinuousEffects implements Serializable {
//transient Continuous effects
private ContinuousEffectsList<ContinuousEffect> layeredEffects = new ContinuousEffectsList<ContinuousEffect>();
private ContinuousEffectsList<ReplacementEffect> replacementEffects = new ContinuousEffectsList<ReplacementEffect>();
private ContinuousEffectsList<PreventionEffect> preventionEffects = new ContinuousEffectsList<PreventionEffect>();
private ContinuousEffectsList<RequirementEffect> requirementEffects = new ContinuousEffectsList<RequirementEffect>();
private ContinuousEffectsList<RestrictionEffect> restrictionEffects = new ContinuousEffectsList<RestrictionEffect>();
private ContinuousEffectsList<AsThoughEffect> asThoughEffects = new ContinuousEffectsList<AsThoughEffect>();
private ContinuousEffectsList<CostModificationEffect> costModificationEffects = new ContinuousEffectsList<CostModificationEffect>();
private final ApplyCountersEffect applyCounters;
private final PlaneswalkerRedirectionEffect planeswalkerRedirectionEffect;
private final AuraReplacementEffect auraReplacementEffect;
private List<ContinuousEffect> previous = new ArrayList<ContinuousEffect>();
public ContinuousEffects() {
applyCounters = new ApplyCountersEffect();
planeswalkerRedirectionEffect = new PlaneswalkerRedirectionEffect();
auraReplacementEffect = new AuraReplacementEffect();
}
public ContinuousEffects(final ContinuousEffects effect) {
this.applyCounters = effect.applyCounters.copy();
this.planeswalkerRedirectionEffect = effect.planeswalkerRedirectionEffect.copy();
this.auraReplacementEffect = effect.auraReplacementEffect.copy();
layeredEffects = effect.layeredEffects.copy();
replacementEffects = effect.replacementEffects.copy();
preventionEffects = effect.preventionEffects.copy();
requirementEffects = effect.requirementEffects.copy();
restrictionEffects = effect.restrictionEffects.copy();
asThoughEffects = effect.asThoughEffects.copy();
costModificationEffects = effect.costModificationEffects.copy();
}
public ContinuousEffects copy() {
return new ContinuousEffects(this);
}
public List<RequirementEffect> getRequirementEffects() {
return requirementEffects;
}
public List<RestrictionEffect> getRestrictionEffects() {
return restrictionEffects;
}
public Ability getAbility(UUID effectId) {
Ability ability = layeredEffects.getAbility(effectId);
if (ability == null)
ability = replacementEffects.getAbility(effectId);
if (ability == null)
ability = preventionEffects.getAbility(effectId);
if (ability == null)
ability = requirementEffects.getAbility(effectId);
if (ability == null)
ability = restrictionEffects.getAbility(effectId);
if (ability == null)
ability = asThoughEffects.getAbility(effectId);
if (ability == null)
ability = costModificationEffects.getAbility(effectId);
return ability;
}
public void removeEndOfTurnEffects() {
layeredEffects.removeEndOfTurnEffects();
replacementEffects.removeEndOfTurnEffects();
preventionEffects.removeEndOfTurnEffects();
requirementEffects.removeEndOfTurnEffects();
restrictionEffects.removeEndOfTurnEffects();
asThoughEffects.removeEndOfTurnEffects();
costModificationEffects.removeEndOfTurnEffects();
}
public void removeInactiveEffects(Game game) {
layeredEffects.removeInactiveEffects(game);
replacementEffects.removeInactiveEffects(game);
preventionEffects.removeInactiveEffects(game);
requirementEffects.removeInactiveEffects(game);
restrictionEffects.removeInactiveEffects(game);
asThoughEffects.removeInactiveEffects(game);
costModificationEffects.removeInactiveEffects(game);
}
public List<ContinuousEffect> getLayeredEffects(Game game) {
List<ContinuousEffect> layerEffects = new ArrayList<ContinuousEffect>();
for (ContinuousEffect effect: layeredEffects) {
switch (effect.getDuration()) {
case WhileOnBattlefield:
case WhileOnStack:
case WhileInGraveyard:
Ability ability = layeredEffects.getAbility(effect.getId());
if (ability.isInUseableZone(game, false))
layerEffects.add(effect);
break;
default:
layerEffects.add(effect);
}
}
updateTimestamps(layerEffects);
Collections.sort(layerEffects, new TimestampSorter());
return layerEffects;
}
/**
* Initially effect timestamp is set when game starts in game.loadCard method.
