[BOT] Implement Slicer, Hired Muscle (#12241)

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grimreap124 2024-05-21 13:52:08 +10:00 committed by GitHub
parent 769863c6d9
commit 2134535706
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3 changed files with 184 additions and 0 deletions

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@ -0,0 +1,59 @@
package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.abilities.keyword.LivingMetalAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.common.delayed.AtTheEndOfCombatDelayedTriggeredAbility;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.TransformSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
/**
* @author grimreap124
*/
public final class SlicerHighSpeedAntagonist extends CardImpl {
public SlicerHighSpeedAntagonist(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[] { CardType.ARTIFACT }, "");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.VEHICLE);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
this.color.setRed(true);
this.nightCard = true;
// Living metal
this.addAbility(new LivingMetalAbility());
// First strike
this.addAbility(FirstStrikeAbility.getInstance());
// Haste
this.addAbility(HasteAbility.getInstance());
// Whenever Slicer deals combat damage to a player, convert it at end of combat.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(
new CreateDelayedTriggeredAbilityEffect(
new AtTheEndOfCombatDelayedTriggeredAbility(new TransformSourceEffect()))
.setText("convert it at end of combat"),
false));
}
private SlicerHighSpeedAntagonist(final SlicerHighSpeedAntagonist card) {
super(card);
}
@Override
public SlicerHighSpeedAntagonist copy() {
return new SlicerHighSpeedAntagonist(this);
}
}

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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.keyword.MoreThanMeetsTheEyeAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.effects.common.TransformSourceEffect;
import mage.abilities.effects.common.combat.GoadTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.effects.common.continuous.CantBeSacrificedSourceEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.game.Game;
import mage.constants.*;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import mage.players.Player;
import mage.abilities.common.SimpleStaticAbility;
/**
* @author grimreap124
*/
public final class SlicerHiredMuscle extends CardImpl {
public SlicerHiredMuscle(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[] { CardType.ARTIFACT, CardType.CREATURE }, "{4}{R}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.ROBOT);
this.power = new MageInt(3);
this.toughness = new MageInt(4);
this.secondSideCardClazz = mage.cards.s.SlicerHighSpeedAntagonist.class;
// More Than Meets the Eye {2}{R}
this.addAbility(new MoreThanMeetsTheEyeAbility(this, "{2}{R}"));
// Double strike
this.addAbility(DoubleStrikeAbility.getInstance());
// Haste
this.addAbility(HasteAbility.getInstance());
// At the beginning of each opponent's upkeep, you may have that player gain
// control of Slicer until end of turn. If you do, untap Slicer, goad it, and it
// can't be sacrificed this turn. If you don't, convert it.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new SlicerHiredMuscleUpkeepEffect(),
TargetController.OPPONENT, false, true));
}
private SlicerHiredMuscle(final SlicerHiredMuscle card) {
super(card);
}
@Override
public SlicerHiredMuscle copy() {
return new SlicerHiredMuscle(this);
}
}
class SlicerHiredMuscleUpkeepEffect extends OneShotEffect {
SlicerHiredMuscleUpkeepEffect() {
super(Outcome.GainControl);
staticText = "you may have that player gain control of {this} until end of turn. If you do, untap {this}, goad it, and it can't be sacrificed this turn. If you don't, convert it.";
}
private SlicerHiredMuscleUpkeepEffect(final SlicerHiredMuscleUpkeepEffect effect) {
super(effect);
}
@Override
public SlicerHiredMuscleUpkeepEffect copy() {
return new SlicerHiredMuscleUpkeepEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
Player player = game.getPlayer(sourcePermanent.getControllerId());
Player newController = game.getPlayer(getTargetPointer().getFirst(game, source));
if (player == null || newController == null || sourcePermanent == null) {
return false;
}
if (player.chooseUse(this.getOutcome(), source.getRule(), source, game)) {
// Gain control
game.addEffect(new GainControlTargetEffect(Duration.EndOfTurn, false, newController.getId())
.setTargetPointer(new FixedTarget(sourcePermanent, game)), source);
// process action so that untap effects the new controller
game.getState().processAction(game);
// Untap
sourcePermanent.untap(game);
// Goad
game.addEffect(new GoadTargetEffect()
.setDuration(Duration.EndOfTurn)
.setTargetPointer(new FixedTarget(sourcePermanent, game)),
source);
// Can't be sacrificed
game.addEffect(new GainAbilityTargetEffect(
new SimpleStaticAbility(
new CantBeSacrificedSourceEffect().setText("This creature can't be sacrificed")),
Duration.EndOfTurn).setTargetPointer(new FixedTarget(sourcePermanent, game)), source);
} else {
new TransformSourceEffect().apply(game, source);
}
return true;
}
}

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@ -37,6 +37,8 @@ public final class Transformers extends ExpansionSet {
cards.add(new SetCardInfo("Optimus Prime, Hero", 27, Rarity.MYTHIC, mage.cards.o.OptimusPrimeHero.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Ratchet, Field Medic", 2, Rarity.MYTHIC, mage.cards.r.RatchetFieldMedic.class));
cards.add(new SetCardInfo("Ratchet, Rescue Racer", 2, Rarity.MYTHIC, mage.cards.r.RatchetRescueRacer.class));
cards.add(new SetCardInfo("Slicer, High-Speed Antagonist", 6, Rarity.MYTHIC, mage.cards.s.SlicerHighSpeedAntagonist.class));
cards.add(new SetCardInfo("Slicer, Hired Muscle", 6, Rarity.MYTHIC, mage.cards.s.SlicerHiredMuscle.class));
cards.add(new SetCardInfo("Starscream, Power Hungry", 5, Rarity.MYTHIC, mage.cards.s.StarscreamPowerHungry.class));
cards.add(new SetCardInfo("Starscream, Seeker Leader", 5, Rarity.MYTHIC, mage.cards.s.StarscreamSeekerLeader.class));
cards.add(new SetCardInfo("Ultra Magnus, Armored Carrier", 15, Rarity.MYTHIC, mage.cards.u.UltraMagnusArmoredCarrier.class));