mirror of
https://github.com/magefree/mage.git
synced 2025-12-20 02:30:08 -08:00
GUI, deck: improved random deck generation:
- added commander decks support (close #5680); - fixed and improved cards searching due selected colors (now it search by color identity instead mana cost);
This commit is contained in:
parent
ab362abe10
commit
8649869ed4
5 changed files with 319 additions and 166 deletions
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@ -5,20 +5,21 @@ import mage.cards.decks.Deck;
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import mage.cards.repository.CardCriteria;
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import mage.cards.repository.CardInfo;
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import mage.cards.repository.ExpansionRepository;
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import mage.client.dialog.PreferencesDialog;
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import mage.client.util.sets.ConstructedFormats;
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import mage.constants.CardType;
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import mage.constants.ColoredManaSymbol;
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import mage.constants.SuperType;
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import mage.util.RandomUtil;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Locale;
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import java.util.Map;
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/**
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* Generates random card pool and builds a deck.
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*
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* @author nantuko
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* @author Simown
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* @author nantuko, Simown, JayDi85
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*/
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public final class DeckGenerator {
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@ -124,7 +125,7 @@ public final class DeckGenerator {
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genPool = new DeckGeneratorPool(deckSize, genDialog.getCreaturePercentage(), genDialog.getNonCreaturePercentage(),
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genDialog.getLandPercentage(), allowedColors, genDialog.isSingleton(), genDialog.isColorless(),
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genDialog.isAdvanced(), genDialog.getDeckGeneratorCMC());
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genDialog.isCommander(), genDialog.isAdvanced(), genDialog.getDeckGeneratorCMC());
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final String[] sets = setsToUse.toArray(new String[setsToUse.size()]);
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@ -155,8 +156,8 @@ public final class DeckGenerator {
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// Generate basic land cards
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Map<String, List<CardInfo>> basicLands = DeckGeneratorPool.generateBasicLands(setsToUse);
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DeckGeneratorPool.generateSpells(creatureCriteria, genPool.getCreatureCount());
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DeckGeneratorPool.generateSpells(nonCreatureCriteria, genPool.getNonCreatureCount());
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DeckGeneratorPool.generateSpells(creatureCriteria, genPool.getCreatureCount(), genPool.getCommandersCount());
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DeckGeneratorPool.generateSpells(nonCreatureCriteria, genPool.getNonCreatureCount(), 0);
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DeckGeneratorPool.generateLands(genDialog.useNonBasicLand(), nonBasicLandCriteria, basicLands);
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// Reconstructs the final deck and adjusts for Math rounding and/or missing cards
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@ -1,46 +1,76 @@
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package mage.client.deck.generator;
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import com.google.common.collect.ImmutableList;
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import java.util.List;
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/**
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* Mana value distribution between cards in diff deck sizes
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*/
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public enum DeckGeneratorCMC {
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Low(ImmutableList.<CMC>builder()
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.add(new CMC(0, 2, 0.60f))
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.add(new CMC(3, 4, 0.30f))
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.add(new CMC(5, 6, 0.10f)).build(),
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Low(
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// 100
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ImmutableList.<CMC>builder()
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.add(new CMC(0, 2, 0.55f))
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.add(new CMC(3, 4, 0.30f))
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.add(new CMC(5, 6, 0.15f)).build(),
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// 60
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ImmutableList.<CMC>builder()
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.add(new CMC(0, 2, 0.60f))
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.add(new CMC(3, 4, 0.30f))
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.add(new CMC(5, 6, 0.10f)).build(),
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// 40
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ImmutableList.<CMC>builder()
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.add(new CMC(0, 2, 0.65f))
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.add(new CMC(3, 4, 0.30f))
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.add(new CMC(5, 5, 0.05f)).build()),
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Default(ImmutableList.<CMC>builder()
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.add(new CMC(0, 2, 0.20f))
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.add(new CMC(3, 5, 0.50f))
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.add(new CMC(6, 7, 0.25f))
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.add(new CMC(8, 100, 0.05f)).build(),
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Default(
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// 100
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ImmutableList.<CMC>builder()
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.add(new CMC(0, 2, 0.15f))
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.add(new CMC(3, 5, 0.50f))
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.add(new CMC(6, 7, 0.30f))
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.add(new CMC(8, 100, 0.05f)).build(),
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// 60
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ImmutableList.<CMC>builder()
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.add(new CMC(0, 2, 0.20f))
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.add(new CMC(3, 5, 0.50f))
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.add(new CMC(6, 7, 0.25f))
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.add(new CMC(8, 100, 0.05f)).build(),
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// 40
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ImmutableList.<CMC>builder()
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.add(new CMC(0, 2, 0.30f))
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.add(new CMC(3, 4, 0.45f))
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.add(new CMC(5, 6, 0.20f))
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.add(new CMC(7, 100, 0.05f)).build()),
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High(ImmutableList.<CMC>builder().
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add(new CMC(0, 2, 0.05f))
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.add(new CMC(3, 5, 0.35f))
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.add(new CMC(6, 7, 0.40f))
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.add(new CMC(8, 100, 0.15f)).build(),
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High(
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// 100
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ImmutableList.<CMC>builder().
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add(new CMC(0, 2, 0.05f))
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.add(new CMC(3, 5, 0.40f))
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.add(new CMC(6, 7, 0.40f))
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.add(new CMC(8, 100, 0.15f)).build(),
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// 60
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ImmutableList.<CMC>builder().
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add(new CMC(0, 2, 0.05f))
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.add(new CMC(3, 5, 0.35f))
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.add(new CMC(6, 7, 0.40f))
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.add(new CMC(8, 100, 0.15f)).build(),
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// 40
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ImmutableList.<CMC>builder().
