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make random failure a little less likely for image tests
15 was failing a little too often in my opinion
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1 changed files with 2 additions and 2 deletions
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@ -733,7 +733,7 @@ public class TokenImagesTest extends CardTestPlayerBase {
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// TODO: implement mock or test command to setup "random" images in TokenImpl.generateTokenInfo
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// (see setFlipCoinResult and setDieRollResult), so no needs in big amount
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public void test_FaceDown_CardWithMorph_MustGetDefaultImage() {
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int faceDownAmount = 15;
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int faceDownAmount = 20;
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addCard(Zone.HAND, playerA, "Ainok Tracker", faceDownAmount); // {5}{R}, Morph {4}{R}, face up {3}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5 * faceDownAmount);
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@ -752,7 +752,7 @@ public class TokenImagesTest extends CardTestPlayerBase {
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@Test // it's ok for fail in very rare random
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public void test_FaceDown_LandWithMorph_MustGetDefaultImage() {
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int faceDownAmount = 15;
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int faceDownAmount = 20;
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addCard(Zone.HAND, playerA, "Zoetic Cavern", faceDownAmount);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3 * faceDownAmount);
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