xenohedron
39512d75ac
refactor: SimpleStaticAbility default zone (before newline)
2024-11-16 23:04:53 -05:00
xenohedron
994c97e86a
refactor: SimpleStaticAbility default zone (tokens, emblems, etc.)
2024-11-16 23:04:53 -05:00
xenohedron
178b7e0343
text fixes
2024-11-16 22:02:04 -05:00
PurpleCrowbar
013cf2721f
Add FDN token images
2024-11-16 23:52:48 +00:00
theelk801
a609d044ec
[J25] Implement Slinza, the Spiked Stampede
2024-11-14 11:27:55 -05:00
theelk801
405a6d7c2a
[J25] Implement Gornog, the Red Reaper
2024-11-13 17:15:45 -05:00
theelk801
c360d007e6
[J25] Implement Delightful Discovery
2024-11-13 11:07:13 -05:00
theelk801
659fadba96
[J25] Implement Ozox, the Clattering King
2024-11-12 12:15:25 -05:00
theelk801
c168cb06c0
[J25] Implement Plagon, Lord of the Beach
2024-11-12 10:40:40 -05:00
theelk801
93d412406d
[J25] Implement Hurska Sweet-Tooth
2024-11-12 10:30:39 -05:00
theelk801
43cdf845d5
[J25] Implement Fumulus, the Infestation
2024-11-12 10:26:13 -05:00
theelk801
afe97b1f8a
[J25] Implement Generous Pup
2024-11-11 12:03:59 -05:00
theelk801
d7ae7b0e4d
[J25] Implement Nazar, the Velvet Fang
2024-11-11 11:58:42 -05:00
ciaccona007
6c2e7a3fd3
[PIP] Implement Overencumbered
2024-11-05 17:58:19 -05:00
Steven Knipe
f15b3cdb30
[FDN] Uncharted Voyage, add option for "their choice" wording
2024-11-05 01:10:36 -08:00
theelk801
8ecb0b96ac
[FDN] fix counter type for Ravenous Amulet
2024-11-04 20:45:21 -05:00
theelk801
28cbb41c14
[FDN] Implement Ravenous Amulet
2024-11-04 20:35:56 -05:00
ciaccona007
31064f2604
[FDN] Implement Nine-Lives Familiar
2024-11-04 10:23:48 -05:00
ciaccona007
0563802da5
[FDN] Implement Loot, Exuberant Explorer
2024-11-04 09:29:10 -05:00
ciaccona007
a387c5ed67
[FDN] Implement Kiora, the Rising Tide
2024-11-04 09:01:24 -05:00
xenohedron
e3d654dcb0
more text fixes
2024-11-03 22:06:51 -05:00
xenohedron
a98ff3867c
various text fixes
2024-11-03 21:49:03 -05:00
ciaccona007
a5d2338c5a
[FDN] Implement Kaito, Cunning Infiltrator
2024-11-03 18:48:48 -05:00
ciaccona007
13d33d7de1
[FDN] Implement Fishing Pole
2024-11-03 16:40:20 -05:00
ciaccona007
05eb4a6189
[FDN] Implement Elenda, Saint of Dusk
2024-11-03 09:16:23 -05:00
ciaccona007
931b81a4b9
[FDN] Implement Drake Hatcher
2024-11-02 22:57:09 -04:00
theelk801
53844daddf
[FDN] Implement Hare Apparent
2024-11-02 16:33:17 -04:00
ciaccona007
6a324d97ca
[FDN] Implement Cat Collector
2024-11-02 15:49:25 -04:00
theelk801
ca91c976c4
[FDN] Implement Guarded Heir
2024-10-31 12:26:02 -04:00
theelk801
9226e5239f
[FDN] Implement Strongbox Raider
2024-10-31 11:41:36 -04:00
theelk801
0e4730ca20
[J25] Implement Cynette, Jelly Drover
2024-10-30 16:05:03 -04:00
theelk801
b0055fd2ea
[FDN] Implement Mischievous Mystic
2024-10-29 17:54:03 -04:00
theelk801
482fbf0d0c
[FDN] Implement Herald of Eternal Dawn
2024-10-28 15:30:52 -04:00
xenohedron
5b0eba7068
refactor: end step triggered abilities ( #13047 )
...
* simplify BeginningOfEndStepTriggeredAbility
* more simplifications
* move to common class
* find and replace to common class
* simplify again
* align parameter order
* package reorg
* simplify BeginningOfCombatTriggeredAbility constructors
* simplify BeginningOfFirstMainTriggeredAbility constructors
* text fixes
* update docs
2024-10-28 01:49:11 -04:00
xenohedron
587a68a837
refactor: simplify BeginningOfUpkeepTriggeredAbility ( #13046 )
...
