Commit graph

22 commits

Author SHA1 Message Date
Max
395535b947 Building for web 2025-03-05 15:54:40 +01:00
Max
f2f6e8620a Implemented loot GUI 2025-02-24 17:33:00 +01:00
Max
1e95378bb1 Implemented room blocking in game. 2025-02-24 13:59:06 +01:00
Max
18908b2ae7 Implemented multiple numbers on monster rooms 2025-02-20 17:44:46 +01:00
Max
03f0f7859e UNFINISHED Implemented procedural dice generation. Way too hard 2025-02-17 16:51:45 +01:00
Max
0ade17a3c8 Fixed rooms not loading as prefabs 2025-02-14 08:52:08 +01:00
Max
9633b70828 Implemented new dungeon scene pipeline. 2025-02-12 16:02:53 +01:00
Max
ec466ee6cd Implemented loading dungeon map json into Unity. 2025-02-11 18:19:18 +01:00
Max
fd2a28afe5 Moved Dungeon Map Generator to it's own solution. 2025-02-10 15:43:13 +01:00
Max
5c46281334 Fixed connection room placement. It makes rooms but map printing needs to be improved to test fully. 2025-02-10 12:58:47 +01:00
Max
1c447ce510 UNTESTED Implemented connection rooms. 2025-02-07 15:01:41 +01:00
Max
2baa78bd90 Implemented room generation around boss room. 2025-02-07 09:15:40 +01:00
Max
9ccdba1fdc Fixed most of the collisions around the monster rooms. It stillhas a pretty good chance of happening. 2025-02-06 16:38:57 +01:00
Max
eb7c43a4f1 Implemented bi-directional linking between rooms 2025-02-06 15:02:21 +01:00
Max
e0c65bd66e Implemented generation of normal rooms around monster rooms. They still collid with each other. 2025-02-06 14:47:35 +01:00
Max
2cd9df5652 Refactored dungeon generation with new DungeonMap class. 2025-02-06 09:40:47 +01:00
Max
8ed53b6384 Implemented boss room generation and adding to the dungeon. 2025-02-05 17:42:28 +01:00
Max
5f2be1333b Fixed rooms being created where they would collide with an unavailable point on the map. 2025-02-05 15:49:10 +01:00
Max
d091a7f745 Fixed bug where entrance lines on the left and right would start too far down. 2025-02-04 17:30:52 +01:00
Max
024e0ae514 Fixed entrance rooms starting off of the boarder and improved clarity of printed map. 2025-02-04 17:14:41 +01:00
Max
64fbb67397 Added entrances to map print and added debugging info to print. 2025-02-04 15:32:33 +01:00
Max
9c02b11299 Implemented randomly dispersing monster rooms. 2025-02-03 17:46:12 +01:00