Bug fix. Now allows pass on room select.
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1 changed files with 9 additions and 2 deletions
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@ -144,9 +144,16 @@ public class GameManager : MonoBehaviour
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}
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private void PassRequested(object sender, EventArgs e) {
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if (state is GameState.PickDiceOne or GameState.PickDiceTwo)
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switch (state)
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{
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PassTurn();
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case GameState.PickDiceOne:
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case GameState.PickDiceTwo:
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case GameState.PickRoomOne:
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case GameState.PickRoomTwo:
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PassTurn();
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break;
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default:
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return;
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}
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}
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}
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