Max
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5f0c0c5f26
|
Fixed rooms not being procedurally generated
|
2025-02-20 15:54:07 +01:00 |
|
Max
|
ff17bece91
|
Removed check of distance to stop organic room placement.
|
2025-02-20 15:28:24 +01:00 |
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Max
|
57f6ee51e1
|
Implemented generation of room rewards
|
2025-02-20 15:21:10 +01:00 |
|
Max
|
807656b112
|
Implemented adding rooms to entrance rooms that didn't have an adjacent non entrance room.
|
2025-02-20 10:11:45 +01:00 |
|
Max
|
40967e9510
|
Implemented adding very hard locks to dead ends and adding a couple hard locks
|
2025-02-20 08:35:03 +01:00 |
|
Max
|
d7af8dc4c2
|
Set rooms to be generated in the middle range of outcomes 4-10
|
2025-02-19 17:19:05 +01:00 |
|
Max
|
401e93075d
|
Fixed Monster rooms unable to be '='
|
2025-02-19 16:11:15 +01:00 |
|
Max
|
2f1b2d49b3
|
Implemented number population
|
2025-02-18 18:00:36 +01:00 |
|
Max
|
fd1700d650
|
Increased desired chance of success for lock population
|
2025-02-18 12:04:41 +01:00 |
|
Max
|
03f0f7859e
|
UNFINISHED Implemented procedural dice generation. Way too hard
|
2025-02-17 16:51:45 +01:00 |
|
Max
|
ea1ca7a0cd
|
Fixed room overlaps
|
2025-02-14 09:37:51 +01:00 |
|
Max
|
ec466ee6cd
|
Implemented loading dungeon map json into Unity.
|
2025-02-11 18:19:18 +01:00 |
|
Max
|
0ff1e92fb9
|
Implemeted dungeon map serialization.
|
2025-02-10 16:36:10 +01:00 |
|
Max
|
fd2a28afe5
|
Moved Dungeon Map Generator to it's own solution.
|
2025-02-10 15:43:13 +01:00 |
|