* After that timestamp should be updated whenever effect becomes "actual" meaning it becomes turned on
* that is defined by Ability.#isInUseableZone(Game, boolean) method in #getLayeredEffects(Game).
* @param layerEffects
*/
private void updateTimestamps(List<ContinuousEffect> layerEffects) {
for (ContinuousEffect continuousEffect : layerEffects) {
// check if it's new, then set timestamp
if (!previous.contains(continuousEffect)) {
continuousEffect.setTimestamp();
}
}
previous.clear();
previous.addAll(layerEffects);
}
private List<ContinuousEffect> filterLayeredEffects(List<ContinuousEffect> effects, Layer layer) {
List<ContinuousEffect> layerEffects = new ArrayList<ContinuousEffect>();
for (ContinuousEffect effect: effects) {
if (effect.hasLayer(layer))
layerEffects.add(effect);
}
return layerEffects;
}
public List<RequirementEffect> getApplicableRequirementEffects(Permanent permanent, Game game) {
List<RequirementEffect> effects = new ArrayList<RequirementEffect>();
for (RequirementEffect effect: requirementEffects) {
Ability ability = requirementEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (effect.applies(permanent, ability, game))
effects.add(effect);
}
}
return effects;
}
public List<RestrictionEffect> getApplicableRestrictionEffects(Permanent permanent, Game game) {
List<RestrictionEffect> effects = new ArrayList<RestrictionEffect>();
for (RestrictionEffect effect: restrictionEffects) {
Ability ability = restrictionEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (effect.applies(permanent, ability, game))
effects.add(effect);
}
}
return effects;
}
/**
*
* @param event
* @param game
* @return a list of all {@link ReplacementEffect} that apply to the current event
*/
private List<ReplacementEffect> getApplicableReplacementEffects(GameEvent event, Game game) {
List<ReplacementEffect> replaceEffects = new ArrayList<ReplacementEffect>();
if (planeswalkerRedirectionEffect.applies(event, null, game))
replaceEffects.add(planeswalkerRedirectionEffect);
if(auraReplacementEffect.applies(event, null, game))
replaceEffects.add(auraReplacementEffect);
//get all applicable transient Replacement effects
for (ReplacementEffect effect: replacementEffects) {
Ability ability = replacementEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
if (effect.applies(event, ability, game)) {
replaceEffects.add(effect);
}
}
}
}
for (PreventionEffect effect: preventionEffects) {
Ability ability = preventionEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
if (effect.applies(event, ability, game)) {
replaceEffects.add(effect);
}
}
}
}
return replaceEffects;
}
/**
* Filters out cost modification effects that are not active.
*
* @param game
* @return
*/
private List<CostModificationEffect> getApplicableCostModificationEffects(Game game) {
List<CostModificationEffect> costEffects = new ArrayList<CostModificationEffect>();
for (CostModificationEffect effect: costModificationEffects) {
Ability ability = costModificationEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
costEffects.add(effect);
}
}
}
return costEffects;
}
public boolean asThough(UUID objectId, AsThoughEffectType type, Game game) {
List<AsThoughEffect> asThoughEffectsList = getApplicableAsThoughEffects(game);
for (AsThoughEffect effect: asThoughEffectsList) {
if (effect.getAsThoughEffectType() == type) {
if (effect.applies(objectId, asThoughEffects.getAbility(effect.getId()), game)) {
return true;
}
}
}
return false;
}
/**
* Filters out asThough effects that are not active.
*
* @param game
* @return
*/
private List<AsThoughEffect> getApplicableAsThoughEffects(Game game) {
List<AsThoughEffect> asThoughEffectsList = new ArrayList<AsThoughEffect>();
for (AsThoughEffect effect: asThoughEffects) {
Ability ability = asThoughEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
asThoughEffectsList.add(effect);
}
}
}
return asThoughEffectsList;
}
/**
* Inspects all {@link Permanent permanent's} {@link Ability abilities} on the battlefield
* for {@link CostModificationEffect cost modification effects} and applies them if necessary.
