Bug fix. Now allows pass on room select.

This commit is contained in:
Max 2025-01-29 10:32:06 +01:00
parent 50abb6f9a9
commit 97981def6e

View file

@ -144,9 +144,16 @@ public class GameManager : MonoBehaviour
}
private void PassRequested(object sender, EventArgs e) {
if (state is GameState.PickDiceOne or GameState.PickDiceTwo)
switch (state)
{
case GameState.PickDiceOne:
case GameState.PickDiceTwo:
case GameState.PickRoomOne:
case GameState.PickRoomTwo:
PassTurn();
break;
default:
return;
}
}
}