Max
|
aeeb15cb12
|
Implemented dungeon selector
|
2025-03-03 16:22:19 +01:00 |
|
Max
|
514d985ddb
|
Fixed monster rooms having matching locks
|
2025-02-28 14:32:23 +01:00 |
|
Max
|
0c4592ac7c
|
Implemented armor and diamond ability
|
2025-02-28 14:00:39 +01:00 |
|
Max
|
c42406e615
|
Implemented health bar and diamond count in the new gui
|
2025-02-28 13:20:53 +01:00 |
|
Max
|
105055b307
|
Finished converting to new UI.
|
2025-02-27 15:52:40 +01:00 |
|
Max
|
f70f89324b
|
Converting to new UI
|
2025-02-25 18:01:35 +01:00 |
|
Max
|
1199fe69b5
|
Fixed multiple chest reward pop ups
|
2025-02-25 11:00:07 +01:00 |
|
Max
|
ac4771f1da
|
Implemented diamond counter
|
2025-02-25 10:41:33 +01:00 |
|
Max
|
f2f6e8620a
|
Implemented loot GUI
|
2025-02-24 17:33:00 +01:00 |
|
Max
|
1e95378bb1
|
Implemented room blocking in game.
|
2025-02-24 13:59:06 +01:00 |
|
Max
|
5f0c0c5f26
|
Fixed rooms not being procedurally generated
|
2025-02-20 15:54:07 +01:00 |
|
Max
|
40967e9510
|
Implemented adding very hard locks to dead ends and adding a couple hard locks
|
2025-02-20 08:35:03 +01:00 |
|
Max
|
d7af8dc4c2
|
Set rooms to be generated in the middle range of outcomes 4-10
|
2025-02-19 17:19:05 +01:00 |
|
Max
|
401e93075d
|
Fixed Monster rooms unable to be '='
|
2025-02-19 16:11:15 +01:00 |
|
Max
|
ea1ca7a0cd
|
Fixed room overlaps
|
2025-02-14 09:37:51 +01:00 |
|
Max
|
0ade17a3c8
|
Fixed rooms not loading as prefabs
|
2025-02-14 08:52:08 +01:00 |
|
Max
|
438d3a9a79
|
Implemented new dungeon room sprites for the different states they can be in and zooming.
|
2025-02-13 17:30:28 +01:00 |
|
Max
|
9633b70828
|
Implemented new dungeon scene pipeline.
|
2025-02-12 16:02:53 +01:00 |
|
Max
|
ec466ee6cd
|
Implemented loading dungeon map json into Unity.
|
2025-02-11 18:19:18 +01:00 |
|
Max
|
9c02b11299
|
Implemented randomly dispersing monster rooms.
|
2025-02-03 17:46:12 +01:00 |
|
Max
|
91582767ad
|
Implemented starting blackd dice ability.
|
2025-01-30 17:09:12 +01:00 |
|
Max
|
fdeab50984
|
Implemented chest pop up and gaining ability upon completing a room with a chest reward.
|
2025-01-30 16:07:07 +01:00 |
|
Max
|
90b9e2689a
|
Implemented basic room rewards triggering mechanism.
|
2025-01-30 13:53:34 +01:00 |
|
Max
|
9a8077021a
|
Implemented torch ability
|
2025-01-30 11:05:39 +01:00 |
|
Max
|
0bf8adc76d
|
Added ticks to show progress through the monster rooms.
|
2025-01-29 14:28:17 +01:00 |
|
Maxwell Dodd
|
aa49815fb9
|
Implemented the functionality for monster rooms.
|
2025-01-29 10:01:48 +01:00 |
|
Maxwell Dodd
|
bcfd42147b
|
Added the ability to use a limited number of black dice.
|
2025-01-27 14:16:20 +01:00 |
|
Max Dodd
|
e7ea8302ad
|
Refactored clicking on dice and rooms so that logic is moved out of the game manager
|
2025-01-25 17:18:01 +01:00 |
|
Max Dodd
|
ede5ef1533
|
Implemented turn passing and taking damage from it.
|
2025-01-24 17:14:34 +01:00 |
|
Max
|
31917ba415
|
Implemented unselecting dice selection
|
2025-01-21 15:55:10 +01:00 |
|
Max
|
dbef10d80a
|
Added roll dice button
|
2025-01-21 14:01:18 +01:00 |
|
Max
|
d04624edfd
|
Implemented both dice selections
|
2025-01-20 14:59:33 +01:00 |
|
Max Dodd
|
2b08dc425f
|
Implemented dice rolling.
|
2025-01-19 18:59:50 +01:00 |
|
Max Dodd
|
4bd34a1335
|
Implemented basic room exploration logic.
|
2025-01-19 14:06:07 +01:00 |
|
Max
|
cb7aff20dd
|
Created some starting rooms and started working on the room, gamemanager, turnmanager, roommanager classes.
|
2025-01-17 16:57:56 +01:00 |
|
Max
|
9d0ada54e0
|
Creating Unity project
|
2025-01-17 13:38:27 +01:00 |
|