*
* @param abilityToModify
* @param game
* @return
*/
public void costModification ( Ability abilityToModify, Game game ) {
List<CostModificationEffect> costEffects = getApplicableCostModificationEffects(game);
for ( CostModificationEffect effect : costEffects) {
if ( effect.applies(abilityToModify, costModificationEffects.getAbility(effect.getId()), game) ) {
effect.apply(game, costModificationEffects.getAbility(effect.getId()), abilityToModify);
}
}
}
public boolean replaceEvent(GameEvent event, Game game) {
boolean caught = false;
List<UUID> consumed = new ArrayList<UUID>();
do {
List<ReplacementEffect> rEffects = getApplicableReplacementEffects(event, game);
for (Iterator<ReplacementEffect> i = rEffects.iterator(); i.hasNext();) {
ReplacementEffect entry = i.next();
if (consumed.contains(entry.getId()))
i.remove();
}
if (rEffects.isEmpty())
break;
int index;
if (rEffects.size() == 1) {
index = 0;
}
else {
//20100716 - 616.1c
Player player = game.getPlayer(event.getPlayerId());
index = player.chooseEffect(rEffects, game);
}
ReplacementEffect rEffect = rEffects.get(index);
caught = rEffect.replaceEvent(event, this.getAbility(rEffect.getId()), game);
if (caught)
break;
consumed.add(rEffect.getId());
game.applyEffects();
} while (true);
return caught;
}
//20091005 - 613
public void apply(Game game) {
removeInactiveEffects(game);
List<ContinuousEffect> layerEffects = getLayeredEffects(game);
List<ContinuousEffect> layer = filterLayeredEffects(layerEffects, Layer.CopyEffects_1);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.CopyEffects_1, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.ControlChangingEffects_2);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.ControlChangingEffects_2, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.TextChangingEffects_3);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.TextChangingEffects_3, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.TypeChangingEffects_4);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.TypeChangingEffects_4, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.ColorChangingEffects_5);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.ColorChangingEffects_5, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.AbilityAddingRemovingEffects_6);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layerEffects = getLayeredEffects(game);
layer = filterLayeredEffects(layerEffects, Layer.PTChangingEffects_7);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.PTChangingEffects_7, SubLayer.SetPT_7b, layeredEffects.getAbility(effect.getId()), game);
}
for (ContinuousEffect effect: layer) {
effect.apply(Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, layeredEffects.getAbility(effect.getId()), game);
}
applyCounters.apply(Layer.PTChangingEffects_7, SubLayer.Counters_7d, null, game);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.PTChangingEffects_7, SubLayer.SwitchPT_e, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.PlayerEffects);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.PlayerEffects, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.RulesEffects);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.RulesEffects, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
}
public void addEffect(ContinuousEffect effect, Ability source) {
switch (effect.getEffectType()) {
case REPLACEMENT:
ReplacementEffect newReplacementEffect = (ReplacementEffect)effect;
replacementEffects.addEffect(newReplacementEffect, source);
break;
case PREVENTION:
PreventionEffect newPreventionEffect = (PreventionEffect)effect;
preventionEffects.addEffect(newPreventionEffect, source);
break;
case RESTRICTION:
RestrictionEffect newRestrictionEffect = (RestrictionEffect)effect;
restrictionEffects.addEffect(newRestrictionEffect, source);
break;
case REQUIREMENT:
RequirementEffect newRequirementEffect = (RequirementEffect)effect;
requirementEffects.addEffect(newRequirementEffect, source);
break;
case ASTHOUGH:
AsThoughEffect newAsThoughEffect = (AsThoughEffect)effect;
asThoughEffects.addEffect(newAsThoughEffect, source);
break;
case COSTMODIFICATION:
CostModificationEffect newCostModificationEffect = (CostModificationEffect)effect;
costModificationEffects.addEffect(newCostModificationEffect, source);
break;
default:
ContinuousEffect newEffect = (ContinuousEffect)effect;
layeredEffects.addEffect(newEffect, source);
break;
}
}
public void clear() {
layeredEffects.clear();
replacementEffects.clear();
preventionEffects.clear();
requirementEffects.clear();
restrictionEffects.clear();
asThoughEffects.clear();
costModificationEffects.clear();
}
}
class TimestampSorter implements Comparator<ContinuousEffect> {
@Override
public int compare(ContinuousEffect one, ContinuousEffect two) {
return one.getTimestamp().compareTo(two.getTimestamp());
}
}