WizardDuels/README.md
2025-03-19 00:00:19 -07:00

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# WizardDuels
Implement the actions required to play Magic the Gathering using Unity.
Assume we only have a card's image.
# Setup
- Install Unity Hub.
- Install Unity compatible IDE. Max uses Rider.
- In Unity Hub installs tab, install Unity 6.
- Clone the repository.
- In Unity Hub projects tab, click add project from disk and select the "WizardDuelsProject" folder in the "WizardDuels".
folder from the repository.
- Launch the project from Unity Hub.
- Ask someone about the copyright sound files as they can't legally be distributed.
# Structure
The Assets folder is where everying in Unity goes.
- <b>Scripts</b> Where all c# code goes. Try and put everying in a sub folder.
- <b>Prefabs</b> ""
- <b>Sprites</b> ""
- <b>Scenes</b> ""
- <b>Audio</b> "" Put audio that cannot be legally distributed in the copyright folder to prefent it from being tracked by git.
- <b>Data</b> Where content goes that isn't a sprite or a prefab i.e. scriptable objects.