* remove superfluous zone.battlefield
* remove redundant TargetController.YOU
* remove unneeded param
* simpler constructor with default optional false
* move to inheritance structure
remove setTargetPointer
* adjust
* align trigger phrase text
* add comments, fix param
* fix params and text
* fix params to fix text
* simplify
* package reorg
2024-10-28 00:15:59 -04:00
xenohedron
eee0fee79e
refactor: common logic for "at..." triggered abilities ( #13045 )
...
* add new common framework for at step triggered abilities
* move postcombat main and second main triggers to it
* update draw step triggers
* refactor BeginningOfCombatTriggeredAbility
* refactor BeginningOfFirstMainTriggeredAbility
* move Pronoun to constants package
* cleanup some cards to use simpler constructors
* package reorganization
2024-10-27 21:03:40 -04:00
xenohedron
aa7a610db2
refactor: clean up triggered abilities from graveyard ( #13044 )
...
* some improvements to counter removing triggers
* fix Zone.GRAVEYARD text/conditions for beginning of upkeep triggers
* remaining refactors
* add condition text
* text corrections
* remove remaining generateZoneString
* remove superfluous hardcoded rules text param
2024-10-27 15:23:54 -04:00
Oleg Agafonov
c0e027f4f4
Verrak, Warped Sengir - improved combo support with phyrexian style effects like K'rrik, Son of Yawgmoth ( closes #10119 )
2024-10-27 14:57:53 +04:00
xenohedron
8a8773971d
refactor: add new simpler technique for intervening if conditions on triggered abilities ( #13037 )
...
too many usages to fix all at once, plus condition text needs updating, but this will give a cleaner option for new implementations
2024-10-27 00:19:57 -04:00
xenohedron
fb71ce8c85
refactor: SourcePermanentPowerValue to enum ( #13040 )
...
* refactor: standard enum style for SourcePermanentToughnessValue
* refactor SourcePermanentPowerCount to enum SourcePermanentPowerValue
add comments on usage of NOT_NEGATIVE vs ALLOW_NEGATIVE
2024-10-27 00:19:38 -04:00
xenohedron
5070f8bef7
Fix auto-choose targets for activated abilities and spells ( #13036 )
...
* rework Armory Automaton
* remove redundant "setRequired(false)" from effects that separate into piles
* replace setRequired(false) with minTargets 0
* remove setRequired(false) where minTargets already 0
* remove setRequired(false) where preceded by chooseUse
* Revert "Player auto-choose respects required targets (#10557 )"
This reverts commit fb8424556e .
2024-10-26 20:23:50 -04:00
xenohedron
737e67963d
refactor: common logic for getting controller of target object ( #13038 )
2024-10-26 20:23:34 -04:00
xenohedron
83fdee7ec9
remove unused class
...
closes #12512
2024-10-26 20:11:10 -04:00
xenohedron
2969ba58be
refactors: common class for "return all xxx from your graveyard to the battlefield" ( #13034 )
...
* refactor: new ReturnFromYourGraveyardToBattlefieldAllEffect
* refactor: new ShuffleYourGraveyardIntoLibraryEffect
also new PutIntoGraveFromLibrarySourceTriggeredAbility
2024-10-26 16:20:31 -04:00
xenohedron
001f9e866f
refactor: PlayFromGraveyardControllerEffect ( #13032 )
...
* refactor PlayFromGraveyardControllerEffect for broader usage
* AbandonedSarcophagus to common class
* refactor Player::canPlayCardsFromGraveyard to AsThough common class
* a few more refactors
2024-10-26 16:20:16 -04:00
Oleg Agafonov
a9bdf2eb18
test framework: improved aiXXX commands support:
...
- added more options for priority control (play single priority, play multiple priorities until stack resolved);
- added more options for step control (play single step, play multiple steps);
- improved compatibility with AI and real time commands (now check commands can be called inside AI controlled steps);
- added tests for assign non-blocked damage;
2024-10-26 11:55:19 +04:00
Oleg Agafonov
c265e640bb
Keen-Eyed Curator - fixed not working boost effect ( #13022 )
2024-10-24 22:18:29 +04:00
Oleg Agafonov
1ec277631f
GUI, game: added card popup support in choose target amount dialogs (example: damage distribution, related to #9827 )
2024-10-24 16:30:17 +04:00
Oleg Agafonov
2d9ac4e732
refactor: removed outdated Player::assignDamage by multi amount dialog, fixed getMultiAmount to work with min values, added additional checks
2024-10-24 15:31:04 +04:00
Oleg Agafonov
86fc0028c1
refactor: use standard code style
2024-10-24 14:01:56 +04:00