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add(new CMC(0, 2, 0.10f))
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.add(new CMC(3, 4, 0.30f))
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.add(new CMC(5, 6, 0.45f))
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.add(new CMC(7, 100, 0.15f)).build());
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private final List<CMC> poolCMCs100;
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private final List<CMC> poolCMCs60;
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private final List<CMC> poolCMCs40;
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DeckGeneratorCMC(List<CMC> CMCs60, List<CMC> CMCs40) {
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DeckGeneratorCMC(List<CMC> CMCs100, List<CMC> CMCs60, List<CMC> CMCs40) {
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this.poolCMCs100 = CMCs100;
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this.poolCMCs60 = CMCs60;
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this.poolCMCs40 = CMCs40;
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}
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@ -53,6 +83,10 @@ public enum DeckGeneratorCMC {
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return this.poolCMCs60;
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}
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public List<CMC> get100CardPoolCMC() {
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return this.poolCMCs100;
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}
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static class CMC {
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public final int min;
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public final int max;
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@ -32,7 +32,7 @@ public class DeckGeneratorDialog {
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private static String selectedColors;
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private static JComboBox cbSets, cbDeckSize, cbCMC;
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private static JButton btnGenerate, btnCancel, btnReset;
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private static JCheckBox cArtifacts, cSingleton, cNonBasicLands, cColorless, cAdvanced;
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private static JCheckBox cArtifacts, cSingleton, cNonBasicLands, cColorless, cAdvanced, cCommander;
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private static JLabel averageCMCLabel;
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private static SimpleDateFormat dateFormat;
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private static RatioAdjustingSliderPanel adjustingSliderPanel;
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@ -63,7 +63,7 @@ public class DeckGeneratorDialog {
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c.insets = new Insets(5, 10, 0, 10);
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c.gridx = 1;
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c.gridy = 0;
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String chosen = MageFrame.getPreferences().get("genDeckColor", "u");
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String chosen = PreferencesDialog.getCachedValue(PreferencesDialog.KEY_NEW_DECK_GENERATOR_COLORS, "u");
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final ColorsChooser colorsChooser = new ColorsChooser(chosen);
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mainPanel.add(colorsChooser, c);
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@ -135,7 +135,7 @@ public class DeckGeneratorDialog {
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c.ipadx = 30;
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c.insets = new Insets(5, 10, 0, 10);
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c.weightx = 0.90;
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cbDeckSize = new JComboBox<>(new String[]{"40", "60"});
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cbDeckSize = new JComboBox<>(new String[]{"40", "60", "100"});
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cbDeckSize.setSelectedIndex(0);
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cbDeckSize.setAlignmentX(Component.LEFT_ALIGNMENT);
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mainPanel.add(cbDeckSize, c);
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@ -148,31 +148,33 @@ public class DeckGeneratorDialog {
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JPanel jCheckBoxes = new JPanel(new FlowLayout(FlowLayout.LEFT));
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// Singletons
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boolean commanderEnabled = Boolean.parseBoolean(PreferencesDialog.getCachedValue(PreferencesDialog.KEY_NEW_DECK_GENERATOR_COMMANDER, "false"));
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cSingleton = new JCheckBox("Singleton", false);
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cSingleton.setToolTipText("Allow only a single copy of each non-land card in your deck.");
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String singletonEnabled = PreferencesDialog.getCachedValue(PreferencesDialog.KEY_NEW_DECK_GENERATOR_SINGLETON, "false");
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cSingleton.setSelected(Boolean.valueOf(singletonEnabled));
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cSingleton.setSelected(Boolean.parseBoolean(singletonEnabled));
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jCheckBoxes.add(cSingleton);
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cSingleton.setEnabled(!commanderEnabled);
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// Artifacts
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cArtifacts = new JCheckBox("Artifacts", false);
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cArtifacts.setToolTipText("Use artifacts and artifact creatures in your deck.");
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String artifactEnabled = PreferencesDialog.getCachedValue(PreferencesDialog.KEY_NEW_DECK_GENERATOR_ARTIFACTS, "false");
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cArtifacts.setSelected(Boolean.valueOf(artifactEnabled));
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cArtifacts.setSelected(Boolean.parseBoolean(artifactEnabled));
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jCheckBoxes.add(cArtifacts);
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// Non-basic lands
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cNonBasicLands = new JCheckBox("Non-basic Lands", false);
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cNonBasicLands.setToolTipText("Use non-basic lands in your deck (if applicable).");
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String nonBasicEnabled = PreferencesDialog.getCachedValue(PreferencesDialog.KEY_NEW_DECK_GENERATOR_NON_BASIC_LANDS, "false");
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cNonBasicLands.setSelected(Boolean.valueOf(nonBasicEnabled));
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cNonBasicLands.setSelected(Boolean.parseBoolean(nonBasicEnabled));
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jCheckBoxes.add(cNonBasicLands);
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// Colorless mana
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cColorless = new JCheckBox("Colorless mana", false);
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cColorless.setToolTipText("Allow cards with colorless mana cost.");
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String colorlessEnabled = PreferencesDialog.getCachedValue(PreferencesDialog.KEY_NEW_DECK_GENERATOR_COLORLESS, "false");
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cColorless.setSelected(Boolean.valueOf(colorlessEnabled));
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cColorless.setSelected(Boolean.parseBoolean(colorlessEnabled));
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jCheckBoxes.add(cColorless);
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c.ipadx = 0;
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c.gridx = 0;
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@ -181,12 +183,28 @@ public class DeckGeneratorDialog {
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c.gridwidth = 3;
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mainPanel.add(jCheckBoxes, c);
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// Commander
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cCommander = new JCheckBox("Commander", false);
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cCommander.setToolTipText("Add legendary creature as commander");
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cCommander.setSelected(commanderEnabled);
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jCheckBoxes.add(cCommander);
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c.ipadx = 0;
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c.gridx = 0;
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c.gridy = 3;
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c.weightx = 1;
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c.gridwidth = 3;
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mainPanel.add(jCheckBoxes, c);
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cCommander.addItemListener(itemEvent -> {
