make random failure a little less likely for image tests

15 was failing a little too often in my opinion
This commit is contained in:
Susucre 2024-05-20 19:13:53 +02:00
parent 72d7d6e353
commit 4f1f28154d

View file

@ -733,7 +733,7 @@ public class TokenImagesTest extends CardTestPlayerBase {
// TODO: implement mock or test command to setup "random" images in TokenImpl.generateTokenInfo
// (see setFlipCoinResult and setDieRollResult), so no needs in big amount
public void test_FaceDown_CardWithMorph_MustGetDefaultImage() {
int faceDownAmount = 15;
int faceDownAmount = 20;
addCard(Zone.HAND, playerA, "Ainok Tracker", faceDownAmount); // {5}{R}, Morph {4}{R}, face up {3}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5 * faceDownAmount);
@ -752,7 +752,7 @@ public class TokenImagesTest extends CardTestPlayerBase {
@Test // it's ok for fail in very rare random
public void test_FaceDown_LandWithMorph_MustGetDefaultImage() {
int faceDownAmount = 15;
int faceDownAmount = 20;
addCard(Zone.HAND, playerA, "Zoetic Cavern", faceDownAmount);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3 * faceDownAmount);