Fixed end of game trigger on subsequent game. Fixed score not being saved after not entering name.

This commit is contained in:
Max 2025-03-11 08:24:43 +01:00
parent a0ec711c4a
commit 64c08d6459
10 changed files with 395 additions and 108 deletions

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@ -78,7 +78,6 @@ namespace Scores
IEnumerator PostScoreToServer(string playerName, int levelId, int score) IEnumerator PostScoreToServer(string playerName, int levelId, int score)
{ {
Debug.Log("Post coroutine started");
string url = _postScoreUrl; string url = _postScoreUrl;
WWWForm form = new WWWForm(); WWWForm form = new WWWForm();
form.AddField("player", playerName); form.AddField("player", playerName);

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@ -21,6 +21,8 @@ public class EndGameController : MonoBehaviour
private VisualElement _diamondImageBox; private VisualElement _diamondImageBox;
private VisualElement _healthImageBox; private VisualElement _healthImageBox;
private TextField _nameField; private TextField _nameField;
private Button _save;
private Button _close;
private int _score; private int _score;
@ -28,10 +30,10 @@ public class EndGameController : MonoBehaviour
{ {
VisualElement root = GetComponent<UIDocument>().rootVisualElement; VisualElement root = GetComponent<UIDocument>().rootVisualElement;
Button save = root.Q<Button>("Save"); _save = root.Q<Button>("Save");
save.clicked += HandleSaveClicked; _save.clicked += HandleSaveClicked;
Button close = root.Q<Button>("Close"); _close = root.Q<Button>("Close");
close.clicked += HandleCloseClicked; _close.clicked += HandleCloseClicked;
_diamondPoints = root.Q<Label>("PointsFromDiamond"); _diamondPoints = root.Q<Label>("PointsFromDiamond");
_pointsFromHealth = root.Q<Label>("PointsFromHealth"); _pointsFromHealth = root.Q<Label>("PointsFromHealth");
_scoreSum = root.Q<Label>("ScoreSum"); _scoreSum = root.Q<Label>("ScoreSum");
@ -40,6 +42,7 @@ public class EndGameController : MonoBehaviour
_title = root.Q<Label>("Title"); _title = root.Q<Label>("Title");
_message = root.Q<Label>("Message"); _message = root.Q<Label>("Message");
_nameField = root.Q<TextField>("NameField"); _nameField = root.Q<TextField>("NameField");
_nameField.RegisterCallback<ChangeEvent<string>>(evt => { nameEdited(evt.newValue); });
Image diamondImage = new Image(); Image diamondImage = new Image();
diamondImage.image = diamondSprite.texture; diamondImage.image = diamondSprite.texture;
@ -80,4 +83,16 @@ public class EndGameController : MonoBehaviour
SaveScoreClicked?.Invoke(_nameField.value, _score); SaveScoreClicked?.Invoke(_nameField.value, _score);
LeaveDungeonClicked?.Invoke(); LeaveDungeonClicked?.Invoke();
} }
private void nameEdited(string text)
{
if (text == String.Empty)
{
_save.SetEnabled(false);
}
else
{
_save.SetEnabled(true);
}
}
} }

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@ -73,9 +73,40 @@ namespace UI
{ {
RoomRewards.ChestRewarded -= HandleChestRewarded; RoomRewards.ChestRewarded -= HandleChestRewarded;
chestPopUpController.BlackDieSelected -= BlackDieAbilityGained; GameManager.EndOfGame -= HandleEndOfGame;
chestPopUpController.KeySelected -= TorchAbilityGained;
chestPopUpController.ArmorAndDiamondSelected -= HealthAndDiamondGained; chestPopUpController.BlackDieSelected -= chestRewardSelection.HandleBlackDiceSelected;
chestPopUpController.KeySelected -= chestRewardSelection.HandleTorchSelected;
chestPopUpController.ArmorAndDiamondSelected -= chestRewardSelection.HandleDiamondAndLifeSelected;
hudController.RollClicked -= diceRoller.RollDice;
hudController.PassClicked -= passManager.OnPassClicked;
diceRoller.Enabled -= () => hudController.SetDiceRollerEnabled(true);
diceRoller.Disabled -= () => hudController.SetDiceRollerEnabled(false);
startingBlackDieAbility.MarkUseUsedEvent -= hudController.MarkStartingBlackDieAbilityUsed;
startingBlackDieAbility.UnmarkUseUsedEvent -= hudController.UnmarkStartingBlackDieAbilityUsed;
hudController.StartingBlackDieAbilityClicked -= startingBlackDieAbility.UseClicked;
blackDieAbility.MarkUseUsedEvent -= hudController.MarkBlackDieAbilityUsed;
blackDieAbility.UnmarkUseUsedEvent -= hudController.UnmarkStartingBlackDieAbilityUsed;
blackDieAbility.AbilityGained -= hudController.SetBlackDieAbilityEnabled;
hudController.BlackDieAbilityClicked -= blackDieAbility.UseClicked;
chestRewardSelection.ArmorAndDiamondNoLongerAvailable -= chestPopUpController.DisableArmorAndDiamond;
chestRewardSelection.TorchNoLongerAvailable -= chestPopUpController.DisableKey;
chestRewardSelection.BlackDieNoLongerAvailable -= chestPopUpController.DisableBlackDie;
torchAbility.AbilityGained -= hudController.SetKeyAbilityEnabled;
TorchAbility.TorchAbilityUsed -= hudController.MarkKeyAbilityUsed;
hudController.KeyAbilityClicked -= torchAbility.UseClicked;
player.DiamondCountUpdated -= hudController.SetDiamondCount;
player.HealthUpdated -= hudController.SetHealth;
armorAbility.ArmorAbilityGained -= hudController.SetArmorAbilityEnabled;
armorAbility.MarkAbilityUsed -= hudController.MarkArmorAbilityUsed;
} }
private void Start() private void Start()

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@ -26,7 +26,7 @@
<engine:Label text="Label" name="ScoreSum" class="MenuText" style="-unity-text-align: upper-center;" /> <engine:Label text="Label" name="ScoreSum" class="MenuText" style="-unity-text-align: upper-center;" />
</engine:VisualElement> </engine:VisualElement>
</engine:VisualElement> </engine:VisualElement>
<engine:Button text="Save" name="Save" class="border button MenuText" style="position: absolute; right: 3px; bottom: 3px; font-size: 18px; background-color: rgb(87, 167, 0); color: rgb(0, 0, 0);" /> <engine:Button text="Save" name="Save" enabled="false" class="border button MenuText" style="position: absolute; right: 3px; bottom: 3px; font-size: 18px; background-color: rgb(87, 167, 0); color: rgb(0, 0, 0);" />
<engine:Button name="Close" text="X" class="CloseButton MenuText" /> <engine:Button name="Close" text="X" class="CloseButton MenuText" />
</engine:VisualElement> </engine:VisualElement>
</engine:VisualElement> </engine:VisualElement>

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