Max
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9633b70828
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Implemented new dungeon scene pipeline.
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2025-02-12 16:02:53 +01:00 |
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Max
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ec466ee6cd
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Implemented loading dungeon map json into Unity.
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2025-02-11 18:19:18 +01:00 |
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Max
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9c02b11299
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Implemented randomly dispersing monster rooms.
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2025-02-03 17:46:12 +01:00 |
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Max
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91582767ad
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Implemented starting blackd dice ability.
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2025-01-30 17:09:12 +01:00 |
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Max
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fdeab50984
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Implemented chest pop up and gaining ability upon completing a room with a chest reward.
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2025-01-30 16:07:07 +01:00 |
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Max
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90b9e2689a
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Implemented basic room rewards triggering mechanism.
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2025-01-30 13:53:34 +01:00 |
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Max
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9a8077021a
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Implemented torch ability
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2025-01-30 11:05:39 +01:00 |
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Max
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0bf8adc76d
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Added ticks to show progress through the monster rooms.
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2025-01-29 14:28:17 +01:00 |
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Maxwell Dodd
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aa49815fb9
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Implemented the functionality for monster rooms.
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2025-01-29 10:01:48 +01:00 |
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Maxwell Dodd
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bcfd42147b
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Added the ability to use a limited number of black dice.
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2025-01-27 14:16:20 +01:00 |
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Max Dodd
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e7ea8302ad
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Refactored clicking on dice and rooms so that logic is moved out of the game manager
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2025-01-25 17:18:01 +01:00 |
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Max Dodd
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ede5ef1533
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Implemented turn passing and taking damage from it.
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2025-01-24 17:14:34 +01:00 |
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Max
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31917ba415
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Implemented unselecting dice selection
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2025-01-21 15:55:10 +01:00 |
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Max
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dbef10d80a
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Added roll dice button
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2025-01-21 14:01:18 +01:00 |
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Max
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d04624edfd
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Implemented both dice selections
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2025-01-20 14:59:33 +01:00 |
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Max Dodd
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2b08dc425f
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Implemented dice rolling.
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2025-01-19 18:59:50 +01:00 |
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Max Dodd
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4bd34a1335
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Implemented basic room exploration logic.
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2025-01-19 14:06:07 +01:00 |
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Max
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cb7aff20dd
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Created some starting rooms and started working on the room, gamemanager, turnmanager, roommanager classes.
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2025-01-17 16:57:56 +01:00 |
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