Commit graph

18 commits

Author SHA1 Message Date
Max
aeeb15cb12 Implemented dungeon selector 2025-03-03 16:22:19 +01:00
Max
514d985ddb Fixed monster rooms having matching locks 2025-02-28 14:32:23 +01:00
Max
f2f6e8620a Implemented loot GUI 2025-02-24 17:33:00 +01:00
Max
18908b2ae7 Implemented multiple numbers on monster rooms 2025-02-20 17:44:46 +01:00
Max
5f0c0c5f26 Fixed rooms not being procedurally generated 2025-02-20 15:54:07 +01:00
Max
ff17bece91 Removed check of distance to stop organic room placement. 2025-02-20 15:28:24 +01:00
Max
57f6ee51e1 Implemented generation of room rewards 2025-02-20 15:21:10 +01:00
Max
807656b112 Implemented adding rooms to entrance rooms that didn't have an adjacent non entrance room. 2025-02-20 10:11:45 +01:00
Max
40967e9510 Implemented adding very hard locks to dead ends and adding a couple hard locks 2025-02-20 08:35:03 +01:00
Max
d7af8dc4c2 Set rooms to be generated in the middle range of outcomes 4-10 2025-02-19 17:19:05 +01:00
Max
401e93075d Fixed Monster rooms unable to be '=' 2025-02-19 16:11:15 +01:00
Max
2f1b2d49b3 Implemented number population 2025-02-18 18:00:36 +01:00
Max
fd1700d650 Increased desired chance of success for lock population 2025-02-18 12:04:41 +01:00
Max
03f0f7859e UNFINISHED Implemented procedural dice generation. Way too hard 2025-02-17 16:51:45 +01:00
Max
ea1ca7a0cd Fixed room overlaps 2025-02-14 09:37:51 +01:00
Max
ec466ee6cd Implemented loading dungeon map json into Unity. 2025-02-11 18:19:18 +01:00
Max
0ff1e92fb9 Implemeted dungeon map serialization. 2025-02-10 16:36:10 +01:00
Max
fd2a28afe5 Moved Dungeon Map Generator to it's own solution. 2025-02-10 15:43:13 +01:00