Fixes PMEI Crop Rotation URL
Removes SLP Showdown Echo of Death's Wail & Tribute to Horobi, does not exist on scryfall and I can't find anything that says they were printed as part of the showdown series.
Removes a bunch of WOC/TWOC tokens that were never printed and are not on scryfall.
Updates URL for WOC/TWOC Virtuous token to point to a working card.
Added additional sets to GathererSets for symbol download.
Remove 40K Adaptive Automaton.
- dev: added data collectors API to collect and process game data in real time;
- tests: added game logs output in all unit tests (enabled by default);
- tests: added games history storage (decks, game logs, chats - disabled by default);
* Added missing set codes
* Added More Missing Sets
* Remove sets that don't exist on gatherer
* Add replacement set names
* Fix MPS/MPS_KLD
* Add handling for Special only sets
- GUI, table: added dynamic data support for Cube Types (no more depends on server's config names, part of #12050);
- server: replace multiple MTGO Vintage Cubes by single cube, updated to April 2025 (part of #12050);
- server: fixed table freeze on starting error (related to #11285);
- GUI, table: added better support of Cube From Deck (client/server side errors, additional info about loaded cards, etc);
- new tourney's single game mode allow to play tourneys/drafts with all players in one game without multiple rounds;
- it's allow to setup classic drafts with 1 vs 1 games and multiple rounds
- added AI opponents supported including draft bots from a public servers;
* Update render mode selection
* changes render mode selection to a drop-down
* modes include MTGO, Image, Forced M15, Forced Retro
* debug card test panel updated with additional modes as well
* Update wording on tooltips and update debug panel combobox
* Update CardRenderMode to have id
* added power level info in deck validation panel;
* added detail calculation info (hint with cards and their power levels);
* fixed that deck's edh power level ignore individual card's levels and used only commanders;
* removed outdated deck restrictions by commander colors;
* now players can really limit allowed decks by edh power level;
- added commander decks support (close#5680);
- fixed and improved cards searching due selected colors (now it search by color identity instead mana cost);
- WIP: AI and multi targets, human and X=0 use cases, human and impossible targets use cases;
- improved stability and shared logic (related to #13606, #11134, #11666, continue from a53eb66b58, close#13617, close#13613);
- improved test logs and debug info to show more target info on errors;
- improved test framework to support multiple addTarget calls;
- improved test framework to find bad commands order for targets (related to #11666);
- fixed game freezes on auto-choice usages with disconnected or under control players (related to #11285);
- gui, game: fixed that player doesn't mark avatar as selected/green in "up to" targeting;
- gui, game: fixed small font in some popup messages on big screens (related to #969);
- gui, game: added min targets info for target selection dialog;
- for devs: added new cheat option to call and test any game dialog (define own dialogs, targets, etc in HumanDialogsTester);
- for devs: now tests require complete an any or up to target selection by addTarget + TestPlayer.TARGET_SKIP or setChoice + TestPlayer.CHOICE_SKIP (if not all max/possible targets used);
- for devs: added detail targets info for activate/trigger/cast, can be useful to debug unit tests, auto-choose or AI (see DebugUtil.GAME_SHOW_CHOOSE_TARGET_LOGS)
* draft: fixed miss or empty draft panels on reconnect;
* draft: fixed tourney freezes for richman drafts on disconnects;
* draft: fixed tourney freezes on rare use cases with bad connection;