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@ -144,9 +144,16 @@ public class GameManager : MonoBehaviour
} }
private void PassRequested(object sender, EventArgs e) { private void PassRequested(object sender, EventArgs e) {
if (state is GameState.PickDiceOne or GameState.PickDiceTwo) switch (state)
{ {
PassTurn(); case GameState.PickDiceOne:
case GameState.PickDiceTwo:
case GameState.PickRoomOne:
case GameState.PickRoomTwo:
PassTurn();
break;
default:
return;
} }
} }
} }