forked from External/mage
130 lines
4.8 KiB
Java
130 lines
4.8 KiB
Java
package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.EvasionAbility;
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import mage.abilities.effects.RestrictionEffect;
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import mage.constants.AsThoughEffectType;
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import mage.constants.Duration;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class LandwalkAbility extends EvasionAbility {
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/**
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* Don't use source related filters here (example: landwalk for user selected land type).
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* If you want it then use workaround from Traveler's Cloak to transfer settings after gain
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*
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* @param filter
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*/
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public LandwalkAbility(FilterControlledLandPermanent filter) {
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this(filter, true);
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}
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public LandwalkAbility(FilterControlledLandPermanent filter, boolean withHintText) {
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this.addEffect(new LandwalkEffect(filter, withHintText));
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}
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protected LandwalkAbility(final LandwalkAbility ability) {
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super(ability);
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}
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@Override
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public LandwalkAbility copy() {
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return new LandwalkAbility(this);
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}
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@Override
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public String getRule() {
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String ruleText = super.getRule();
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if (!ruleText.isEmpty() && ruleText.endsWith(".")) {
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return ruleText.substring(0, ruleText.length() - 1);
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}
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return ruleText;
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}
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}
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class LandwalkEffect extends RestrictionEffect {
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private final FilterControlledLandPermanent filter;
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LandwalkEffect(FilterControlledLandPermanent filter, boolean withHintText) {
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super(Duration.WhileOnBattlefield);
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this.filter = filter;
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staticText = setText(withHintText);
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}
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private LandwalkEffect(final LandwalkEffect effect) {
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super(effect);
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this.filter = effect.filter.copy();
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}
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@Override
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public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game, boolean canUseChooseDialogs) {
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if (game.getBattlefield().contains(filter, source.getSourceId(), blocker.getControllerId(), game, 1)
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&& null == game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_LANDWALK, null, blocker.getControllerId(), game)) {
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switch (filter.getMessage()) {
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case "plains":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_PLAINSWALK, null, blocker.getControllerId(), game);
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case "island":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_ISLANDWALK, null, blocker.getControllerId(), game);
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case "swamp":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_SWAMPWALK, null, blocker.getControllerId(), game);
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case "mountain":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_MOUNTAINWALK, null, blocker.getControllerId(), game);
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case "forest":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_FORESTWALK, null, blocker.getControllerId(), game);
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default:
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return false;
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}
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}
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return true;
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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return permanent.getId().equals(source.getSourceId());
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}
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@Override
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public LandwalkEffect copy() {
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return new LandwalkEffect(this);
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}
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private String setText(boolean withHintText) {
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if (filter.getMessage().startsWith("chosen type")) {
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return "landwalk of the chosen type";
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}
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// Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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StringBuilder sb = new StringBuilder();
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sb.append(filter.getMessage()).append("walk");
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if (withHintText) {
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sb.append(" <i>(This creature can't be blocked as long as defending player controls ");
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switch (filter.getMessage()) {
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case "swamp":
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sb.append("a Swamp");
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break;
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case "plains":
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sb.append("a Plains");
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break;
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case "mountain":
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sb.append("a Mountain");
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break;
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case "forest":
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sb.append("a Forest");
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break;
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case "island":
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sb.append("an Island");
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break;
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default:
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sb.append("a " + filter.getMessage());
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}
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sb.append(".)</i>");
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}
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return sb.toString();
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}
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}
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