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// commander require singletone mode
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cSingleton.setEnabled(!cCommander.isSelected());
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});
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// Create the advanced configuration panel
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JPanel advancedPanel = createAdvancedPanel();
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// Advanced checkbox (enable/disable advanced configuration)
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cAdvanced = new JCheckBox("Advanced");
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cAdvanced.setToolTipText("Enable advanced configuration options");
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cAdvanced = new JCheckBox("Customize distribution");
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cAdvanced.setToolTipText("Customize cards distribution due mana values and types");
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cAdvanced.addItemListener(itemEvent -> {
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boolean enable = cAdvanced.isSelected();
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enableAdvancedPanel(enable);
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@ -194,7 +212,7 @@ public class DeckGeneratorDialog {
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// Advanced Checkbox
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String advancedSavedValue = PreferencesDialog.getCachedValue(PreferencesDialog.KEY_NEW_DECK_GENERATOR_ADVANCED, "false");
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boolean advancedEnabled = Boolean.valueOf(advancedSavedValue);
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boolean advancedEnabled = Boolean.parseBoolean(advancedSavedValue);
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enableAdvancedPanel(advancedEnabled);
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cAdvanced.setSelected(advancedEnabled);
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c.gridy = 4;
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@ -212,7 +230,7 @@ public class DeckGeneratorDialog {
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colorsChooser.setEnabled(false);
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selectedColors = (String) colorsChooser.getSelectedItem();
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dlg.setVisible(false);
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MageFrame.getPreferences().put("genDeckColor", selectedColors);
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PreferencesDialog.saveValue(PreferencesDialog.KEY_NEW_DECK_GENERATOR_COLORS, selectedColors);
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});
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btnCancel = new JButton("Cancel");
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btnCancel.addActionListener(e -> {
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@ -297,7 +315,7 @@ public class DeckGeneratorDialog {
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c.gridwidth = 1;
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c.gridy = 2;
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btnReset = new JButton("Reset");
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btnReset.setToolTipText("Reset advanced dialog to default values");
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btnReset.setToolTipText("Reset custom cards distribution to default values");
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btnReset.addActionListener(actionEvent -> {
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cbCMC.setSelectedItem(DeckGeneratorCMC.Default);
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adjustingSliderPanel.resetValues();
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@ -374,6 +392,12 @@ public class DeckGeneratorDialog {
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return selected;
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}
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public boolean isCommander() {
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boolean selected = cCommander.isSelected();
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PreferencesDialog.saveValue(PreferencesDialog.KEY_NEW_DECK_GENERATOR_COMMANDER, Boolean.toString(selected));
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return selected;
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}
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public boolean isAdvanced() {
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boolean selected = cAdvanced.isSelected();
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PreferencesDialog.saveValue(PreferencesDialog.KEY_NEW_DECK_GENERATOR_ADVANCED, Boolean.toString(selected));
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@ -1,6 +1,6 @@
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package mage.client.deck.generator;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.cards.decks.Deck;
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@ -11,16 +11,17 @@ import mage.constants.ColoredManaSymbol;
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import mage.constants.Rarity;
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import mage.util.RandomUtil;
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import mage.util.TournamentUtil;
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import org.apache.log4j.Logger;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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*
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* @author Simown
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* @author Simown, JayDi85
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*/
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public class DeckGeneratorPool
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{
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public class DeckGeneratorPool {
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private static final Logger logger = Logger.getLogger(DeckGeneratorPool.class);
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public static final int DEFAULT_CREATURE_PERCENTAGE = 38;
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public static final int DEFAULT_NON_CREATURE_PERCENTAGE = 21;
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@ -31,6 +32,7 @@ public class DeckGeneratorPool
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private final List<DeckGeneratorCMC.CMC> poolCMCs;
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private final int creatureCount;
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private final int nonCreatureCount;
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private final int commandersCount;
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private final int landCount;
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private final boolean isSingleton;
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private final int deckSize;
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@ -48,65 +50,83 @@ public class DeckGeneratorPool
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/**
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* Creates a card pool with specified criterea used when generating a deck.
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*
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* @param deckSize the size of the complete deck
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* @param creaturePercentage what percentage of creatures to use when generating the deck.
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* @param deckSize the size of the complete deck
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* @param creaturePercentage what percentage of creatures to use when generating the deck.
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* @param nonCreaturePercentage percentage of non-creatures to use when generating the deck.
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* @param landPercentage percentage of lands to use when generating the deck.
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* @param allowedColors which card colors are allowed in the generated deck.
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* @param isSingleton if the deck only has 1 copy of each non-land card.
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* @param colorlessAllowed if colourless mana symbols are allowed in costs in the deck.
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* @param isAdvanced if the user has provided advanced options to generate the deck.
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* @param deckGeneratorCMC the CMC curve to use for this deck
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* @param landPercentage percentage of lands to use when generating the deck.
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* @param allowedColors which card colors are allowed in the generated deck.
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* @param isSingleton if the deck only has 1 copy of each non-land card.
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* @param colorlessAllowed if colourless mana symbols are allowed in costs in the deck.
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* @param isAdvanced if the user has provided advanced options to generate the deck.
