theelk801
fef00030ec
[MH3] Implement Evolution Witness
2024-05-21 22:29:39 -04:00
theelk801
58d18f142f
[MH3] Implement Trickster's Elk
2024-05-21 22:25:28 -04:00
theelk801
933c5d0bd7
[MH3] Implement Scurrilous Sentry
2024-05-21 22:23:56 -04:00
theelk801
35841c6c1b
[MH3] Implement Serum Visionary
2024-05-21 22:22:46 -04:00
theelk801
d2442db1eb
[M3C] update spoiler and reprints
2024-05-21 22:20:19 -04:00
theelk801
cc6b58379e
[MH3] update spoiler and reprints
2024-05-21 22:19:02 -04:00
theelk801
cc7d97c858
add temporary workaround for upcoming kindred/tribal change
2024-05-21 20:54:07 -04:00
Susucre
754b382e78
implement [MH3] Nethergoyf, refactor targets usages by game param ( #12267 )
2024-05-21 13:34:38 +02:00
xenohedron
88b6f4036f
text fixes
2024-05-21 01:12:57 -04:00
xenohedron
abd0e4ca8f
adjust comments
2024-05-21 01:04:14 -04:00
xenohedron
398744dfbe
add comments to CountersSourceCount for null param usage
2024-05-21 00:57:32 -04:00
xenohedron
51546e7c78
adjust max tourney limit ratio
...
better alignment for small servers focusing on limited play
2024-05-21 00:40:38 -04:00
Cameron Merkel
0f858fe3c3
[PIP] Implement Sentinel Sarah Lyons; The Prydwen, Steel Flagship; add common watcher + condition ( #12250 )
...
* [PIP] Implement Sentinel Sarah Lyons
* Create common watcher and condition for artifacts entering
* [PIP] Implement The Prydwen, Steel Flagship
* Use common classes in Akal Pakal, First Among Equals; string correction
* Add warning about watcher to ArtifactEnteredUnderYourControlCondition
* Add tests
* Move test file
* Test with opponent casting artifact during your turn
* Use checkPT(), don't call execute() multiple times
* Check final assertion at upkeep instead of untap step
2024-05-21 00:33:11 -04:00
Cameron Merkel
08f48be745
ensure process action after control change ( #12260 )
2024-05-21 00:32:17 -04:00
Cameron Merkel
e71753db73
[PIP] Implement The Nipton Lottery ( #12249 )
2024-05-20 23:52:26 -04:00
Cameron Merkel
c234599644
[WHO] Implement Trenzalore Clocktower ( #12243 )
2024-05-20 23:52:17 -04:00
grimreap124
2134535706
[BOT] Implement Slicer, Hired Muscle ( #12241 )
2024-05-20 23:52:08 -04:00
Cameron Merkel
769863c6d9
[PIP] Implement ED-E, Lonesome Eyebot ( #12238 )
2024-05-20 23:51:56 -04:00
jimga150
f8a159839e
[WHO] Implement Weeping Angel ( #12236 )
2024-05-20 23:51:48 -04:00
Oleg Agafonov
1b5f8ce1af
GUI: fixed wrong background rendering of card's popup window (related to #12261 ), deleted un-used code;
2024-05-20 23:19:51 +04:00
Oleg Agafonov
492269c473
return fix for #12261
2024-05-20 23:19:51 +04:00
Susucre
4f1f28154d
make random failure a little less likely for image tests
...
15 was failing a little too often in my opinion
2024-05-20 19:13:53 +02:00
Oleg Agafonov
72d7d6e353
reverted changes for #12261
2024-05-20 16:37:43 +04:00
Oleg Agafonov
fb453cce18
GUI: fixed wrong render of attack and other arrows over dialogs ( closes #12261 );
2024-05-20 16:09:15 +04:00
Oleg Agafonov
bd1ab573f1
GUI: fixed that attack/block arrows was visible after disconnect ( closes #12258 )
2024-05-20 14:29:31 +04:00
grimreap124
f53c9da3e4
GUI: added stacked feature for a same creature tokens ( #12256 )
2024-05-20 09:15:15 +04:00
Oleg Agafonov
199345db07
server: improved tourney threads naming, added max tourneys limit (max games / 10);
2024-05-20 03:15:05 +04:00
Oleg Agafonov
48c1bbdc01
server: fixed that rollback requests do nothing in some use cases (related to #11285 );
2024-05-20 02:11:35 +04:00
Cameron Merkel
e0bd72521f
[PIP] Implement Jason Bright, Glowing Prophet ( #12240 )
2024-05-19 10:36:17 +04:00
Oleg Agafonov
ebb4e0b499
tests: fixed verify test (tribal -> kindred must be implemented)
2024-05-18 23:22:25 +04:00
grimreap124
61b7918fe6
GUI: fixed bugs with some stacked tokens ( closes #12246 , related to #12242 ) ( #12248 )
2024-05-18 22:56:01 +04:00
grimreap124
4fabc4c70e
fix [OTJ] Hollow Marauder discard ( #12255 )
...
fixes #12254
2024-05-18 13:13:55 +02:00
theelk801
1247cb204b
[MH3] Implement Echoes of Eternity
2024-05-17 18:49:52 -04:00
theelk801
d3e530e00e
[MH3] Implement Basking Broodscale
2024-05-17 18:32:50 -04:00
theelk801
be85b73f9b
[MH3] Implement Petrifying Meddler
2024-05-17 18:30:35 -04:00
theelk801
abb424ee6a
[MH3] update spoiler
2024-05-17 18:28:24 -04:00
Susucre
6cc3c5384a
fix UntilYourNextTurnDelayedTriggeredAbility
...
was wrongly limited to triggering once.
2024-05-17 12:22:19 +02:00
Oleg Agafonov
6e4e52373b
refactor: use same naming as original classes (related #12233 )
2024-05-17 09:26:38 +04:00
xenohedron
6fd6417d0b
rework and fix Stand or Fall
2024-05-16 16:23:13 -04:00
xenohedron
5e9b01bfbe
refactor: align class name
2024-05-16 16:23:13 -04:00
xenohedron
3aeb5165b7
refactor: remove redundant class
2024-05-16 16:23:12 -04:00
xenohedron
ee9bb3b892
another fix to Fight Or Flight
2024-05-16 16:23:12 -04:00
theelk801
96dfb758be
[MH3] Implement Writhing Chrysalis
2024-05-16 16:06:46 -04:00
theelk801
2d135b15d9
[MH3] Implement Kozilek's Unsealing
2024-05-16 16:02:29 -04:00
theelk801
3c18699ab6
[MH3] update spoiler
2024-05-16 15:59:22 -04:00
xenohedron
b4dbc75ac5
fix damage prevention to multiple targets
2024-05-16 14:02:35 -04:00
Susucre
3abce2f5c8
support until your next turn delayed triggers ( #12233 )
2024-05-16 13:37:53 +02:00
xenohedron
614be8e928
fix Do or Die (related to #12245 )
2024-05-14 22:38:06 -04:00
xenohedron
a0c3c7a7de
fix #12245 (Fight or Flight)
2024-05-14 22:34:24 -04:00
xenohedron
5d19fe7583
fix #12247 (Danse Macabre)
2024-05-14 22:34:24 -04:00