PuzzleGame/PuzzleGameProject/Assets/Scripts/UI/EndGameController.cs

98 lines
2.9 KiB
C#

using System;
using DungeonSelection;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UIElements;
public class EndGameController : MonoBehaviour
{
public static event Action LeaveDungeonClicked;
public static event Action<string, int> SaveScoreClicked;
private const string WIN_MESSAGE = "You Won";
private const string DIE_MESSAGE = "You Died";
[SerializeField] private Sprite diamondSprite;
[SerializeField] private Sprite healthSprite;
private Label _title;
private Label _message;
private Label _diamondPoints;
private Label _pointsFromHealth;
private Label _scoreSum;
private VisualElement _diamondImageBox;
private VisualElement _healthImageBox;
private TextField _nameField;
private Button _save;
private Button _close;
private int _score;
private void OnEnable()
{
VisualElement root = GetComponent<UIDocument>().rootVisualElement;
_save = root.Q<Button>("Save");
_save.clicked += HandleSaveClicked;
_close = root.Q<Button>("Close");
_close.clicked += HandleCloseClicked;
_diamondPoints = root.Q<Label>("PointsFromDiamond");
_pointsFromHealth = root.Q<Label>("PointsFromHealth");
_scoreSum = root.Q<Label>("ScoreSum");
_diamondImageBox = root.Q<VisualElement>("DiamondImageBox");
_healthImageBox = root.Q<VisualElement>("HealthImageBox");
_title = root.Q<Label>("Title");
_message = root.Q<Label>("Message");
_nameField = root.Q<TextField>("NameField");
_nameField.RegisterCallback<ChangeEvent<string>>(evt => { nameEdited(evt.newValue); });
Image diamondImage = new Image();
diamondImage.image = diamondSprite.texture;
diamondImage.scaleMode = ScaleMode.ScaleToFit;
_diamondImageBox.Add(diamondImage);
Image healthImage = new Image();
healthImage.image = healthSprite.texture;
healthImage.scaleMode = ScaleMode.ScaleToFit;
_healthImageBox.Add(healthImage);
}
public void PopulateEndOfGamePopUp(EndOfGameEventArgs args)
{
if (args.Died)
{
_title.text = DIE_MESSAGE;
}
else
{
_title.text = WIN_MESSAGE;
}
_message.text = args.Message;
_diamondPoints.text = $"{args.Diamonds} X {args.DiamondsMultiplier}";
_pointsFromHealth.text = args.PointsFromHealth.ToString();
_score = args.FinalScore;
_scoreSum.text = _score.ToString();
}
private void HandleCloseClicked()
{
LeaveDungeonClicked?.Invoke();
}
private void HandleSaveClicked()
{
SaveScoreClicked?.Invoke(_nameField.value, _score);
LeaveDungeonClicked?.Invoke();
}
private void nameEdited(string text)
{
if (text == String.Empty)
{
_save.SetEnabled(false);
}
else
{
_save.SetEnabled(true);
}
}
}