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* @param isCommander reserve commander card
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* @param deckGeneratorCMC the CMC curve to use for this deck
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*/
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public DeckGeneratorPool(final int deckSize, final int creaturePercentage, final int nonCreaturePercentage, final int landPercentage,
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final List<ColoredManaSymbol> allowedColors, boolean isSingleton, boolean colorlessAllowed, boolean isAdvanced, DeckGeneratorCMC deckGeneratorCMC)
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{
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final List<ColoredManaSymbol> allowedColors, boolean isSingleton, boolean colorlessAllowed, boolean isCommander,
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boolean isAdvanced, DeckGeneratorCMC deckGeneratorCMC) {
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this.deckSize = deckSize;
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this.allowedColors = allowedColors;
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this.isSingleton = isSingleton;
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this.colorlessAllowed = colorlessAllowed;
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this.commandersCount = isCommander ? 1 : 0;
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this.isSingleton = isSingleton || isCommander; // commander must use singleton mode only
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this.deck = new Deck();
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// Advanced (CMC Slider panel and curve drop-down in the dialog)
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if(isAdvanced) {
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this.creatureCount = (int)Math.ceil((deckSize / 100.0) * creaturePercentage);
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this.nonCreatureCount = (int)Math.ceil((deckSize / 100.0)* nonCreaturePercentage);
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this.landCount = (int)Math.ceil((deckSize / 100.0)* landPercentage);
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if(this.deckSize == 60) {
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this.poolCMCs = deckGeneratorCMC.get60CardPoolCMC();
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} else {
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this.poolCMCs = deckGeneratorCMC.get40CardPoolCMC();
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if (isAdvanced) {
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this.creatureCount = (int) Math.ceil((deckSize / 100.0) * creaturePercentage);
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this.nonCreatureCount = (int) Math.ceil((deckSize / 100.0) * nonCreaturePercentage);
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this.landCount = (int) Math.ceil((deckSize / 100.0) * landPercentage);
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switch (this.deckSize) {
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case 100:
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this.poolCMCs = deckGeneratorCMC.get100CardPoolCMC();
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break;
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case 60:
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this.poolCMCs = deckGeneratorCMC.get60CardPoolCMC();
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break;
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case 40:
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this.poolCMCs = deckGeneratorCMC.get40CardPoolCMC();
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break;
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default:
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throw new IllegalArgumentException("Unsupported deck size: " + this.deckSize);
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}
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} else {
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// Ignore the advanced group, just use defaults
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this.creatureCount = (int)Math.ceil((deckSize / 100.0) * DEFAULT_CREATURE_PERCENTAGE);
|
||||
this.nonCreatureCount = (int)Math.ceil((deckSize / 100.0) * DEFAULT_NON_CREATURE_PERCENTAGE);
|
||||
this.landCount = (int)Math.ceil((deckSize / 100.0) * DEFAULT_LAND_PERCENTAGE);
|
||||
if(this.deckSize == 60) {
|
||||
this.poolCMCs = DeckGeneratorCMC.Default.get60CardPoolCMC();
|
||||
} else {
|
||||
this.poolCMCs = DeckGeneratorCMC.Default.get40CardPoolCMC();
|
||||
this.creatureCount = (int) Math.ceil((deckSize / 100.0) * DEFAULT_CREATURE_PERCENTAGE);
|
||||
this.nonCreatureCount = (int) Math.ceil((deckSize / 100.0) * DEFAULT_NON_CREATURE_PERCENTAGE);
|
||||
this.landCount = (int) Math.ceil((deckSize / 100.0) * DEFAULT_LAND_PERCENTAGE);
|
||||
switch (this.deckSize) {
|
||||
case 100:
|
||||
this.poolCMCs = DeckGeneratorCMC.Default.get100CardPoolCMC();
|
||||
break;
|
||||
case 60:
|
||||
this.poolCMCs = DeckGeneratorCMC.Default.get60CardPoolCMC();
|
||||
break;
|
||||
case 40:
|
||||
this.poolCMCs = DeckGeneratorCMC.Default.get40CardPoolCMC();
|
||||
break;
|
||||
default:
|
||||
throw new IllegalArgumentException("Unsupported deck size: " + this.deckSize);
|
||||
}
|
||||
}
|
||||
|
||||
if(allowedColors.size() == 1) {
|
||||
if (allowedColors.size() == 1) {
|
||||
monoColored = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adjusts the number of spell cards that should be in a converted mana cost (CMC) range, given the amount of cards total.
|
||||
*
|
||||
* @param cardsCount the number of total cards.
|
||||
* @return a list of CMC ranges, with the amount of cards for each CMC range
|
||||
*/
|
||||
public List<DeckGeneratorCMC.CMC> getCMCsForSpellCount(int cardsCount) {
|
||||
List<DeckGeneratorCMC.CMC> adjustedCMCs = new ArrayList<>(this.poolCMCs);
|
||||
// For each CMC calculate how many spell cards are needed, given the total amount of cards
|
||||
for(DeckGeneratorCMC.CMC deckCMC : adjustedCMCs) {
|
||||
deckCMC.setAmount((int)Math.ceil(deckCMC.percentage * cardsCount));
|
||||
for (DeckGeneratorCMC.CMC deckCMC : adjustedCMCs) {
|
||||
deckCMC.setAmount((int) Math.ceil(deckCMC.percentage * cardsCount));
|
||||
}
|
||||
return adjustedCMCs;
|
||||
}
|
||||
|
|
@ -115,15 +135,15 @@ public class DeckGeneratorPool
|
|||
* Verifies if the spell card supplied is valid for this pool of cards.
|
||||
* Checks that there isn't too many copies of this card in the deck.
|
||||
* Checks that the card fits the chosen colors for this pool.
|
||||
*
|
||||
* @param card the spell card
|
||||
* @return if the spell card is valid for this pool.
|
||||
*/
|
||||
public boolean isValidSpellCard(Card card)
|
||||
{
|
||||
public boolean isValidSpellCard(Card card) {
|
||||
int cardCount = getCardCount((card.getName()));
|
||||
// Check it hasn't already got the maximum number of copies in a deck
|
||||
if(cardCount < (isSingleton ? 1 : 4)) {
|
||||
if(cardFitsChosenColors(card)) {
|
||||
if (cardCount < (isSingleton ? 1 : 4)) {
|
||||
if (cardFitsChosenColors(card)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -132,11 +152,11 @@ public class DeckGeneratorPool
|
|||
|
||||
/**
|
||||
* Verifies if the non-basic land card supplied is valid for this pool of cards.
|
||||
*
|
||||
* @param card the non-basic land card
|
||||
* @return if the land card generates the allowed colors for this pool.
|
||||
*/
|
||||
public boolean isValidLandCard(Card card)
|
||||
{
|
||||
public boolean isValidLandCard(Card card) {
|
||||
int cardCount = getCardCount((card.getName()));
|
||||
// No need to check if the land is valid for the colors chosen
|
||||
// They are all filtered before searching for lands to include in the deck.
