From 4f1f28154d578b85b149442f5e3ecab4b99bfad9 Mon Sep 17 00:00:00 2001 From: Susucre <34709007+Susucre@users.noreply.github.com> Date: Mon, 20 May 2024 19:13:53 +0200 Subject: [PATCH] make random failure a little less likely for image tests 15 was failing a little too often in my opinion --- .../test/java/org/mage/test/serverside/TokenImagesTest.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Mage.Tests/src/test/java/org/mage/test/serverside/TokenImagesTest.java b/Mage.Tests/src/test/java/org/mage/test/serverside/TokenImagesTest.java index 5d0e63ac3af..b9e842c270c 100644 --- a/Mage.Tests/src/test/java/org/mage/test/serverside/TokenImagesTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/serverside/TokenImagesTest.java @@ -733,7 +733,7 @@ public class TokenImagesTest extends CardTestPlayerBase { // TODO: implement mock or test command to setup "random" images in TokenImpl.generateTokenInfo // (see setFlipCoinResult and setDieRollResult), so no needs in big amount public void test_FaceDown_CardWithMorph_MustGetDefaultImage() { - int faceDownAmount = 15; + int faceDownAmount = 20; addCard(Zone.HAND, playerA, "Ainok Tracker", faceDownAmount); // {5}{R}, Morph {4}{R}, face up {3} addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5 * faceDownAmount); @@ -752,7 +752,7 @@ public class TokenImagesTest extends CardTestPlayerBase { @Test // it's ok for fail in very rare random public void test_FaceDown_LandWithMorph_MustGetDefaultImage() { - int faceDownAmount = 15; + int faceDownAmount = 20; addCard(Zone.HAND, playerA, "Zoetic Cavern", faceDownAmount); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3 * faceDownAmount);