foul-magics/Mage.Sets/src/mage/cards/c/ConquerorsFlail.java

120 lines
3.7 KiB
Java

package mage.cards.c;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import java.util.Objects;
import java.util.Optional;
import java.util.UUID;
/**
* @author spjspj
*/
public final class ConquerorsFlail extends CardImpl {
public ConquerorsFlail(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}");
this.subtype.add(SubType.EQUIPMENT);
// Equipped creature gets +1/+1 for each color among permanents you control.
this.addAbility(new SimpleStaticAbility(new BoostEquippedEffect(
ConquerorsFlailColorCount.instance, ConquerorsFlailColorCount.instance, Duration.WhileOnBattlefield
)));
// As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
this.addAbility(new SimpleStaticAbility(new ConquerorsFlailEffect()));
// Equip {2}
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2), false));
}
private ConquerorsFlail(final ConquerorsFlail card) {
super(card);
}
@Override
public ConquerorsFlail copy() {
return new ConquerorsFlail(this);
}
}
enum ConquerorsFlailColorCount implements DynamicValue {
instance;
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
ObjectColor color = new ObjectColor("");
game.getBattlefield()
.getAllActivePermanents(sourceAbility.getControllerId())
.stream()
.map(permanent -> permanent.getColor(game))
.forEach(color::addColor);
return color.getColorCount();
}
@Override
public String toString() {
return "1";
}
@Override
public String getMessage() {
return "color among permanents you control";
}
@Override
public ConquerorsFlailColorCount copy() {
return this;
}
}
class ConquerorsFlailEffect extends ContinuousRuleModifyingEffectImpl {
ConquerorsFlailEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "as long as {this} is attached to a creature, your opponents can't cast spells during your turn";
}
private ConquerorsFlailEffect(final ConquerorsFlailEffect effect) {
super(effect);
}
@Override
public ConquerorsFlailEffect copy() {
return new ConquerorsFlailEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.CAST_SPELL;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return game.isActivePlayer(source.getControllerId())
&& game.getOpponents(source.getControllerId()).contains(event.getPlayerId())
&& Optional
.ofNullable(source.getSourcePermanentIfItStillExists(game))
.map(Permanent::getAttachedTo)
.map(game::getPermanent)
.map(permanent -> permanent.isCreature(game))
.orElse(false);
}
}