|
||||
|
|
@ -146,60 +166,56 @@ public class DeckGeneratorPool
|
|||
|
||||
/**
|
||||
* Adds a card to the pool and updates the count of this card.
|
||||
*
|
||||
* @param card the card to add.
|
||||
*/
|
||||
public void addCard(Card card)
|
||||
{
|
||||
public void addCard(Card card) {
|
||||
Object cnt = cardCounts.get((card.getName()));
|
||||
if(cnt == null)
|
||||
if (cnt == null)
|
||||
cardCounts.put(card.getName(), 0);
|
||||
int existingCount = cardCounts.get((card.getName()));
|
||||
cardCounts.put(card.getName(), existingCount+1);
|
||||
cardCounts.put(card.getName(), existingCount + 1);
|
||||
deckCards.add(card);
|
||||
}
|
||||
|
||||
public void clearCards(boolean isClearReserve) {
|
||||
cardCounts.clear();
|
||||
deckCards.clear();
|
||||
if (isClearReserve) {
|
||||
reserveSpells.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a card to the reserve pool.
|
||||
* Reserve pool is used when the deck generation fails to build a complete deck, or
|
||||
* a partially complete deck (e.g. if there are no cards found that match a CMC)
|
||||
* @param card the card to add
|
||||
*
|
||||
* @param card the card to add
|
||||
* @param cardCMC the converted mana cost of the card
|
||||
*/
|
||||
public boolean tryAddReserve(Card card, int cardCMC) {
|
||||
// Only cards with CMC < 7 and don't already exist in the deck
|
||||
// can be added to our reserve pool as not to overwhelm the curve
|
||||
// with high CMC cards and duplicates.
|
||||
if(cardCMC < 7 && getCardCount(card.getName()) == 0) {
|
||||
if (cardCMC < 7 && getCardCount(card.getName()) == 0) {
|
||||
this.reserveSpells.add(card);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the mana symbols in the card all match the allowed colors for this pool.
|
||||
* @param card the spell card to check.
|
||||
* @return if all the mana symbols fit the chosen colors.
|
||||
*/
|
||||
private boolean cardFitsChosenColors(Card card) {
|
||||
for (String symbol : card.getManaCostSymbols()) {
|
||||
boolean found = false;
|
||||
symbol = symbol.replace("{", "").replace("}", "");
|
||||
if (isColoredManaSymbol(symbol)) {
|
||||
for (ColoredManaSymbol allowed : allowedColors) {
|
||||
if (symbol.contains(allowed.toString())) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (symbol.equals("C") && !colorlessAllowed) {
|
||||
Set<String> needColors = allowedColors.stream().map(ColoredManaSymbol::toString).collect(Collectors.toSet());
|
||||
List<ObjectColor> cardColors = card.getColorIdentity().getColors();
|
||||
for (ObjectColor cardColor : cardColors) {
|
||||
if (!needColors.contains(cardColor.toString())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (cardColors.isEmpty() && !colorlessAllowed) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -208,6 +224,7 @@ public class DeckGeneratorPool
|
|||
* Calculates the percentage of colored mana symbols over all spell cards in the deck.
|
||||
* Used to balance the generation of basic lands so the amount of lands matches the
|
||||
* cards mana costs.
|
||||
*
|
||||
* @return a list of colored mana symbols and the percentage of symbols seen in cards mana costs.
|
||||
*/
|
||||
public Map<String, Double> calculateSpellColorPercentages() {
|
||||
|
|
@ -221,14 +238,14 @@ public class DeckGeneratorPool
|
|||
int totalCount = 0;
|
||||
|
||||
List<Card> fixedSpells = getFixedSpells();
|
||||
for(Card spell: fixedSpells) {
|
||||
for (Card spell : fixedSpells) {
|
||||
for (String symbol : spell.getManaCostSymbols()) {
|
||||
symbol = symbol.replace("{", "").replace("}", "");
|
||||
if (isColoredManaSymbol(symbol)) {
|
||||
for (ColoredManaSymbol allowed : allowedColors) {
|
||||
if (symbol.contains(allowed.toString())) {
|
||||
int cnt = colorCount.get(allowed.toString());
|
||||
colorCount.put(allowed.toString(), cnt+1);
|
||||
colorCount.put(allowed.toString(), cnt + 1);
|
||||
totalCount++;
|
||||
}
|
||||
}
|
||||
|
|
@ -236,7 +253,7 @@ public class DeckGeneratorPool
|
|||
}
|
||||
}
|
||||
final Map<String, Double> percentages = new HashMap<>();
|
||||
for(Map.Entry<String, Integer> singleCount: colorCount.entrySet()) {
|
||||
for (Map.Entry<String, Integer> singleCount : colorCount.entrySet()) {
|
||||
String color = singleCount.getKey();
|
||||
int count = singleCount.getValue();
|
||||
// Calculate the percentage this color has out of the total color counts
|
||||
|
|
@ -248,20 +265,20 @@ public class DeckGeneratorPool
|
|||
|
||||
/**
|
||||
* Calculates how many of each mana the non-basic lands produce.
|
||||
*
|
||||
* @param deckLands the non-basic lands which will be used in the deck.
|
||||
* @return a mapping of colored mana symbol to the amount that can be produced.
|
||||
*/
|
||||
public Map<String,Integer> countManaProduced(List<Card> deckLands)
|
||||
{
|
||||
public Map<String, Integer> countManaProduced(List<Card> deckLands) {
|
||||
Map<String, Integer> manaCounts = new HashMap<>();
|
||||
for (final ColoredManaSymbol color : ColoredManaSymbol.values()) {
|
||||
manaCounts.put(color.toString(), 0);
|
||||
}
|
||||
for(Card land: deckLands) {
|
||||
for(Ability landAbility: land.getAbilities()) {
|
||||
for (Card land : deckLands) {
|
||||
for (Ability landAbility : land.getAbilities()) {
|
||||
for (ColoredManaSymbol symbol : allowedColors) {
|
||||
String abilityString = landAbility.getRule();
|
||||
if(landTapsForAllowedColor(abilityString, symbol.toString())) {
|
||||
if (landTapsForAllowedColor(abilityString, symbol.toString())) {
|
||||
Integer count = manaCounts.get(symbol.toString());
|
||||
manaCounts.put(symbol.toString(), count + 1);
|
||||
}
|
||||
|
|
@ -271,15 +288,17 @@ public class DeckGeneratorPool
|
|||
return manaCounts;
|
||||
}
|
||||
|
||||
/** Filter all the non-basic lands retrieved from the database.
