Commit graph

18 commits

Author SHA1 Message Date
Max
9633b70828 Implemented new dungeon scene pipeline. 2025-02-12 16:02:53 +01:00
Max
ec466ee6cd Implemented loading dungeon map json into Unity. 2025-02-11 18:19:18 +01:00
Max
9c02b11299 Implemented randomly dispersing monster rooms. 2025-02-03 17:46:12 +01:00
Max
91582767ad Implemented starting blackd dice ability. 2025-01-30 17:09:12 +01:00
Max
fdeab50984 Implemented chest pop up and gaining ability upon completing a room with a chest reward. 2025-01-30 16:07:07 +01:00
Max
90b9e2689a Implemented basic room rewards triggering mechanism. 2025-01-30 13:53:34 +01:00
Max
9a8077021a Implemented torch ability 2025-01-30 11:05:39 +01:00
Max
0bf8adc76d Added ticks to show progress through the monster rooms. 2025-01-29 14:28:17 +01:00
Maxwell Dodd
aa49815fb9 Implemented the functionality for monster rooms. 2025-01-29 10:01:48 +01:00
Maxwell Dodd
bcfd42147b Added the ability to use a limited number of black dice. 2025-01-27 14:16:20 +01:00
Max Dodd
e7ea8302ad Refactored clicking on dice and rooms so that logic is moved out of the game manager 2025-01-25 17:18:01 +01:00
Max Dodd
ede5ef1533 Implemented turn passing and taking damage from it. 2025-01-24 17:14:34 +01:00
Max
31917ba415 Implemented unselecting dice selection 2025-01-21 15:55:10 +01:00
Max
dbef10d80a Added roll dice button 2025-01-21 14:01:18 +01:00
Max
d04624edfd Implemented both dice selections 2025-01-20 14:59:33 +01:00
Max Dodd
2b08dc425f Implemented dice rolling. 2025-01-19 18:59:50 +01:00
Max Dodd
4bd34a1335 Implemented basic room exploration logic. 2025-01-19 14:06:07 +01:00
Max
cb7aff20dd Created some starting rooms and started working on the room, gamemanager, turnmanager, roommanager classes. 2025-01-17 16:57:56 +01:00