PuzzleGame/PuzzleGameProject/Assets/Scripts/UI/RulesPageController.cs

22 lines
459 B
C#

using System;
using DungeonSelection;
using UnityEngine;
using UnityEngine.UIElements;
public class RulesPageController : MonoBehaviour
{
private void OnEnable()
{
UIEvents.CloseRules += Close;
VisualElement root = GetComponent<UIDocument>().rootVisualElement;
Button close = root.Q<Button>("Close");
close.clicked += Close;
}
private void Close()
{
gameObject.SetActive(false);
}
}