|
||||
/**
|
||||
* Filter all the non-basic lands retrieved from the database.
|
||||
*
|
||||
* @param landCardsInfo information about all the cards.
|
||||
* @return a list of cards that produce the allowed colors for this pool.
|
||||
*/
|
||||
public List<Card> filterLands(List<CardInfo> landCardsInfo) {
|
||||
List<Card> matchingLandList = new ArrayList<>();
|
||||
for(CardInfo landCardInfo: landCardsInfo) {
|
||||
for (CardInfo landCardInfo : landCardsInfo) {
|
||||
Card landCard = landCardInfo.createMockCard();
|
||||
if(landProducesChosenColors(landCard)) {
|
||||
if (landProducesChosenColors(landCard)) {
|
||||
matchingLandList.add(landCard);
|
||||
}
|
||||
}
|
||||
|
|
@ -288,11 +307,12 @@ public class DeckGeneratorPool
|
|||
|
||||
/**
|
||||
* Returns the card name that represents the basic land for this color.
|
||||
*
|
||||
* @param symbolString the colored mana symbol.
|
||||
* @return the name of a basic land card.
|
||||
*/
|
||||
public static String getBasicLandName(String symbolString) {
|
||||
switch(symbolString) {
|
||||
switch (symbolString) {
|
||||
case "B":
|
||||
return "Swamp";
|
||||
case "G":
|
||||
|
|
@ -311,25 +331,50 @@ public class DeckGeneratorPool
|
|||
|
||||
/**
|
||||
* Returns a complete deck.
|
||||
*
|
||||
* @return the deck.
|
||||
*/
|
||||
public Deck getDeck() {
|
||||
Set<Card> actualDeck = deck.getCards();
|
||||
actualDeck.addAll(deckCards);
|
||||
deck.getCards().clear();
|
||||
deck.getSideboard().clear();
|
||||
|
||||
List<Card> useCards = new ArrayList<>(deckCards);
|
||||
List<Card> useCommanders = new ArrayList<>();
|
||||
|
||||
// take random commanders
|
||||
if (commandersCount > 0) {
|
||||
List<Card> possibleCommanders = deckCards.stream()
|
||||
.filter(this::isValidCommander)
|
||||
.collect(Collectors.toList());
|
||||
Card nextCommander = RandomUtil.randomFromCollection(possibleCommanders);
|
||||
while (nextCommander != null && useCommanders.size() < commandersCount) {
|
||||
useCards.remove(nextCommander);
|
||||
useCommanders.add(nextCommander);
|
||||
}
|
||||
}
|
||||
|
||||
deck.getCards().addAll(useCards);
|
||||
deck.getSideboard().addAll(useCommanders);
|
||||
return deck;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns the number of creatures needed in this pool.
|
||||
*
|
||||
* @return the number of creatures.
|
||||
*/
|
||||
public int getCreatureCount() {
|
||||
return creatureCount;
|
||||
}
|
||||
|
||||
public int getCommandersCount() {
|
||||
return commandersCount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of non-creatures needed in this pool.
|
||||
*
|
||||
* @return the number of non-creatures.
|
||||
*/
|
||||
public int getNonCreatureCount() {
|
||||
|
|
@ -338,6 +383,7 @@ public class DeckGeneratorPool
|
|||
|
||||
/**
|
||||
* Returns the number of lands (basic + non-basic) needed in this pool.
|
||||
*
|
||||
* @return the number of lands.
|
||||
*/
|
||||
public int getLandCount() {
|
||||
|
|
@ -346,6 +392,7 @@ public class DeckGeneratorPool
|
|||
|
||||
/**
|
||||
* Returns if this pool only uses one color.
|
||||
*
|
||||
* @return if this pool is monocolored.
|
||||
*/
|
||||
public boolean isMonoColoredDeck() {
|
||||
|
|
@ -354,6 +401,7 @@ public class DeckGeneratorPool
|
|||
|
||||
/**
|
||||
* Returns the size of the deck to generate from this pool.
|
||||
*
|
||||
* @return the deck size.
|
||||
*/
|
||||
public int getDeckSize() {
|
||||
|
|
@ -364,20 +412,20 @@ public class DeckGeneratorPool
|
|||
* Fixes undersized or oversized decks that have been generated.
|
||||
* Removes random cards from an oversized deck until it is the correct size.
|
||||
* Uses the reserve pool to fill up and undersized deck with cards.
|
||||
*
|
||||
* @return a fixed list of cards for this deck.
|
||||
*/
|
||||
private List<Card> getFixedSpells()
|
||||
{
|
||||
private List<Card> getFixedSpells() {
|
||||
int spellSize = deckCards.size();
|
||||
int nonLandSize = (deckSize - landCount);
|
||||
|
||||
// Less spells than needed
|
||||
if(spellSize < nonLandSize) {
|
||||
if (spellSize < nonLandSize) {
|
||||
|
||||
int spellsNeeded = nonLandSize-spellSize;
|
||||
int spellsNeeded = nonLandSize - spellSize;
|
||||
|
||||
// If we haven't got enough spells in reserve to fulfil the amount we need, skip adding any.
