Max
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c103ffb339
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Implemented How To Play Pop up on start
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2025-03-06 12:12:13 +01:00 |
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Max
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5fd3e5bc73
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Fixed selected chest rewards not being disabled
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2025-03-05 17:28:34 +01:00 |
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Max
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1f195329a5
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Made starting entrances lit
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2025-03-05 17:15:07 +01:00 |
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Max
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083f174f84
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Added monster sprites to dungeons
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2025-03-05 17:06:59 +01:00 |
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Max
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395535b947
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Building for web
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2025-03-05 15:54:40 +01:00 |
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Max
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3651adbef8
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Implemented end of game screen
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2025-03-04 17:02:03 +01:00 |
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Max
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ac10c8a2fc
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Fixed dungeon thumbnail to better fit in view
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2025-03-03 16:32:58 +01:00 |
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Max
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aeeb15cb12
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Implemented dungeon selector
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2025-03-03 16:22:19 +01:00 |
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Max
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514d985ddb
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Fixed monster rooms having matching locks
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2025-02-28 14:32:23 +01:00 |
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Max
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0c4592ac7c
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Implemented armor and diamond ability
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2025-02-28 14:00:39 +01:00 |
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Max
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c42406e615
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Implemented health bar and diamond count in the new gui
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2025-02-28 13:20:53 +01:00 |
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Max
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105055b307
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Finished converting to new UI.
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2025-02-27 15:52:40 +01:00 |
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Max
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f70f89324b
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Converting to new UI
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2025-02-25 18:01:35 +01:00 |
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Max
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1199fe69b5
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Fixed multiple chest reward pop ups
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2025-02-25 11:00:07 +01:00 |
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Max
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ac4771f1da
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Implemented diamond counter
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2025-02-25 10:41:33 +01:00 |
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Max
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f2f6e8620a
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Implemented loot GUI
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2025-02-24 17:33:00 +01:00 |
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Max
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1e95378bb1
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Implemented room blocking in game.
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2025-02-24 13:59:06 +01:00 |
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Max
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18908b2ae7
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Implemented multiple numbers on monster rooms
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2025-02-20 17:44:46 +01:00 |
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Max
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5f0c0c5f26
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Fixed rooms not being procedurally generated
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2025-02-20 15:54:07 +01:00 |
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Max
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40967e9510
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Implemented adding very hard locks to dead ends and adding a couple hard locks
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2025-02-20 08:35:03 +01:00 |
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Max
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d7af8dc4c2
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Set rooms to be generated in the middle range of outcomes 4-10
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2025-02-19 17:19:05 +01:00 |
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Max
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401e93075d
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Fixed Monster rooms unable to be '='
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2025-02-19 16:11:15 +01:00 |
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Max
|
03f0f7859e
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UNFINISHED Implemented procedural dice generation. Way too hard
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2025-02-17 16:51:45 +01:00 |
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Max
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ea1ca7a0cd
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Fixed room overlaps
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2025-02-14 09:37:51 +01:00 |
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Max
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886370b230
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Changed camera movement to right click
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2025-02-14 08:55:29 +01:00 |
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Max
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0ade17a3c8
|
Fixed rooms not loading as prefabs
|
2025-02-14 08:52:08 +01:00 |
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Max
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438d3a9a79
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Implemented new dungeon room sprites for the different states they can be in and zooming.
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2025-02-13 17:30:28 +01:00 |
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Max
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9633b70828
|
Implemented new dungeon scene pipeline.
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2025-02-12 16:02:53 +01:00 |
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Max
|
ec466ee6cd
|
Implemented loading dungeon map json into Unity.
|
2025-02-11 18:19:18 +01:00 |
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Max
|
fd2a28afe5
|
Moved Dungeon Map Generator to it's own solution.
|
2025-02-10 15:43:13 +01:00 |
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Max
|
5c46281334
|
Fixed connection room placement. It makes rooms but map printing needs to be improved to test fully.
|
2025-02-10 12:58:47 +01:00 |
|
Max
|
1c447ce510
|
UNTESTED Implemented connection rooms.
|
2025-02-07 15:01:41 +01:00 |
|
Max
|
2baa78bd90
|
Implemented room generation around boss room.
|
2025-02-07 09:15:40 +01:00 |
|
Max
|
9ccdba1fdc
|
Fixed most of the collisions around the monster rooms. It stillhas a pretty good chance of happening.
|
2025-02-06 16:38:57 +01:00 |
|
Max
|
eb7c43a4f1
|
Implemented bi-directional linking between rooms
|
2025-02-06 15:02:21 +01:00 |
|
Max
|
e0c65bd66e
|
Implemented generation of normal rooms around monster rooms. They still collid with each other.
|
2025-02-06 14:47:35 +01:00 |
|
Max
|
2cd9df5652
|
Refactored dungeon generation with new DungeonMap class.
|
2025-02-06 09:40:47 +01:00 |
|
Max
|
8ed53b6384
|
Implemented boss room generation and adding to the dungeon.
|
2025-02-05 17:42:28 +01:00 |
|
Max
|
5f2be1333b
|
Fixed rooms being created where they would collide with an unavailable point on the map.
|
2025-02-05 15:49:10 +01:00 |
|
Max
|
d091a7f745
|
Fixed bug where entrance lines on the left and right would start too far down.
|
2025-02-04 17:30:52 +01:00 |
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Max
|
024e0ae514
|
Fixed entrance rooms starting off of the boarder and improved clarity of printed map.
|
2025-02-04 17:14:41 +01:00 |
|
Max
|
64fbb67397
|
Added entrances to map print and added debugging info to print.
|
2025-02-04 15:32:33 +01:00 |
|
Max
|
9c02b11299
|
Implemented randomly dispersing monster rooms.
|
2025-02-03 17:46:12 +01:00 |
|
Max
|
5895a9f878
|
Fixed some errors that occured when making a build.
|
2025-01-30 18:02:09 +01:00 |
|
Max
|
91582767ad
|
Implemented starting blackd dice ability.
|
2025-01-30 17:09:12 +01:00 |
|
Max
|
fdeab50984
|
Implemented chest pop up and gaining ability upon completing a room with a chest reward.
|
2025-01-30 16:07:07 +01:00 |
|
Max
|
90b9e2689a
|
Implemented basic room rewards triggering mechanism.
|
2025-01-30 13:53:34 +01:00 |
|
Max
|
9a8077021a
|
Implemented torch ability
|
2025-01-30 11:05:39 +01:00 |
|
Max
|
0bf8adc76d
|
Added ticks to show progress through the monster rooms.
|
2025-01-29 14:28:17 +01:00 |
|
Max
|
d79d6216f0
|
Refactored locks for rooms to be more versatile by giving them their own type.
|
2025-01-29 12:02:00 +01:00 |
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