From 97981def6eb114bb01de2c1aedd0f28dc697a70e Mon Sep 17 00:00:00 2001 From: Max Date: Wed, 29 Jan 2025 10:32:06 +0100 Subject: [PATCH] Bug fix. Now allows pass on room select. --- PuzzleGameProject/Assets/Scripts/GameManager.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/PuzzleGameProject/Assets/Scripts/GameManager.cs b/PuzzleGameProject/Assets/Scripts/GameManager.cs index d9a3c98..97f03e3 100644 --- a/PuzzleGameProject/Assets/Scripts/GameManager.cs +++ b/PuzzleGameProject/Assets/Scripts/GameManager.cs @@ -144,9 +144,16 @@ public class GameManager : MonoBehaviour } private void PassRequested(object sender, EventArgs e) { - if (state is GameState.PickDiceOne or GameState.PickDiceTwo) + switch (state) { - PassTurn(); + case GameState.PickDiceOne: + case GameState.PickDiceTwo: + case GameState.PickRoomOne: + case GameState.PickRoomTwo: + PassTurn(); + break; + default: + return; } } }