|
||||
if(reserveSpells.size() >= spellsNeeded) {
|
||||
if (reserveSpells.size() >= spellsNeeded) {
|
||||
|
||||
List<Card> spellsToAdd = new ArrayList<>(spellsNeeded);
|
||||
|
||||
|
|
@ -398,15 +446,15 @@ public class DeckGeneratorPool
|
|||
}
|
||||
|
||||
// More spells than needed
|
||||
else if(spellSize > (deckSize - landCount)) {
|
||||
int spellsRemoved = (spellSize)-(deckSize-landCount);
|
||||
for(int i = 0; i < spellsRemoved; ++i) {
|
||||
else if (spellSize > (deckSize - landCount)) {
|
||||
int spellsRemoved = (spellSize) - (deckSize - landCount);
|
||||
for (int i = 0; i < spellsRemoved; ++i) {
|
||||
deckCards.remove(RandomUtil.nextInt(deckCards.size()));
|
||||
}
|
||||
}
|
||||
|
||||
// Check we have exactly the right amount of cards for a deck.
|
||||
if(deckCards.size() != nonLandSize) {
|
||||
if (deckCards.size() != nonLandSize) {
|
||||
throw new IllegalStateException("Not enough cards found to generate deck.");
|
||||
}
|
||||
// Return the fixed amount
|
||||
|
|
@ -416,16 +464,18 @@ public class DeckGeneratorPool
|
|||
/**
|
||||
* Returns if this land taps for the given color.
|
||||
* Basic string matching to check the ability adds one of the chosen mana when tapped.
|
||||
*
|
||||
* @param ability MockAbility of the land card
|
||||
* @param symbol colored mana symbol.
|
||||
* @param symbol colored mana symbol.
|
||||
* @return if the ability is tapping to produce the mana the symbol represents.
|
||||
*/
|
||||
private boolean landTapsForAllowedColor(String ability, String symbol) {
|
||||
private boolean landTapsForAllowedColor(String ability, String symbol) {
|
||||
return ability.matches(".*Add \\{" + symbol + "\\}.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if this land will produce the chosen colors for this pool.
|
||||
*
|
||||
* @param card a non-basic land card.
|
||||
* @return if this land card taps to produces the colors chosen.
|
||||
*/
|
||||
|
|
@ -434,32 +484,49 @@ public class DeckGeneratorPool
|
|||
// and other Abilities so we have to do some basic string matching on land cards for now.
|
||||
List<Ability> landAbilities = card.getAbilities();
|
||||
int count = 0;
|
||||
for(Ability ability : landAbilities) {
|
||||
for (Ability ability : landAbilities) {
|
||||
String abilityString = ability.getRule();
|
||||
// Lands that tap to produce mana of the chosen colors
|
||||
for(ColoredManaSymbol symbol : allowedColors) {
|
||||
if(landTapsForAllowedColor(abilityString, symbol.toString())) {
|
||||
for (ColoredManaSymbol symbol : allowedColors) {
|
||||
if (landTapsForAllowedColor(abilityString, symbol.toString())) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
if(count > 1) {
|
||||
if (count > 1) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean isValidCommander(Card card) {
|
||||
// commander must be legendary creature
|
||||
if (!card.isCreature() || !card.isLegendary()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// commander must have all chosen colors
|
||||
for (ColoredManaSymbol symbol : allowedColors) {
|
||||
if (!card.getColor().contains(new ObjectColor(symbol.toString()))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the symbol is a colored mana symbol.
|
||||
*
|
||||
* @param symbol the symbol to check.
|
||||
* @return If it is a basic mana symbol or a hybrid mana symbol.
|
||||
*/
|
||||
private static boolean isColoredManaSymbol(String symbol) {
|
||||
// Hybrid mana
|
||||
if(symbol.contains("/")) {
|
||||
if (symbol.contains("/")) {
|
||||
return true;
|
||||
}
|
||||
for(ColoredManaSymbol c: ColoredManaSymbol.values()) {
|
||||
for (ColoredManaSymbol c : ColoredManaSymbol.values()) {
|
||||
if (symbol.charAt(0) == (c.toString().charAt(0))) {
|
||||
return true;
|
||||
}
|
||||
|
|
@ -470,14 +537,15 @@ public class DeckGeneratorPool
|
|||
/**
|
||||
* Returns how many of this card is in the pool.
|
||||
* If there are none in the pool it will initalise the card count.
|
||||
*
|
||||
* @param cardName the name of the card to check.
|
||||
* @return the number of cards in the pool of this name.
|
||||
*/
|
||||
private int getCardCount(String cardName) {
|
||||
Object cC = cardCounts.get((cardName));
|
||||
if(cC == null)
|
||||
if (cC == null)
|
||||
cardCounts.put(cardName, 0);
|
||||
return cardCounts.get((cardName));
|
||||
return cardCounts.get((cardName));
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -490,8 +558,8 @@ public class DeckGeneratorPool
|
|||
* color of cards.
|
||||
*
|
||||
* @param useNonBasicLand
|
||||
* @param criteria the criteria of the lands to search for in the database.
|
||||
* @param basicLands information about the basic lands from the sets used.
|
||||
* @param criteria the criteria of the lands to search for in the database.
|
||||
* @param basicLands information about the basic lands from the sets used.
|
||||
*/
|
||||
protected static void generateLands(boolean useNonBasicLand, CardCriteria criteria, Map<String, List<CardInfo>> basicLands) {
|
||||
DeckGeneratorPool genPool = DeckGenerator.genPool;
|
||||
|
|
@ -541,45 +609,69 @@ public class DeckGeneratorPool
|
|||
* non-creatures are retrieved separately to ensure the deck contains a
|
||||
* reasonable mix of both.
|
||||
*
|
||||
* @param criteria the criteria to search for in the database.
|
||||
* @param spellCount the number of spells that match the criteria needed in
|
||||
* the deck.
|
||||
* @param criteria the criteria to search for in the database.
|
||||
* @param needCardsCount the number of spells that match the criteria needed in
|
||||
* the deck.
