Max
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eb7c43a4f1
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Implemented bi-directional linking between rooms
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2025-02-06 15:02:21 +01:00 |
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Max
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e0c65bd66e
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Implemented generation of normal rooms around monster rooms. They still collid with each other.
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2025-02-06 14:47:35 +01:00 |
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Max
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8ed53b6384
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Implemented boss room generation and adding to the dungeon.
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2025-02-05 17:42:28 +01:00 |
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Max
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5f2be1333b
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Fixed rooms being created where they would collide with an unavailable point on the map.
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2025-02-05 15:49:10 +01:00 |
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Max
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024e0ae514
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Fixed entrance rooms starting off of the boarder and improved clarity of printed map.
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2025-02-04 17:14:41 +01:00 |
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Max
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9c02b11299
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Implemented randomly dispersing monster rooms.
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2025-02-03 17:46:12 +01:00 |
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