Commit graph

36 commits

Author SHA1 Message Date
Max
aeeb15cb12 Implemented dungeon selector 2025-03-03 16:22:19 +01:00
Max
514d985ddb Fixed monster rooms having matching locks 2025-02-28 14:32:23 +01:00
Max
0c4592ac7c Implemented armor and diamond ability 2025-02-28 14:00:39 +01:00
Max
c42406e615 Implemented health bar and diamond count in the new gui 2025-02-28 13:20:53 +01:00
Max
105055b307 Finished converting to new UI. 2025-02-27 15:52:40 +01:00
Max
f70f89324b Converting to new UI 2025-02-25 18:01:35 +01:00
Max
1199fe69b5 Fixed multiple chest reward pop ups 2025-02-25 11:00:07 +01:00
Max
ac4771f1da Implemented diamond counter 2025-02-25 10:41:33 +01:00
Max
f2f6e8620a Implemented loot GUI 2025-02-24 17:33:00 +01:00
Max
1e95378bb1 Implemented room blocking in game. 2025-02-24 13:59:06 +01:00
Max
5f0c0c5f26 Fixed rooms not being procedurally generated 2025-02-20 15:54:07 +01:00
Max
40967e9510 Implemented adding very hard locks to dead ends and adding a couple hard locks 2025-02-20 08:35:03 +01:00
Max
d7af8dc4c2 Set rooms to be generated in the middle range of outcomes 4-10 2025-02-19 17:19:05 +01:00
Max
401e93075d Fixed Monster rooms unable to be '=' 2025-02-19 16:11:15 +01:00
Max
ea1ca7a0cd Fixed room overlaps 2025-02-14 09:37:51 +01:00
Max
0ade17a3c8 Fixed rooms not loading as prefabs 2025-02-14 08:52:08 +01:00
Max
438d3a9a79 Implemented new dungeon room sprites for the different states they can be in and zooming. 2025-02-13 17:30:28 +01:00
Max
9633b70828 Implemented new dungeon scene pipeline. 2025-02-12 16:02:53 +01:00
Max
ec466ee6cd Implemented loading dungeon map json into Unity. 2025-02-11 18:19:18 +01:00
Max
9c02b11299 Implemented randomly dispersing monster rooms. 2025-02-03 17:46:12 +01:00
Max
91582767ad Implemented starting blackd dice ability. 2025-01-30 17:09:12 +01:00
Max
fdeab50984 Implemented chest pop up and gaining ability upon completing a room with a chest reward. 2025-01-30 16:07:07 +01:00
Max
90b9e2689a Implemented basic room rewards triggering mechanism. 2025-01-30 13:53:34 +01:00
Max
9a8077021a Implemented torch ability 2025-01-30 11:05:39 +01:00
Max
0bf8adc76d Added ticks to show progress through the monster rooms. 2025-01-29 14:28:17 +01:00
Maxwell Dodd
aa49815fb9 Implemented the functionality for monster rooms. 2025-01-29 10:01:48 +01:00
Maxwell Dodd
bcfd42147b Added the ability to use a limited number of black dice. 2025-01-27 14:16:20 +01:00
Max Dodd
e7ea8302ad Refactored clicking on dice and rooms so that logic is moved out of the game manager 2025-01-25 17:18:01 +01:00
Max Dodd
ede5ef1533 Implemented turn passing and taking damage from it. 2025-01-24 17:14:34 +01:00
Max
31917ba415 Implemented unselecting dice selection 2025-01-21 15:55:10 +01:00
Max
dbef10d80a Added roll dice button 2025-01-21 14:01:18 +01:00
Max
d04624edfd Implemented both dice selections 2025-01-20 14:59:33 +01:00
Max Dodd
2b08dc425f Implemented dice rolling. 2025-01-19 18:59:50 +01:00
Max Dodd
4bd34a1335 Implemented basic room exploration logic. 2025-01-19 14:06:07 +01:00
Max
cb7aff20dd Created some starting rooms and started working on the room, gamemanager, turnmanager, roommanager classes. 2025-01-17 16:57:56 +01:00
Max
9d0ada54e0 Creating Unity project 2025-01-17 13:38:27 +01:00