diff --git a/PuzzleGameProject/Assets/Scripts/GameManager.cs b/PuzzleGameProject/Assets/Scripts/GameManager.cs index d9a3c98..97f03e3 100644 --- a/PuzzleGameProject/Assets/Scripts/GameManager.cs +++ b/PuzzleGameProject/Assets/Scripts/GameManager.cs @@ -144,9 +144,16 @@ public class GameManager : MonoBehaviour } private void PassRequested(object sender, EventArgs e) { - if (state is GameState.PickDiceOne or GameState.PickDiceTwo) + switch (state) { - PassTurn(); + case GameState.PickDiceOne: + case GameState.PickDiceTwo: + case GameState.PickRoomOne: + case GameState.PickRoomTwo: + PassTurn(); + break; + default: + return; } } }