Implemented How To Play Pop up on start

This commit is contained in:
Max 2025-03-06 12:12:13 +01:00
parent 5fd3e5bc73
commit c103ffb339
20 changed files with 558 additions and 24 deletions

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@ -8,5 +8,7 @@ namespace DungeonSelection
public static Action NextDungeonClicked;
public static Action PreviousDungeonClicked;
public static Action<DungeonData> EnterDungeonClicked;
public static Action CloseRules;
public static Action ShowRules;
}
}

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using System;
using UnityEngine;
namespace DungeonSelection
{
public class UIManager : MonoBehaviour
{
[SerializeField] private GameObject rulesPageGO;
private void OnEnable()
{
UIEvents.ShowRules += ShowRules;
}
private void OnDisable()
{
UIEvents.ShowRules -= ShowRules;
}
private void ShowRules()
{
rulesPageGO.SetActive(true);
}
}
}

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@ -20,6 +20,8 @@ public class DungeonSelectMenuController : MonoBehaviour
{
VisualElement root = GetComponent<UIDocument>().rootVisualElement;
Button rules = root.Q<Button>("Rules");
rules.clicked += UIEvents.ShowRules;
_dungeonThumbnail = root.Q<VisualElement>("DungeonThumbnail");
_next = root.Q<Button>("Next");
_next.clicked += NextClicked;

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@ -0,0 +1,22 @@
using System;
using DungeonSelection;
using UnityEngine;
using UnityEngine.UIElements;
public class RulesPageController : MonoBehaviour
{
private void OnEnable()
{
UIEvents.CloseRules += Close;
VisualElement root = GetComponent<UIDocument>().rootVisualElement;
Button close = root.Q<Button>("Close");
close.clicked += Close;
}
private void Close()
{
gameObject.SetActive(false);
}
}

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@ -16,5 +16,6 @@
<ui:Button text="Next" name="Next" class="button border" style="-unity-text-align: middle-left;" />
</ui:VisualElement>
</ui:VisualElement>
<ui:Button text="How To Play" name="Rules" class="border" style="position: absolute; top: 0; right: 0; background-color: rgb(182, 127, 194);" />
</ui:VisualElement>
</ui:UXML>

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<engine:Label text="How To Play" class="MenuHOne" style="-unity-text-align: upper-center; flex-grow: 0; flex-direction: row; margin-bottom: 16px; margin-top: 0;" />
<engine:ScrollView horizontal-scroller-visibility="Auto" vertical-scroller-visibility="AlwaysVisible" style="flex-grow: 1;">
<engine:VisualElement name="Rolling" style="flex-grow: 1;">
<engine:Label text="Roll Explore Repeat" name="RollExploreRepeat" class="MenuHTwo" style="text-overflow: clip; white-space: normal;" />
<engine:Label text="Roll the dice. Select two. Unlock a room. Repeat.&#10;" parse-escape-sequences="true" class="MenuText" style="white-space: normal; -unity-font-style: normal;" />
<engine:Label text="If you don&apos;t unlock two rooms with the rolled dice you will take damage." class="MenuText" style="-unity-font-style: normal;" />
</engine:VisualElement>
<engine:VisualElement name="KillMonsters" style="flex-grow: 1;">
<engine:Label text="Kill All Monsters" name="Label" class="MenuHTwo" />
<engine:Label text="Kill monsters by unlocking their rooms until all their health boxes are checked." class="MenuText" />
<engine:Label text="If you kill all the monsters in the dungeon you win! The more Diamonds you collect and the less Damage you take the higher your score at the end." class="MenuText" />
</engine:VisualElement>
<engine:VisualElement name="Abilites" style="flex-grow: 1;">
<engine:Label text="Abilities" class="MenuHTwo" />
<engine:Label text="Found in chests." />
<engine:VisualElement name="BlackDie" class="ability">
<engine:VisualElement class="ability-image" style="flex-grow: 0; background-image: url(&quot;project://database/Assets/Sprites/No%20Edges.png?fileID=21300000&amp;guid=982f0bccdf239df48af0a465f9ce7536&amp;type=3#No Edges&quot;); width: 50px; height: 50px;" />
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<engine:Label text="Blocks damage." name="ArmorText" style="-unity-text-align: upper-left;" />
</engine:VisualElement>
</engine:VisualElement>
</engine:ScrollView>
<engine:Button text="X" name="Close" class="CloseButton" />
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</engine:VisualElement>
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