|
||||
* @param needCommandersCount make sure it contains commander creature (must be uses on first generateSpells only)
|
||||
*/
|
||||
protected static void generateSpells(CardCriteria criteria, int spellCount) {
|
||||
protected static void generateSpells(CardCriteria criteria, int needCardsCount, int needCommandersCount) {
|
||||
DeckGeneratorPool genPool = DeckGenerator.genPool;
|
||||
if (needCommandersCount > 0 && !genPool.cardCounts.isEmpty()) {
|
||||
throw new IllegalArgumentException("Wrong code usage: generateSpells with creatures and commanders must be called as first");
|
||||
}
|
||||
List<CardInfo> cardPool = CardRepository.instance.findCards(criteria);
|
||||
int retrievedCount = cardPool.size();
|
||||
List<DeckGeneratorCMC.CMC> deckCMCs = genPool.getCMCsForSpellCount(spellCount);
|
||||
List<DeckGeneratorCMC.CMC> deckCMCs = genPool.getCMCsForSpellCount(needCardsCount);
|
||||
int count = 0;
|
||||
int validCommanders = 0;
|
||||
int reservesAdded = 0;
|
||||
boolean added;
|
||||
if (retrievedCount > 0 && retrievedCount >= spellCount) {
|
||||
if (cardPool.size() > 0 && cardPool.size() >= needCardsCount) {
|
||||
int tries = 0;
|
||||
while (count < spellCount) {
|
||||
Card card = cardPool.get(RandomUtil.nextInt(retrievedCount)).createMockCard();
|
||||
if (genPool.isValidSpellCard(card)) {
|
||||
int cardCMC = card.getManaValue();
|
||||
for (DeckGeneratorCMC.CMC deckCMC : deckCMCs) {
|
||||
if (cardCMC >= deckCMC.min && cardCMC <= deckCMC.max) {
|
||||
int currentAmount = deckCMC.getAmount();
|
||||
if (currentAmount > 0) {
|
||||
deckCMC.setAmount(currentAmount - 1);
|
||||
genPool.addCard(card.copy());
|
||||
count++;
|
||||
}
|
||||
} else if (reservesAdded < (genPool.getDeckSize() / 2)) {
|
||||
added = genPool.tryAddReserve(card, cardCMC);
|
||||
if (added) {
|
||||
reservesAdded++;
|
||||
while (true) {
|
||||
tries++;
|
||||
|
||||
// can't finish deck, stop and use reserved cards later
|
||||
if (tries > DeckGenerator.MAX_TRIES) {
|
||||
logger.info("Can't generate full deck for selected settings - try again or choose more sets and less colors");
|
||||
break;
|
||||
}
|
||||
|
||||
// can finish deck - but make sure it has commander
|
||||
if (count >= needCardsCount) {
|
||||
if (validCommanders < needCommandersCount) {
|
||||
// reset deck search from scratch (except reserved cards)
|
||||
count = 0;
|
||||
validCommanders = 0;
|
||||
deckCMCs = genPool.getCMCsForSpellCount(needCardsCount);
|
||||
genPool.clearCards(false);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Card card = cardPool.get(RandomUtil.nextInt(cardPool.size())).createMockCard();
|
||||
if (!genPool.isValidSpellCard(card)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int cardCMC = card.getManaValue();
|
||||
for (DeckGeneratorCMC.CMC deckCMC : deckCMCs) {
|
||||
if (cardCMC >= deckCMC.min && cardCMC <= deckCMC.max) {
|
||||
int currentAmount = deckCMC.getAmount();
|
||||
if (currentAmount > 0) {
|
||||
deckCMC.setAmount(currentAmount - 1);
|
||||
genPool.addCard(card.copy());
|
||||
count++;
|
||||
// make sure it has compatible commanders
|
||||
if (genPool.isValidCommander(card)) {
|
||||
validCommanders++;
|
||||
}
|
||||
}
|
||||
} else if (reservesAdded < (genPool.getDeckSize() / 2)) {
|
||||
if (genPool.tryAddReserve(card, cardCMC)) {
|
||||
reservesAdded++;
|
||||
}
|
||||
}
|
||||
}
|
||||
tries++;
|
||||
if (tries > DeckGenerator.MAX_TRIES) {
|
||||
// Break here, we'll fill in random missing ones later
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw new IllegalStateException("Not enough cards to generate deck.");
|
||||
|
|
|
|||
|
|
@ -268,12 +268,14 @@ public class PreferencesDialog extends javax.swing.JDialog {
|
|||
public static final String KEY_AUTO_TARGET_LEVEL = "autoTargetLevel";
|
||||
|
||||
// pref setting for deck generator
|
||||
public static final String KEY_NEW_DECK_GENERATOR_COLORS = "newDeckGeneratorDeckColors";
|
||||
public static final String KEY_NEW_DECK_GENERATOR_DECK_SIZE = "newDeckGeneratorDeckSize";
|
||||
public static final String KEY_NEW_DECK_GENERATOR_SET = "newDeckGeneratorSet";
|
||||
public static final String KEY_NEW_DECK_GENERATOR_SINGLETON = "newDeckGeneratorSingleton";
|
||||
public static final String KEY_NEW_DECK_GENERATOR_ARTIFACTS = "newDeckGeneratorArtifacts";
|
||||
public static final String KEY_NEW_DECK_GENERATOR_NON_BASIC_LANDS = "newDeckGeneratorNonBasicLands";
|
||||
public static final String KEY_NEW_DECK_GENERATOR_COLORLESS = "newDeckGeneratorColorless";
|
||||
public static final String KEY_NEW_DECK_GENERATOR_COMMANDER = "newDeckGeneratorCommander";
|
||||
public static final String KEY_NEW_DECK_GENERATOR_ADVANCED = "newDeckGeneratorAdvanced";
|
||||
public static final String KEY_NEW_DECK_GENERATOR_CREATURE_PERCENTAGE = "newDeckGeneratorCreaturePercentage";
|
||||
public static final String KEY_NEW_DECK_GENERATOR_NON_CREATURE_PERCENTAGE = "newDeckGeneratorNonCreaturePercentage";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue