Max
|
f2f6e8620a
|
Implemented loot GUI
|
2025-02-24 17:33:00 +01:00 |
|
Max
|
18908b2ae7
|
Implemented multiple numbers on monster rooms
|
2025-02-20 17:44:46 +01:00 |
|
Max
|
ff17bece91
|
Removed check of distance to stop organic room placement.
|
2025-02-20 15:28:24 +01:00 |
|
Max
|
57f6ee51e1
|
Implemented generation of room rewards
|
2025-02-20 15:21:10 +01:00 |
|
Max
|
807656b112
|
Implemented adding rooms to entrance rooms that didn't have an adjacent non entrance room.
|
2025-02-20 10:11:45 +01:00 |
|
Max
|
d7af8dc4c2
|
Set rooms to be generated in the middle range of outcomes 4-10
|
2025-02-19 17:19:05 +01:00 |
|
Max
|
03f0f7859e
|
UNFINISHED Implemented procedural dice generation. Way too hard
|
2025-02-17 16:51:45 +01:00 |
|
Max
|
0ff1e92fb9
|
Implemeted dungeon map serialization.
|
2025-02-10 16:36:10 +01:00 |
|
Max
|
fd2a28afe5
|
Moved Dungeon Map Generator to it's own solution.
|
2025-02-10 15:43:13 +01:00 |
|